Chris Y.J. Lee work email
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Chris Y.J. Lee personal email
I build and lead teams, partnerships, and products with a mission.I am forever energized by impacting what happens at the intersections: of technologies, paradigms, products, businesses, and of course, people.I've gone through 2 distinct career phases that solidified my skills at unifying too-often misaligned creative vs. analytical processes. I've had dedicated time in innovative creative endeavors, and I've led metrics-driven businesses and partnerships with positive outcomes.I am now in my 3rd phase working to amplify this unique background in projects with a purpose.Highlights:- Guided a multinational’s content business unit turnaround with organizational integration strategy and 3rd party publishing market strategy to net +46% profit gains in 15 months. [SK Telecom headquartered in Seoul, Korea] - Powered startup exits with $3B+ in aggregated ultimate value through intensive service development strategy and user-centered product development processes. [ngmoco, Bungie Software, Doppelganger, Inc.] - Reorganized an unmotivated 50+ person functional teams into a working matrix resulting in 72% one-year productivity increase by cost-benefit measure.- Concurrently managed the 50+ person cross-border team based in SF, Seoul, and Tokyo with optimized distributed workflow. - Built high-performance 5 - 25 person startup teams from scratch for three different VC funded companies and lean operated towards liquidity events.- Fundraised from strategic funds, institutional VCs, and retail investors with $42M+ in total funding for multiple tech startups. [npnf, Munnie & Savvie, Inc., Doppelganger, Inc.]- Established a unique creative agency/investment fund hybrid to support designer-led or creatively challenged tech companies resulting in a portfolio with 6X ROI. [Affinities Ei3, LLC] - Helped launch a multi-billion-dollar flagship franchise to root a new game console into the market. [Halo for Xbox]
Affinities* Ei3
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Managing PartnerAffinities* Ei3 Aug 2018 - PresentUnited Stateshttps://www.a-ei3.com/Directly helping some of our portfolio companies while incubating my own passion projects.
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Founder And CeoMunnie & Savvie, Inc. Jul 2016 - Jul 2018San Francisco Bay Area- Led the software startup with a mission to partner with young families through edutainment content driven, AUM + transactions business model supported mobile software service.- Recruited a star 5-person core team, lean operated, developed an award-winning creative IP, took the product from concept to market adaption.
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Investor, Board Member, And AdvisorStartup Advisory And Angel Investments Sep 2015 - Jun 2016San Francisco Bay Area, Seoul, Tokyo, SeaStart of a syndicate and a small inaugural fund.
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Founder And C-ONpnf, Inc. Mar 2014 - Sep 2015San Francisco Bay Area, Seoul- Led the interactive software development, self-publishing, and dev-side platform company spun off of SK Telecom. - Its mission was to make concept-to-audience process for products in chat apps-driven consumer internet realm faster, easier, and open.- Particular attention was given to East Asia dominant chat apps, along with content and audience from/for those territories resulting in 14 released titles and a platform with 20 pilot partners on board in under 2 years.
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Vp And Head Of Interactive EntertainmentSk Planet, Inc. Mar 2013 - Mar 2014San Francisco Bay Area, Seoul, Tokyo- Led the global entertainment content and mobile software initiative for the giant multinational.- In 5 Quarters, I built, integrated, and guided a 50+ person international team distributed across San Francisco, Seoul, and Tokyo.In SF - recruited 20+ local talent, and launched a self-publishing program to develop a strategic product portfolio.In Seoul - with a 15 person team, took the Tstore content unit from 17% annualized net loss to 29% net profit.In Tokyo - with a 15 person team, developed a local integrated-services model and signed key partnerships to support the global initiatives. -
Creative DirectorNgmoco/Dena Oct 2008 - Feb 2013San Francisco Bay Area, Tokyo- As the first senior creative at ngmoco, I built a nimble core team and a large network of independent contractors to set the ngmoco brand’s product portfolio identity and delivered 40+ critically/commercially successful mobile games over 2 years.- Following DeNA acquisition, I transitioned the team to live-ops with the goal of supporting the expanding content-focused games portfolio serving Japan and the Western territories.- Those were also formative first years for Apple App Store onto which we left a lasting legacy by pioneering the freemium model in mobile games.
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Creative DirectorDoppelganger, Inc Feb 2005 - Aug 2008San Francisco Bay Area- As the first product leader with domain expertise at the company, I helped conceive, fundraise for, and executed on a stylish music-focused virtual world that thrived as a community for global “Tweens.”- As the company grew, I took on additional duties in business development and account executive roles to help navigate the unpredictable big media partnerships, as well as leading independent music talents.
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Environment And Ux/Ui DirectorBungie/Microsoft Jan 2000 - Aug 2004Greater Seattle Area- Joined the team prior to Microsoft’s acquisition as a production talent, then grew into a leadership role.- Helped launch the genre pioneering Oni, then the ground breaking Halo franchise without which the Xbox console does not exist in current glory.
Chris Y.J. Lee Skills
Chris Y.J. Lee Education Details
Frequently Asked Questions about Chris Y.J. Lee
What company does Chris Y.J. Lee work for?
Chris Y.J. Lee works for Affinities* Ei3
What is Chris Y.J. Lee's role at the current company?
Chris Y.J. Lee's current role is Tech Creative and Investor..
What is Chris Y.J. Lee's email address?
Chris Y.J. Lee's email address is ch****@****vie.com
What schools did Chris Y.J. Lee attend?
Chris Y.J. Lee attended Massachusetts Institute Of Technology, University Of California, Berkeley.
What skills is Chris Y.J. Lee known for?
Chris Y.J. Lee has skills like Game Development, Mobile Applications, Mobile Devices, Game Design, Mobile Games, Video Games, Start Ups, Social Games, Strategic Partnerships, Product Management, User Experience, Management.
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