Chris Blake
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Chris Blake Email & Phone Number

Screenwriter at Buccaneer Productions
Location: Los Angeles, California, United States 22 work roles 3 schools
1 work email found @corp.netease.com 2 phones found area 310 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email c****@corp.netease.com
Direct phone (310) ***-****
LinkedIn Profile matched
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Current company
Role
Screenwriter
Location
Los Angeles, California, United States

Who is Chris Blake? Overview

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Quick answer

Chris Blake is listed as Screenwriter at Buccaneer Productions, based in Los Angeles, California, United States. AeroLeads shows a work email signal at corp.netease.com, phone signal with area code 310, and a matched LinkedIn profile for Chris Blake.

Chris Blake previously worked as Narrative Director at Netease and Narrative Director at Highdive. Chris Blake holds Aba, Film/Cinema/Video Studies from Occidental College.

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Email format at Buccaneer Productions

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{first_initial}{last}@corp.netease.com
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AeroLeads found 1 current-domain work email signal for Chris Blake. Compare company email patterns before reaching out.

Profile bio

About Chris Blake

Passion for Innovative Media Combined with Production and Creative ExperienceCreative professional with proven success in project management and vendor/client communications. Background includes production management, team leadership, technical and creative writing. Highly intelligent, personable, and articulate problem-solver.Specialties: - Managing projects, departments, and teams - Building strong relationships with clients- Writing compelling scripts and copy - Adhering to strict deadlines and budgets- Facilitating clear team communication - Conducting in-depth research and analysis

Listed skills include Video Games, Screenwriting, Video, Animation, and 23 others.

Current workplace

Chris Blake's current company

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Buccaneer Productions
Buccaneer Productions
Screenwriter
Los Angeles, CA, US
AeroLeads page
22 roles · 34 years

Chris Blake work experience

A career timeline built from the work history available for this profile.

Screenwriter

Buccaneer Productions

Los Angeles, CA, US

Narrative Director

Los Angeles, CA, US

Narrative Director

Current

Narrative Director, North American Narrative Team - Unannounced AAA Console ProjectLead Writer, North American Narrative Team – Unannounced AAA Console ProjectBrought in to establish North American division with intention to broaden Chinese company’s global presence. Drive creation of all narrative elements (in collaboration with Creative Director and.

Oct 2020 - Present

Part Time Faculty Member

Current
Loyola Marymount University

Create and administer graduate-level course/workshop to teach students the ins and outs of Professional Narrative Video Game writing. Topics covered include "How the Development Cycle Affects Narrative," "Lore and Worldbuilding," "Archetypes, Genre, and Theme," and "Writing Your Way Out of a Technical Problem."- Write comprehensive syllabus for.

Jan 2018 - Present

Screenwriter

Current
Freelance

Wrote dozens of screenplays, television one-hour drama specs, treatments, pitches, and outlines. Researched and developed original scripts that were pitched to directors, agents, producers, and executives. - Authored Dark Matter, a $100 million space-opera, resulting in representation with a top management company and courting by CAA, ICM and the William.

1996 - Present ~30 yrs 4 mos

Lead/Senior Scriptwriter

Montréal, Québec, CA

Lead Screenwriter – Rainbow 6 ExtractionSenior Screenwriter – Unannounced ProjectLead development of 20+ hours of main narrative campaign content including central storyline, NPC sub-plots, major ‘set-piece’ missions, regional stories, enemy faction backstories. Wrote scripts for real-time and cinematic sequences, liaised with external production.

Aug 2018 - Oct 2020

Narrative Lead

Flourish Minds, Llc

Responsible for creation of all narrative elements (including tone, theme, characters, lore, setting, cinematics, branching in-game dialogue, and transmedia) of revolutionary educational game aimed at middle-school students. Oversaw small team of academic and narrative writers, coordinated with developers and project management to develop and track writing.

Aug 2017 - Dec 2017

Senior Writer (Contract) - Epic Tavern

Los Angeles, CA, US

Established and drove design of narrative-related elements for this innovative, genre-bending indie game. Collaborated with Creative Director and other writers to identify storytelling opportunities as well as Player choice moments that affected overall narrative trajectory. Developed branching quest storylines, world narrative, and character interaction.

Aug 2016 - Jan 2017

Writer (Contract) - Supernova

Primal Games

Collaborate with Creative Director, Game Designers and Artists in Hungary to craft overall game narrative, alien race and technology lore, unforgettable characters, and transmedia elements for science fiction MOBA soon to be released by Namco Bandai.Generate engaging names, backstories, and in-game VO for Player Champions; oversee voice recording sessions.

Nov 2015 - Oct 2016

Narrative Designer - Wildstar

Aliso Viejo, US

Narrative Designer - WildstarOriginally hired to edit quest, lore, UI, and dialogue text but quickly promoted to Narrative Designer due to exhibited writing skill, story instinct, and work ethic. Work closely with Creative Director, Lead Writer, Content Team Leads and Designers to determine narrative, lore, dialogue and VO needs for upcoming content.

Apr 2014 - Oct 2014

Associate Producer, Script And Copy Writer

Manhattan Beach, California, US

Produced content for a wide variety of media and uses such as print, corporate branding and style guides, motion graphics, animated videos, trade shows and events. Oversaw internal operations, IT troubleshooting, creation and management of new talent recruitment database. Extended offers and scheduled artists across multi-project engagements. Projects.

Mar 2012 - Jan 2013

Associate Producer, Script And Copy Writer

Los Angeles, CA, US

Produced content for an international corporation’s multimedia showroom consisting of cutting-edge exhibits such as a CGI 220° surround theater experience, a 3D holographic product catalog, and a 20’ interactive, animated wall mural. Renown for effective project management and writing expertise.- Navigated treacherous diplomatic waters by mediating demands.

Nov 2010 - Feb 2012

Game Writer, Narrative Designer

Blindlight

Story / Cinematics Writer – X-COM: Enemy Unknown (2K Boston)Multiplayer Chatter Writer – The Darkness 2 (2K)Brought in on contract basis to provide Hollywood film-quality writing to video game story, cutscenes, characters and dialogue. Transform level design documents into vivid, engrossing narratives while being mindful of designer’s vision and intent..

Mar 2010 - Oct 2011

Game Writer

US

Brought in to improve and “westernize” cutscenes, characters and dialogue. Transformed level design documents into vivid, engrossing narratives. Collaborated with Director and Producer on-site in Tokyo, tailoring story and gameplay to accommodate new technologies.- Crafted schedule and writing team assignments with Associate Producer. Insured that all.

Mar 2010 - Jul 2010

Screenwriter

New York City, NY, US

Conceived, pitched and currently writing script for sequel to Beethoven called Beethoven’s Big Dig. Developed first idea and initial script and currently writing revised draft for movie that will go into production later this year. Work closely with studio executives.- Beat out dozens of well-established commercial film writers by developing concept with.

Jun 2008 - Nov 2009

Co-Writer/Chatter Writer

Los Angeles, CA, US

Initially joined the company as a game tester in order to learn more about the industry, but soon promoted to writing position. Worked closely with Head Writer and Lead Designer.- Devised ‘world event/ gossip’ system in collaboration with Head Writer and Lead Designer – new system added a building sense of jeopardy throughout the game.- Repurposed.

Jun 2007 - Jan 2009

Associate Producer

Columbia Tristar Interactive

Associate Producer – Chain Letters & Chain Reaction Game Web sites Integral member of team creating overall concept and design for 2 game Web sites. Rendered a broad scope of support services for Executive Producer in development of production schedule. Tracked project assets via MS Project; coordinated staff/vendors activities; and compiled weekly site.

1997 - 1998 ~1 yr

Assistant To Vp Of Programming & Vp Of Marketing

Columbia Tristar Interactive

Met diverse needs of two executives in completely different areas. Turned around barely functional operations by formulating and instituting highly efficient practices. Investigated new game ideas, MMO trends, and marketing opportunities. Promoted innovative online and game technologies by setting-up demonstrations.- Relieved daily burdens of both.

1997 - 1997

Director, Story Department

Savoy Pictures

Brought into start-up company to build Story Department from the ground up. Within 3 weeks, recruited 18 story analysts. Developed and implemented systems required to successfully handle ~200 submissions weekly. - Slashed script analysis turnaround time 50%; accelerated acquisition process; eliminated risk of script oversight; and gained.

1995 - 1995

Assistant To Vice President Of Production / Director Of Development

Touchstone Pictures

Provided a full range of administrative and support services for demanding executive in intense and high-pressure environment. - Volunteered to proof/edit story notes for overworked boss, making collaborative contributions to Father of the Bride 2, Ed Wood, Con Air, and Beautiful Girls, thus reducing note turnaround by 75%. - Helped cultivate and secure.

1993 - 1995 ~2 yrs

Creative Associate

Arnold Kopelson Productions

Hired as an Intern and then advanced into Creative Associate role. Read 3 to 5 scripts per day and prepared formal written analysis of each project’s potential. Active participant and contributor to creative meetings.- Directly impacted storyline of blockbuster movie The Fugitive by working with Story Editor to trim 17 pages.- Conducted research and.

1992 - 1993 ~1 yr
3 education records

Chris Blake education

Aba, Film/Cinema/Video Studies

Occidental College

Education record

Principia Upper School

Education record

Latin School Of Chicago
FAQ

Frequently asked questions about Chris Blake

Quick answers generated from the profile data available on this page.

What company does Chris Blake work for?

Chris Blake works for Buccaneer Productions.

What is Chris Blake's role at Buccaneer Productions?

Chris Blake is listed as Screenwriter at Buccaneer Productions.

What is Chris Blake's email address?

AeroLeads has found 1 work email signal at @corp.netease.com for Chris Blake at Buccaneer Productions.

What is Chris Blake's phone number?

AeroLeads has found 2 phone signal(s) with area code 310 for Chris Blake at Buccaneer Productions.

Where is Chris Blake based?

Chris Blake is based in Los Angeles, California, United States while working with Buccaneer Productions.

What companies has Chris Blake worked for?

Chris Blake has worked for Buccaneer Productions, Netease, Highdive, Loyola Marymount University, and Freelance.

How can I contact Chris Blake?

You can use AeroLeads to view verified contact signals for Chris Blake at Buccaneer Productions, including work email, phone, and LinkedIn data when available.

What schools did Chris Blake attend?

Chris Blake holds Aba, Film/Cinema/Video Studies from Occidental College.

What skills is Chris Blake known for?

Chris Blake is listed with skills including Video Games, Screenwriting, Video, Animation, Film, Television, Creative Writing, and Storytelling.

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