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I am a game developer with over ten years of professional experience. I've worked professionally with Unity for seven years, but have been using it for over ten years in total.I've worked on a wide range of projects, which include real-time strategy games, MOBAs, card games, racing games, simulations and more.
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FounderNext Pixel Games Jul 2023 - Present -
ProgrammerBig Red Button Entertainment, Inc. Jan 2022 - Jul 2023El Segundo, Ca, UsWhile employed with Big Red Button, I got to work with very talented people on two projects.Outside of programming, I consult with the CEO and CTO to advise on technical approach, resources and estimates for deliverables.My current project is under NDA, but is a city builder where I programmed game play elements typical with games of that genre. The first project was six months and involved plotting race courses using real-world map data. Players would be able to collect different race vehicles and race them. I worked with one other programmer and my focus was primarily on the generation of vehicles, tracks and having the cars race around the track.The second project was called Clementine's Nightmare, which was a MOBA style RPG where teams of three would fight each other online by executing special abilities and playing cards.I worked on networked play, including account services for the game. Additionally, I worked on combat, card systems and audio as well. -
Lead Designer And ProgrammerBreakaway Games May 2016 - Jan 2022Hunt Valley, Md, UsAfter developing the original release of BreakAway's real-time strategy game Incident Commander out of Steam Early Access, I continued to design, test and implement improvements to the game in Unity.The previous Unity projects before that included a 3D simulation of flying a Boeing 777 and software for the U.S. Army that required an entire redesign within a few weeks (to which we successfully delivered the design and software to).The previous Unity projects before that included a 3D simulation of flying a Boeing 777 and software for the U.S. Army that required an entire redesign within a few weeks (to which we successfully delivered the design and software to). -
Lead Designer And ProgrammerBreakaway Games May 2016 - Jan 2022Hunt Valley, Md, Us -
Quality Assurance TesterZenimax Online Studios Mar 2015 - May 2016Hunt Valley, Maryland, UsAs a Quality Assurance Tester on the Elder Scrolls Online, I performed testing involving quests, combat, monsters and systems within the game to identify bugs and provide feedback.I also performed testing to ensure new releases of the game were certification compliant with Microsoft and Sony. -
Quality Assurance InternZenimax Online Studios Nov 2013 - Nov 2014Hunt Valley, Maryland, UsI was responsible for creating documentation, test plans and training other employees on how to perform testing on customer service tools.I also assisted in platform and localization testing on the company's website and their internal documents.My time here provided a very solid foundation and understanding of basic client/server structure, communication and data patterns (specifically JSON) used for online communications.
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Christopher Wingate Education Details
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Chesapeake High School
Frequently Asked Questions about Christopher Wingate
What company does Christopher Wingate work for?
Christopher Wingate works for Next Pixel Games
What is Christopher Wingate's role at the current company?
Christopher Wingate's current role is Founder at Next Pixel Games.
What is Christopher Wingate's email address?
Christopher Wingate's email address is ch****@****ine.com
What is Christopher Wingate's direct phone number?
Christopher Wingate's direct phone number is +141056*****
What schools did Christopher Wingate attend?
Christopher Wingate attended Chesapeake High School.
What skills is Christopher Wingate known for?
Christopher Wingate has skills like Software Quality Assurance, Technical Writing, Leadership, Vba, Javascript, Json, Atlassian Confluence, Atlassian Jira, Splunk, C#, Unity3d, Unity.
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