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Passion for Innovative Media Combined with Production and Creative ExperienceCreative professional with proven success in project management and vendor/client communications. Background includes production management, team leadership, technical and creative writing. Highly intelligent, personable, and articulate problem-solver.Specialties: - Managing projects, departments, and teams - Building strong relationships with clients- Writing compelling scripts and copy - Adhering to strict deadlines and budgets- Facilitating clear team communication - Conducting in-depth research and analysis
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ScreenwriterBuccaneer ProductionsLos Angeles, Ca, Us
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Narrative DirectorNeteaseLos Angeles, Ca, Us -
Narrative DirectorHighdive Oct 2020 - PresentNarrative Director, North American Narrative Team - Unannounced AAA Console ProjectLead Writer, North American Narrative Team – Unannounced AAA Console ProjectBrought in to establish North American division with intention to broaden Chinese company’s global presence. Drive creation of all narrative elements (in collaboration with Creative Director and high-level stakeholders) for company’s first AAA console game. Leverage craft mastery to educate Hangzhou team members in Western storytelling techniques. Manage project’s narrative team. Mentor junior writers in best practices, general craft, and career improvement.- Effectively bridge cultural communication differences.- Plan the structure of the player experience in collaboration with directors, designers, and animators.- Create all main IP characters – backstories, relationships, character arcs, dialogue voice and personalities. -
Part Time Faculty MemberLoyola Marymount University Jan 2018 - PresentCreate and administer graduate-level course/workshop to teach students the ins and outs of Professional Narrative Video Game writing. Topics covered include "How the Development Cycle Affects Narrative," "Lore and Worldbuilding," "Archetypes, Genre, and Theme," and "Writing Your Way Out of a Technical Problem."- Write comprehensive syllabus for UNiversity's first graduate-level game writing course- Deliver targeted lesson plans that prepare students for the realities of working in game development- Guide and referee intensive workshop space that drives students to deliver top-quality, job-winning writing samples
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ScreenwriterFreelance 1996 - PresentWrote dozens of screenplays, television one-hour drama specs, treatments, pitches, and outlines. Researched and developed original scripts that were pitched to directors, agents, producers, and executives. - Authored Dark Matter, a $100 million space-opera, resulting in representation with a top management company and courting by CAA, ICM and the William Morris Agency. - Adapted Robert Heinlein’s cult classic, Stranger in a Strange Land for Scott Rudin, one of Hollywood’s most prominent producers.- Conceived revamp of the comic book series, Weapon Zero, and created pitch which secured partnership with the Producer of X-Men. - Composed screenplay, Dark Nova, which was produced and released by Alliance and A-Pics distribution in 1998.- Acquired offers from both Summit Entertainment and USA Films for screenplay Jaguar after just 2 drafts.- Rewrote Japanese translation of Bushido Blade User Manual for one of Sony’s top-selling PlayStation games of 1997.
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Lead/Senior ScriptwriterUbisoft Montréal Aug 2018 - Oct 2020Montréal, Québec, CaLead Screenwriter – Rainbow 6 ExtractionSenior Screenwriter – Unannounced ProjectLead development of 20+ hours of main narrative campaign content including central storyline, NPC sub-plots, major ‘set-piece’ missions, regional stories, enemy faction backstories. Wrote scripts for real-time and cinematic sequences, liaised with external production companies, represented Narrative Team in mo-cap and VO recording sessions. Created several narrative systems to deliver narrative content in challenging multiplayer setting. Mentored junior writers- Gave high-level lore and narrative presentations to senior IP stakeholders and internal strategic partners.- Collaborated with monetization team to create resources, marketplace, and plan DLC episodic and nonlinear storylines.- Was major World Building contributor in defining setting, stakes, and lore of new IP.- Lead writers’ room sessions, ensuring fun, productive environment for brainstorming, story development, and narrative problem solving. -
Narrative LeadFlourish Minds, Llc Aug 2017 - Dec 2017Responsible for creation of all narrative elements (including tone, theme, characters, lore, setting, cinematics, branching in-game dialogue, and transmedia) of revolutionary educational game aimed at middle-school students. Oversaw small team of academic and narrative writers, coordinated with developers and project management to develop and track writing tasks and pipelines. - Mentored and guided less experienced members of the writing team.- Edited all Player-facing text to exacting scholastic style and quality standards; championed narrative consistency in all aspects of game content.- Worked with educational tech and developmental game designers to develop cool game systems that also facilitate meaningful psychometric analysis.- Participated in production meetings with other writers, designers, artists, producers, and engineers.
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Senior Writer (Contract) - Epic TavernHyperkinetic Studios Llc Aug 2016 - Jan 2017Los Angeles, Ca, UsEstablished and drove design of narrative-related elements for this innovative, genre-bending indie game. Collaborated with Creative Director and other writers to identify storytelling opportunities as well as Player choice moments that affected overall narrative trajectory. Developed branching quest storylines, world narrative, and character interaction formats.- Provided game lore, characters and story documentation while maintaining the tone of the game IP.- Edited all Player-facing text to internal studio and industry style standards; punched up and clarified text to maximize consistency and Player immersion into game world. -
Writer (Contract) - SupernovaPrimal Games Nov 2015 - Oct 2016Collaborate with Creative Director, Game Designers and Artists in Hungary to craft overall game narrative, alien race and technology lore, unforgettable characters, and transmedia elements for science fiction MOBA soon to be released by Namco Bandai.Generate engaging names, backstories, and in-game VO for Player Champions; oversee voice recording sessions; create and construct overall narrative of game universe; concept and outline story bible for upcoming comics book series.
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Narrative Designer - WildstarCarbine Studios Apr 2014 - Oct 2014Aliso Viejo, UsNarrative Designer - WildstarOriginally hired to edit quest, lore, UI, and dialogue text but quickly promoted to Narrative Designer due to exhibited writing skill, story instinct, and work ethic. Work closely with Creative Director, Lead Writer, Content Team Leads and Designers to determine narrative, lore, dialogue and VO needs for upcoming content releases. Current responsibilities include:- Create history, personality, and social dynamics for new NPC races, iconic characters, and gameplay zones that are fresh and original yet maintain continuity with established lore.- Concept and write text for collectable items that flesh out game story and zone flavor.- Utilize level design and text implementation tools to place story-building “Journals” and “Datacubes” in the game world. -
Content EditorCarbine Studios Nov 2013 - Mar 2014Aliso Viejo, Us -
Associate Producer, Script And Copy WriterArnson Communications, Inc. Mar 2012 - Jan 2013Manhattan Beach, California, UsProduced content for a wide variety of media and uses such as print, corporate branding and style guides, motion graphics, animated videos, trade shows and events. Oversaw internal operations, IT troubleshooting, creation and management of new talent recruitment database. Extended offers and scheduled artists across multi-project engagements. Projects included:Electronic Arts, 2012 E3 Convention Booth Video-Managed a team of ten artists and two editors to produce synchronized, multi-screen video content for Electronic Arts’ 2012 E3 convention booth. Proactively drove acquisition, review and distribution of 1000+ video, still and 3D assets. Monitored and actualized overall budget, resource usage and employee work hours.Electronic Arts, Medal of Honor Warfighter Marketing Team-Embedded with Medal of Honor marketing team as a “Consulting Producer” for six weeks prior to title release. Directed distribution of 60+ promotional videos, across multiple social media channels in both domestic and foreign markets. Co-produced and wrote/edited scripts for 4 in-house live videos. Slacker Internet Music Service Re-Launch- Researched client’s target demographic and created the new, irreverent ‘Voice of Slacker’ tone to be adopted in all future marketing materials. Co-wrote scripts for 2 minute CG animated release video and 5-minute tutorial video. -
Associate Producer, Script And Copy WriterInhance Digital Nov 2010 - Feb 2012Los Angeles, Ca, UsProduced content for an international corporation’s multimedia showroom consisting of cutting-edge exhibits such as a CGI 220° surround theater experience, a 3D holographic product catalog, and a 20’ interactive, animated wall mural. Renown for effective project management and writing expertise.- Navigated treacherous diplomatic waters by mediating demands of client’s six demanding and fractuous business units, harmoniously keeping showroom presence of each equal to the others.- Mastered many writing tones and styles as dictated by projects ranging from terse military, precise bio-pharmacological, to hip commercial.- Took “steampunk” setting for company’s tradeshow booth and delivered a “snake oil” themed full-page magazine ad that was so well received it became booth’s central motif.- Current creative duties include: writing company’s sales brochure, directing art and copy for company’s magazine ad campaigns and stimulating company buzz across multiple social networks -
Game Writer, Narrative DesignerBlindlight Mar 2010 - Oct 2011Story / Cinematics Writer – X-COM: Enemy Unknown (2K Boston)Multiplayer Chatter Writer – The Darkness 2 (2K)Brought in on contract basis to provide Hollywood film-quality writing to video game story, cutscenes, characters and dialogue. Transform level design documents into vivid, engrossing narratives while being mindful of designer’s vision and intent. Develop and pitch new ideas to solve story/gameplay problems.- Created story, characters and cinematics for the X-COM: Enemy Unknown that string an engaging emotional throughline between non-linear gameplay sections.- On The Darkness 2, developed darkly humorous, edgy player character and NPC dialogue that revitalizes and differentiates game’s multiplayer experience.
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Game WriterSega Entertainment Usa, Inc. Mar 2010 - Jul 2010UsBrought in to improve and “westernize” cutscenes, characters and dialogue. Transformed level design documents into vivid, engrossing narratives. Collaborated with Director and Producer on-site in Tokyo, tailoring story and gameplay to accommodate new technologies.- Crafted schedule and writing team assignments with Associate Producer. Insured that all writing deliverables were submitted well before deadline to accommodate translation delays.- Maintained collaborative and constructive atmosphere during marathon story meetings with Japanese creatives by finding creative ways to communicate effectively around language barriers. - Consulted on Motion Capture shoot: clarified story points, character motivations and punched up dialogue on-set as necessary. -
ScreenwriterNbc Universal Jun 2008 - Nov 2009New York City, Ny, UsConceived, pitched and currently writing script for sequel to Beethoven called Beethoven’s Big Dig. Developed first idea and initial script and currently writing revised draft for movie that will go into production later this year. Work closely with studio executives.- Beat out dozens of well-established commercial film writers by developing concept with originality, commercial appeal and a solid adherence to the franchise’s brand.- Delivered all drafts ahead of schedule despite also working ‘crunch’ hours at Pandemic. Invited to work on additional projects as a result of success. -
Co-Writer/Chatter WriterPandemic Studios Jun 2007 - Jan 2009Los Angeles, Ca, UsInitially joined the company as a game tester in order to learn more about the industry, but soon promoted to writing position. Worked closely with Head Writer and Lead Designer.- Devised ‘world event/ gossip’ system in collaboration with Head Writer and Lead Designer – new system added a building sense of jeopardy throughout the game.- Repurposed previously unrelated pre-existing free-play missions to create several coherent storylines. - Lifted game’s unrelentingly gritty atmosphere by creating several darkly comic free-play characters. - Maintained good team morale during stressful ‘crunch’ period by addressing problems proactively.- Created digital archiving system for all script, chatter, mission dialogue and in-game message files.- Rewrote entire chatter system of 37 character sets (totaling 9,691 unique lines) in just 4 weeks. -
Associate ProducerColumbia Tristar Interactive 1997 - 1998Associate Producer – Chain Letters & Chain Reaction Game Web sites Integral member of team creating overall concept and design for 2 game Web sites. Rendered a broad scope of support services for Executive Producer in development of production schedule. Tracked project assets via MS Project; coordinated staff/vendors activities; and compiled weekly site status reports.- Devised concrete game concept within first month by working both collaboratively and independently.- Co-authored efficient project plan in MS Project despite tight budget constraints, and laid groundwork which eventually led to working Beta of game site.
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Assistant To Vp Of Programming & Vp Of MarketingColumbia Tristar Interactive 1997 - 1997Met diverse needs of two executives in completely different areas. Turned around barely functional operations by formulating and instituting highly efficient practices. Investigated new game ideas, MMO trends, and marketing opportunities. Promoted innovative online and game technologies by setting-up demonstrations.- Relieved daily burdens of both executives and created more time for long-term projects by instituting self-sustaining administrative systems.- Volunteered writing talents to help most popular, movie publicity Web site to date for blockbuster Starship Troopers.- Improved problematic Dating Game Online site’s social networking aspects by coming up with the idea to add humorous content, and then writing all this content. - Promoted due to on the job excellence and additional outside accomplishments, including Dark Nova screenplay, Outwars PC game script, and Bushido Blade user manual.
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Director, Story DepartmentSavoy Pictures 1995 - 1995Brought into start-up company to build Story Department from the ground up. Within 3 weeks, recruited 18 story analysts. Developed and implemented systems required to successfully handle ~200 submissions weekly. - Slashed script analysis turnaround time 50%; accelerated acquisition process; eliminated risk of script oversight; and gained confidence/satisfaction of agents by developing centralized submissions system.- Boosted overall efficiency by developing database housing all talent, development, writer, and director information.- Brought in promising new scripts, including Scream, American History X, and Suspect Zero.
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Assistant To Vice President Of Production / Director Of DevelopmentTouchstone Pictures 1993 - 1995Provided a full range of administrative and support services for demanding executive in intense and high-pressure environment. - Volunteered to proof/edit story notes for overworked boss, making collaborative contributions to Father of the Bride 2, Ed Wood, Con Air, and Beautiful Girls, thus reducing note turnaround by 75%. - Helped cultivate and secure contacts with high-level agents, managers, rival execs, directors, writers, and producers.- Acquired fresh new writers for studio after assuming additional responsibility of finding new talent/material.
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Creative AssociateArnold Kopelson Productions 1992 - 1993Hired as an Intern and then advanced into Creative Associate role. Read 3 to 5 scripts per day and prepared formal written analysis of each project’s potential. Active participant and contributor to creative meetings.- Directly impacted storyline of blockbuster movie The Fugitive by working with Story Editor to trim 17 pages.- Conducted research and prepared information package that was used in the movie Outbreak.
Chris Blake Skills
Chris Blake Education Details
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Occidental CollegeFilm/Cinema/Video Studies -
Principia Upper School -
Latin School Of Chicago
Frequently Asked Questions about Chris Blake
What company does Chris Blake work for?
Chris Blake works for Buccaneer Productions
What is Chris Blake's role at the current company?
Chris Blake's current role is Screenwriter.
What is Chris Blake's email address?
Chris Blake's email address is cb****@****ase.com
What is Chris Blake's direct phone number?
Chris Blake's direct phone number is +131075*****
What schools did Chris Blake attend?
Chris Blake attended Occidental College, Principia Upper School, Latin School Of Chicago.
What are some of Chris Blake's interests?
Chris Blake has interest in Economic Empowerment, Civil Rights And Social Action, Politics, Science And Technology, Human Rights, Animal Welfare, Arts And Culture.
What skills is Chris Blake known for?
Chris Blake has skills like Video Games, Screenwriting, Video, Animation, Film, Television, Creative Writing, Storytelling, Game Design, Character, Character Animation, Narrative.
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