Head Of Ux
CurrentVectra has security offerings both in NDR and cloud/SaaS, utilizing the latest technology including machine learning. I lead the UX group with design teams in San Jose, Austin, and Dublin.
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@vectra.ai
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2 phones found area 415
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Dr. Chuck Clanton is listed as Head of UX at Vectra AI at Vectra AI, based in San Francisco, California, United States. AeroLeads shows a work email signal at vectra.ai, phone signal with area code 415, and a matched LinkedIn profile for Dr. Chuck Clanton.
Dr. Chuck Clanton previously worked as Head of UX at Vectra Ai and Owner and Principal Designer at Aratar, Inc.. Dr. Chuck Clanton holds Interdisciplinary Phd Program In Psychology And Computer Science from Stanford University.
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In my career, I have done user research and design of consumer, business, enterprise, game and virtual world user experiences. Over the years I have pioneered methods for iterative testing, design, and usability validation that integrates well with agile development, new interactive technologies, and the needs for rapid evolution at startups. I am experienced at developing interactions for new technology such as hand held touch screens (a long time ago), interactive video on the floor of malls, body language for emotional communication in an online 3D world, and a 3D body gesture language in front of a wall display. I am also experienced at researching user behavior and developing best design practices. In recent years, I have lead and managed groups of User Experience Designers, including both creative and career directions.I prefer long term, full time engagements at startups where I begin as a solo contributor then build and lead a UX group over time.
Listed skills include User Experience, User Interface Design, User Interface, User Experience Design, and 45 others.
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San Jose, Ca, Us
Vectra has security offerings both in NDR and cloud/SaaS, utilizing the latest technology including machine learning. I lead the UX group with design teams in San Jose, Austin, and Dublin.
At Aratar, I recently consulted on improving usability and revenue from hotel video systems for Sonifi (formerly LodgeNet). Previously I created best practices for EA's highly acclaimed Sony Eyetoy games. I did play testing and design consulting on the early Harry Potter games (5 titles on 7 platforms), as well as Black and White 2 for Lionhead, Batman Begins and Crysis for EA UK Studio.I taught classes on film craft and game design applied to serious user interface design at Stanford University, SIGCHI, and SIGGRAPH, and taught a number of seminars at Stanford on innovative design solutions for new technologies.At companies where the customer is not the ultimate user (e.g. advertisers developing interactive video advergaming in malls), I have helped establish programs to teach internal producers and sales/marketing staff research-based design principles they can use to educate their customers about their customer's users.
Primary Data has a unique and powerful technology that allows data can to migrate freely across infrastructure silos to get the resources it needs. Hot files are moved to flash, cold files to cloud, all without changing their data paths. I was hired to overhaul the outdated GUI and UX workflows. That required acquiring internal resources for UI, UX, and visual design as well as surge resources so that current feature development needs and the fresh-from-scratch GUI could be developed simultaneously. Back end feature development and front end GUI replacement finally met to realize the current DataSphere product. Users can specify objectives in terms of performance, protection, and placement of their files, so we used tree maps to display the size, performance and compliance against objectives across millions of files and hundreds of volumes and shares. We developed Sanke and chord charts to display file mobility among those volumes, and programming-by-example to support the scripting of file mobility based on its metadata for beginning users of the system. We architected and built a Managed Object Explorer that enables the user to investigate and understand the performance, protection and alignment of related files, volumes, volume groups, and storage systems.
San Jose, Ca, Us
Applied user experience design processes and expertise to design of existing and new mobile products. Created user test subject "pods" of high school girls to do initial and longitudinal testing of a new "snapchat-like" communication product with high emotional engagement. Helped launch the creation of a new "second line" product for smart phones. Conducted user testing on many mobile products and upgrades.
Redwood City, Ca, Us
Cloud, crowd-sourcing, and community offer wonderful opportunities for solving difficult problems in powerful ways. I am happy about applying these techniques from social networking and massively multiplayer virtual worlds to enterprise big data problems like how to support human exploration and and analysis of massive data (the needle in the haystack problem), anticipatory notification of potential problems (anomaly detection), and sharing of issues and solutions across a large number of customers facing similar problems.
Santa Clara, Ca, Us
I worked with the VP of Product and external design resources to create an intuitive and compelling visual design with intuitive work flows. I enjoyed raising the quality bar substantially for enterprise GUI's, while tackling the fascinating problem of visualizing the impact of virtualization for user's unfamiliar with the technology. Pure's technology greatly simplifies much of the user's work while adding a few new concepts. Finding intuitive and effective ways to to present those new concepts was very satisfying.
Redwood City, Ca, Us
My job here was to work with the CEO and the internal GUI development team to develop an intuitive and simple UI for an enterprise virtualization product. I was drawn to this problem because it reminded me earlier times when most consumer UI's were built by engineers and painfully difficult to use. Those days are long gone, except in enterprise software where most UI's remain painfully difficult to use. On top of that, virtualization simplifies many problems but introduces new and unfamiliar issues. We did iterative design with lots of user testing to insure that we solved both problems: usability and intutiveness.
I worked with Greg Johnson on the design of Kung Fu Panda World, an MMO for kids based on Dreamworks' Kung Fu Panda property. I worked on early drafts of the overall game design, and First User Experience for kids and their parents.
Us
I conducted extensive user experience research to determine the best design practices for brief casual games that would attract and sustain interaction and communicate brand effectively for STEPScape, a new interactive video platform on the floor at malls. A national study by Arbitron validated that the brand recall and retention was substantially better than in any prior form of advertising. I then designed and validated an intuitive 3D gesture language for WAVEScape, a new interactive wall platform ("Wii without the controller").
I was one of two Principal Designers at the online virtual world There. We were responsible for Avatar-centric Communication, the core value for a virtual world, including intentional and autonomic body language and emotional expressions, a cinematic camera system for intensifying emotional experiences, chatprops like the stage and love bench for specific group experiences, and many other innovations to support emotional communication. The There virtual world was the platform for Virtual Laguna Beach and won an Emmy award for technological innovation in 2008.
Redwood City, Ca, Us
I functioned as Studio Design Lead for Electronic Arts' UK Studio though I eventually became EA's first Design Fellow. I helped with the user experience design of sports, sports management, racing, RPG, and action-adventure titles. I worked on the design of three platinum games, and was the initial designer on Harry Potter.
First Person was a skunk works project of Sun Microsystems, that was focused on using the living room TV as the center for intuitive control of networked consumer electronics in the home. The interface was a virtual world with a friendly guide named Duke. I designed a handheld touch screen interaction language to develop and demonstrate the user experience, as well as an innovative thumb mouse TV remote control featured on the front page of ID magazine.
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Dr. Chuck Clanton works for Vectra AI.
Dr. Chuck Clanton is listed as Head of UX at Vectra AI at Vectra AI.
AeroLeads has found 1 work email signal at @vectra.ai for Dr. Chuck Clanton at Vectra AI.
AeroLeads has found 2 phone signal(s) with area code 415 for Dr. Chuck Clanton at Vectra AI.
Dr. Chuck Clanton is based in San Francisco, California, United States while working with Vectra AI.
Dr. Chuck Clanton has worked for Vectra Ai, Aratar, Inc., Primary Data Inc, Pinger, and Sumo Logic.
You can use AeroLeads to view verified contact signals for Dr. Chuck Clanton at Vectra AI, including work email, phone, and LinkedIn data when available.
Dr. Chuck Clanton holds Interdisciplinary Phd Program In Psychology And Computer Science from Stanford University.
Dr. Chuck Clanton is listed with skills including User Experience, User Interface Design, User Interface, User Experience Design, Usability Testing, Usability, Interaction Design, and Game Design.
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