Chuck Carter personal email
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My work on MYST set my career in motion some 30 years ago. It's been that long! I've done a lot!And the past 3 Years have been crazy! And First there was Covid - and then I've been a creative director, Chief Creative Officer and meta world builder and art director. Oh - and part time illustrator for National Geographic and NASA. To say I learned a lot just these past 3 years is an understatement! And I'm always up for a challenge. This year is also the 30 Year Anniversary for a little project where I was responsible for 1/2 of the world and art creation, it was a game called MYST. And then I was lucky enough to work on some 25 or 26 games afterwards. ZED was a game I made with the help of Skymap Games and which CYAN published. A number of reviewers have written ( https://adventuregamers.com/articles/view/37927 )(https://www.geekwire.com/2019/review-myst-creator-cyan-worlds-breaks-indie-games-zed-interactive-memoir-vr/ ) that it was a moving and emotional experience unlike any game they played before. (And some hated it - it's not MYST I was told - LOL! ) What an experience! My career has been filled with a lot of pivots. Matte painting for the TV show Babylon 5, Disney's motion ride - Mission to Mars, years of illustration work for NASA, National Geographic and others - as well as art directing and producing nearly 800 illustrations for a geology book I co-authored for McGraw Hill called Exploring Geology - in it's 6th edition now I believe. In the game industry I was an artist, an animator, a designer, digital set designer and modeler. I worked on set for in game cinematics with live actors in a green screen studio as computer graphics supervisor, then as a compositor. Larger management roles included art director, creative director and art group manager.If you would like to know more - please feel free to contact me. I feel I have the experience to succeed in virtually any environment. And one thing above all else - I've worked with some of the best and brightest people in the various industries I've been lucky to be involved with. Without all of the talent surrounding me it would have been difficult to have the career I've had. So to any of you I've had the pleasure of working with, and who might be reading this - thank you from the bottom of my heart! Chuck Carter - Bangor Maine - 03/29/2023https://www.chuckcarterart.com
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ArtistNational Geographic SocietyBangor, Me, Us
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Chief Creative Officer (Cco)From Away Games Sep 2024 - PresentBangor, Maine, United StatesFrom Away Games is a new company specializing in immersive, real time games revolving around stories that are relevant in the world today. Touching on topics that cover a range of issues that people can relate to in an emotional and familiar way - set in various fantasy and real world situations. I am a creator of a number of these games in collaboration with our team of highly seasoned professionals. -
ArtistNational Geographic Society 1992 - PresentBesides working as a freelance digital artist for the NGS - I was eventually hired on a monthly retainer for the National Geographic Society magazine as an illustrator and online digital art resource for NationalGeographic.com.
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Chuck Carter Media - Artist, Art Director, Creative DirectorChuck Carter Feb 1980 - PresentBangor, Maine, United StatesMy background as a game company founder has positioned me to see how all aspects of game production are tied together and I believe it helps with the path of moving into a creative director position. Ideas come pretty easily and production as a content creator and artist are my bread and butter. Finding solid talent for projects has been one of the more interesting aspects of my career as an art director, art manager and company owner. And of course, I enjoy science art with a passion for informational graphics and I'm open to projects that range from book illustration to immersive real time game like production of science and entertainment based content.
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Art DirectorStadiax Jan 2024 - Sep 2024Art and creative direction when needed for a whole range of products - including hands on production. From Avatar design to world building and advertising art and videos/animations. Manage team of artists and graphic designers.
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Creative Consultant/Art DirectorChuck Carter Media Aug 2023 - Jan 2024Bangor, MaineWith over 30 years of diverse experience in creative fields such as game art and science illustration, I offer a unique blend of directorial and production expertise. My skill set is particularly valuable to companies seeking a nuanced approach to creative direction, client communication, and coordination. My extensive background enables me to provide a comprehensive perspective on virtually all facets of creative consulting, making me a versatile asset for any team.
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Chief Creative OfficerAlakazam Nov 2022 - Sep 2023United States -
Creative DirectorStandard Magic Apr 2021 - Dec 2022Portland, Maine, United States -
Digital ArtistChuck Carter Studio Jan 1980 - 2021Bangor, MaineMy recent work includes book illustration for various science textbooks and publications, including co-authoring and illustrating Exploring Geology, with Stephen Reynolds - a college science textbook with McGraw-Hill. I've worked as an Illustrator for publications such as National Geographic, Scientific American, Wired and Condi Nash Traveler among others. My history outside the game industry has included digital matte painting work for shows like Babylon 5, Crusade, and Mortal Kombat Krusades as well as motion rides like "Star Trek: The Experience" and Disney's "Mission to Mars". Video games I've worked on include Myst, the Command and Conquer series and some 25 other games.
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President And Creative DirectorEagre Games Apr 2013 - Sep 2020Bangor, MaineA Bangor, ME based computer and iOS game company with more than 50 years of combined experience making exciting computer entertainment. Including the game Myst, Command and Conquer, Red Alert among others. We are innovating on tried and true game genres, and are working on a new project that we feel will help redefine a long held game tradition and style.Some samples of my personal work can be found here: http://chuckcarter.cgsociety.org
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Author/ArtistMcgraw-Hill Higher Education 2006 - 2013Illustration and illustration design and art direction, asset creation and co-author.
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Art Group ManagerVicarious Visions Mar 2008 - Jun 2010Albany, New York AreaI managed some 30 artists and their careers as well as work on company strategy in regards to art and design. I scoped out and hired new talent and actively worked with our recruiting department. At VV we also worked with numerous regional universities, colleges and high schools to further digital art and game design curriculum with an eye to developing future local talent pools.I helped develop and plan for new working processes for preproduction and production with the goal of being more efficient and streamlining the pipeline and work flow. I worked with producers and leads to find better ways to implement skills training while working in a tight deadline atmosphere. I slated staff artists to future projects with an eye for putting the right people in the right positions. With other group managers, we collaborated to improve communication between our large departments and find ways to become more efficient and smarter in how we made games.
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External Art DirectorZenimax Media Jan 2007 - Dec 2007Was in charge of overseeing external art direction of numerous projects using outside vendors -
Art DirectorSmart Bomb Interactive Jan 2004 - Dec 2005As Art Director for Smart Bomb - I worked with artists to develop the visual look and feel for the games, and design concepts for new games and prototypes. I also developed concept art as both an artist and art director using freelance and in house artists, and ensured that art being produced for the games was consistent with the vision each project.
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Cgi Supervisor/Cinematic ArtistWestwood Studios 1997 - 2003Las Vegas, NvAt Westwood I was a jack of all trades. I did game art, concept art, cinematic animations. I worked with the cinematic producer and our in-house director to oversee the production of background digital sets for when we shot live action cinematics. I would co-ordinate with the artists and live action shooting crew and director to ensure that the actors were in their proper places for matching up the CGI sets. I not only helped with the graphics direction, I also produced numerous digital sets, effects work and animation and digital matte paintings as well as acted as one of the digital compositors for the final cinematics.
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Artist/AnimatorCyan Worlds, Inc. Jan 1991 - Mar 1994The company that created the video game Myst. Along with Robyn Miller, I created about one half the graphics and animations for the game. I assisted in late design changes and worked on concept art and maps. I also remade the first Cyan game; The Manhole... called The Manhole: The Masterpiece Edition. All made with 3D graphics (It can still be found - along with Myst - on the iPad and iPhone).
Chuck Carter Skills
Chuck Carter Education Details
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Self TaughtArt, Creative Direction, Digital And Traditional Art And Animation -
Just General Art - Went There For Some Evening Classes
Frequently Asked Questions about Chuck Carter
What company does Chuck Carter work for?
Chuck Carter works for National Geographic Society
What is Chuck Carter's role at the current company?
Chuck Carter's current role is Artist.
What is Chuck Carter's email address?
Chuck Carter's email address is chuckstudio@me.com
What is Chuck Carter's direct phone number?
Chuck Carter's direct phone number is +180123*****
What schools did Chuck Carter attend?
Chuck Carter attended Self Taught, Cleveland Institute Of Art.
What are some of Chuck Carter's interests?
Chuck Carter has interest in Science Illustration And Animation, The Outdoors, Children's Books, Book Collecting.
What skills is Chuck Carter known for?
Chuck Carter has skills like Animation, Video Games, Art Direction, Game Design, Illustrator, Illustration, Art, Game Development, Concept Design, Creative Direction, Photoshop, 3d Studio Max.
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