Chris Nesladek

Chris Nesladek Email and Phone Number

Product Designer (Lead) - Horizon OS Experience Architect @ Meta
Chris Nesladek's Location
Los Angeles, California, United States, United States
About Chris Nesladek

I bring over 20 years of experience designing and shipping end-to-end user-centered experiences across 2D and 3D platforms, serving as designer #4 for Android (Google) and recognized for developing the critically-acclaimed Twitter for Android 1.0 application showcasing the future of Android UI. I have proven analytical, team leadership, and management skills and a track record of shipping 0-1 product experiences that can scale to a North Star vision.In my current role as Product Designer (Lead) - MROS Experience Architect for Meta, I am developing and collaborating across teams to build a UI framework that helps users ease into an understanding of what the embodied internet can be. I believe content extraction defines Mixed Reality. Key Skills - Strategic Planning & Leadership - Design Strategy & Leadership- End-to-end Product Design- Hardware and Software Interaction Design- Building Relationships- Executive Presentations- Leadership Engagement- Business Intelligence - Change Management- Data Management & Analytics- Performance Management- Global Planning- Business Intelligence

Chris Nesladek's Current Company Details
Meta

Meta

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Product Designer (Lead) - Horizon OS Experience Architect
Chris Nesladek Work Experience Details
  • Meta
    Product Designer Reality Labs
    Meta Jun 2017 - Present
    Menlo Park, Ca, Us
    I was promoted to Level 7 IC and am currently developing UI frameworks for the metaverse. I previously led the UI framework for Horizon, an immersive Social VR application, and Messenger in VR for Meta Quest. I joined Meta as design lead for Oculus Go, the first low-budget headset produced for commercialization and created an operating system allowing a virtual reality experience without a mobile device. Highlights:- Designed and shipped the original Quest Chats, Social Panel, Friends, and Profile panels for both Go and Meta Quest headsets.- Designed ergonomics, spatial geometry, choreography, and interaction behavior for Go's new universal menu and one row design pattern.- Improved collaboration during product launch by creating a Mobile UI Guidelines Spec.- Evangelized and architected a key system input button mapping behavior change to align the design principle behind the universal menu and provide users control over their content experience using proxemics.- Designed a scalable model for 6DOF and 3DOF headset notifications that shipped on Go and was adapted into Quest.- Defined, designed, and prototyped an MVP for Casting and Vision for future releases after the OC5 beta shipped.
  • Oculus Vr
    Product Designer
    Oculus Vr Jun 2017 - Present
    Menlo Park, Ca, Us
  • Magic Leap
    Principal Interaction Designer
    Magic Leap Jan 2016 - Jun 2017
    Plantation, Florida, Us
    I provided leadership and design of spatial user interface experiences for Mixed Reality. I led the Web and Search core application design pod team, totaling 7 people. I learned from existing and defined new 3D design principles by building the first Unity design prototype for a Mixed Reality version of the web. I was granted a U.S. patent for a mixed reality layout system using the Browser application. see: https://patents.justia.com/patent/D894222.Highlights:- Incubated the vision of the Magic Leap Browser application after designing holistic interaction framework behaviors and patterns for browsing and spatial organization.- Worked directly with the executive team, UX director, lead engineers, and directors of product management to deliver on milestones, including the first Unity prototype of an application for the platform.
  • Nextbit, Inc. Acquired By Razer Inc.
    Principal Designer
    Nextbit, Inc. Acquired By Razer Inc. 2014 - 2015
    Designed and defined the structure, sonification, and holistic interaction behavior that offers users a fresh, yet familiar style for the Robin phone Launcher, Camera, and Gallery user interfaces. Energetically collaborated and balanced both tactical plus strategic design needs with the Executive team, Creative director, Engineers, and Product management to ship the Robin v1.0 UX.Note: Nextbit launched the Robin cloud phone in 2015. Robin and the Nextbit cloud software represented a future vision of a cloud-first mobile device storage model. The product design team, led by Scott Croyle, won a Red dot design award in 2016. The company was acquired by Razer Inc. and no longer manufactures Robin. https://www.red-dot.org/project/robin-34428
  • Samsung Electronics
    Senior Manager, Interaction Design
    Samsung Electronics 2013 - 2014
    Suwon-Si, Gyeonggi-Do, Kr
    I researched strategic user experiences for the next generation of Samsung services across all devices, focused on mobile advancing thinking around contextually aware design systems. Highlights:- Incubated a project presented to Korea HQ to showcase how Samsung could leverage the new Service (Gig) economy as part of a design-led innovation project.
  • Career Break
    Professional Development
    Career Break 2012 - 2013
    Founder & Chief Vegetable Officer of Spike Food Provisions, Inc. Founded a local food startup focused on premium handcrafted vegetable snacks. Won a scholarship to Local Food Lab, a Palo Alto, CA food startup accelerator.
  • Google
    Senior Interaction Designer Android, Google Commerce/Offers/Wallet, And Youtube Tv
    Google 2008 - 2012
    Mountain View, Ca, Us
    I held a pivotal role as designer #4 on Android, developing key processes, design principles, and foundational design patterns that are still used today on billions of devices. Multiple patents awarded for input associated with social messaging touch screen user interfaces. Highlights:- Design leadership and execution for (4) rapid releases in 2009, overcoming change and ambiguity.- Designed critically-acclaimed Twitter for Android 1.0 application showcasing vision of future Android UI.- Invented QuickContact for Android, a system-wide social pivot that lets users contact family and friends in the way they choose, based on the communication options available.- Designed and codified the first set of Android Platform widgets.- Led platform UI design of Google Books for Android 1.0 phone and tablet applications.- Designed Facebook for Android; 1.0, 1.1, and 1.2 releases.- Created brand/sub-brand design strategy and implementation for Android 1.0 launch. - Won Google’s Founders award for Android, 2010.- Received Twitter for Android—Certificate of Excellence, 2010.
  • Microsoft
    Senior Ux Designer | Staff User Interface And Visual Designer At Msft/Danger, Inc.
    Microsoft 2007 - 2008
    Redmond, Washington, Us
    I led the design and shipping of core software applications for Danger mobile OS before acquisition by Microsoft. I also collaboratively developed the new Danger mobile OS UI framework with a large XFN team, while building the features needed to sustain the Danger/T-Mobile mobile commerce Store application.Highlights:- Designed concept to execution for a Danger 2.0 UI framework of which parts were used in the development of the Kin phone following Microsoft’s acquisition.
  • Intuit
    Senior User Interface Designer Ccd | Technology Innovation Group (Tig)
    Intuit 2004 - 2007
    Mountain View, California, Us
    Senior User Interface Designer CCD | Technology Innovation Group (TIG)Gained experience in SaaS product shipping and an understanding of how design is used in a business context to solve people’s problems working with CTO and SVPs for Quicken and Turbo Tax.
  • Sony Electronics
    Interaction Designer
    Sony Electronics 2000 - 2004
    San Diego - Us | Tokyo - Jp, Us
    Conducted extensive research, modeling, analysis, and design for future SONY hardware and software service solutions. Signature project shown in Tokyo at annual Design review to showcase the user research, design, development, and prototyping of a tangible computing application leveraging sound and vibration as navigation.

Chris Nesladek Skills

User Experience Interaction Design User Interface User Interface Design Visual Design User Centered Design Mobile Devices Mobile Applications Design Strategy User Experience Design Information Architecture Android Usability Human Computer Interaction Product Management Experience Design Design Thinking Product Design Usability Testing Information Design Social Networking Creative Direction Iphone Heuristic Evaluation Wire Framing Usability Engineering Rapid Prototyping Project Management Trx Certified Trx Suspension Training Entrepreneurship Contextual Inquiry User Scenarios Eggplant

Chris Nesladek Education Details

  • Depaul University
    Depaul University
    Criticism And Conservation
  • School Of The Art Institute Of Chicago
    School Of The Art Institute Of Chicago
    Criticism And Conservation

Frequently Asked Questions about Chris Nesladek

What company does Chris Nesladek work for?

Chris Nesladek works for Meta

What is Chris Nesladek's role at the current company?

Chris Nesladek's current role is Product Designer (Lead) - Horizon OS Experience Architect.

What is Chris Nesladek's email address?

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What is Chris Nesladek's direct phone number?

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What schools did Chris Nesladek attend?

Chris Nesladek attended Depaul University, School Of The Art Institute Of Chicago.

What are some of Chris Nesladek's interests?

Chris Nesladek has interest in Mobile, Modern Furniture Collecting, Exercise, Home Improvement, Reading, Gourmet Cooking, Sports, Consumer Electronics, Swimming, Acting.

What skills is Chris Nesladek known for?

Chris Nesladek has skills like User Experience, Interaction Design, User Interface, User Interface Design, Visual Design, User Centered Design, Mobile Devices, Mobile Applications, Design Strategy, User Experience Design, Information Architecture, Android.

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