Creative. Design Art. Development.
CurrentCreative content, new IP; story, design-art development.11 Published Books: GX Alpha. Rally Tribes. GF Future Primitives. GEN-X Night In The Zone (+ private group releases). Currently working on Book #12
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Chris H. is listed as Creative development & production at Megalithic Entertainment, a company with 1 employees, based in United States, United States, United States. AeroLeads shows a work email signal at megalithic-ent.com and a matched LinkedIn profile for Chris H..
Chris H. previously worked as Creative. Design Art. Development. at Megalithic Entertainment and Creative Director at Alcove Ent.. Chris H. holds Writing & Story Structure. Film Visual Structure. Practical Lighting & Cinematography. from Lucasfilm.
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Creative design-artist and director with twenty seven years experience in visual arts, entertainment and product design. Well versed in New-IP & new product development, motion picture production, video games development, computer graphics, animation, photography, mechanical design and fabrication.Work includes Star Wars, Call of Duty, Transformers, Jurassic World, CoolBoarders. Robotics, electric vehicles, aviation, snowboards, bikes & ramp design-fabrication.I've worked extensively in CAD, 3D CG art & animation, video games development on 12 published titles, completed art, FX and practical filmmaking on 7 feature films. I hold a US Patent as an inventor. I developed the motion capture stunt process and performed motion capture for SONY CoolBoarders game franchise twice. I'm one of the 5 original artists on Call of Duty & COD2. I've art directed multi-million selling video games and production designed / art directed feature films while building and leading large diverse art departments and production teams. I spent 3 years as a mechanical designer of automation equipment and 5 years as a design & fabrication shop foreman before entering the entertainment industry.Born in VA. Lived in Colorado for 14 years and spent 18 years living on the West coast including LA/Vancouver/SF. I enjoy exploring, outdoors, aviation, photography, cinematography, model-making, animation, biking & boarding, hiking and writing as well as beach and mountains time with my family.https://www.imdb.com/name/nm6875826/?ref_=ttfc_fc_cr18
Listed skills include Maya, Video Games, Texturing, Game Development, and 38 others.
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Creative content, new IP; story, design-art development.11 Published Books: GX Alpha. Rally Tribes. GF Future Primitives. GEN-X Night In The Zone (+ private group releases). Currently working on Book #12
United States
Created, developed and led teams on multiple development projects. Directed content creation, groups, gameplay and events with participants around the globe. Sold thousands of web3 virtual products, tie-ins with real world company products, seeded and launched ongoing IP dev. projects.
San Francisco Bay Area
Managed two DHC-2 De Havilland Beavers on floats. Performed aircraft prep & maintenance, office management and customer ramping. Completed 3D CAD of aircraft parts, design & fabrication of sets for company events. Shot & edited aerial video/photo & learned to fly a Beaver floatplane. (Was training for pilot when shutdown by gov. for pandemic).
Norcal
Worked in art, camera, FX and production departments on 6 feature films and dozens of commercials and build projects. FiIms include Transformers, Jurassic World, Multiple Star Wars, Tomorrowland, Other Side of the Wind, Terminator, etc.
Available On Demand and Blu-ray: https://epic-pictures.com/film/artik
Art Department designer-fabricator and indy filmmaker. Mentored students in cinema arts and video games development. Including story development, art, design, fabrication, animation, 3d modeling and film/video production: camera plans, lighting, shooting & editing. Produced multiple costume and prop design-fabrications for indie filmmakers.
San Mateo CA
Created new IP content and developed a 3rd person fantasy action RPG for Challenge Games which sold to Zynga in 2009.
Vancouver B.C.
West Lake, CA
"With its second release, World Series of Poker: Tournament of Champions, the company has completely reversed its standing from last time around and has released what may very well be the best poker game on the market". - IGN
Boulder Colorado
A key team player in development of CoolBoarders and Supercross Circuit, from game and level design to art & animation, rigging and motion capture. I also designed and developed multiple race tracks for Rally Cross 2.
Arvada, Colorado, United States
3D Mechanical Designer at B-Ten Systems & Timberline Automation Engineering. Electric cars CAD at Unique Mobility, Golden CO. Bikes and mechanical design at Pangaea Engineering, Evergreen, CO.
Boulder, Colorado, United States
Manufacturing of snowboards and skis. I worked base assembly for Aggression snowboards in '92-93 and ski layup and molding / presses for Volant skis in '93-. Volant purchased Aggression in '94.
Virginia
Design & Fabrication Foreman. Multiple simultaneous Project Management.Hired directly out of high school for my 4 years of drafting and design and proven build/fabrication/maker capabilities. Apprenticed for one year while attending college part time for engineering then they made me the shop foreman and I dropped out of college to work 60-80 hours a week.
Drove carts, arranged in garage and charged. Prepared members clubs, loaded on carts and staged for their games. Kept members clubs clean and organized in storage room. Cleared the range balls.
Delivered newspapers to my neighborhood daily on my BMX bike with a full sling of papers around my neck. Daily, no weekends, for over a year. May have been the VA. Pilot or Herald I don't remember which paper.
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Chris H. works for Megalithic Entertainment.
Chris H. is listed as Creative development & production at Megalithic Entertainment.
AeroLeads has found 1 work email signal at @megalithic-ent.com for Chris H. at Megalithic Entertainment.
Chris H. is based in United States, United States, United States while working with Megalithic Entertainment.
Chris H. has worked for Megalithic Entertainment, Alcove Ent., Seaplane Adventures, 32Ten Studios, and Artik Feature Film.
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Chris H. holds Writing & Story Structure. Film Visual Structure. Practical Lighting & Cinematography. from Lucasfilm.
Chris H. is listed with skills including Maya, Video Games, Texturing, Game Development, Animation, Character Animation, Game Design, and Creative Direction.
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