Chris Wieber Email & Phone Number
@gunghoonline.com
LinkedIn matched
Who is Chris Wieber? Overview
A concise factual answer block for searchers comparing this professional profile.
Chris Wieber is listed as UI and UX Designer at undefined, a with 681323 employees, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at gunghoonline.com and a matched LinkedIn profile for Chris Wieber.
Chris Wieber previously worked as Senior UI UX Designer at Freelance and Head of Design | Cofounder at Helper Systems. Chris Wieber holds Art from Austin Community College.
Email format at undefined
This section adds company-level context without repeating Chris Wieber's masked contact details.
AeroLeads found 1 current-domain work email signal for Chris Wieber. Compare company email patterns before reaching out.
About Chris Wieber
Senior UI/UX Designer with a strong skill set to take on challenging design projects. My main focus has been on creating intuitive user interfaces for a diverse range of projects including mobile and desktop apps, video games and websites. I also have experience working with marketing teams on branding campaigns, as well as music production and sound design. I can manage a small team or work independently. I am detail oriented, an excellent communicator, and collaborate well with others.Specialties: mobile and desktop apps, responsive web design, prototyping, user interface design, user experience design, art production, mobile games, marketing design, music production.
Listed skills include Flash, User Interface Design, Graphics, Art Direction, and 32 others.
Chris Wieber's current company
Company context helps verify the profile and gives searchers a useful next step.
Chris Wieber work experience
A career timeline built from the work history available for this profile.
Senior Ui Ux Designer
Head Of Design | Cofounder
• Led all design efforts and managed a small team of artists and contractors on various projects.• Co-created all the phases of ideation that drove the company’s vision.• Provided feedback and collaborated with the Product Team to define the features of our app, kOS.• Designed all the sketches, wireframes, mockups and art assets necessary to build the app.• Built and designed interactive prototypes in Figma to achieve the best user experience.• Oversaw implementation of design specifications with the Engineering Team.• Directed the Marketing Team on the designs for our branding campaigns and online presence.
Lead Ui/Ux Designer
I was the head of the creative team and managed the junior artists. I specialized in designing the UI/UX of games and responsive websites. This included working with Designers on functionality, sketching out ideas and putting them into wireframes, flow charts, mockups and prototypes, as well as creating art assets and design specs for the engineers.
Freelance Ui/Ux Designer
Specialized in UI/UX Design and Sound Design. Projects included a mobile gambling game for Hello Studios, a mobile arcade game for Spark Unlimited and a Time Management App and Fashion App for iOS & Android. I also produced and designed the latest Sturgeon CD and Booklet, and co-designed a word game for mobile platforms.
Senior Ui/Ux Designer
Responsible for the UI/UX design of a monster themed mobile game with a pinball mechanic. Worked closely with the Lead Game Designer on concepts and functionality. Sketched out those ideas, designed mock ups, created art assets and design specs for engineering.
Ui Designer
UI Designer responsible for designing the overall look and feel of mobile and web games. Produced art assets, UI layouts and design specs for the engineers.I was one of the lead artists on PetVille. Successfully designed and set up art guidelines for internal assets within the game. Produced artwork and maintained the game on a weekly basis. Worked with project managers to design UI features and mini-games used to entice players back. Designed the overall look and feel of the outside pet world. And I even wrote and recorded a few of the very first PetVille theme songs.
Art Director | Cofounder
Responsible for the art direction of NewGrooveMusic. This included conceptualizing the overall look and feel of NGM and working with engineers to design and maintain the website.• Designed the look and feel of the NGM logo and color schemes.• Designed and laid out all printed brochures, business cards, CDs and Media Kits.• Designed and maintained the User Interface of the website.
Graphic Designer
Responsible for the design of online games, print media for marketing and the occasional website project. This included characters, logos, icons, color schemes and sound effects. Worked closely with the Production and Engineering teams to perfect features and usability.• Successfully designed the following games: Gold Miner Special Edition, Gold Miner Vegas, Gold Miner’s Holiday Haul, Fridge Words, Hansel’s Mining Co., High Tide and Pool.• Recorded the sound effects for the above games. Also recorded theme song For Gold Miner’s Holiday Haul and Gold Miner Special Edition.• Designed print material for launch parties and schmooze fests.• Designed the layout and updated the first Grab.com website.• Created more marketing banner ads and Flash promos than I want to admit.Note: In 2007 Fox Entertainment purchased Intermix Media to acquire the rights to MySpace in space. All other divisions, including the games dept, broke off and became Demand Media.
Graphic Designer
Responsible for the design of characters, logos, icons, color schemes and sound effects of Java based online games. Worked closely with the Production and Engineering teams to perfect features and usability. All work required an understanding of the project life cycle, from idea inception to launch. Designed and updated the company web site graphics as needed. Provided the Marketing department with promotional artwork for online advertising, t-shirts and posters.• Successfully designed the following online games: Poppit, Buckaroo Blackjack, Hot Pepper Poker, Video Poker, Jokers Wild Video Poker, Galactic Attack, Triviatron, NFL Triviatron, 5 Alarm Trivia, Nissan Trivia, Olympic Trivia, Trivia of Love.• Designed Spike, the cactus character in the game Poppit, and Dealin’ Dan, the card dealer in the game Buckaroo Blackjack.• Recorded the sound effects for all the games above as well as Hammerhead Pool.• Designed the website for Ten.net, Pogo.com and Pogo Underground Teen• Designed several logo identities for Ten.net.• Designed the t-shirt artwork for the game Poppit and the AOL Partnership Launch.
Chris Wieber education
Frequently asked questions about Chris Wieber
Quick answers generated from the profile data available on this page.
What company does Chris Wieber work for?
Chris Wieber works for undefined.
What is Chris Wieber's role at undefined?
Chris Wieber is listed as UI and UX Designer at undefined.
What is Chris Wieber's email address?
AeroLeads has found 1 work email signal at @gunghoonline.com for Chris Wieber at undefined.
Where is Chris Wieber based?
Chris Wieber is based in Los Angeles Metropolitan Area, United States while working with undefined.
What companies has Chris Wieber worked for?
Chris Wieber has worked for Undefined, Freelance, Helper Systems, Gungho Online Entertainment America, Inc., and Self Employed.
How can I contact Chris Wieber?
You can use AeroLeads to view verified contact signals for Chris Wieber at undefined, including work email, phone, and LinkedIn data when available.
What schools did Chris Wieber attend?
Chris Wieber holds Art from Austin Community College.
What skills is Chris Wieber known for?
Chris Wieber is listed with skills including Flash, User Interface Design, Graphics, Art Direction, Web Design, Illustration, Video Games, and Game Design.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Chris Wieber you were looking for.
View similar profiles