Christopher Sosa
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Christopher Sosa Email & Phone Number

Location: Lake Forest, California, United States 16 work roles 2 schools
2 work emails found @obsidian.net LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 2 work emails

Work email c****@obsidian.net
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Programmer
Location
Lake Forest, California, United States
Company size

Who is Christopher Sosa? Overview

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Quick answer

Christopher Sosa is listed as Programmer at Obsidian Entertainment, a company with 313 employees, based in Lake Forest, California, United States. AeroLeads shows a work email signal at obsidian.net and a matched LinkedIn profile for Christopher Sosa.

Christopher Sosa previously worked as Senior Programmer at Obsidian Entertainment and Lead Software Engineer at Blind Squirrel Games. Christopher Sosa holds Master'S Degree, Interactive Entertainment from University Of Central Florida.

Company email context

Email format at Obsidian Entertainment

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{first}{last}@obsidian.net
92% confidence

AeroLeads found 2 current-domain work email signals for Christopher Sosa. Compare company email patterns before reaching out.

Profile bio

About Christopher Sosa

Software Engineer passionately working on great games.

Current workplace

Christopher Sosa's current company

Company context helps verify the profile and gives searchers a useful next step.

Obsidian Entertainment
Obsidian Entertainment
Programmer
Lake Forest, CA, US
Employees
313
AeroLeads page
16 roles

Christopher Sosa work experience

A career timeline built from the work history available for this profile.

Lead Software Engineer

Irvine, CA, US

  • Unannounced UE4 First Person Shooter:
  • Stood up UE4 4.26 project
  • Setup TeamCity UE4 automated nightly builds
  • Setup Unreal Game Sync to allow designers and Artists to fetch precompiled binaries directly from Perforce
  • Managed a team of 9 software engineers to deliver a gameplay trailer to the client
  • Mentored and taught engineers about how to use unreal 4
May 2021 - Dec 2021

Graphics Sr. Software Engineer I

Irvine, CA, US

  • Drifters:
  • Refactored grapple system to properly use unreal gameplay ability system and improve feel of grapple
  • Working to improve garbage collection times on Drifters servers
  • Used Unreal Network Profiler to optimize replicated actors
  • Fixed client server desyncs on Grapple Gameplay Ability
  • Created process and pipeline for having QA gather performance data using Unreal Insights
May 2020 - May 2021

Generalist Software Engineer Iii

Irvine, CA, US

  • Unannounced iOS MMO:
  • Got visual studio engine and game projects compiling and linking in Xcode
  • Worked on getting the engine to properly start up and render on device
  • Headed up rendering team to get new Vulkan renderer working on iOS
  • Optimized new Vulkan renderer to run at acceptable frame rates on device
  • Fixed post process blur shaders on iOS
Nov 2019 - May 2020

Generalist Software Engineer Ii

Irvine, CA, US

  • Sunset Overdrive (Steam, Windows Store - released)
  • Ported save system from one save only to multiple slot save system. Included support to delete, load, and overwrite saves.
  • Added cloud save support for both Steam and UWP Windows Store.
  • Added mouse and keyboard support to the engine in both UWP app and Win32 Steam app.
  • Fixed multiple Nvidia/AMD specific bugs for specific graphics card architectures
  • Fixed Norton Dragon boss fight. The model's vertices were popping and being rendered improperly on PC
Jan 2018 - Nov 2019

Software Engineer

  • Created revenue increasing engine extension to support native rewarded video ads using Admob
  • Implemented daily mission system to increase number of daily active users and user retention
  • Wrote Android extension to support distribution of game assets via.obb files to improve startup flow
  • Expanded creature inventory to be four times bigger by implementing a virtualized scroll view
  • Implemented client side overhaul of PVP system which included brand new UI and gameplay
  • Fixed graphical error that displayed tile boundary artifacts on the map screen on key mobile devices
Jun 2016 - Nov 2017

Software Engineer

The Disti Corporation
  • Worked on F-18 maintenance trainer
  • Ported the old maintenance trainer code to a new in-house simulation engine
Jun 2015 - Apr 2016

Software Engineer

Redwood City, CA, US

  • Rory McIlroy PGA Tour (PS4, Xbox one - released)
  • Utilized AI players to create a distributed automated test script that gathered metrics denoting completion of levels
  • Fixed memory leaks/stomps
Oct 2014 - Apr 2015

Software Engineer

Bethesda, MD, US

  • Worked on SAGE flight simulator as a rendering engineer
  • Implemented light mapping for runway and city lights
  • Implemented fried or foe training highlight shader for identifying vehicles in the simulation
  • Created volumetric fog shader for realistic configurable fog banks
  • Ported Microsoft Flight Simulator X worldwide flight terrain lookup tables and terrain textureresolving algorithm from MSVC++ to Linux GNU C++ in support of the effort to add worldwideflight (No load times when flying.
Feb 2014 - Oct 2014

Software Engineering Intern

San Francisco, California, US

Sep 2013 - Nov 2013

Camera/Graphics Programmer

Escherreal

Graduate school capstone project. Escherreal is a game where manipulating gravity and transitioning between 3D and 2D are the main mechanics.http://www.escherreal.com/

Jan 2013 - Aug 2013

Scrum Master

Orlando, FL, US

I was the SCRUM Master for my senior design capstone project. I manage the sprint, defect, and testing documentation as well as code modules for the software system. The project is to make a DSI multi-touch table that runs an in-house coded tower defense application using C#, XNA, and CCV.

Sep 2011 - Apr 2012

Extern

El Segundo, California, US

Programmed the back end of a website to display and sort search metrics data gathered by SQL queries in C# and ASP.NET

Mar 2012 - Mar 2012

Command & Data Handling Team Leader

Air Force Research Labs University Nano Satellite Program

Team leader responsible for designing and fabricating the computer system for the Knightsat II satellite. Made major contributions to the design of our satellite and presented it at a PDR at the AIAA/Utah state University Small Satellite conference 2009, a professional engineering conference. Participated in AFRL SHOT at CSU Boulder to launch a data.

Jan 2009 - Jan 2011

Assistant

Ucf Profit

Assisted Programmers in the PROFIT project directed by Dr. Lobo. Modifying Image J, a graphics editing program in the JAVA environment.

May 2008 - Jul 2008
2 education records

Christopher Sosa education

Master'S Degree, Interactive Entertainment

University Of Central Florida

Bachelor Of Science (B.S.), Computer Engineering

University Of Central Florida
FAQ

Frequently asked questions about Christopher Sosa

Quick answers generated from the profile data available on this page.

What company does Christopher Sosa work for?

Christopher Sosa works for Obsidian Entertainment.

What is Christopher Sosa's role at Obsidian Entertainment?

Christopher Sosa is listed as Programmer at Obsidian Entertainment.

What is Christopher Sosa's email address?

AeroLeads has found 2 work email signals at @obsidian.net for Christopher Sosa at Obsidian Entertainment.

Where is Christopher Sosa based?

Christopher Sosa is based in Lake Forest, California, United States while working with Obsidian Entertainment.

What companies has Christopher Sosa worked for?

Christopher Sosa has worked for Obsidian Entertainment, Blind Squirrel Games, Vc Mobile Entertainment, Inc., The Disti Corporation, and Electronic Arts (Ea).

How can I contact Christopher Sosa?

You can use AeroLeads to view verified contact signals for Christopher Sosa at Obsidian Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Christopher Sosa attend?

Christopher Sosa holds Master'S Degree, Interactive Entertainment from University Of Central Florida.

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