AeroLeads people directory · profile

Chris H. Email & Phone Number

Creative development & production at Megalithic Entertainment
Location: United States, United States, United States 18 work roles 5 schools
1 work email found @megalithic-ent.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email c****@megalithic-ent.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Creative development & production
Location
United States, United States, United States
Company size

Who is Chris H.? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Chris H. is listed as Creative development & production at Megalithic Entertainment, a company with 1 employees, based in United States, United States, United States. AeroLeads shows a work email signal at megalithic-ent.com and a matched LinkedIn profile for Chris H..

Chris H. previously worked as Creative. Design Art. Development. at Megalithic Entertainment and Creative Director at Alcove Ent.. Chris H. holds Writing & Story Structure. Film Visual Structure. Practical Lighting & Cinematography. from Lucasfilm.

Company email context

Email format at Megalithic Entertainment

This section adds company-level context without repeating Chris H.'s masked contact details.

*@megalithic-ent.com
71% confidence

AeroLeads found 1 current-domain work email signal for Chris H.. Compare company email patterns before reaching out.

Profile bio

About Chris H.

Creative design-artist and director with twenty seven years experience in visual arts, entertainment and product design. Well versed in New-IP & new product development, motion picture production, video games development, computer graphics, animation, photography, mechanical design and fabrication.Work includes Star Wars, Call of Duty, Transformers, Jurassic World, CoolBoarders. Robotics, electric vehicles, aviation, snowboards, bikes & ramp design-fabrication.I've worked extensively in CAD, 3D CG art & animation, video games development on 12 published titles, completed art, FX and practical filmmaking on 7 feature films. I hold a US Patent as an inventor. I developed the motion capture stunt process and performed motion capture for SONY CoolBoarders game franchise twice. I'm one of the 5 original artists on Call of Duty & COD2. I've art directed multi-million selling video games and production designed / art directed feature films while building and leading large diverse art departments and production teams. I spent 3 years as a mechanical designer of automation equipment and 5 years as a design & fabrication shop foreman before entering the entertainment industry.Born in VA. Lived in Colorado for 14 years and spent 18 years living on the West coast including LA/Vancouver/SF. I enjoy exploring, outdoors, aviation, photography, cinematography, model-making, animation, biking & boarding, hiking and writing as well as beach and mountains time with my family.https://www.imdb.com/name/nm6875826/?ref_=ttfc_fc_cr18

Listed skills include Maya, Video Games, Texturing, Game Development, and 38 others.

Current workplace

Chris H.'s current company

Company context helps verify the profile and gives searchers a useful next step.

Megalithic Entertainment
Megalithic Entertainment
Creative development & production
corte madera, california, united states
Employees
1
AeroLeads page
18 roles

Chris H. work experience

A career timeline built from the work history available for this profile.

Creative. Design Art. Development.

Current

Creative content, new IP; story, design-art development.11 Published Books: GX Alpha. Rally Tribes. GF Future Primitives. GEN-X Night In The Zone (+ private group releases). Currently working on Book #12

Jan 2012 - Present

Creative Director

Alcove Ent.

United States

Created, developed and led teams on multiple development projects. Directed content creation, groups, gameplay and events with participants around the globe. Sold thousands of web3 virtual products, tie-ins with real world company products, seeded and launched ongoing IP dev. projects.

Jan 2021 - Dec 2023

Seaplane Dock Manager

Seaplane Adventures

San Francisco Bay Area

Managed two DHC-2 De Havilland Beavers on floats. Performed aircraft prep & maintenance, office management and customer ramping. Completed 3D CAD of aircraft parts, design & fabrication of sets for company events. Shot & edited aerial video/photo & learned to fly a Beaver floatplane. (Was training for pilot when shutdown by gov. for pandemic).

Jul 2019 - Jun 2020

Motion Picture Productions

32Ten Studios

Norcal

Worked in art, camera, FX and production departments on 6 feature films and dozens of commercials and build projects. FiIms include Transformers, Jurassic World, Multiple Star Wars, Tomorrowland, Other Side of the Wind, Terminator, etc.

Apr 2014 - Dec 2019

Production Designer

Artik Feature Film

Available On Demand and Blu-ray: https://epic-pictures.com/film/artik

Nov 2017 - Jan 2018

Maker. Mentor.

Art Department designer-fabricator and indy filmmaker. Mentored students in cinema arts and video games development. Including story development, art, design, fabrication, animation, 3d modeling and film/video production: camera plans, lighting, shooting & editing. Produced multiple costume and prop design-fabrications for indie filmmakers.

Oct 2011 - Oct 2017

Lead Environment Artist

Lucasfilm Campus SF Presidio

Star Wars 1313.

Jan 2010 - Jun 2011

Art Director

Big Tree Games

San Mateo CA

Created new IP content and developed a 3rd person fantasy action RPG for Challenge Games which sold to Zynga in 2009.

Sep 2008 - Sep 2009

Art Director

Radical Entertainment

Vancouver B.C.

Sep 2006 - Sep 2008

Art Director

West Lake, CA

"With its second release, World Series of Poker: Tournament of Champions, the company has completely reversed its standing from last time around and has released what may very well be the best poker game on the market". - IGN

Mar 2005 - Feb 2006

Artist

Los Angeles CA.

Call of Duty and COD 2. Vehicle, weapon & character artist.

Feb 2003 - Mar 2005

3D Design Artist & Animator

Boulder Colorado

A key team player in development of CoolBoarders and Supercross Circuit, from game and level design to art & animation, rigging and motion capture. I also designed and developed multiple race tracks for Rally Cross 2.

Jun 1997 - Jun 2002

Mechanical Designer

B-Ten Systems

Arvada, Colorado, United States

3D Mechanical Designer at B-Ten Systems & Timberline Automation Engineering. Electric cars CAD at Unique Mobility, Golden CO. Bikes and mechanical design at Pangaea Engineering, Evergreen, CO.

Oct 1995 - Jun 1997

Fabricator

Aggression Snowboards / Volant Skis

Boulder, Colorado, United States

Manufacturing of snowboards and skis. I worked base assembly for Aggression snowboards in '92-93 and ski layup and molding / presses for Volant skis in '93-. Volant purchased Aggression in '94.

Oct 1992 - Oct 1993

Shop Foreman

Virginia

Design & Fabrication Foreman. Multiple simultaneous Project Management.Hired directly out of high school for my 4 years of drafting and design and proven build/fabrication/maker capabilities. Apprenticed for one year while attending college part time for engineering then they made me the shop foreman and I dropped out of college to work 60-80 hours a week.

Aug 1988 - Sep 1992

Golf Outside Ops

Drove carts, arranged in garage and charged. Prepared members clubs, loaded on carts and staged for their games. Kept members clubs clean and organized in storage room. Cleared the range balls.

Jun 1985 - Aug 1986

Paperboy

Va Newspaper

Delivered newspapers to my neighborhood daily on my BMX bike with a full sling of papers around my neck. Daily, no weekends, for over a year. May have been the VA. Pilot or Herald I don't remember which paper.

Mar 1984 - Aug 1985
5 education records

Chris H. education

Writing & Story Structure. Film Visual Structure. Practical Lighting & Cinematography.

Lucasfilm

Acting

Marin Theater Company

Painting

California Art Institute

Various / Life Drawing

Los Angeles Academy Of Figurative Arts
FAQ

Frequently asked questions about Chris H.

Quick answers generated from the profile data available on this page.

What company does Chris H. work for?

Chris H. works for Megalithic Entertainment.

What is Chris H.'s role at Megalithic Entertainment?

Chris H. is listed as Creative development & production at Megalithic Entertainment.

What is Chris H.'s email address?

AeroLeads has found 1 work email signal at @megalithic-ent.com for Chris H. at Megalithic Entertainment.

Where is Chris H. based?

Chris H. is based in United States, United States, United States while working with Megalithic Entertainment.

What companies has Chris H. worked for?

Chris H. has worked for Megalithic Entertainment, Alcove Ent., Seaplane Adventures, 32Ten Studios, and Artik Feature Film.

How can I contact Chris H.?

You can use AeroLeads to view verified contact signals for Chris H. at Megalithic Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Chris H. attend?

Chris H. holds Writing & Story Structure. Film Visual Structure. Practical Lighting & Cinematography. from Lucasfilm.

What skills is Chris H. known for?

Chris H. is listed with skills including Maya, Video Games, Texturing, Game Development, Animation, Character Animation, Game Design, and Creative Direction.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Chris H. you were looking for.

View similar profiles