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Christopher Messer Email & Phone Number

Software Engineer / Technical Lead at Anduril Industries
Location: Torrance, California, United States 8 work roles 1 school
1 work email found @anduril.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email c****@anduril.com
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Current company
Role
Software Engineer / Technical Lead
Location
Torrance, California, United States

Who is Christopher Messer? Overview

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Quick answer

Christopher Messer is listed as Software Engineer / Technical Lead at Anduril Industries, based in Torrance, California, United States. AeroLeads shows a work email signal at anduril.com and a matched LinkedIn profile for Christopher Messer.

Christopher Messer previously worked as Software Engineer at Anduril Industries and Senior Staff Software Engineer at Tesla. Christopher Messer holds M.S., Applied Mathematics from University Of Minnesota.

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Email format at Anduril Industries

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{first_initial}{last}@anduril.com
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AeroLeads found 1 current-domain work email signal for Christopher Messer. Compare company email patterns before reaching out.

Profile bio

About Christopher Messer

15 years as a software developer / development lead / technical lead at Microsoft. 4 years in the Windows Media Codecs group in Redmond, WA (2003-2007)8 years in the VirtualEarth / Bing Maps organization in Boulder, CO (2007-2015)3 years in the Analog organization (Hololens), in Redmond, WA (2015-2018)I have fulfilled a variety of roles within the development organization, all related to technical leadership & software development. I enjoy designing new products & improving upon existing products; defining the work, and helping people implement it by advising in a technical leadership capacity. I also like to dig into the details of an algorithm to deeply understand it, and how to optimize, correct, or replace it. I have led development teams through all phases of product development (R&D / prototyping, overcoming production & scale-up challenges, full scale production and consumer release).My favorite part of my workday is learning something new along with my team & peers -- this could be discovering a mystery and seeing it unraveled; identifying an undesired behavior in an algorithm, deeply understanding the cause and creating an improvement; or designing something from scratch and evaluating different ideas to determine the best course. I have learned that the best way to enjoy these things is by sharing them with other talented people.

Listed skills include Image Processing, C++, Software Design, Algorithms, and 14 others.

Current workplace

Christopher Messer's current company

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Anduril Industries
Anduril Industries
Software Engineer / Technical Lead
AeroLeads page
8 roles · 29 years

Christopher Messer work experience

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Senior Staff Software Engineer

Austin, Texas, Us

Sep 2018 - Mar 2021

Principal Development Lead

Microsoft

I am the software devlopment lead for the Spatial Mapping team on the Hololens project. The Spatial Mapping team creates software that enables Mixed Reality devices (such as Hololens) to understand the shape of their environment. By sharing this understanding with developers via public APIs, we facilitate real-world spatial reasoning capabilities such as occlusion, collision, placement, navigation, and more.

Mar 2015 - Sep 2018

Principal Development Lead

Microsoft

Initiated the Bing Maps "Aerial 3D Cities" product (3D cities reconstructed from high-resolution multi-view aerial imagery) as development lead for a team of 4-7 developers. Led the team through all phases of the product cycle: prototyping, R&D, "selling" the concept, broader product development across multiple groups, & ultimately large-scale production of the 3D cities product which my team continues to own. Collaborated with MSR & PCV teams to leverage research & expertise within the company. Was the architect for the data creation workflow, & coordinated the product design across multiple development teams spanning several sites across the globe. Led team in supporting feature design, milestone planning, & load balancing. Serving daily as development lead, technical architect, design & algorithm & code reviewer for many domains in a broad problem space, contributing IP for:* 3D mesh simplification* multi-image mesh texturing* 3D data compression* computational precision issues* level-of-detail selection for renderingAt this point in the project, I spend most of my time on managing a team of 6 developers; the team has recently inherited _all_ product development for the aerial imagery on Bing Maps (both 3D data and 2D ortho views). Daily activity includes coordination with production ops team to assess blocking issues & assigning out work, defining goals & new work for the next milestone, coaching my team members, reviewing & contributing to feature designs, and collaborating with peer teams to define the path forward.

Aug 2011 - Mar 2015

Senior Software Engineer / Development Lead / Technical Lead

Microsoft

Initiated the "Streetside cubes" project as development lead for the data product (team of 4 developers for 9 months). Designed the data product & compute pipeline for generating the product; led the team in defining & scheduling the work-items required to build it. Served as technical expert & design reviewer for the team. Collaborated & contributed to overall product design across development teams spanning multiple sites. Provided day-to-day technical guidance for 5-15 developers & dev leads as the project grew.Became technical lead for the Streetside data product for 8-10 developers (led definition of work & product features, provided technical guidance, and helped with task scheduling, without direct management responsibility). Monitored team's progress, drove towards product milestones, provided constructive feedback to individual team members. Taught group how to use profiling for targeted optimization; used SQL to perform audits on product deliveries, identify bottlenecks, measure failure modes, & assess scope / impact + plan mitigation strategies, audited application of fixes. Contributed to camera hardware improvements & IP. Coached team members in coding & scientific thinking.Other projects: contributed functionality, implementation, & ideas to a variety of other products within the group. Produced analysis + presentation materials to identify & communicate issues around image artifacts due to a combination of sensor design + high-altitude flying.

Aug 2008 - Aug 2011

Software Development Engineer Ii

Microsoft

Individual contributor on the VirtualEarth / Streetside project. Took ownership of image compositing, panorama generation, RAW camera image decoding, and other image-processing algorithms. Lead the team technically in algorithm & software development. Helped to drive the team's progress by assisting with debug & performance optimization issues as an expert developer.

Sep 2007 - Aug 2008

Software Development Engineer I / Ii

Microsoft

4+ years as a Developer in the Windows Media Codec group. This is the team responsible for WMA (audio codec), WMV (video codec), HDPhoto / JPEG-XR (image codec), and also some audio / video signal processing filters for Windows. My responsibilities were primarily on WMA.Shipped products include Windows Vista, Windows CE, XBOX360, and WMA encoder & decoder porting kits for 3rd parties. Activities included code performance optimization, fixed-point algorithm development, precision analysis, & implementation, debugging, build & test support. Supported 3rd parties that were porting WMA encoders or decoders. Supported XBOX360 team in porting WMA encoder to PowerPC. Implemented WMA-Pro LBR (low-bit-rate) decoder in fixed-point for use on DSP chips. Invented & implemented an inverse-telecine algorithm for the WMV (Windows Media Video) encoder. Co-developed "headphone virtualization" algorithm & software for rendering multi-channel content through headphones while providing a compelling "surround-sound" experience. Co-author of several patents related to above activities.

Jun 2003 - Sep 2007

Software Developer Intern

Vital Images
1998 - 2003 ~5 yrs
1 education record

Christopher Messer education

  • University Of Minnesota
    University Of Minnesota
    Applied Mathematics
FAQ

Frequently asked questions about Christopher Messer

Quick answers generated from the profile data available on this page.

What company does Christopher Messer work for?

Christopher Messer works for Anduril Industries.

What is Christopher Messer's role at Anduril Industries?

Christopher Messer is listed as Software Engineer / Technical Lead at Anduril Industries.

What is Christopher Messer's email address?

AeroLeads has found 1 work email signal at @anduril.com for Christopher Messer at Anduril Industries.

Where is Christopher Messer based?

Christopher Messer is based in Torrance, California, United States while working with Anduril Industries.

What companies has Christopher Messer worked for?

Christopher Messer has worked for Anduril Industries, Tesla, Microsoft, and Vital Images.

How can I contact Christopher Messer?

You can use AeroLeads to view verified contact signals for Christopher Messer at Anduril Industries, including work email, phone, and LinkedIn data when available.

What schools did Christopher Messer attend?

Christopher Messer holds M.S., Applied Mathematics from University Of Minnesota.

What skills is Christopher Messer known for?

Christopher Messer is listed with skills including Image Processing, C++, Software Design, Algorithms, Software Development, High Performance Computing, Distributed Systems, and Software Engineering.

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