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Christopher Menezes (He/Him) Email & Phone Number

Maxis Studios - EA at Maxis Studios - EA
Location: San Jose, California, United States 12 work roles 2 schools
1 work email found @ea.com 1 phone found area 510 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email c****@ea.com
Direct phone (510) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Maxis Studios - EA
Location
San Jose, California, United States
Company size

Who is Christopher Menezes (He/Him)? Overview

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Quick answer

Christopher Menezes (He/Him) is listed as Maxis Studios - EA at Maxis Studios - EA, a company with 263 employees, based in San Jose, California, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 510, and a matched LinkedIn profile for Christopher Menezes (He/Him).

Christopher Menezes (He/Him) previously worked as Development Director 2 at Maxis Studios - Ea and Development Director at Maxis Studios - Ea. Christopher Menezes (He/Him) holds Bachelor'S Degree, Computer Engineering; Game Development; from Santa Clara University.

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Email format at Maxis Studios - EA

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*@ea.com
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Profile bio

About Christopher Menezes (He/Him)

As an extremely passionate member of the video game industry, I consistently strive to improve and expand my skills to help both the success of myself and my teams in the industry. I excel at team management, being able to maintain morale and mediate conflicts, while still keeping a project on track. I adjust quickly to issues and am able to see how those issues may affect the timeline of the project. When presented with a problem, I am quick acting and am often the first person looking for, or working on, a solution to the problem. I learn quickly, and use my knowledge to develop efficient and successful processes.I believe in an approach that focuses on creating a productive and driven environment, and strive to build strong connections with my team and the project that I am working on. I work extremely hard to maintain a team's success, focusing on driving a team to successfully communicate, stay motivated, and ensure that they have the guidance and leadership to get through any hardships that occur during a development timeline.My mentality is that a solid director is not only someone who maintains schedules and manages timelines, but someone is willing to get down in the trenches do whatever is needed, especially clearing the road for his team to do what they do best.

Listed skills include Game Design, Video Games, Game Development, Social Games, and 13 others.

Current workplace

Christopher Menezes (He/Him)'s current company

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Maxis Studios - EA
Maxis Studios - Ea
Maxis Studios - EA
San Jose, CA, US
Employees
263
AeroLeads page
12 roles

Christopher Menezes (He/Him) work experience

A career timeline built from the work history available for this profile.

Development Director 2

Current

Redwood City, California, US

Serve as a personnel manager for all of tech design; working to establish goals, creating career development opportunities, and manage their review/self-reflection/goals with feedback and guidance throughout the year. A highlight is building bridges between tech design and other disciplines to help expand career pathways for the Maxis org, including.

Dec 2019 - Present

Development Director

Redwood City, California, US

Serve as a personnel manager for all of tech design; working to establish goals, creating career development opportunities, and manage their review/self-reflection/goals with feedback and guidance throughout the year. A highlight is building bridges between tech design and other disciplines to help expand career pathways for the Maxis org, including.

Dec 2017 - Dec 2019

Development Manager

Redwood City, California, US

Helped launch multiple expansions for the Sims 4, with the first pack being Sims 4: Cats & Dogs, a pack which is currently Maxis’ highest selling expansion in all of Sims 4 history, as well as breaking the Electronic Arts DLC sales record during the first 4 months of launch.Managed a team of 15-20 tech designers, across multiple packs, to deliver content.

Jan 2017 - Dec 2017

Producer

Glendale, California, US

Served under multiple producer roles for Star Wars: Commander (SWC), driving the team to successful deliver timely geo-beta and worldwide launches, resulting in an average 1.2 million DAU and $20 million quarterly revenue over the first 6 months. Continued to help lead the team to deliver 18 major post-launch releases, as well as 400+ updates during the.

Sep 2013 - Dec 2016

Associate Product Manager

Glendale, California, US

Served as the content lead, managing the entire content pipeline so that content released in a timely and consistently high quality manner. Served as the CMS owner for the entire project, ensuring that all CMS sheets were properly updated and set depending on the needs and requirements of the releases going out at any specific time.Task tracking & creation.

Jun 2012 - Sep 2013

Junior Systems Designer / Qa Lead Engineer (Multiple Projects)

Burlingame, California, US

Took over for a senior system designer to manage and maintain the economies for Modern Girl, Top Girl, and Social Girl. Updated and deployed all seasonal and new content releases.Worked closely with system and content designers to ensure the creation and release of multiple game economies that fit the specifications of project leads and were also fun to.

Jul 2011 - Jun 2012

Contract Software Analyst (Ea Origin)

Redwood City, CA, US

Worked closely with a multitude of teams to ensure quality releases of EADM and EA Origin from the pre-development stage to releaseLed a team of three internal testers across four releases of Origin that increased customer service satisfaction by fifteen points. Maintained project plans and schedules for this team as well as leading them to log and regress.

Jul 2010 - Jul 2011

Founder

Chris' Computer And Electronic Solutions

Performed in-home consultation for a variety of services including, but not limited to; Consultation and building PCs and Macs based off of the needs and wants of the client, creation and training for user’s home networks, building and maintaining of servers for business and personal usage, and software installation and training.

Jun 2004 - Jul 2010

Street Team Member / Volunteer

US

Helped to setup, maintain, and manage pre-show events for Bay Area concerts.Served as a photographer during their Bay Area concerts, with multiple pictures up on their website.

Feb 2006 - Dec 2009

Teaching Assistant / Tutor

Santa Clara, CA, US

Trained teachers the basics of programming and animation using Alice. During this time, teachers were taught the basics of the program with their final project being the completion of a simple animated movie or game.Developed curriculum with the teachers for the upcoming school year.Went to a training location in Oakland, CA to tutor select students on the.

Jun 2008 - Sep 2008

Customer Service Rep

Richfield, Minnesota, US

Performed required tasks including: Returns, Exchanges, Answering Phonecalls, Register Duty, Store Closing & Cleanup, and PC Repairs (Assisting Geek Squad).

Jun 2004 - Dec 2005
2 education records

Christopher Menezes (He/Him) education

Bachelor'S Degree, Computer Engineering; Game Development;

Santa Clara University

Education record

Moreau Catholic High School
FAQ

Frequently asked questions about Christopher Menezes (He/Him)

Quick answers generated from the profile data available on this page.

What company does Christopher Menezes (He/Him) work for?

Christopher Menezes (He/Him) works for Maxis Studios - EA.

What is Christopher Menezes (He/Him)'s role at Maxis Studios - EA?

Christopher Menezes (He/Him) is listed as Maxis Studios - EA at Maxis Studios - EA.

What is Christopher Menezes (He/Him)'s email address?

AeroLeads has found 1 work email signal at @ea.com for Christopher Menezes (He/Him) at Maxis Studios - EA.

What is Christopher Menezes (He/Him)'s phone number?

AeroLeads has found 1 phone signal(s) with area code 510 for Christopher Menezes (He/Him) at Maxis Studios - EA.

Where is Christopher Menezes (He/Him) based?

Christopher Menezes (He/Him) is based in San Jose, California, United States while working with Maxis Studios - EA.

What companies has Christopher Menezes (He/Him) worked for?

Christopher Menezes (He/Him) has worked for Maxis Studios - Ea, Disney Consumer Products And Interactive, Crowdstar, Electronic Arts, and Chris' Computer And Electronic Solutions.

How can I contact Christopher Menezes (He/Him)?

You can use AeroLeads to view verified contact signals for Christopher Menezes (He/Him) at Maxis Studios - EA, including work email, phone, and LinkedIn data when available.

What schools did Christopher Menezes (He/Him) attend?

Christopher Menezes (He/Him) holds Bachelor'S Degree, Computer Engineering; Game Development; from Santa Clara University.

What skills is Christopher Menezes (He/Him) known for?

Christopher Menezes (He/Him) is listed with skills including Game Design, Video Games, Game Development, Social Games, Mobile Games, Jira, Casual Games, and Production.

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