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Christopher Walch Email & Phone Number

Lead Technical Artist at Hardsuit Labs at Hardsuit Labs
Location: Gainesville, Florida, United States 11 work roles 4 schools
1 work email found @hardsuitlabs.com 2 phones found area 321 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email c****@hardsuitlabs.com
Direct phone (321) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Technical Artist at Hardsuit Labs
Location
Gainesville, Florida, United States
Company size

Who is Christopher Walch? Overview

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Quick answer

Christopher Walch is listed as Lead Technical Artist at Hardsuit Labs at Hardsuit Labs, a company with 57 employees, based in Gainesville, Florida, United States. AeroLeads shows a work email signal at hardsuitlabs.com, phone signal with area code 321, and a matched LinkedIn profile for Christopher Walch.

Christopher Walch previously worked as Lead Technical Artist at Hardsuit Labs and Sr Technical Artist at Hardsuit Labs. Christopher Walch holds A.S., Computer Animation from Full Sail University.

Company email context

Email format at Hardsuit Labs

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{first_initial}{last}@hardsuitlabs.com
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AeroLeads found 1 current-domain work email signal for Christopher Walch. Compare company email patterns before reaching out.

Profile bio

About Christopher Walch

Lead Technical Artist with 18 years of professional experience in 3D art creation and game development. A successful track record of making commercial video games for the game industries leading publishers. Solid history of managing an art team, a tech art team, creating the art pipeline, providing technical art direction, producing shaders, and tools to produce quality art to project standards; while adhering to game development deadlines. Leadership and mentorship of Jr technical artists and 3D artists, providing guidance on technical aspects and visual look direction using real time game engines.I am a flexible and versatile Technical Artist with the ability to maintain professionalism under pressure, and oversee character and environment pipelines and creation for real-time 3d games and applications. Over the years I have honed excellent technical, artistic and game development skills; expert in: modeling, texturing, materials, creating real-time shaders, animations, lighting setup (baked and real-time) collision, avatars, rigging, simulation, fx and scripting for the creation of AAA games.

Listed skills include Texturing, Maya, Game Development, Video Games, and 44 others.

Current workplace

Christopher Walch's current company

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Hardsuit Labs
Hardsuit Labs
Lead Technical Artist at Hardsuit Labs
Gainesville, FL, US
Employees
57
AeroLeads page
11 roles · 20 years

Christopher Walch work experience

A career timeline built from the work history available for this profile.

Lead Technical Artist

Current

Seattle, WA, US

Contractor for Epic Games Labs and FNE Team: Tech Art team management, Game Development, Materials, blueprints, content creation, tools development, FX development and mentorship of other technical artists

Nov 2023 - Present

Sr Technical Artist

Seattle, WA, US

Contractor for Epic Games Labs Team: Materials, blueprints, content creation, tools development, FX development and mentorship

Jan 2023 - Nov 2023

Technical Artist

Los Angeles, CA, US

Stageverse App on IOS, Android and VR

Mar 2021 - Jan 2023

Senior Game Artist

Gainesville, FL, US

GTA Trilogy Remaster- Senior Game Artist - Technical Vehicle Art, Rigging, Substance Painter/ Designer, complex material creation, content creation, tools development, Maya exporting and Mel scripting, Houdini buildings

Aug 2019 - Aug 2021

Lead Artist / Technical Artist

GB

- Provide art direction and technical direction for all game art, task all artists and provide deadlines, review all art and provide feedback, create 2D and 3D art examples as guidelines for concept, visualization, art processes and pipeline for multiple art skus- Proven ability to multitask on multiple projects, leading small teams of artists, several.

Jul 2010 - May 2019

Senior Artist

GB

- Concept, design, model, UV and texture environment art, props, destructibles, vehicles and characters. Everything from next-gen models to low poly LODs for lower end platforms- Creation of attributed art and design objects for game iterations – collisions, animations and custom behavior using custom tools and LUA scripting- Model, UV, texture, rig and.

Dec 2008 - Jul 2010

Artist

GB

-Model, texture, UV, animate, export, test

Dec 2007 - Dec 2008

Database Engineer (3D Artist At Lockheed Martin)

Cdi Business Solutions

Creation of 3D graphics for use in real time simulation environments using MultiGen's software packagesAs well as Maya, 3DS Max and Photoshop

Nov 2005 - May 2007

3D Artist

American Systems

Modeled, textured, rigged and animated characters for a real-time language training simulator using 3DS Max and OGRE.Various environment modeling using 3DS Max and Photoshop.Educational and instructional graphics using Flash and Photoshop.

2006 - 2007 ~1 yr
4 education records

Christopher Walch education

A.S., Computer Animation

Full Sail University

B.A., Communications Studies

University Of North Carolina Wilmington

A.A., College Transfer

Cape Fear Community College

High School Diploma, General Studies

Cary High School
FAQ

Frequently asked questions about Christopher Walch

Quick answers generated from the profile data available on this page.

What company does Christopher Walch work for?

Christopher Walch works for Hardsuit Labs.

What is Christopher Walch's role at Hardsuit Labs?

Christopher Walch is listed as Lead Technical Artist at Hardsuit Labs at Hardsuit Labs.

What is Christopher Walch's email address?

AeroLeads has found 1 work email signal at @hardsuitlabs.com for Christopher Walch at Hardsuit Labs.

What is Christopher Walch's phone number?

AeroLeads has found 2 phone signal(s) with area code 321 for Christopher Walch at Hardsuit Labs.

Where is Christopher Walch based?

Christopher Walch is based in Gainesville, Florida, United States while working with Hardsuit Labs.

What companies has Christopher Walch worked for?

Christopher Walch has worked for Hardsuit Labs, Stageverse By Stage Inc., Grove Street Games, Firebrand Games, and Cdi Business Solutions.

How can I contact Christopher Walch?

You can use AeroLeads to view verified contact signals for Christopher Walch at Hardsuit Labs, including work email, phone, and LinkedIn data when available.

What schools did Christopher Walch attend?

Christopher Walch holds A.S., Computer Animation from Full Sail University.

What skills is Christopher Walch known for?

Christopher Walch is listed with skills including Texturing, Maya, Game Development, Video Games, Animation, Xbox 360, Photoshop, and Ps3.

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