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I've enjoyed 20 years of working on top-selling mobile, console, PC, Mac, and web-based games and products, including Madden, NCAA Football, CityVille, League of Legends, and Civilization. I've also been successful startup head of Engineering leader as a founder (LiveCanary), at seed stage startups (Frankly Media and Yuga Labs), and high growth startups (Zwift). I've led teams up to ~200 that have included engineering, QA, and product.I'm a hands-on technologist that enjoys working on product and tech vision that drives meaningful business outcomes, and executing against that vision to bring those outcomes to life. I love mentoring teams that deliver world-class products that delight customers on a massive scale -- results that include reaching 10 MM+ DAU / 30 MM+ MAU / 110 MM+ worldwide installs.Specialties: General management, data-driven product development, cross-platform development, distributed backend systems, product vision, technical vision, and building a team culture that empowers high-performers to do their best work.
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Chief Technology OfficerVsco® Feb 2023 - PresentSan Francisco, Ca, UsCTO for VSCO, heading up all of Engineering, Program Management, and IT teams.Major achievements include:* Launching New "Pro" subscription tier* Launching new web photo editing suite of tools - VSCO Studio on Web (https://studio.vsco.co)* Launching new marketplace for photographers to get discovered for work - Hub (https://hub.vsco.co)* Substantially optimizing infrastructure and total opex costs (over 40% reduction), to invest back into our growth strategy.* Taking over ownership of Program Management and improving product throughput 2x and reducing cycle-time 3x. -
Founding MemberGuilds By Firstmark Aug 2021 - PresentNew York, Ny, UsFounding Member of Guilds by FirstMark, a private community for C-Level executives at leading venture-backed companies from around the world. -
MemberLa Cto Forum Aug 2018 - PresentCurrent member of the LA CTO Forum. -
OwnerNascent Technology Consulting Llc Jan 2014 - Present• Startup advisory• Technology consultation• Executive coaching
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Vp Of EngineeringYuga Labs Mar 2022 - Sep 2022Shaping web3 through storytelling, experiences, and community.Experiences include:* Largest NFT mint in history - "Otherside"* Apefest 2022 with NFT ticketing linked to NFT ownership + token-based Shopify onsite and e-commerce stores* First playable for "Otherside" technology* Initial Product leadership for "Made by Apes" - https://madeby.yuga.com/apes* Set up companies first structured interview process* Led security audits for NFT contracts and websites -
Vp EngineeringZwift May 2018 - Mar 2022Ca, UsHead of Engineering and QA for Zwift. The role was VP Engineering and CTO in total responsibility.Highlights include:• Helping the team raise $575M through the Series B and Series C rounds, leading tech due diligence.• Leading the team through stabilizing the backend platform and successfully scaling to 5x previous concurrent customers.• Reducing monthly cost per subscriber by 30% while also increasing capabilities in servicing those customers.• Leading the effort to rearchitect our website to improve our customer funnel, including major performance improvements to achieve under 3-second Time-to-Interactive for 90% of customers.• Launching Ecommerce at zwift.com/shop in US in 6-months, expanding to 70% of global market 12 months later.• Founding leader for DEIB End-to-End Product subcouncil.• Growing the engineering team by 4x, accountable for the organizational design for engineering, and establishing the structure across hiring, onboarding, titles, roles, and career management and support. These practices have set the standard for other disciplines across the company.• Increasing female engineering leadership from 0% to 33%.• Growing the engineering team from about 45 -> 200. -
Engineering ManagerRiot Games Aug 2017 - May 2018Los Angeles, Ca, UsAt Riot, I joined the Infrastructure Platform team simultaneously heading up multiple, distributed teams delivering core backend technology that were building blocks for Riot’s games. I served as Engineering Manager, Engineering Leader, and Team Capitan for these teams, wearing multiple hats at the same time. -
Co-Founder And CtoLivecanary Feb 2016 - Jul 2017LiveCanary (500 Startups - B17) is helping the world build better mobile apps! Our platform allows mobile apps to get feedback from their target audience at scale and in context of their competitors via our proprietary benchmarks. No SDK or engineering effort required! Start testing your products early and often today at www.livecanary.com!
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Vp EngineeringFrankly Inc. Jun 2015 - Feb 2016Atlanta, Georgia, UsHead of engineering for Frankly Inc. with all development teams reporting to me including:- Frankly Chat SDK server, devops, web client, admin, Android, and iOS teams- Mobile News Client of iOS and Android teams (currently powering ~100 local US broadcast news stations mobile apps)- Muzy Mobile AppKey highlights include:- Launching Frankly Chat SDK to first clients (clients including Victoria's Secret, Sacramento Kings, Bleacher Report, United Nations Foundation, and others)- Reduced run-rate of infrastructure by 90% by right-sizing the infrastructure and employing Docker (migration done with no scheduled downtime)- Help formulate and lead strategy of pivoting our Frankly SDK teams post acquisition of WorldNow as key strategy for company growth- Deployed monitoring and alerting tools and procedures into the companies products to go from zero-knowledge of health to comprehensive understanding of service health.- Setting up employee goal-setting practice, starting with the engineering team, which lead to other disciplines adopting the same- Setting up mentorship for engineering staff with regular 1-on-1's and 90-day plans to invest in our biggest resource, our people- Revamped interviewing and recruitment procedures to standardize the process, have consistency in selection, and make sure we're promoting Frankly as a great place to work -
Studio CtoZynga Jan 2014 - Jun 2015San Francisco, California, UsGame CTO/Director of Engineering for Running DivisionStudio CTO for the running division, which included mobile titles Running with Friends and Looney Tunes Dash! Directly led the engineering team at our SF office for these titles + our external partner, Eat Sleep Play's engineering team in Salt Lake City. -
Principal Software EngineerZynga Dec 2012 - Dec 2013San Francisco, California, UsPrincipal Software Engineer for Midcore DivisionLeading up the Midcore division special ops group, I worked with each game in the division to assist them in planning and implementing their backend architecture. This included: determining and setting up server needs, implementing monitoring, establishing on-call plans, troubleshooting operational issues, making recommendations to improve operational efficiency, and developing new tools to improve operations across the division and Zynga. One of the other major contributions was delivering organizational-wide DevOps tools training to the company. Training classes that I have lead (and built materials for) included: Nagios, Splunk, RightScale, and various Zynga specific technology.This role reported directly to the CTO of Zynga.Games I have supported include:Dojo MojoSolstice ArenaBattlestoneWar of the FallenAyakashiGuilds -- service supported in multiple titles above -
Lead Software Engineer/Senior Software EngineerZynga Apr 2012 - Dec 2012San Francisco, California, UsLead Software Engineer on CityVilleLeading the engineering effort of continual feature development for one of the largest social games to date. We do full stack development and my responsibilities include: managing a team of 5 engineers, creating/reviewing technical design documentation, working cross-discipline with product, design, artists, and community support to deliver new features and ensure their success, releasing new code to production and supporting them, diagnosing production level issues, and working with the technical leadership on the team for overall technical evaluation and improvement of CityVille engineering. My individual feature work has included: working on payments, cross-promotion, in-game features, quest surfacing, content, UI, localization, bug fixes, adding new reusable systems for future content, deploying to production, and tracking down live operations issues. -
Lead ProgrammerFiraxis Games Mar 2011 - Apr 2012Sparks, Maryland, UsLead Programmer:Civilization World (Facebook)Leading the team supporting the CivWorld for Facebook including: client and server code development in addition to managing, maintaining, and improving the server backend using Rightscale, Amazon EC2, S3, CDN, MySQL, Linux, Win7, C++, Flash, ActionScript, Facebook Graph API, and a plethora of scripting languages. Ensuring a solid plan in place for scaling to the application's load demands, monitoring key metrics to successfully manage this load, as well as overall game success.My individual feature work included: finishing stress test of server backend prior to launch, implementing and improving monitoring and alerting, creating rolling restart framework to handle new code pushes, creating viral/feed system for all of our social games, creating system above app for urgent messaging to users, developing automated server recovery system for most alerts, implementing CDN to reduce costs and improve user experience, identifying 1000x cost saving for NOC services and implementing it, and evaluating and choosing technology for our divisions future needs/goals. -
Software Engineer Iii/Lead EngineerElectronic Arts Jul 2005 - Mar 2011Redwood City, Ca, UsI spent just shy of 6 years at the Electronic Arts Tiburon studio, serving as one of the online tech leaders of the studio. My work included: creating scalable console, web, and facebook components for various football franchises, handling client and server feature development, server architecture necessary to support features, ensuring scalability and testing extensively pre-launch to optimize and remove single-points-of-failure, mentoring engineers, working with both internal and external development teams, and advising central teams on core technology for EA online titles.While at EA, I directly lead teams of engineers from sizes of 3 to 20+. Most of my teams were around the size of 5-8 engineers. I definitely credit these experiences as helping build my leadership and management skills, and EA assisted in this training with several leadership classes including Leaderpoint, 360 assessment, and on-going leadership brown-bags.Lead Programmer on:NCAA Football 12 (X360/PS3/website)NCAA Football 11 (X360/PS3/website)NCAA Football 10 (X360/PS3/website/Facebook)NFL Tour (X360/PS3)Software Engineer on:EA Fantasy Football Live Score Tracker (XBLA/PSN)EA Fantasy Football Live Draft Tracker (XBLA/PSN)Madden 07 (X360/PS3)NCAA 07 (X360/PS3)NFL Street 3 (Xbox/PS2) -- Additional ProgrammingAFL (Xbox/PS2) -
Software EngineerHypnotix Jul 2002 - Jul 2005Hypnotix was my start in the game industry, where I got my first professional experience working on lots of various disciplines for console titles, including: PS2/Xbox Live lobby systems, UI for both front-end and in-game 3D UI elements, 3D graphic effects (like ball trails, putt paths, water reflections), and gameplay logic and systems (created the majority of mini-games for their titles).Software Engineer on:Outlaw Tennis (Xbox/PS2)Outlaw Golf 2 (Xbox/PS2)Outlaw Volleyball: Remixed (PS2)Math Missions 3rd-5th Grade (PC/Mac)Math Missions K-2nd Grade (PC/Mac)
Chris Haire Skills
Chris Haire Education Details
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Georgia Institute Of TechnologyComputer Science
Frequently Asked Questions about Chris Haire
What company does Chris Haire work for?
Chris Haire works for Vsco®
What is Chris Haire's role at the current company?
Chris Haire's current role is CTO/VP Eng/Product Leader at High Growth Companies.
What is Chris Haire's email address?
Chris Haire's email address is ch****@****ail.com
What is Chris Haire's direct phone number?
Chris Haire's direct phone number is +140776*****
What schools did Chris Haire attend?
Chris Haire attended Georgia Institute Of Technology.
What skills is Chris Haire known for?
Chris Haire has skills like Cdn, Ps3, Objective C, Splunk, Git, Agile, Linux, Nagios, Network Programming, C, Early Stage Startups, Windows.
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