Chris Blake Email & Phone Number
@corp.netease.com
2 phones found area 310
LinkedIn matched
Who is Chris Blake? Overview
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Chris Blake is listed as Screenwriter at Buccaneer Productions, based in Los Angeles, California, United States. AeroLeads shows a work email signal at corp.netease.com, phone signal with area code 310, and a matched LinkedIn profile for Chris Blake.
Chris Blake previously worked as Narrative Director at Netease and Narrative Director at Highdive. Chris Blake holds Aba, Film/Cinema/Video Studies from Occidental College.
Email format at Buccaneer Productions
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AeroLeads found 1 current-domain work email signal for Chris Blake. Compare company email patterns before reaching out.
About Chris Blake
Passion for Innovative Media Combined with Production and Creative ExperienceCreative professional with proven success in project management and vendor/client communications. Background includes production management, team leadership, technical and creative writing. Highly intelligent, personable, and articulate problem-solver.Specialties: - Managing projects, departments, and teams - Building strong relationships with clients- Writing compelling scripts and copy - Adhering to strict deadlines and budgets- Facilitating clear team communication - Conducting in-depth research and analysis
Listed skills include Video Games, Screenwriting, Video, Animation, and 23 others.
Chris Blake's current company
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Chris Blake work experience
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Narrative Director
Narrative Director
CurrentNarrative Director, North American Narrative Team - Unannounced AAA Console ProjectLead Writer, North American Narrative Team – Unannounced AAA Console ProjectBrought in to establish North American division with intention to broaden Chinese company’s global presence. Drive creation of all narrative elements (in collaboration with Creative Director and.
Part Time Faculty Member
CurrentCreate and administer graduate-level course/workshop to teach students the ins and outs of Professional Narrative Video Game writing. Topics covered include "How the Development Cycle Affects Narrative," "Lore and Worldbuilding," "Archetypes, Genre, and Theme," and "Writing Your Way Out of a Technical Problem."- Write comprehensive syllabus for.
Screenwriter
CurrentWrote dozens of screenplays, television one-hour drama specs, treatments, pitches, and outlines. Researched and developed original scripts that were pitched to directors, agents, producers, and executives. - Authored Dark Matter, a $100 million space-opera, resulting in representation with a top management company and courting by CAA, ICM and the William.
Lead/Senior Scriptwriter
Lead Screenwriter – Rainbow 6 ExtractionSenior Screenwriter – Unannounced ProjectLead development of 20+ hours of main narrative campaign content including central storyline, NPC sub-plots, major ‘set-piece’ missions, regional stories, enemy faction backstories. Wrote scripts for real-time and cinematic sequences, liaised with external production.
Narrative Lead
Responsible for creation of all narrative elements (including tone, theme, characters, lore, setting, cinematics, branching in-game dialogue, and transmedia) of revolutionary educational game aimed at middle-school students. Oversaw small team of academic and narrative writers, coordinated with developers and project management to develop and track writing.
Senior Writer (Contract) - Epic Tavern
Established and drove design of narrative-related elements for this innovative, genre-bending indie game. Collaborated with Creative Director and other writers to identify storytelling opportunities as well as Player choice moments that affected overall narrative trajectory. Developed branching quest storylines, world narrative, and character interaction.
Writer (Contract) - Supernova
Collaborate with Creative Director, Game Designers and Artists in Hungary to craft overall game narrative, alien race and technology lore, unforgettable characters, and transmedia elements for science fiction MOBA soon to be released by Namco Bandai.Generate engaging names, backstories, and in-game VO for Player Champions; oversee voice recording sessions.
Narrative Designer - Wildstar
Narrative Designer - WildstarOriginally hired to edit quest, lore, UI, and dialogue text but quickly promoted to Narrative Designer due to exhibited writing skill, story instinct, and work ethic. Work closely with Creative Director, Lead Writer, Content Team Leads and Designers to determine narrative, lore, dialogue and VO needs for upcoming content.
Content Editor
Associate Producer, Script And Copy Writer
Produced content for a wide variety of media and uses such as print, corporate branding and style guides, motion graphics, animated videos, trade shows and events. Oversaw internal operations, IT troubleshooting, creation and management of new talent recruitment database. Extended offers and scheduled artists across multi-project engagements. Projects.
Associate Producer, Script And Copy Writer
Produced content for an international corporation’s multimedia showroom consisting of cutting-edge exhibits such as a CGI 220° surround theater experience, a 3D holographic product catalog, and a 20’ interactive, animated wall mural. Renown for effective project management and writing expertise.- Navigated treacherous diplomatic waters by mediating demands.
Game Writer, Narrative Designer
Story / Cinematics Writer – X-COM: Enemy Unknown (2K Boston)Multiplayer Chatter Writer – The Darkness 2 (2K)Brought in on contract basis to provide Hollywood film-quality writing to video game story, cutscenes, characters and dialogue. Transform level design documents into vivid, engrossing narratives while being mindful of designer’s vision and intent..
Game Writer
Brought in to improve and “westernize” cutscenes, characters and dialogue. Transformed level design documents into vivid, engrossing narratives. Collaborated with Director and Producer on-site in Tokyo, tailoring story and gameplay to accommodate new technologies.- Crafted schedule and writing team assignments with Associate Producer. Insured that all.
Screenwriter
Conceived, pitched and currently writing script for sequel to Beethoven called Beethoven’s Big Dig. Developed first idea and initial script and currently writing revised draft for movie that will go into production later this year. Work closely with studio executives.- Beat out dozens of well-established commercial film writers by developing concept with.
Co-Writer/Chatter Writer
Initially joined the company as a game tester in order to learn more about the industry, but soon promoted to writing position. Worked closely with Head Writer and Lead Designer.- Devised ‘world event/ gossip’ system in collaboration with Head Writer and Lead Designer – new system added a building sense of jeopardy throughout the game.- Repurposed.
Associate Producer
Associate Producer – Chain Letters & Chain Reaction Game Web sites Integral member of team creating overall concept and design for 2 game Web sites. Rendered a broad scope of support services for Executive Producer in development of production schedule. Tracked project assets via MS Project; coordinated staff/vendors activities; and compiled weekly site.
Assistant To Vp Of Programming & Vp Of Marketing
Met diverse needs of two executives in completely different areas. Turned around barely functional operations by formulating and instituting highly efficient practices. Investigated new game ideas, MMO trends, and marketing opportunities. Promoted innovative online and game technologies by setting-up demonstrations.- Relieved daily burdens of both.
Director, Story Department
Brought into start-up company to build Story Department from the ground up. Within 3 weeks, recruited 18 story analysts. Developed and implemented systems required to successfully handle ~200 submissions weekly. - Slashed script analysis turnaround time 50%; accelerated acquisition process; eliminated risk of script oversight; and gained.
Assistant To Vice President Of Production / Director Of Development
Provided a full range of administrative and support services for demanding executive in intense and high-pressure environment. - Volunteered to proof/edit story notes for overworked boss, making collaborative contributions to Father of the Bride 2, Ed Wood, Con Air, and Beautiful Girls, thus reducing note turnaround by 75%. - Helped cultivate and secure.
Creative Associate
Hired as an Intern and then advanced into Creative Associate role. Read 3 to 5 scripts per day and prepared formal written analysis of each project’s potential. Active participant and contributor to creative meetings.- Directly impacted storyline of blockbuster movie The Fugitive by working with Story Editor to trim 17 pages.- Conducted research and.
Chris Blake education
Aba, Film/Cinema/Video Studies
Education record
Education record
Frequently asked questions about Chris Blake
Quick answers generated from the profile data available on this page.
What company does Chris Blake work for?
Chris Blake works for Buccaneer Productions.
What is Chris Blake's role at Buccaneer Productions?
Chris Blake is listed as Screenwriter at Buccaneer Productions.
What is Chris Blake's email address?
AeroLeads has found 1 work email signal at @corp.netease.com for Chris Blake at Buccaneer Productions.
What is Chris Blake's phone number?
AeroLeads has found 2 phone signal(s) with area code 310 for Chris Blake at Buccaneer Productions.
Where is Chris Blake based?
Chris Blake is based in Los Angeles, California, United States while working with Buccaneer Productions.
What companies has Chris Blake worked for?
Chris Blake has worked for Buccaneer Productions, Netease, Highdive, Loyola Marymount University, and Freelance.
How can I contact Chris Blake?
You can use AeroLeads to view verified contact signals for Chris Blake at Buccaneer Productions, including work email, phone, and LinkedIn data when available.
What schools did Chris Blake attend?
Chris Blake holds Aba, Film/Cinema/Video Studies from Occidental College.
What skills is Chris Blake known for?
Chris Blake is listed with skills including Video Games, Screenwriting, Video, Animation, Film, Television, Creative Writing, and Storytelling.
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