Product Designer Reality Labs
CurrentI was promoted to Level 7 IC and am currently developing UI frameworks for the metaverse. I previously led the UI framework for Horizon, an immersive Social VR application, and Messenger in VR for Meta Quest. I joined Meta as design lead for Oculus Go, the first low-budget headset produced for commercialization and created an operating system allowing a virtual reality experience without a mobile device. Highlights:- Designed and shipped the original Quest Chats, Social Panel, Friends, and Profile panels for both Go and Meta Quest headsets.- Designed ergonomics, spatial geometry, choreography, and interaction behavior for Go's new universal menu and one row design pattern.- Improved collaboration during product launch by creating a Mobile UI Guidelines Spec.- Evangelized and architected a key system input button mapping behavior change to align the design principle behind the universal menu and provide users control over their content experience using proxemics.- Designed a scalable model for 6DOF and 3DOF headset notifications that shipped on Go and was adapted into Quest.- Defined, designed, and prototyped an MVP for Casting and Vision for future releases after the OC5 beta shipped.