Graphics Engineer
Current- Working with a small team on WebGPU graphics device implementation for Unity!
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Christopher Ting is listed as Graphics Engineer at Unity, based in Palo Alto, California, United States. AeroLeads shows a matched LinkedIn profile for Christopher Ting.
Christopher Ting previously worked as AR Engineer at Usc School Of Cinematic Arts and Engineering Lead (Bounty Heart) at Usc Games. Christopher Ting holds B.S. In Computer Science Games from University Of Southern California.
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Christopher Ting is a Graphics Engineer at Unity. He possess expertise in microsoft office, adobe illustrator, adobe indesign, social media, adobe photoshop and 1 more skills. He is proficient in Chinese.
Listed skills include Microsoft Office, Adobe Illustrator, Adobe Indesign, Social Media, and 2 others.
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San Francisco, US
- Working with a small team on WebGPU graphics device implementation for Unity!
Los Angeles, California, US
AR Engineer for research project in the USC Mobile & Environment Media Lab Developed a location-based mobile AR app in Unity to integrate historical images of LA's Chinatown onto LA's Union Station.Prototyped geolocated AR portals with Unity, Google Maps API, and Niantic Lightship
Los Angeles, California, US
- Led a group of engineers to implement gameplay logic, animations, and much more for a match 3 mobile roguelike- Restructured codebase with flexibility and designer extensibility in mind. - Utilized Unity's ScriptableObject system to implement a robust and flexible ability system- Showcased at the USC Games 2023 Expo!
Los Angeles, California, US
- Iterated on gameplay mechanics that focused on physics-based character movement in Unity- Integrated networking features into the game to support online 2 v 2 multiplayer- Showcased at the USC Games Expo 2021
San Francisco, US
- Interned with the XR Graphics team!- Worked with the team to added functionality to URP and XR SDK to support new graphics features.- Created visibility mesh features in XR to reduce pixel shader costs for full screen visual effects such as post-processing effects- Researched late-latching implementation for DirectX12.- Investigated constant buffer usage.
Los Angeles, US
- Planned a variety of different events including industry tech talks and industry relationship events- Lead workshops about varying applications in the graphics pipeline such as Unity, Maya, and Blender
Los Angeles, CA, US
- Managed a 6-person team that focused creating an accelerometer-based smart pen.- Using Arduino and IMUs to implement handwritten character recognition
Los Angeles, CA, US
Worked with a team to develop a modular smart mirror using Node.js integrated with a Raspberry PiDevelop a proximity module using Javascript and an ultrasonic sensorPresented the project to engineering faculty at a semester showcase.
San Mateo, CA, US
- Collaborated with a dozen other interns and staff on gameplay engineering in Lua and asset creation on CORE, a multiplayer game development platform- Oversaw engineering for the final intern project by merging gameplay scripts, managing gameplay flow, and adhering to technical specifications- Wrote detailed JIRA bug reports for quality assurance
* Independently developed games using the Unity 3D game engine* Learned how to use the 3D graphics tool Blender to make game assets* Published “VR Maze Runner” onto the iOS App Store that utilizes the Google Cardboard* Downloaded over 2,500 times
Santa Clara, CA, US
- Wrote content for Chegg Play to drive online user engagement- Learned about marketing operations through Chegg's numerous marketing teams- Created designs for funded ads on Facebook and promotion through other social media channels.
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Christopher Ting works for Unity.
Christopher Ting is listed as Graphics Engineer at Unity.
Christopher Ting is based in Palo Alto, California, United States while working with Unity.
Christopher Ting has worked for Unity, Usc School Of Cinematic Arts, Usc Games, Usc Acm Siggraph Student Chapter, and Usc Makers.
You can use AeroLeads to view verified contact signals for Christopher Ting at Unity, including work email, phone, and LinkedIn data when available.
Christopher Ting holds B.S. In Computer Science Games from University Of Southern California.
Christopher Ting is listed with skills including Microsoft Office, Adobe Illustrator, Adobe Indesign, Social Media, Adobe Photoshop, and Javascript.
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