Chris Hepler
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Chris Hepler Email & Phone Number

Freelance Writer at Quintessence Games
Location: San Francisco Bay Area, United States 11 work roles 1 school
1 work email found @mattel163.com 2 phones found area 650 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email c****@mattel163.com
Direct phone (650) ***-****
LinkedIn Profile matched
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Current company
Role
Freelance Writer
Location
San Francisco Bay Area, United States

Who is Chris Hepler? Overview

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Quick answer

Chris Hepler is listed as Freelance Writer at Quintessence Games, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at mattel163.com, phone signal with area code 650, and a matched LinkedIn profile for Chris Hepler.

Chris Hepler previously worked as Senior Writer at Airship Syndicate and Freelance Writer at Eram Games. Chris Hepler holds Bachelor'S Degree, Creative Writing from The Johns Hopkins University.

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{first}.{last}@mattel163.com
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Profile bio

About Chris Hepler

I've been writing and designing the narratives of video games for 19 years; I've written everything from MMOs and Battle Royales to single-player RPGs to Hidden Object mobile games and a voice game for the Amazon Echo. Along the way, I've delivered franchise-expanding products like alternate reality marketing games, lore books, art books, and graphic novels, while writing short fiction and an original novel of my own.I bring up franchises because I've worked with some pretty big names: Star Wars: The Old Republic, Pirates of the Caribbean, and the Mass Effect trilogy are the three you've probably heard of. I am most proud of my work on Mass Effect, because I was the resident loremaster for the writing team. When the combat team needed to know "how can you make a plasma shotgun scientifically plausible?" my response couldn't be "sorry, buddy, throw out your work," so I hunted down experts and hypothesized with them until I had the answers.I contributed to nearly all aspects of writing on Mass Effect at one time or another: plotting and dialogue to be sure, but also the minutiae of the codex entries, marketing sell text, fake news stories, weapon descriptions, and two galaxy maps. ("What's a galaxy map?" you ask? It's a feature with 350 or more planets that all needed interesting tidbits written about them, so while you were flying around the Milky Way, you weren't just staring at a boring stat list telling you the distance from their star calculated in astronomical units.)My experience, however, is not limited to science fiction and fantasy. At one point or another, I have worked with whatever genre or format you're thinking of -- straight drama, horror, romance, comedy, and the kitchen sink. One thing I heard early in my career was "you have to know the rules before you can break them," and that has fueled my interests in storytelling, world mythology, military history, animal biology, and multidisciplinary science writing (think "Guns, Germs, and Steel" or if you don't like Jared Diamond, Mary Roach's "Fuzz"). I'm interested in how human beings tick, and the various ways their day-to-day existences can be up-ended in stories with pathos, terror, or sometimes just a little humor.Outside of my job, I enjoy martial arts, Chinese dragon boating, and I've recently sold a few short fiction pieces to anthologies for fun. Give me a call sometime and we'll talk about what I can do for your team of like-minded professionals.Portfolio on my webpage here: https://christopherhepler.com/writing-tour/

Listed skills include Video Games, Narrative, Computer Games, Game Design, and 17 others.

Current workplace

Chris Hepler's current company

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Quintessence Games
Quintessence Games
Freelance Writer
California, United States
AeroLeads page
11 roles · 25 years

Chris Hepler work experience

A career timeline built from the work history available for this profile.

Freelance Writer

Quintessence Games

California, United States

Freelance Writer

Freelancing video game work. Recently worked for ThrivePal, currently working with Eram Games.Additionally, whenever I have spare time, I stay active doing personal writing. My projects include novels and short fiction. The latest to be in print is the short story "High Water Mark" in the "Paladins of Valor" anthology, released April 19, 2024.

Apr 2024 - Jul 2024

Senior Writer

Austin, Tx, Us

I freelanced for Airship Syndicate on the game "Wayfinder" for about six months, and joined the staff full-time for another six. Then the Great Layoffs of 2024 hit Airship along with everyone else, and now I am open to work.I wrote quests, item descriptions, bestiary entries, Landmarks and Findings, a few songs, a ton of barks, and other player-facing lore. I spearheaded the Eventide holiday event, writing all the dialogue for the seasonal quests and ambient chatter in the players' main hub, Skylight. Considering how much Wayfinder needed good content after a rocky Early Access launch, I like to say that our team saved Christmas.

Jun 2023 - Jan 2024

Narrative Designer (Writer) At Mattel163

Hong Kong, Hk

Writer of a narrative-heavy resource-management mobile game. Responsible for writing everything with text: story, dialogue, tutorials, GUI, research documentation. Managed 1 direct report in Denmark with a team in Shanghai.

May 2021 - Nov 2022

Freelance Lead Narrative Designer (Writer)

Greenwich, Ct, Us

I have been writing story, characters, and dialogue for as-yet-unannounced projects for Otherside Entertainment, Amazon Game Studios, Airship Syndicate, and I Got Games. * Amazon was a longer-term contract for My Loft, a contemporary comedy game for the Amazon Echo. I led a team of three writers who were great at comedy but didn't have game writing experience, so it fell to me to bring order to chaos. I created some of the characters, spearheaded the quest creation, edited the other writers, and kept them to a schedule. The game shipped February 26th, 2021.* Otherside required dialogue for an E3 demo of an unannounced project.* I wrote an interactive romance novel for I Got Games, due Q1 2021.* Airship Syndicate required worldbuilding on an unannounced project.

Dec 2019 - May 2021

Lead Creative Writer (Narrative Designer)

Redwood City, California, Us

My most recent mission was to write the narrative and dialogue of Seasun's upcoming Pirates of the Caribbean game Sea of Glory. This included the narrative shift in direction from a mobile MMO to the Battle Royale format. I was also the lead writer on "Mythkillers," Seasun Comics' urban fantasy debut. We successfully Kickstarted "Mythkillers" in the summer of 2019 and completed the first 6-issue arc, which is now available as a graphic novel via Amazon and ComiXology.Before that, I expanded the story and lore of Relics of Gods, an upcoming turn-based MOBA (massive online battle arena). This led to the creation of a 400+-page Relics of Gods lore encyclopedia which is available for sale in Mandarin.

Dec 2015 - Nov 2019

Lead Narrative Designer

Fable Labs

I worked on approximately five projects in the free-to-play space: one roguelike, one RPG, and three hidden object titles. I made the words happen, in many diverse formats. My duties included writing story and character bibles, episode scripts, narrative design spreadsheets, hints for hidden objects (I've done over 3,500 so far), approving 2D and 3D art, reviewing other writers' work on parallel projects, creating a testing plan for QA, contributing to our social media strategy, and bug hunting to make sure my gameplay and dialogue integrated smoothly. In the process, I learned the ins and outs of two proprietary scripting languages.

Aug 2013 - Nov 2015

Writer

Edmonton, Alberta, Ca

Story Writing ResponsibilitiesStar Wars: The Old Republic• Designed, pitched and wrote numerous multiplayer quests for planets including Taris, Balmorra, Tattooine, Belsavis, Alderran and Hoth.Mass Effect 2 (Including DLC: Zaeed, Kasumi, Firewalker, Equalizer, Overlord, Aegis, Firepower, Lair of the Shadow Broker, Arrival.)• Headed up non-voiced text writing: codex, item descriptions, galaxy map and datapads.• Became the “IP expert” in charge of scientific accuracy and in-world rationalizations for gameplay decisions for Mass Effect 2 DLC and full Mass Effect 3 project.Mass Effect 3 (Including DLC: From Ashes, Firefight, Leviathan, Citadel, and multiplayer Resurgence, Rebellion, Earth, Retaliation, and Reckoning.) • Pitched, designed, and wrote story and dialogue for critical path mission and key characters.• Ownership of levels for Cerberus Coup & Silver Coast Casino, produced initial story plan for Lesuss.• Oversaw team of five writers to create codex, item descriptions and galaxy map.• Primary writer for multiplayer mission text, weapon packs, and weekly challenges.Technical Responsibilities• Conversant with Microsoft Word, Excel, and Visio, Sharepoint, Hansoft, Perforce, Extraview. • Responsible for scripting dialogue and story conditionals in Kismet.• Worked with art, programming, and design to implement galaxy map in Unreal Editor, including limited gameplay balancingMarketing Responsibilities• Led team of 4 writers to create 365 days of “Cerberus Daily News” updates to maintain fan interest between Mass Effect 2 and 3.• Wrote marketing sell text for ME 2 and ME 3 downloadable content.• Wrote Alliance News Network web updates for ME 3 launch.• Created Mass Effect 3 launch day Twitter event, “ANN Reports Live From UCLA,” which inspired fan turnout, making “#solcomms” the top trending topic worldwide for that day. • Wrote “The Art of the Mass Effect Universe,” for Dark Horse.References: Mac Walters or John Dombrow, 780-430-0164

2005 - 2013 ~8 yrs

Writer

Freelance Writing

Electronic Games• Sora, Tomo Software: Wrote for Sora, a teen-oriented massively-multiplayer mobile phone game. Designed decision-tree structure of in-game events, determined required game statistics, and wrote dialogue/text-output.• Sanctum, Digital Addiction: Editor for Sanctum on-line strategy game. Helped define clarity of game-play and rules, assisted with world-development, worked on proposed novel spin-off.Tabletop Roleplaying Games• Shadowrun, FASA Corporation (Cyberpirates, Beyond the Shadows: The Shadowrun Companion, Missions, others)• Paranoia, West End Games (Creatures of the Nightcycle, others) • Legend of the Five Rings, Alderac Entertainment Group (Bearers of Jade: The Second Book of the Shadowlands, Winter Court)• Earthdawn, FASA Corporation (The Ork Nation of Cara Fahd, Arcane Mysteries of Barsaive)• Orkworld, Wicked Press (editor, creative consultant, and additional writing) Comics• M.I.T.H., Top Cow Comics: Wrote and developed M.I.T.H., tongue-in-cheek original graphic novel about a U.S. which owes its military superiority to ancient magic found by the CIA.

Feb 1997 - Mar 2005

Writer

The Agency (Saturdays, 10pm. One-hour drama about the CIA.)• Story and teleplay for "The Great Game," first aired October 2002.• Story and teleplay for "First Born," first aired November Sweeps 2002.• Story for "An Isolated Incident," first aired January 2003. As staff writer, contributed to plans for season arc, wrote first filmed episode to introduce new main character A.B. Stiles, assisted other writers with CIA knowledge and research, assisted in martial arts and firearm choreography.

2002 - 2002
1 education record

Chris Hepler education

  • The Johns Hopkins University
    The Johns Hopkins University
    Creative Writing
FAQ

Frequently asked questions about Chris Hepler

Quick answers generated from the profile data available on this page.

What company does Chris Hepler work for?

Chris Hepler works for Quintessence Games.

What is Chris Hepler's role at Quintessence Games?

Chris Hepler is listed as Freelance Writer at Quintessence Games.

What is Chris Hepler's email address?

AeroLeads has found 1 work email signal at @mattel163.com for Chris Hepler at Quintessence Games.

What is Chris Hepler's phone number?

AeroLeads has found 2 phone signal(s) with area code 650 for Chris Hepler at Quintessence Games.

Where is Chris Hepler based?

Chris Hepler is based in San Francisco Bay Area, United States while working with Quintessence Games.

What companies has Chris Hepler worked for?

Chris Hepler has worked for Quintessence Games, Airship Syndicate, Eram Games, Mattel163, and Various Companies.

How can I contact Chris Hepler?

You can use AeroLeads to view verified contact signals for Chris Hepler at Quintessence Games, including work email, phone, and LinkedIn data when available.

What schools did Chris Hepler attend?

Chris Hepler holds Bachelor'S Degree, Creative Writing from The Johns Hopkins University.

What skills is Chris Hepler known for?

Chris Hepler is listed with skills including Video Games, Narrative, Computer Games, Game Design, World Building, Storytelling, Creative Writing, and Mmorpg.

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