Christoph Sapinsky Email and Phone Number
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I am a veteran game designer and been in the game Industry since 2002. I have worked as a designer on 6 published games including 3 triple-A titles. I was already a gamer geek long before I started my design career, I began playing Pen & Paper RPGs in 1989. In 2018-19 kickstarted Free Spacer, a sandbox sci-fi tabletop RPG about science, investigation, & adventure as a contractor in a sector-wide cold war. Currently, I'm working on another TTRPG called Thaumaturgy — A Roleplaying Game of the Scholarly Art Mathematical. I am passionate about designing consistent game mechanics, systems, and narratives that express compelling concepts, themes, and stories.
Terminal City Tabletop Convention
View- Website:
- terminalcitytabletop.com
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Rpg Room ManagerTerminal City Tabletop ConventionVancouver, Bc, Ca -
Game DesignerRandom Alien Games Jan 2009 - PresentVancouver, Bc, CanadaRandom Alien Games is Christoph Sapinsky. A tabletop and video game designer in Vancouver, BC, Canada. Christoph’s started with video games in the 1980s. He had a sega master system and a red box of D&D.Christoph began making games in 2002 as a game designer in the video game industry. More recently, he combined his passion for tabletop RPGs with his game design expertise to create Free Spacer.On September 18th 2018, the Free Spacer Kickstarter was a success. With Lisa Sapinsky as Art Director, Karen Twelves as Development Editor, and Alex Roberts as Proofreader, we completed the core book. To accompany it, I lead a group of designers—Melody Watson, Kira Magrann, and Johnstone Metzger—to make the Free Spacer Sector Archive with the help of Lisa Sapinsky as Art Director, Karen Twelves as Development Editor, and Matthew Seagle as Proofreader. 11 months later I fulfilled all backer orders for both the core book and the Sector Archives. -
Systems DesignerFlying Helmet Games Jul 2014 - Apr 2015Vancouver, Canada AreaProject: Eon AltarRole: Gameplay Systems Designer>> Developed RPG Combat and Exploration Mechanics from concept to balance>> Designed Core Mechanic, Attributes, Damage Types, Resistance, and Vital Characteristics>> Created Powers, Skills, and consumables>> Conceived, built, and balanced 5 Player Characters and 25 distinct enemies>> Balanced and designed Combat Encounters>> Developed traps and Exploration challenges>> Established Level Design pipeline>> Ran morning scrum -
Senior Unity DesignerCgs Aug 2012 - Jun 2013Vancouver, Bc, CanadaProject: AT&T LIVE Learning Systems PrototypeRole: Spearhead Design while developing vertical slice prototype for AT&T Learning Services -
Senior Game & Level DesignerGanz Sep 2010 - Nov 2011Toronto, On, CanadaProject: Amazing World MMORole: Worked with Design Lead to develop a Free to Play multi- zone MMORPG in Unity3D to fulfill Creative Director’s visionProject: Mazing HamstersRole: Concept, develop, and tune tube maze levels in Unity3D -
Designer & Project ManagerProof Of Concept Interactive Inc. Dec 2009 - Jan 2010Vancouver, Bc, CanadaProject: Wipeout: The Game; Nintendo DSRole: Responsible for team meetings, project scheduling, DS gameplay design, level design, and Documentation
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Game Design ConsultantElectronic Arts: Black Box Jul 2008 - Sep 2008Vancouver, Bc, CanadaProject: Need for Speed: UndercoverRole: Oversaw design of for 3rd party portable developers and put together ESRB submission -
Gameplay DesignerElectronic Arts: Black Box Apr 2007 - Sep 2007Vancouver, Bc, CanadaProject: Need for Speed: ProStreetRole: Wii & PS2 console Lead -
Game DesignerBackbone Entertainment Aug 2004 - Mar 2006Vancouver, Bc, CanadaProject: Age of Empires: Age of KingsRole: Mission & Level DesignerProject: Rifts: Promise of PowerRole: PC Gear & Powers DesignerProject: Rayman: Hoodlum’s RevengeRole: Jumping puzzle level designer -
Game DesignerSecondsun Entertainment Nov 2003 - Jan 2004Vancouver, Bc, CanadaProject: Rocket PatrolRole: Prototype Lead Prototype Designer
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Scanner AssistantRainmaker Feb 2001 - Nov 2003SmallvilleStargateSkateJeremiahDead Like MeAfter School Special -
Quality AssuranceElectronic Arts Canada Jun 2002 - Oct 2002Vancouver, Bc, CanadaProject: FIFA 2003Role: Database, presentation, and audio Tester
Christoph Sapinsky Skills
Christoph Sapinsky Education Details
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Film Production -
Applied Software Development -
S.U.C.C.E.S.S Business & Economic DevelopmentSelf Employment Business Program -
Vancouver Institute Of Media Arts3D Animation (Maya) -
Centre Linguistique De Collège De JonquièreFrench Immersion; Elementary Level
Frequently Asked Questions about Christoph Sapinsky
What company does Christoph Sapinsky work for?
Christoph Sapinsky works for Terminal City Tabletop Convention
What is Christoph Sapinsky's role at the current company?
Christoph Sapinsky's current role is RPG Room Manager.
What is Christoph Sapinsky's email address?
Christoph Sapinsky's email address is ch****@****ail.com
What is Christoph Sapinsky's direct phone number?
Christoph Sapinsky's direct phone number is +160471*****
What schools did Christoph Sapinsky attend?
Christoph Sapinsky attended Simon Fraser University, British Columbia Institute Of Technology, S.u.c.c.e.s.s Business & Economic Development, Vancouver Institute Of Media Arts, Centre Linguistique De Collège De Jonquière.
What are some of Christoph Sapinsky's interests?
Christoph Sapinsky has interest in Puzzles, Table Top Roleplaying Games, Video Games Of Course, Board Games, Strategy, Film And Video, Philosophy, History, Sword Fighting.
What skills is Christoph Sapinsky known for?
Christoph Sapinsky has skills like Game Design, Game Mechanics, Video Games, Level Design, Photoshop, Mmo, Ps3, Unity3d, Gameplay, Microsoft Office, Visio, Scripting.
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