Christopher Walch

Christopher Walch Email and Phone Number

Lead Technical Artist at Hardsuit Labs @ Hardsuit Labs
Gainesville, FL, US
Christopher Walch's Location
Gainesville, Florida, United States, United States
Christopher Walch's Contact Details

Christopher Walch personal email

Christopher Walch phone numbers

About Christopher Walch

Lead Technical Artist with 18 years of professional experience in 3D art creation and game development. A successful track record of making commercial video games for the game industries leading publishers. Solid history of managing an art team, a tech art team, creating the art pipeline, providing technical art direction, producing shaders, and tools to produce quality art to project standards; while adhering to game development deadlines. Leadership and mentorship of Jr technical artists and 3D artists, providing guidance on technical aspects and visual look direction using real time game engines.I am a flexible and versatile Technical Artist with the ability to maintain professionalism under pressure, and oversee character and environment pipelines and creation for real-time 3d games and applications. Over the years I have honed excellent technical, artistic and game development skills; expert in: modeling, texturing, materials, creating real-time shaders, animations, lighting setup (baked and real-time) collision, avatars, rigging, simulation, fx and scripting for the creation of AAA games.

Christopher Walch's Current Company Details
Hardsuit Labs

Hardsuit Labs

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Lead Technical Artist at Hardsuit Labs
Gainesville, FL, US
Website:
hardsuitlabs.com
Employees:
57
Christopher Walch Work Experience Details
  • Hardsuit Labs
    Hardsuit Labs
    Gainesville, Fl, Us
  • Hardsuit Labs
    Lead Technical Artist
    Hardsuit Labs Nov 2023 - Present
    Seattle, Wa, Us
    Contractor for Epic Games Labs and FNE Team: Tech Art team management, Game Development, Materials, blueprints, content creation, tools development, FX development and mentorship of other technical artists
  • Hardsuit Labs
    Sr Technical Artist
    Hardsuit Labs Jan 2023 - Nov 2023
    Seattle, Wa, Us
    Contractor for Epic Games Labs Team: Materials, blueprints, content creation, tools development, FX development and mentorship
  • Stageverse By Stage Inc.
    Technical Artist
    Stageverse By Stage Inc. Mar 2021 - Jan 2023
    Los Angeles, Ca, Us
    Stageverse App on IOS, Android and VR
  • Grove Street Games
    Senior Game Artist
    Grove Street Games Aug 2019 - Aug 2021
    Gainesville, Fl, Us
    GTA Trilogy Remaster- Senior Game Artist - Technical Vehicle Art, Rigging, Substance Painter/ Designer, complex material creation, content creation, tools development, Maya exporting and Mel scripting, Houdini buildings
  • Firebrand Games
    Lead Artist / Technical Artist
    Firebrand Games Jul 2010 - May 2019
    Gb
    - Provide art direction and technical direction for all game art, task all artists and provide deadlines, review all art and provide feedback, create 2D and 3D art examples as guidelines for concept, visualization, art processes and pipeline for multiple art skus- Proven ability to multitask on multiple projects, leading small teams of artists, several teams of outsourcers and interfacing with producers, designers and programmers to achieve goals and time schedules-Technical and artistic tuning of post-screen effects like bloom, motion blur, sunflare, screen color overlays and post process effects using LUA and Octane/Unreal game engines- R&D - Creation and implementation of PBR rendering and materials alongside Tech Director to match current rendering standards – Disney Metal/Gloss as base standard – Unreal/Marmoset to match visuals- Run daily or weekly meetings of the art team to examine goals, tasks, processes and reviews- Creation and implementation of complex HD shaders for next-gen art using Collada formats, multiple UV sets, RGB blending splatmaps, decals and additive effects for higher resolution texturing and terrain detail texturing- Terrain generation and creation using World Machine, Maya, and ZBrush - Personal art https://3d_dude.artstation.com
  • Firebrand Games
    Senior Artist
    Firebrand Games Dec 2008 - Jul 2010
    Gb
    - Concept, design, model, UV and texture environment art, props, destructibles, vehicles and characters. Everything from next-gen models to low poly LODs for lower end platforms- Creation of attributed art and design objects for game iterations – collisions, animations and custom behavior using custom tools and LUA scripting- Model, UV, texture, rig and animate high resolution characters for ‘driver’ models- Experience implementing and testing ‘Phys-X’ and ‘Bullet’ collision models- Mentor artists and Jr. artists on the latest industry standards and techniques for HD game art
  • Firebrand Games
    Artist
    Firebrand Games Dec 2007 - Dec 2008
    Gb
    -Model, texture, UV, animate, export, test
  • Cdi Business Solutions
    Database Engineer (3D Artist At Lockheed Martin)
    Cdi Business Solutions Nov 2005 - May 2007
    Creation of 3D graphics for use in real time simulation environments using MultiGen's software packagesAs well as Maya, 3DS Max and Photoshop
  • American Systems
    3D Artist
    American Systems 2006 - 2007
    Modeled, textured, rigged and animated characters for a real-time language training simulator using 3DS Max and OGRE.Various environment modeling using 3DS Max and Photoshop.Educational and instructional graphics using Flash and Photoshop.
  • International Academy Of Design And Technology
    Adjunct Instructor
    International Academy Of Design And Technology Sep 2005 - Oct 2006
    Us
    Teaching 3D animation fundamentals and techniques in 3D Studio Max. Focus is on logo animation for broadcast and film.

Christopher Walch Skills

Texturing Maya Game Development Video Games Animation Xbox 360 Photoshop Ps3 3d Studio Max Perforce Computer Animation Game Design Lighting After Effects Rigging Modeling Computer Graphics Environment Art Computer Games Texture Painting Rendering Wii Mobile Games Storyboarding Digital Sculpting Uv Mapping Gameplay Character Animation Casual Games Graphics Game Art 3d Modeling Hard Surface Modeling Unreal Editor Unreal Engine 3 Creative Direction Visual Effects Low Poly Modeling Level Design Unity3d Concept Design Game Engines Game Mechanics Xbox Lightmapping Adobe Photoshop Zbrush Music Production

Christopher Walch Education Details

  • Full Sail University
    Full Sail University
    Computer Animation
  • University Of North Carolina Wilmington
    University Of North Carolina Wilmington
    Communications Studies
  • Cape Fear Community College
    Cape Fear Community College
    College Transfer
  • Cary High School
    Cary High School
    General Studies

Frequently Asked Questions about Christopher Walch

What company does Christopher Walch work for?

Christopher Walch works for Hardsuit Labs

What is Christopher Walch's role at the current company?

Christopher Walch's current role is Lead Technical Artist at Hardsuit Labs.

What is Christopher Walch's email address?

Christopher Walch's email address is ch****@****ail.com

What is Christopher Walch's direct phone number?

Christopher Walch's direct phone number is +132180*****

What schools did Christopher Walch attend?

Christopher Walch attended Full Sail University, University Of North Carolina Wilmington, Cape Fear Community College, Cary High School.

What skills is Christopher Walch known for?

Christopher Walch has skills like Texturing, Maya, Game Development, Video Games, Animation, Xbox 360, Photoshop, Ps3, 3d Studio Max, Perforce, Computer Animation, Game Design.

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