Christopher Spears

Christopher Spears Email and Phone Number

Senior Software Engineer, Infrastructure at Sony Interactive Entertainment @ Sony Interactive Entertainment
2207 Bridgepointe Pkwy, San Mateo,California 94404,United States
Christopher Spears's Location
San Diego, California, United States, United States
Christopher Spears's Contact Details
About Christopher Spears

I have about ten years of experience in the visual effects and animation industries. Lately a lot of my work has been focused on using my Python programming skills to augment the Nick pipeline with Shotgun and Deadline. Our lighters love using Shotgun with Nuke because they do not need to think about where to save files or how to name them, which allows them to quickly iterate on shots. They also love the Import Media app, which allows them to quickly generate multiple versions by dragging and dropping movies into a simple GUI. Using both the Shotgun and Deadline APIs, I pump data from completed Maya jobs into the Shotgun database. When a render completes, a proxy is generated and uploaded for previews as well. I recently ported one our tools that breaks up animatics into smaller movies from running on a Rush render farm with Python 2.7 to running on a Deadline farm with Python 3.6.All of our productions generate assets. Most of these assets are images that need metadata embedded into them. I wrote a tool to do this, which has become the back end of a metadata pipeline. I then supervised an intern, who wrote a basic GUI to allow users to update the metadata in a folder of images. I updated the tool, so it would run on both Windows and Mac OS.

Christopher Spears's Current Company Details
Sony Interactive Entertainment

Sony Interactive Entertainment

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Senior Software Engineer, Infrastructure at Sony Interactive Entertainment
2207 Bridgepointe Pkwy, San Mateo,California 94404,United States
Employees:
10753
Christopher Spears Work Experience Details
  • Sony Interactive Entertainment
    Senior Software Engineer, Infrastructure
    Sony Interactive Entertainment May 2019 - Present
  • Nickelodeon Animation Studio
    Pipeline Technical Director
    Nickelodeon Animation Studio May 2014 - May 2019
    Burbank, Ca, Us
    Research new technologies and techniques.Set up a CG pipeline with Shotgun and RV.Manage and write tools for Rush and Deadline render farms.Maintain and extend pipeline tools for Maya and Nuke (MEL, Python, PyQT, PySide, MongoDB, and FileMaker).Maintain and extend desktop applications and web APIs (C#, MongoDB, Redis, Angular, AWS SDK).Write Javascript to automate Adobe products.Work with other departments to improve the pipeline's infrastructure.Write documentation in a wiki.Lead a monthly training session.Monitor and analyze logs with Sumo Logic.
  • Various
    Freelance Full Stack Web Developer
    Various Mar 2014 - May 2014
    • Startup in Stealth Mode, Front End Web Developer: Create responsive landing and confirmation pages to match Photoshop comps for a Ruby app using HTML, CSS (Bootstrap), and Javascript. Create custom functioning Twitter and Facebook share buttons• General Assembly, Teacher’s Assistant: Help students in the Front-End and Back-End Web Development courses with their projects.
  • General Assembly Web Development Immersive
    Junior Web Developer
    General Assembly Web Development Immersive Sep 2013 - Dec 2013
    • Project 1: Write a tic tac toe game that can be played by two players on two different devices using AngularJS and Firebase.• Project 2: Write a web app that allows users to locate and rate independent record stores and bookstores using Google Maps and Mongo DB and Mongoid.• Project 3: Work in a group and write a web app that allows users to upload and download sound clips using Paperclip and AWS. Sound clips can be previewed and rated, which drives ratings on the users. Worked primarily on backend.• Project 4: Write a web app that allows a user to create force directed graphs using D3.js.• Projects were written in HTML, CSS, Bootstrap, Javascript (jQuery), Ruby on Rails and PostgreSQL.• Tested using Rspec, Selenium, FactoryGirl and Capybara.• Used Pivotal Tracker, Heroku, and Github to plan, deploy, and version control projects.
  • Rhythm & Hues
    Digital Resources Td
    Rhythm & Hues Aug 2011 - Feb 2013
    Los Angeles, Ca, Us
    • Write crons in Python to email users and generate pie charts and bar graphs using Matplotlib to report global disk usage and remove Houdini back up files that were over a week old• Write a Perl scripts with a Pipeline TD to report disk space usage for a show and retire assets in Los Angeles that were retired in overseas facilities• Manage render resources and disk space
  • Lucasfilm Animation
    3D Story Technician
    Lucasfilm Animation Jul 2010 - Jul 2011
    San Francisco, Ca, Us
    • Troubleshoot and debug proprietary software for 3D Story Artists• Improve Python script used to transfer assets to overseas vendors by making sure it uses up to date libraries (improve delivery times)• Create a Python script with a GUI (in PyQt) that allows users to transfer audio files to different locations (simplifying the process)• Create a new blaster tool using proprietary software, Python, and PyQt (allowing artist to accurately animate blaster battles)• Use Shake and Gimp to simulate splashes, blaster fire, traffic, etc
  • Asylum Visual Effects
    Io Technician/Data Wrangler/Technical Assistant
    Asylum Visual Effects May 2006 - Jun 2010
    Us
    • Process images with csh or Python (rename, convert, etc.)• Prep and load frames onto Infernos/Flames• Create Python scripts to show disk space usage in a GUI, track archived media using a SQLite database, and show the location of restored media• Render water in Houdini and publish animation data in Houdini• Convert tiffs to HDRI images and fix them in Shake
  • Berlin Film Company
    Render Wrangler
    Berlin Film Company Sep 2005 - Feb 2006
    • Debug Mental Ray renders• Write Perl scripts to detect a Mental Ray thread on a server blade and to search in a series of blades for the mqnode (Mental Ray daemon)• Test pipeline tools• Train new hires
  • Riot Pictures
    Io Technician/Render Wrangler
    Riot Pictures Mar 2005 - May 2005
    • Render wrangling• Data management
  • Entity Fx
    Junior Systems Administrator
    Entity Fx Dec 2004 - Jan 2005
    • Install, test and research hardware/software (i.e. find a new Apple keyboard for the VC room)• Write a Perl script to remove Renderman licenses from an user• Track DLT tapes in a spreadsheet• Help desk issues in a multi operating system environment (Linux, Mac OS X, Windows)

Christopher Spears Skills

Python Visual Effects Mel Linux Javascript Maya Perl Css Animation Houdini Ruby On Rails Pyqt Unix Unix Shell Scripting C++ C Mental Ray Angularjs Mongodb Github Ruby Html Photoshop Mercurial Visual C# Asp.net Sumo Logic

Christopher Spears Education Details

  • California Institute Of The Arts
    California Institute Of The Arts
    Experimental Animation
  • Carnegie Mellon University
    Carnegie Mellon University
    German Studies
  • General Assembly
    General Assembly

Frequently Asked Questions about Christopher Spears

What company does Christopher Spears work for?

Christopher Spears works for Sony Interactive Entertainment

What is Christopher Spears's role at the current company?

Christopher Spears's current role is Senior Software Engineer, Infrastructure at Sony Interactive Entertainment.

What is Christopher Spears's email address?

Christopher Spears's email address is cs****@****hoo.com

What is Christopher Spears's direct phone number?

Christopher Spears's direct phone number is +131090*****

What schools did Christopher Spears attend?

Christopher Spears attended California Institute Of The Arts, Carnegie Mellon University, General Assembly.

What are some of Christopher Spears's interests?

Christopher Spears has interest in International Travel, Design, Cooking, Technology, Science, Fashion And Style, Photography, Health And Wellness, Music, Culver City.

What skills is Christopher Spears known for?

Christopher Spears has skills like Python, Visual Effects, Mel, Linux, Javascript, Maya, Perl, Css, Animation, Houdini, Ruby On Rails, Pyqt.

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