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Christopher Ting Email & Phone Number

Graphics Engineer at Unity
Location: Palo Alto, California, United States 11 work roles 1 school
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Current company
Role
Graphics Engineer
Location
Palo Alto, California, United States

Who is Christopher Ting? Overview

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Quick answer

Christopher Ting is listed as Graphics Engineer at Unity, based in Palo Alto, California, United States. AeroLeads shows a matched LinkedIn profile for Christopher Ting.

Christopher Ting previously worked as AR Engineer at Usc School Of Cinematic Arts and Engineering Lead (Bounty Heart) at Usc Games. Christopher Ting holds B.S. In Computer Science Games from University Of Southern California.

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Email format at Unity

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Unity

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Profile bio

About Christopher Ting

Christopher Ting is a Graphics Engineer at Unity. He possess expertise in microsoft office, adobe illustrator, adobe indesign, social media, adobe photoshop and 1 more skills. He is proficient in Chinese.

Listed skills include Microsoft Office, Adobe Illustrator, Adobe Indesign, Social Media, and 2 others.

Current workplace

Christopher Ting's current company

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Unity
Unity
Graphics Engineer
AeroLeads page
11 roles

Christopher Ting work experience

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Graphics Engineer

Current

San Francisco, US

- Working with a small team on WebGPU graphics device implementation for Unity!

Aug 2022 - Present

Ar Engineer

Los Angeles, California, US

AR Engineer for research project in the USC Mobile & Environment Media Lab Developed a location-based mobile AR app in Unity to integrate historical images of LA's Chinatown onto LA's Union Station.Prototyped geolocated AR portals with Unity, Google Maps API, and Niantic Lightship

Dec 2021 - May 2022

Engineering Lead (Bounty Heart)

Los Angeles, California, US

- Led a group of engineers to implement gameplay logic, animations, and much more for a match 3 mobile roguelike- Restructured codebase with flexibility and designer extensibility in mind. - Utilized Unity's ScriptableObject system to implement a robust and flexible ability system- Showcased at the USC Games 2023 Expo!

May 2021 - May 2022

Game Engineer (Pelota)

Los Angeles, California, US

- Iterated on gameplay mechanics that focused on physics-based character movement in Unity- Integrated networking features into the game to support online 2 v 2 multiplayer- Showcased at the USC Games Expo 2021

May 2020 - May 2021

Graphics Engineering Intern

San Francisco, US

- Interned with the XR Graphics team!- Worked with the team to added functionality to URP and XR SDK to support new graphics features.- Created visibility mesh features in XR to reduce pixel shader costs for full screen visual effects such as post-processing effects- Researched late-latching implementation for DirectX12.- Investigated constant buffer usage.

May 2021 - Aug 2021

President

Los Angeles, US

- Planned a variety of different events including industry tech talks and industry relationship events- Lead workshops about varying applications in the graphics pipeline such as Unity, Maya, and Blender

Jan 2019 - May 2021

Project Manager

Los Angeles, CA, US

- Managed a 6-person team that focused creating an accelerometer-based smart pen.- Using Arduino and IMUs to implement handwritten character recognition

May 2019 - May 2020

Member

Los Angeles, CA, US

Worked with a team to develop a modular smart mirror using Node.js integrated with a Raspberry PiDevelop a proximity module using Javascript and an ultrasonic sensorPresented the project to engineering faculty at a semester showcase.

Sep 2018 - Apr 2019

Gameplay Engineering Intern

San Mateo, CA, US

- Collaborated with a dozen other interns and staff on gameplay engineering in Lua and asset creation on CORE, a multiplayer game development platform- Oversaw engineering for the final intern project by merging gameplay scripts, managing gameplay flow, and adhering to technical specifications- Wrote detailed JIRA bug reports for quality assurance

Jun 2019 - Aug 2019

Independent Game Developer

Vr Maze Runner

* Independently developed games using the Unity 3D game engine* Learned how to use the 3D graphics tool Blender to make game assets* Published “VR Maze Runner” onto the iOS App Store that utilizes the Google Cardboard* Downloaded over 2,500 times

Jul 2017 - Jan 2018

Brand Marketing Intern

Santa Clara, CA, US

- Wrote content for Chegg Play to drive online user engagement- Learned about marketing operations through Chegg's numerous marketing teams- Created designs for funded ads on Facebook and promotion through other social media channels.

Jun 2017 - Jun 2017
1 education record

Christopher Ting education

  • University Of Southern California
    University Of Southern California
    B.S. In Computer Science Games
FAQ

Frequently asked questions about Christopher Ting

Quick answers generated from the profile data available on this page.

What company does Christopher Ting work for?

Christopher Ting works for Unity.

What is Christopher Ting's role at Unity?

Christopher Ting is listed as Graphics Engineer at Unity.

Where is Christopher Ting based?

Christopher Ting is based in Palo Alto, California, United States while working with Unity.

What companies has Christopher Ting worked for?

Christopher Ting has worked for Unity, Usc School Of Cinematic Arts, Usc Games, Usc Acm Siggraph Student Chapter, and Usc Makers.

How can I contact Christopher Ting?

You can use AeroLeads to view verified contact signals for Christopher Ting at Unity, including work email, phone, and LinkedIn data when available.

What schools did Christopher Ting attend?

Christopher Ting holds B.S. In Computer Science Games from University Of Southern California.

What skills is Christopher Ting known for?

Christopher Ting is listed with skills including Microsoft Office, Adobe Illustrator, Adobe Indesign, Social Media, Adobe Photoshop, and Javascript.

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