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Chuck Carter Email & Phone Number

Location: Bangor, Maine, United States 16 work roles 2 schools
2 phones found area 801 LinkedIn matched
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Direct phone (801) ***-****
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Current company
Role
Artist
Location
Bangor, Maine, United States

Who is Chuck Carter? Overview

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Chuck Carter is listed as Artist at National Geographic Society, based in Bangor, Maine, United States. AeroLeads shows phone signal with area code 801 and a matched LinkedIn profile for Chuck Carter.

Chuck Carter previously worked as Chief Creative Officer (CCO) at From Away Games and Chuck Carter Media - artist, art director, creative director at Chuck Carter. Chuck Carter holds Decades Of Professional Experience, Art, Creative Direction, Digital And Traditional Art And Animation from Self Taught.

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Email format at National Geographic Society

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National Geographic Society

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Profile bio

About Chuck Carter

My work on MYST set my career in motion some 30 years ago. It's been that long! I've done a lot!And the past 3 Years have been crazy! And First there was Covid - and then I've been a creative director, Chief Creative Officer and meta world builder and art director. Oh - and part time illustrator for National Geographic and NASA. To say I learned a lot just these past 3 years is an understatement! And I'm always up for a challenge. This year is also the 30 Year Anniversary for a little project where I was responsible for 1/2 of the world and art creation, it was a game called MYST. And then I was lucky enough to work on some 25 or 26 games afterwards. ZED was a game I made with the help of Skymap Games and which CYAN published. A number of reviewers have written ( https://adventuregamers.com/articles/view/37927 )(https://www.geekwire.com/2019/review-myst-creator-cyan-worlds-breaks-indie-games-zed-interactive-memoir-vr/ ) that it was a moving and emotional experience unlike any game they played before. (And some hated it - it's not MYST I was told - LOL! ) What an experience! My career has been filled with a lot of pivots. Matte painting for the TV show Babylon 5, Disney's motion ride - Mission to Mars, years of illustration work for NASA, National Geographic and others - as well as art directing and producing nearly 800 illustrations for a geology book I co-authored for McGraw Hill called Exploring Geology - in it's 6th edition now I believe. In the game industry I was an artist, an animator, a designer, digital set designer and modeler. I worked on set for in game cinematics with live actors in a green screen studio as computer graphics supervisor, then as a compositor. Larger management roles included art director, creative director and art group manager.If you would like to know more - please feel free to contact me. I feel I have the experience to succeed in virtually any environment. And one thing above all else - I've worked with some of the best and brightest people in the various industries I've been lucky to be involved with. Without all of the talent surrounding me it would have been difficult to have the career I've had. So to any of you I've had the pleasure of working with, and who might be reading this - thank you from the bottom of my heart! Chuck Carter - Bangor Maine - 03/29/2023https://www.chuckcarterart.com

Listed skills include Animation, Video Games, Art Direction, Game Design, and 45 others.

Current workplace

Chuck Carter's current company

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National Geographic Society
National Geographic Society
Artist
Bangor, ME, US
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16 roles · 35 years

Chuck Carter work experience

A career timeline built from the work history available for this profile.

Artist

National Geographic Society

Bangor, Me, Us

Chief Creative Officer (Cco)

Current

Bangor, Maine, United States

From Away Games is a new company specializing in immersive, real time games revolving around stories that are relevant in the world today. Touching on topics that cover a range of issues that people can relate to in an emotional and familiar way - set in various fantasy and real world situations. I am a creator of a number of these games in collaboration with our team of highly seasoned professionals.

Sep 2024 - Present

Artist

Current
National Geographic Society

Besides working as a freelance digital artist for the NGS - I was eventually hired on a monthly retainer for the National Geographic Society magazine as an illustrator and online digital art resource for NationalGeographic.com.

1992 - Present ~34 yrs 6 mos

Chuck Carter Media - Artist, Art Director, Creative Director

Current
Chuck Carter

Bangor, Maine, United States

My background as a game company founder has positioned me to see how all aspects of game production are tied together and I believe it helps with the path of moving into a creative director position. Ideas come pretty easily and production as a content creator and artist are my bread and butter. Finding solid talent for projects has been one of the more interesting aspects of my career as an art director, art manager and company owner. And of course, I enjoy science art with a passion for informational graphics and I'm open to projects that range from book illustration to immersive real time game like production of science and entertainment based content.

Feb 1980 - Present

Art Director

Stadiax

Art and creative direction when needed for a whole range of products - including hands on production. From Avatar design to world building and advertising art and videos/animations. Manage team of artists and graphic designers.

Jan 2024 - Sep 2024

Creative Consultant/Art Director

Chuck Carter Media

Bangor, Maine

With over 30 years of diverse experience in creative fields such as game art and science illustration, I offer a unique blend of directorial and production expertise. My skill set is particularly valuable to companies seeking a nuanced approach to creative direction, client communication, and coordination. My extensive background enables me to provide a comprehensive perspective on virtually all facets of creative consulting, making me a versatile asset for any team.

Aug 2023 - Jan 2024

Chief Creative Officer

United States

Nov 2022 - Sep 2023

Creative Director

Portland, Maine, United States

Apr 2021 - Dec 2022

Digital Artist

Chuck Carter Studio

Bangor, Maine

My recent work includes book illustration for various science textbooks and publications, including co-authoring and illustrating Exploring Geology, with Stephen Reynolds - a college science textbook with McGraw-Hill. I've worked as an Illustrator for publications such as National Geographic, Scientific American, Wired and Condi Nash Traveler among others. My history outside the game industry has included digital matte painting work for shows like Babylon 5, Crusade, and Mortal Kombat Krusades as well as motion rides like "Star Trek: The Experience" and Disney's "Mission to Mars". Video games I've worked on include Myst, the Command and Conquer series and some 25 other games.

Jan 1980 - 2021

President And Creative Director

Eagre Games

Bangor, Maine

A Bangor, ME based computer and iOS game company with more than 50 years of combined experience making exciting computer entertainment. Including the game Myst, Command and Conquer, Red Alert among others. We are innovating on tried and true game genres, and are working on a new project that we feel will help redefine a long held game tradition and style.Some samples of my personal work can be found here: http://chuckcarter.cgsociety.org

Apr 2013 - Sep 2020

Author/Artist

Mcgraw-Hill Higher Education

Illustration and illustration design and art direction, asset creation and co-author.

2006 - 2013 ~7 yrs

Art Group Manager

Vicarious Visions

Albany, New York Area

I managed some 30 artists and their careers as well as work on company strategy in regards to art and design. I scoped out and hired new talent and actively worked with our recruiting department. At VV we also worked with numerous regional universities, colleges and high schools to further digital art and game design curriculum with an eye to developing future local talent pools.I helped develop and plan for new working processes for preproduction and production with the goal of being more efficient and streamlining the pipeline and work flow. I worked with producers and leads to find better ways to implement skills training while working in a tight deadline atmosphere. I slated staff artists to future projects with an eye for putting the right people in the right positions. With other group managers, we collaborated to improve communication between our large departments and find ways to become more efficient and smarter in how we made games.

Mar 2008 - Jun 2010

External Art Director

Was in charge of overseeing external art direction of numerous projects using outside vendors

Jan 2007 - Dec 2007

Art Director

Smart Bomb Interactive

As Art Director for Smart Bomb - I worked with artists to develop the visual look and feel for the games, and design concepts for new games and prototypes. I also developed concept art as both an artist and art director using freelance and in house artists, and ensured that art being produced for the games was consistent with the vision each project.

Jan 2004 - Dec 2005

Cgi Supervisor/Cinematic Artist

Westwood Studios

Las Vegas, Nv

At Westwood I was a jack of all trades. I did game art, concept art, cinematic animations. I worked with the cinematic producer and our in-house director to oversee the production of background digital sets for when we shot live action cinematics. I would co-ordinate with the artists and live action shooting crew and director to ensure that the actors were in their proper places for matching up the CGI sets. I not only helped with the graphics direction, I also produced numerous digital sets, effects work and animation and digital matte paintings as well as acted as one of the digital compositors for the final cinematics.

1997 - 2003 ~6 yrs

Artist/Animator

The company that created the video game Myst. Along with Robyn Miller, I created about one half the graphics and animations for the game. I assisted in late design changes and worked on concept art and maps. I also remade the first Cyan game; The Manhole... called The Manhole: The Masterpiece Edition. All made with 3D graphics (It can still be found - along with Myst - on the iPad and iPhone).

Jan 1991 - Mar 1994
2 education records

Chuck Carter education

Decades Of Professional Experience, Art, Creative Direction, Digital And Traditional Art And Animation

Self Taught

Always learning - nearly 45 years as an artist, traditional and digital illustrator, art director, Creative director, matte painter.

Just General Art - Went There For Some Evening Classes

Part time student - photography and illustration

FAQ

Frequently asked questions about Chuck Carter

Quick answers generated from the profile data available on this page.

What company does Chuck Carter work for?

Chuck Carter works for National Geographic Society.

What is Chuck Carter's role at National Geographic Society?

Chuck Carter is listed as Artist at National Geographic Society.

What is Chuck Carter's phone number?

AeroLeads has found 2 phone signal(s) with area code 801 for Chuck Carter at National Geographic Society.

Where is Chuck Carter based?

Chuck Carter is based in Bangor, Maine, United States while working with National Geographic Society.

What companies has Chuck Carter worked for?

Chuck Carter has worked for National Geographic Society, From Away Games, Chuck Carter, Stadiax, and Chuck Carter Media.

How can I contact Chuck Carter?

You can use AeroLeads to view verified contact signals for Chuck Carter at National Geographic Society, including work email, phone, and LinkedIn data when available.

What schools did Chuck Carter attend?

Chuck Carter holds Decades Of Professional Experience, Art, Creative Direction, Digital And Traditional Art And Animation from Self Taught.

What skills is Chuck Carter known for?

Chuck Carter is listed with skills including Animation, Video Games, Art Direction, Game Design, Illustrator, Illustration, Art, and Game Development.

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