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Chris Haire Email & Phone Number

CTO/VP Eng/Product Leader at High Growth Companies at VSCO®
Location: Los Angeles Metropolitan Area, United States 15 work roles 1 school
1 work email found @ocregister.com 4 phones found area 407, 770, and 855 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Current company
Role
CTO/VP Eng/Product Leader at High Growth Companies
Location
Los Angeles Metropolitan Area, United States

Who is Chris Haire? Overview

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Quick answer

Chris Haire is listed as CTO/VP Eng/Product Leader at High Growth Companies at VSCO®, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at ocregister.com, phone signal with area code 407, 770, 855, and a matched LinkedIn profile for Chris Haire.

Chris Haire previously worked as Chief Technology Officer at Vsco® and Founding Member at Guilds By Firstmark. Chris Haire holds Bs, Computer Science from Georgia Institute Of Technology.

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Email format at VSCO®

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{first_initial}{last}@ocregister.com
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Profile bio

About Chris Haire

I've enjoyed 20 years of working on top-selling mobile, console, PC, Mac, and web-based games and products, including Madden, NCAA Football, CityVille, League of Legends, and Civilization. I've also been successful startup head of Engineering leader as a founder (LiveCanary), at seed stage startups (Frankly Media and Yuga Labs), and high growth startups (Zwift). I've led teams up to ~200 that have included engineering, QA, and product.I'm a hands-on technologist that enjoys working on product and tech vision that drives meaningful business outcomes, and executing against that vision to bring those outcomes to life. I love mentoring teams that deliver world-class products that delight customers on a massive scale -- results that include reaching 10 MM+ DAU / 30 MM+ MAU / 110 MM+ worldwide installs.Specialties: General management, data-driven product development, cross-platform development, distributed backend systems, product vision, technical vision, and building a team culture that empowers high-performers to do their best work.

Listed skills include Cdn, Ps3, Objective C, Splunk, and 44 others.

Current workplace

Chris Haire's current company

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VSCO®
Vsco®
CTO/VP Eng/Product Leader at High Growth Companies
AeroLeads page
15 roles

Chris Haire work experience

A career timeline built from the work history available for this profile.

Chief Technology Officer

Current

San Francisco, Ca, Us

CTO for VSCO, heading up all of Engineering, Program Management, and IT teams.Major achievements include:* Launching New "Pro" subscription tier* Launching new web photo editing suite of tools - VSCO Studio on Web (https://studio.vsco.co)* Launching new marketplace for photographers to get discovered for work - Hub (https://hub.vsco.co)* Substantially optimizing infrastructure and total opex costs (over 40% reduction), to invest back into our growth strategy.* Taking over ownership of Program Management and improving product throughput 2x and reducing cycle-time 3x.

Feb 2023 - Present

Founding Member

Current

New York, Ny, Us

Founding Member of Guilds by FirstMark, a private community for C-Level executives at leading venture-backed companies from around the world.

Aug 2021 - Present

Member

Current

Current member of the LA CTO Forum.

Aug 2018 - Present

Owner

Current
Nascent Technology Consulting Llc

• Startup advisory• Technology consultation• Executive coaching

Jan 2014 - Present

Vp Of Engineering

Shaping web3 through storytelling, experiences, and community.Experiences include:* Largest NFT mint in history - "Otherside"* Apefest 2022 with NFT ticketing linked to NFT ownership + token-based Shopify onsite and e-commerce stores* First playable for "Otherside" technology* Initial Product leadership for "Made by Apes" - https://madeby.yuga.com/apes* Set up companies first structured interview process* Led security audits for NFT contracts and websites

Mar 2022 - Sep 2022

Vp Engineering

Ca, Us

Head of Engineering and QA for Zwift. The role was VP Engineering and CTO in total responsibility.Highlights include:• Helping the team raise $575M through the Series B and Series C rounds, leading tech due diligence.• Leading the team through stabilizing the backend platform and successfully scaling to 5x previous concurrent customers.• Reducing monthly cost per subscriber by 30% while also increasing capabilities in servicing those customers.• Leading the effort to rearchitect our website to improve our customer funnel, including major performance improvements to achieve under 3-second Time-to-Interactive for 90% of customers.• Launching Ecommerce at zwift.com/shop in US in 6-months, expanding to 70% of global market 12 months later.• Founding leader for DEIB End-to-End Product subcouncil.• Growing the engineering team by 4x, accountable for the organizational design for engineering, and establishing the structure across hiring, onboarding, titles, roles, and career management and support. These practices have set the standard for other disciplines across the company.• Increasing female engineering leadership from 0% to 33%.• Growing the engineering team from about 45 -> 200.

May 2018 - Mar 2022

Engineering Manager

Los Angeles, Ca, Us

At Riot, I joined the Infrastructure Platform team simultaneously heading up multiple, distributed teams delivering core backend technology that were building blocks for Riot’s games. I served as Engineering Manager, Engineering Leader, and Team Capitan for these teams, wearing multiple hats at the same time.

Aug 2017 - May 2018

Co-Founder And Cto

Livecanary

LiveCanary (500 Startups - B17) is helping the world build better mobile apps! Our platform allows mobile apps to get feedback from their target audience at scale and in context of their competitors via our proprietary benchmarks. No SDK or engineering effort required! Start testing your products early and often today at www.livecanary.com!

Feb 2016 - Jul 2017

Vp Engineering

Atlanta, Georgia, Us

Head of engineering for Frankly Inc. with all development teams reporting to me including:- Frankly Chat SDK server, devops, web client, admin, Android, and iOS teams- Mobile News Client of iOS and Android teams (currently powering ~100 local US broadcast news stations mobile apps)- Muzy Mobile AppKey highlights include:- Launching Frankly Chat SDK to first clients (clients including Victoria's Secret, Sacramento Kings, Bleacher Report, United Nations Foundation, and others)- Reduced run-rate of infrastructure by 90% by right-sizing the infrastructure and employing Docker (migration done with no scheduled downtime)- Help formulate and lead strategy of pivoting our Frankly SDK teams post acquisition of WorldNow as key strategy for company growth- Deployed monitoring and alerting tools and procedures into the companies products to go from zero-knowledge of health to comprehensive understanding of service health.- Setting up employee goal-setting practice, starting with the engineering team, which lead to other disciplines adopting the same- Setting up mentorship for engineering staff with regular 1-on-1's and 90-day plans to invest in our biggest resource, our people- Revamped interviewing and recruitment procedures to standardize the process, have consistency in selection, and make sure we're promoting Frankly as a great place to work

Jun 2015 - Feb 2016

Studio Cto

San Francisco, California, Us

Game CTO/Director of Engineering for Running DivisionStudio CTO for the running division, which included mobile titles Running with Friends and Looney Tunes Dash! Directly led the engineering team at our SF office for these titles + our external partner, Eat Sleep Play's engineering team in Salt Lake City.

Jan 2014 - Jun 2015

Principal Software Engineer

San Francisco, California, Us

Principal Software Engineer for Midcore DivisionLeading up the Midcore division special ops group, I worked with each game in the division to assist them in planning and implementing their backend architecture. This included: determining and setting up server needs, implementing monitoring, establishing on-call plans, troubleshooting operational issues, making recommendations to improve operational efficiency, and developing new tools to improve operations across the division and Zynga. One of the other major contributions was delivering organizational-wide DevOps tools training to the company. Training classes that I have lead (and built materials for) included: Nagios, Splunk, RightScale, and various Zynga specific technology.This role reported directly to the CTO of Zynga.Games I have supported include:Dojo MojoSolstice ArenaBattlestoneWar of the FallenAyakashiGuilds -- service supported in multiple titles above

Dec 2012 - Dec 2013

Lead Software Engineer/Senior Software Engineer

San Francisco, California, Us

Lead Software Engineer on CityVilleLeading the engineering effort of continual feature development for one of the largest social games to date. We do full stack development and my responsibilities include: managing a team of 5 engineers, creating/reviewing technical design documentation, working cross-discipline with product, design, artists, and community support to deliver new features and ensure their success, releasing new code to production and supporting them, diagnosing production level issues, and working with the technical leadership on the team for overall technical evaluation and improvement of CityVille engineering. My individual feature work has included: working on payments, cross-promotion, in-game features, quest surfacing, content, UI, localization, bug fixes, adding new reusable systems for future content, deploying to production, and tracking down live operations issues.

Apr 2012 - Dec 2012

Lead Programmer

Sparks, Maryland, Us

Lead Programmer:Civilization World (Facebook)Leading the team supporting the CivWorld for Facebook including: client and server code development in addition to managing, maintaining, and improving the server backend using Rightscale, Amazon EC2, S3, CDN, MySQL, Linux, Win7, C++, Flash, ActionScript, Facebook Graph API, and a plethora of scripting languages. Ensuring a solid plan in place for scaling to the application's load demands, monitoring key metrics to successfully manage this load, as well as overall game success.My individual feature work included: finishing stress test of server backend prior to launch, implementing and improving monitoring and alerting, creating rolling restart framework to handle new code pushes, creating viral/feed system for all of our social games, creating system above app for urgent messaging to users, developing automated server recovery system for most alerts, implementing CDN to reduce costs and improve user experience, identifying 1000x cost saving for NOC services and implementing it, and evaluating and choosing technology for our divisions future needs/goals.

Mar 2011 - Apr 2012

Software Engineer Iii/Lead Engineer

Redwood City, Ca, Us

I spent just shy of 6 years at the Electronic Arts Tiburon studio, serving as one of the online tech leaders of the studio. My work included: creating scalable console, web, and facebook components for various football franchises, handling client and server feature development, server architecture necessary to support features, ensuring scalability and testing extensively pre-launch to optimize and remove single-points-of-failure, mentoring engineers, working with both internal and external development teams, and advising central teams on core technology for EA online titles.While at EA, I directly lead teams of engineers from sizes of 3 to 20+. Most of my teams were around the size of 5-8 engineers. I definitely credit these experiences as helping build my leadership and management skills, and EA assisted in this training with several leadership classes including Leaderpoint, 360 assessment, and on-going leadership brown-bags.Lead Programmer on:NCAA Football 12 (X360/PS3/website)NCAA Football 11 (X360/PS3/website)NCAA Football 10 (X360/PS3/website/Facebook)NFL Tour (X360/PS3)Software Engineer on:EA Fantasy Football Live Score Tracker (XBLA/PSN)EA Fantasy Football Live Draft Tracker (XBLA/PSN)Madden 07 (X360/PS3)NCAA 07 (X360/PS3)NFL Street 3 (Xbox/PS2) -- Additional ProgrammingAFL (Xbox/PS2)

Jul 2005 - Mar 2011

Software Engineer

Hypnotix

Hypnotix was my start in the game industry, where I got my first professional experience working on lots of various disciplines for console titles, including: PS2/Xbox Live lobby systems, UI for both front-end and in-game 3D UI elements, 3D graphic effects (like ball trails, putt paths, water reflections), and gameplay logic and systems (created the majority of mini-games for their titles).Software Engineer on:Outlaw Tennis (Xbox/PS2)Outlaw Golf 2 (Xbox/PS2)Outlaw Volleyball: Remixed (PS2)Math Missions 3rd-5th Grade (PC/Mac)Math Missions K-2nd Grade (PC/Mac)

Jul 2002 - Jul 2005
1 education record

Chris Haire education

  • Georgia Institute Of Technology
    Georgia Institute Of Technology
    Computer Science
FAQ

Frequently asked questions about Chris Haire

Quick answers generated from the profile data available on this page.

What company does Chris Haire work for?

Chris Haire works for VSCO®.

What is Chris Haire's role at VSCO®?

Chris Haire is listed as CTO/VP Eng/Product Leader at High Growth Companies at VSCO®.

What is Chris Haire's email address?

AeroLeads has found 1 work email signal at @ocregister.com for Chris Haire at VSCO®.

What is Chris Haire's phone number?

AeroLeads has found 4 phone signal(s) with area code 407, 770, 855 for Chris Haire at VSCO®.

Where is Chris Haire based?

Chris Haire is based in Los Angeles Metropolitan Area, United States while working with VSCO®.

What companies has Chris Haire worked for?

Chris Haire has worked for Vsco®, Guilds By Firstmark, La Cto Forum, Nascent Technology Consulting Llc, and Yuga Labs.

How can I contact Chris Haire?

You can use AeroLeads to view verified contact signals for Chris Haire at VSCO®, including work email, phone, and LinkedIn data when available.

What schools did Chris Haire attend?

Chris Haire holds Bs, Computer Science from Georgia Institute Of Technology.

What skills is Chris Haire known for?

Chris Haire is listed with skills including Cdn, Ps3, Objective C, Splunk, Git, Agile, Linux, and Nagios.

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