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Charles Best Email & Phone Number

Principal Systems Architect | NVIDIA at NVIDIA
Location: New York, United States 8 work roles 3 schools
1 work email found @nvidia.com 3 phones found area 323 and 818 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email c****@nvidia.com
Direct phone (323) ***-****
LinkedIn Profile matched
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Current company
Role
Principal Systems Architect | NVIDIA
Location
New York, United States

Who is Charles Best? Overview

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Quick answer

Charles Best is listed as Principal Systems Architect | NVIDIA at NVIDIA, based in New York, United States. AeroLeads shows a work email signal at nvidia.com, phone signal with area code 323, 818, and a matched LinkedIn profile for Charles Best.

Charles Best previously worked as Principal Architect at Nvidia and Executive Director, Data and Systems Architect at Jpmorgan Chase & Co.. Charles Best holds Masters, Applied Mathematics from Uc Santa Barbara.

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Email format at NVIDIA

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{first_initial}{last}@nvidia.com
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Profile bio

About Charles Best

Software engineering, architecture and leadership. Demonstrated history of success in the consumer electronics industry. Skilled in Performance Computing, Computer Graphics, Web Platforms. Graduate research in Applied Mathematics.

Listed skills include C++, Opengl, Image Processing, Linux, and 33 others.

Current workplace

Charles Best's current company

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NVIDIA
Nvidia
Principal Systems Architect | NVIDIA
Santa Clara, CA
Website
AeroLeads page
8 roles

Charles Best work experience

A career timeline built from the work history available for this profile.

Principal Architect

Current

Santa Clara, Ca, Us

I define, design, and drive technical initiatives in support of Omniverse teams.

Aug 2022 - Present

Executive Director, Data And Systems Architect

New York, Ny, Us

My group is tasked with proposing, exploring and implementing innovative, novel technical solutions to data and design problems within the firm. As architect and engineering director:- Propose, direct and contribute to firm-wide innovation initiatives.- Manage multiple engineering managers, teams, and agility leads to drive initiatives from proposal to completion.- Work closely with other engineering, design, and product partners and stakeholders to build and drive the vision and execution for supported products.- Teams are part of an aligned, cross-platform and cross-technology group that focuses on user experience, architecture, data and cloud infrastructure.- Current focus is on centralization of disparate sources of data across the firm, providing applications for interaction with system data, and virtualizing infrastructure for hosting on AWS and CloudFoundry.

May 2018 - Aug 2022

Founder, Architect

Stony Brook, New York, Us

- Designed, architected and implemented RSRCHR, a cloud-based computational and image processing platform for neuroimaging based research.- RSRCHR provides: data compliance, storage and management; virtualized compute resources for processing and analyses; and collaboration tools.- The RSRCHR concept and design is the result of a collaboration between RSRCHR and neuroimaging labs at the National Institutes of Health, Stony Brook University, and several other research institutions.- RSRCHR uses AWS services to virtualize all infrastructure. The client is written in Javascript and REACT, and servers run on Python and C++.

Aug 2016 - Jun 2018

Founder, Architect

Washington, Dc, Us

- Designed, architected and implemented OurGov, a government data analytics application for the iPad.- This application uses AWS EC2 Linux instance servers to scrape and format transparency data from the US Library of Congress, US congress, US Census Bureau, the Federal Elections Commission and other government sources, for analysis and display of congressional data and metrics. Traditional media sites and social media streams are also sourced for communications with congress and other users through social media.- The server uses Python for data scraping and formatting. A REST interface is used for handling client requests. Server data is provided to the client in JSON and XML formats.- The client is an IOS native/HTML hybrid application that interactively displays server-provided data. The client app is implemented in Objective-C, C++, JavaScript and HTML.

Jun 2011 - Jan 2016

Senior Software Research Engineer

Cupertino, California, Us

- A key role in defining design, analysis and architectural revamp for Apple’s industry-leading motion graphics application, Motion.- Defined, architected and implemented all lighting models for Motion 3.0. These models were implemented on the GPU for interactive performance.- Defined, architected and implemented all shadow features for Motion 4.0. These implementations included real-time geometry-based soft shadows.- Responsible for designing and implementing new physics-based complex lighting and atmosphere models and inventing new algorithms for interactive-performance.

Sep 2006 - Feb 2011

Director Of Research And Development

Westlake Village, Ca, Us

Built and lead the Research and Development team to architect and implement the first commercially viable software system to convert 2D feature films to stereoscopic 3D. An iterative object-oriented design and development process was used. This application is built on top of MFC for the Windows XP platform. In-Three was acquired by http://digitaldomain.com in 2010, and the system and IP are currently used to produce stereoscopic 3D releases for many major motion pictures. Reported directly to the CEO.

Apr 2002 - Apr 2006

Senior Software Engineer / Inventor

Westlake Village, Ca, Us

- Invented, prototyped, and architected the first commercially viable software system to convert 2D images to stereoscopic 3D.- Invented and implemented the core algorithmic methods for this technology.- This is an image editing/graphics application build specifically to convert standard digital images to stereoscopic pairs of images to produce a real 3D effect. The original implementation was entirely in software on the CPU. The current implementation utilizes both image processing acceleration on the Intel CPU using IntelIPP and graphics acceleration on the GPU using the OpenGL Shader Language. The code structure is object-oriented C++ with heavy use of C++ STL and custom template classes.

Apr 2001 - Apr 2002

Analyst / Software Engineer

Xontech, Inc

- Worked on a project to design and implement an OpenGL-based real time 3D tactical tracking display to support the National Missile Defense project. This application is fed data across a UDP/IP connection as the data is gathered from PAV/PAWS installations. This data represents thousands of moving objects in earth orbit. The data is displayed and updated real time in an interactive 3D environment that allows the user to 1) select and request information about any displayed data, 2) display radar sites and coverage, 3) use any Mercator projection JPEG to texture the globe. This project was implemented in object-oriented C++ using OpenGL, the GLOW GUI package and the C++ STL for platform independence and was executed on Windows 2000 and IRIX systems.- Worked on a project to analyze large data sets and develop computational methods to reformat the data in real-time to minimize size for optimal transport over UDP/IP connections. This project was written in C and object-based C++ for execution on Windows 2000 and IRIX systems.

Mar 2000 - Mar 2001
Team & coworkers

Colleagues at NVIDIA

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3 education records

Charles Best education

Masters, Applied Mathematics

Uc Santa Barbara

Ph.D. Candidate, Applied Mathematics

Uc Santa Barbara

Bs/Ba, Mathematics And English Literature

University Of Oregon
FAQ

Frequently asked questions about Charles Best

Quick answers generated from the profile data available on this page.

What company does Charles Best work for?

Charles Best works for NVIDIA.

What is Charles Best's role at NVIDIA?

Charles Best is listed as Principal Systems Architect | NVIDIA at NVIDIA.

What is Charles Best's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Charles Best at NVIDIA.

What is Charles Best's phone number?

AeroLeads has found 3 phone signal(s) with area code 323, 818 for Charles Best at NVIDIA.

Where is Charles Best based?

Charles Best is based in New York, United States while working with NVIDIA.

What companies has Charles Best worked for?

Charles Best has worked for Nvidia, Jpmorgan Chase & Co., Rsrchr Inc, See/Change, and Apple Inc..

Who are Charles Best's colleagues at NVIDIA?

Charles Best's colleagues at NVIDIA include Aarti Kothari, Kyle Huang, Basavaraj Mandewal, Harrison Saturley-Hall, and Christopher Schultz.

How can I contact Charles Best?

You can use AeroLeads to view verified contact signals for Charles Best at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Charles Best attend?

Charles Best holds Masters, Applied Mathematics from Uc Santa Barbara.

What skills is Charles Best known for?

Charles Best is listed with skills including C++, Opengl, Image Processing, Linux, Computer Graphics, Algorithms, Python, and Object Oriented Design.

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