I love to play with data and to connect inputs and outputs of different art stages in a smooth way. After understanding the needs and exploring various possibilities, my goal is to develop tools and interfaces that allow the easy manipulation of our data models. Ease of use, communication and a great user experience will reduce errors and boost productivity of everybody, with the result being of the highest quality at every stage of the pipeline.My strength in analyzing, planning and abstracting specific needs has allowed me to build the foundations of several independent and reusable modules that strengthen a flexible framework that can grow without hitting a wall.I always like to think of the possibilities when it comes to digital art, as I believe everything that we can imagine can be achieved. I think of situations where chaos and problems exist as big areas of opportunities!
Listed skills include Maya, Character Animation, Pipeline Development, Computer Animation, and 8 others.