Matthew Williamson Email & Phone Number
@pixeldashstudios.com
1 phone found area 337
LinkedIn matched
Who is Matthew Williamson? Overview
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Matthew Williamson is listed as Software UI and UX Developer 3 at Stuller, Inc., based in Carencro, Louisiana, United States. AeroLeads shows a work email signal at pixeldashstudios.com, phone signal with area code 337, and a matched LinkedIn profile for Matthew Williamson.
Matthew Williamson previously worked as Full Stack Developer at Marketing Architects and Layoff/position eliminated at Ags - American Gaming Systems. Matthew Williamson holds Bachelor Of Science (B.S.), Computer Science from University Of Louisiana At Lafayette.
Email format at Stuller, Inc.
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AeroLeads found 1 current-domain work email signal for Matthew Williamson. Compare company email patterns before reaching out.
About Matthew Williamson
With over 7 years of experience in software engineering and development, I am passionate about creating software solutions that empower others to get more done by doing having to do less.I have a strong background in C#, .Net, Unity3D, C++, and SOLID programming principles, as well as mentoring, teaching, and providing helpful, productive feedback in code review. I have had the opportunity to deploy to traditional platforms such as PC, VR, and Mobile as well as non traditional platforms such as slot machines, custom displays, and signage.
Listed skills include C++, C#, Programming, Research, and 46 others.
Matthew Williamson's current company
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Matthew Williamson work experience
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Role listed
Full Stack Developer
Architected and developed a Blazor web application leveraging Azure OpenAI and Document Intelligence to automate invoice processing, significantly reducing errors and improving efficiency.Created a Video Indexing proof of concept using Blazor and Microsoft Entra ID, integrating Azure's Video Indexer to automatically analyze and tag video content for script errors, enhancing content management and accuracy.Developed front- and back-end services, utilizing Azure Storage Blobs for seamless file uploads and robust data handling.Evaluated and implemented Azure resources like Form Recognizer, OpenAI chat completions, and Cognitive Services to integrate data sources, APIs, and enhance application efficiency.
Layoff/Position Eliminated
Senior Software Engineer
Developed asset import tools to facilitate the conversion of existing assets, including bink animation and legacy prefab systems.Developed touch interface support for legacy projects to enable compatibility with newer hardware, ensuring seamless user experience and extending the lifespan of existing applications. Provided guidance to junior developers on SOLID programming principles through code reviews and instructional presentations.Resolved bugs and high-priority issues in collaboration with the Quality Assurance team using Jira.Established and documented coding standards for C# projects, and configured them for utilization in Rider and Visual Studio environments.
Senior Software Engineer
Developed online currency and multiplayer interaction systems using Playfab to enhance gaming experience and engagement.Developed tools using WPF, WinForms, Unity UIBuilder, UXML, and USS to streamline game development processes and enhance team productivity.Developed game systems including Stats, Ability, Damage, and Persistence using the .NET framework to enhance gameplay and user experience.Identified and resolved UI, Camera, and Inventory system issues on cross-collaboration projects to ensure seamless game functionality and user experience.Managed and maintained code utilizing centralized (SVN, Perforce) and distributed (GIT) version control systems, while providing mentorship to junior developers.
Software Developer
Utilized object-oriented programming (OOP) principles to improve code readability and maintainability for back-end development.Conducted code reviews and mentored developers to improve code quality and ensure adherence to best practices for development.Participated in the architecture and database design for external data integration services to support development.Developed, tested, and deployed tools and features using Spring framework with Java, Python, and JavaScript to improve code readability and maintainability for back-end development.
Programming Instructor
Developed curriculum with game industry standards in C# and C++ for graphics programming using OpenGL and WPF, also incorporating Python for advanced topics.Delivered lectures and assessed student performance in class, lab, homework, and projects.Led community outreach projects like Artcade and iFest to enhance the learning environment and promote industry connections for students.Facilitated connections between students and industry professionals to provide hands-on, realistic work experience opportunities.
Software Developer
Engineered a robust Dialogue plugin for Unity, reducing Game Designers' asset creation time from 1 hour to 10 minutes Engineered and integrated a holistic damage and health system leveraging custom event systems and editors for seamless event generation and reception Collaborated with Game Designers and Programming Lead to conceptualize, scope, and strategize gameplay features
Software Engineer
Led projects to develop custom applications in Unity for the Louisiana Science Museum, incorporating animation and immersive experiences.Rapidly prototyped VR concepts for Oilfield simulation using Oculus/Unity, integrating animation and IOT devices for immersive experiences.Created tools in Maya using Python to bake AI simulations into FBX animations, enhancing the animation pipeline.Collaborated with Sr. Developers to fix gameplay and build bugs in Unity, focusing on animation and user experience.Implemented user interfaces using custom tools such as NGUI in Unity, emphasizing animation and interactive design.
Matthew Williamson education
Bachelor Of Science (B.S.), Computer Science
Associate'S Degree, Networking Technology
Frequently asked questions about Matthew Williamson
Quick answers generated from the profile data available on this page.
What company does Matthew Williamson work for?
Matthew Williamson works for Stuller, Inc..
What is Matthew Williamson's role at Stuller, Inc.?
Matthew Williamson is listed as Software UI and UX Developer 3 at Stuller, Inc..
What is Matthew Williamson's email address?
AeroLeads has found 1 work email signal at @pixeldashstudios.com for Matthew Williamson at Stuller, Inc..
What is Matthew Williamson's phone number?
AeroLeads has found 1 phone signal(s) with area code 337 for Matthew Williamson at Stuller, Inc..
Where is Matthew Williamson based?
Matthew Williamson is based in Carencro, Louisiana, United States while working with Stuller, Inc..
What companies has Matthew Williamson worked for?
Matthew Williamson has worked for Stuller, Inc., Marketing Architects, Ags - American Gaming Systems, Pixel Dash Studios, and Cgi.
How can I contact Matthew Williamson?
You can use AeroLeads to view verified contact signals for Matthew Williamson at Stuller, Inc., including work email, phone, and LinkedIn data when available.
What schools did Matthew Williamson attend?
Matthew Williamson holds Bachelor Of Science (B.S.), Computer Science from University Of Louisiana At Lafayette.
What skills is Matthew Williamson known for?
Matthew Williamson is listed with skills including C++, C#, Programming, Research, Java, Public Speaking, Html, and Unity3D.
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