AeroLeads people directory · profile

Christopher Thomas Email & Phone Number

Lead Engine Programmer at Rockstar Games at Rockstar Games
Location: Haverhill, Massachusetts, United States 6 work roles 3 schools
1 work email found @rockstargames.com LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email c****@rockstargames.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Engine Programmer at Rockstar Games
Location
Haverhill, Massachusetts, United States
Company size

Who is Christopher Thomas? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Christopher Thomas is listed as Lead Engine Programmer at Rockstar Games at Rockstar Games, a company with 1 employees, based in Haverhill, Massachusetts, United States. AeroLeads shows a work email signal at rockstargames.com and a matched LinkedIn profile for Christopher Thomas.

Christopher Thomas previously worked as Principal Programmer at Rockstar Games and UI Engineer at 38 Studios. Christopher Thomas holds Computer Science from University Of Massachusetts Lowell.

Company email context

Email format at Rockstar Games

This section adds company-level context without repeating Christopher Thomas's masked contact details.

{first}.{last}@rockstargames.com
89% confidence

AeroLeads found 1 current-domain work email signal for Christopher Thomas. Compare company email patterns before reaching out.

Profile bio

About Christopher Thomas

Christopher Thomas is a Lead Engine Programmer at Rockstar Games at Rockstar Games. He possess expertise in features, talent acquisition, editing.

Listed skills include Features, Talent Acquisition, and Editing.

Current workplace

Christopher Thomas's current company

Company context helps verify the profile and gives searchers a useful next step.

Rockstar Games
Rockstar Games
Lead Engine Programmer at Rockstar Games
Employees
1
AeroLeads page
6 roles

Christopher Thomas work experience

A career timeline built from the work history available for this profile.

Principal Programmer

Current

New York, New York, US

Sep 2010 - Present

Ui Engineer

Providence, RI, US

May 2010 - Jul 2010

Principal Software Engineer

Burlington, MA, US

  • Worked with a small team to develop a UI and Model-View framework for the next generation of products, and to use that framework in the development of a brand new editing product, iNEWS Instinct. iNews Instinct won.
  • Development was done in Visual Studio/C++, with the UI framework being based on Qt.
  • Design, develop, and enhance parts of a custom Model-View framework.
  • Implement various pieces of the UI for the application as well as design & implementation of some of the more complex data models in the application.
  • Primary contributor in the development of most of the major editing features in the application. Contributed to the design of some editing features as well.
  • Promoted to the position of Team Lead in 2006 of the UI Applications team. The UI Applications team totaled 6 people for most of the 2 years while I was team lead (2006-2008).
May 2004 - May 2010

Software Engineer

Chicago, US

  • Worked with a small group of software engineers, along with a larger cross-functional team on a new application being developed for navigation of orthopedic surgery in conjunction with an outside partner.
  • UI development work using Qt/C++.
  • Created unit tests and other automated and manual tests to help ensure high quality of the product.
  • Other responsibilities and tasks include running software qualification and validation tests, bug fixing and software maintenance, etc.
May 2003 - May 2004

Teaching Assistant, Computer Science Department

Lowell, MA, US

  • As a teaching assistant, I was responsible for correcting homework and quizzes, as well as helping students learn and answering their questions about class topics and assignments. This position requires frequent.
  • Fall 2002 T.A. for “Computer Organization and Assembly Language”. This class is an introductory course in assembly language with an overview of key hardware concepts.
  • Spring 2003 T.A. for “Computing III”, which is an introductory course in C++ and object-oriented programming.
  • Held voluntary extra sessions for students who wished to ask questions and learn in a smaller group setting, with additional personal tutoring.
Sep 2002 - May 2003

Software Engineer Ii

Opticom, Inc.
  • Involved in almost all areas of the life cycle of Opticom's main product, iView, such as development, testing, debugging, maintenance and support.
  • Design and implement manual tests for new features.
  • Develop unit tests for new and old code modules.
  • New development work included a new feature of the product that would improve stability and reliability.
  • Worked on rewriting/refactoring modules and entire subsystems to improve code maintainability, correctness, reliability, and readability.
  • Worked closely with the support team and customers to successfully resolve issues, including bug fixes, upgrades, enhancements, etc.
May 2000 - Aug 2002
Team & coworkers

Colleagues at Rockstar Games

Other employees you can reach at rockstargames.com. View company contacts for 1 employees →

3 education records

Christopher Thomas education

Computer Science

University Of Massachusetts Lowell

M.S., Computer Science

University Of Massachusetts Lowell

B.S., Business (Finance), Computer Science

University Of Massachusetts Lowell
FAQ

Frequently asked questions about Christopher Thomas

Quick answers generated from the profile data available on this page.

What company does Christopher Thomas work for?

Christopher Thomas works for Rockstar Games.

What is Christopher Thomas's role at Rockstar Games?

Christopher Thomas is listed as Lead Engine Programmer at Rockstar Games at Rockstar Games.

What is Christopher Thomas's email address?

AeroLeads has found 1 work email signal at @rockstargames.com for Christopher Thomas at Rockstar Games.

Where is Christopher Thomas based?

Christopher Thomas is based in Haverhill, Massachusetts, United States while working with Rockstar Games.

What companies has Christopher Thomas worked for?

Christopher Thomas has worked for Rockstar Games, 38 Studios, Avid Technology, Ge Healthcare, and Umass Lowell.

Who are Christopher Thomas's colleagues at Rockstar Games?

Christopher Thomas's colleagues at Rockstar Games include Saad Jafri, Oleg Bezorudko-Chyrykalov, Mahesh Chowdary K, Ahmad Moha, and K V.

How can I contact Christopher Thomas?

You can use AeroLeads to view verified contact signals for Christopher Thomas at Rockstar Games, including work email, phone, and LinkedIn data when available.

What schools did Christopher Thomas attend?

Christopher Thomas holds Computer Science from University Of Massachusetts Lowell.

What skills is Christopher Thomas known for?

Christopher Thomas is listed with skills including Features, Talent Acquisition, and Editing.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.