Christopher Kline

Christopher Kline Email and Phone Number

EVP of Technology at oneZero Financial, AAA Gaming Veteran @ oneZero Financial Systems
Christopher Kline's Location
Cambridge, Massachusetts, United States, United States
Christopher Kline's Contact Details

Christopher Kline personal email

n/a

Christopher Kline phone numbers

About Christopher Kline

Christopher is a software engineering leader with extensive experience in the interactive entertainment and financial industries, who has spent his career guiding companies as they navigate the boundary between creative human endeavors and challenging technological constraints. He is currently Executive Vice President of Technology at oneZero Financial Systems, a provider of trading technology, connectivity and infrastructure solutions to institutional and retail broker-dealers and market makers in the global foreign exchange, commodities, cryptocurrency and futures markets. Since 2013 Christopher has had operational responsibility over the engineering team, technology and processes that have grown oneZero from a tiny bootstrapped start-up into a successful market-leading provider of mission-critical technology. In mid-2019, oneZero received its first outside investment when Lovell Minnick Partners acquired a significant minority stake in the business.Prior to oneZero, he spent nearly twelve years in the video game industry at Irrational Games / Take-Two Interactive, where he helped grow the tiny PC-only development house into a world-renowned multi-platform developer. During this time he shipped five critically-acclaimed and commercially successful “AAA” games for the PC, Xbox, and Playstation platforms. Most notably he served as Technical Director on the BioShock franchise, which has received universal worldwide acclaim, won multiple Game of the Year awards and was featured in the Smithsonian American Art Museum. As of 2015 the franchise had sold over 25 million copies, generating over $500 million in revenue for Take-Two Interactive. Additionally, Christopher spent several years in the interactive entertainment industry at Nearlife Inc., where he served as Lead R&D Engineer. His work there included interactive television technology, theme-park experiences, and high-end interactive science museum installations.  Christopher holds an M.S. degree from MIT Media Laboratory, where his thesis research was in artificial intelligence and computational ethology. Prior to that he received his B.S. in Computer Science from Cornell University. He holds two U.S. patents, one for a parallel processing system designed for financial arbitrage, and the other for a method by which players in an online computer game can directly influence a live television broadcast.

Christopher Kline's Current Company Details
oneZero Financial Systems

Onezero Financial Systems

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EVP of Technology at oneZero Financial, AAA Gaming Veteran
Christopher Kline Work Experience Details
  • Onezero Financial Systems
    Executive Vice President Of Technology
    Onezero Financial Systems Jul 2013 - Present
    Somerville, Massachusetts, Us
    Infrastructure software systems for institutional and retail brokerages servicing the foreign exchange, commodities, futures, and equities markets.
  • Irrational Games
    Technical Director
    Irrational Games Jan 2002 - Jul 2013
    Oversaw technical aspects of development for video game titles developed in the Boston office of Irrational Games (a division of Take-Two Interactive, formerly known as 2K Boston). Titles shipped include:* BioShock Infinite* BioShock* Expansion packs for BioShock titles* SWAT 4* Tribes:VengeanceResponsibilities included * Technical direction and planning* Engineering management and scheduling* Coordination with domestic and international partner studios* Technical due diligence for corporate M&A activities* Technical advisory support for business development and marketing teams* Identifying and recruiting full-time and contract talent* Public representation of the company's technical teamIn addition, personally wrote large amounts of shipping code for all products.
  • Self-Employed
    Entrepreneur
    Self-Employed Jan 2003 - Jul 2003
    Los Angeles, Us
    Co-developer of JOGL: a high-performance OpenGL 3D graphics binding for the Java programming language: https://jogamp.org/joglPresented at JavaOne conference in 2003. The technology was acquired by Sun Microsystems, became the rendering foundation for the Java Games Initiative, and was released as open-source.
  • Nearlife, Inc.
    Lead R&D Engineer
    Nearlife, Inc. Aug 1999 - Nov 2001
    Nearlife was a technology and entertainment company specializing in interactive media. Was responsible for maintaining and extending the company's core software technology: a real time, interactive, networked system for character-based experiences. Researched and architected changes to core simulation architecture. Worked with the Director of Technology and project Leads to ensure technological needs of current and future clients would be met. Designed and implemented the core 3D rendering engine.
  • Interval Research Corporation
    Graduate Research Fellow
    Interval Research Corporation Nov 1998 - Jan 1999
    Us
    Interval Research Fellowship recipient for 1998-1999 year. While working on-site at Interval, utilized genetic programming techniques to investigate the evolution of cooperation within teams of individual software agents. The approach was different from pre-existing research in that the individual agents on the team were self-interested and did not share the same genome.https://en.wikipedia.org/wiki/Interval_Research_Corporation
  • Mitre
    Member Of Technical Staff
    Mitre Sep 1995 - Aug 1997
    Mclean, Va, Us
    Worked on the MITRE I-Lab's 3D graphical air traffic control and airport landing simulation system. Undertook research to apply artificial life techniques to air traffic control. Specifically, investigated the feasibility of decentralized organizational paradigms for maintaining proper separation of aircraft in free-flight scenarios. Note: employment was spent in 3-4 month blocks over a 2-year period; began as student intern and rose to full-time position as MTS before leaving.

Christopher Kline Skills

Video Games Opengl Game Development Xbox 360 Perforce Software Development Console Ps3 Computer Games Game Design Java Game Mechanics C++ Gameplay Xbox Unreal Engine 3 Project Management Leadership Software Engineering Game Programming Management Directx Entrepreneurship User Interface Multiplayer Hlsl Game Engines Unreal Editor Computer Graphics Creative Direction Gameplay Programming Shaders Fx Trading Financial Software Implementation Fix Financial Protocol Cfds Postgresql

Christopher Kline Education Details

  • Massachusetts Institute Of Technology
    Massachusetts Institute Of Technology
    Media Arts And Sciences
  • Cornell University
    Cornell University
    Computer Science
  • C. W. Baker High School
    C. W. Baker High School

Frequently Asked Questions about Christopher Kline

What company does Christopher Kline work for?

Christopher Kline works for Onezero Financial Systems

What is Christopher Kline's role at the current company?

Christopher Kline's current role is EVP of Technology at oneZero Financial, AAA Gaming Veteran.

What is Christopher Kline's email address?

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What is Christopher Kline's direct phone number?

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What schools did Christopher Kline attend?

Christopher Kline attended Massachusetts Institute Of Technology, Cornell University, C. W. Baker High School.

What skills is Christopher Kline known for?

Christopher Kline has skills like Video Games, Opengl, Game Development, Xbox 360, Perforce, Software Development, Console, Ps3, Computer Games, Game Design, Java, Game Mechanics.

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