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Christopher Reay Email & Phone Number

Senior VFX Artist at Infinity Ward
Location: Los Angeles, California, United States 5 work roles 3 schools
1 work email found @infinityward.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email c****@infinityward.com
LinkedIn Profile matched
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Current company
Role
Senior VFX Artist
Location
Los Angeles, California, United States
Company size

Who is Christopher Reay? Overview

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Quick answer

Christopher Reay is listed as Senior VFX Artist at Infinity Ward, a with 651 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at infinityward.com and a matched LinkedIn profile for Christopher Reay.

Christopher Reay previously worked as Visual Effects Artist at Infinity Ward and VFX Artist at Santa Monica Studio. Christopher Reay holds Hbus, Technical Art from University Of Utah.

Company email context

Email format at Infinity Ward

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{first_initial}{last}@infinityward.com
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AeroLeads found 1 current-domain work email signal for Christopher Reay. Compare company email patterns before reaching out.

Profile bio

About Christopher Reay

Core VFX developer for:Black Ops: 4Black Ops: Cold WarGod of War: RagnarokModern Warfare 2Assistance:Modern Warfare 3Black Ops: 6

Listed skills include Python, Leadership, Programming, Management, and 13 others.

Current workplace

Christopher Reay's current company

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Infinity Ward
Infinity Ward
Senior VFX Artist
Los Angeles, CA, US
Employees
651
AeroLeads page
5 roles

Christopher Reay work experience

A career timeline built from the work history available for this profile.

Senior Vfx Artist

Current

Woodland Hills, Ca, Us

Stuff and believe it or not alsothingsFocused on creating campaign content, shipping trailer shots, and pushing pixels.

Nov 2024 - Present

Visual Effects Artist

Woodland Hills, Ca, Us

Campaign - ambient VFX, character vfx, cinematic vfx, scripting, optimization, procedural tool development/deploymentDestruction - vehicle destruction, rigging, animating, destruction logicTexture DevelopmentMultiplayer

Mar 2022 - Nov 2024

Vfx Artist

Los Angeles, California, Us

• Point for environment fx • Led a team of 5 artists - 2 mid level environment artists, 1 associate artist, and 2 QA personnel in FX placement work. As well as training on adjusting underlying FX assets. • Created the FX that hold up the majority of the look for Vanaheim/ Jotunheim /Niflheim, as well as created much of the kits used for Svartlheim and Asgard. • Worked on textures specific to various needs in these realms.• Cinematic fx work• Character fx work • Odin - Bifrost attacks, God state, Evasion, Whip • Realm Glider - All for both Vanir/Aesir • Brok - rework of various attacks • Sindri - Flame pillar, time lock, bifrost attack• Texture creation • Responsible for many textures seen in the game, from the pollen/motes that hold up many environments, to drips, sand falls, and various decals. • Responsible for normalizing fire/smoke textures, optimizing them down to one texture and then creating a unified fire ramp for coloration of assets throughout the game. To help I expanded a personal script to output our proprietary JSON ramps allowing me to match the coloration of reference footage.

Feb 2021 - Mar 2022

Associate Visual Effects Artist

Los Angeles, California, Us

Black Ops: 4 - DLCBlack Ops: Cold War - FX TeamSurface Weapon ImpactsBlood ImpactsProcedural FX Placement - large mapsVector Field - generation and implementationPlaguehound FXMimic FXOutBreak FX (chests, screamer event, Portal drop event)Various Ambient FX Placement/CreationVarious AI/Event FX for zombiesNormalized/expanded fluid, sparks, electricity, and foliage librariesWrote exporter in houdini compatible with in house vectorfield implementationWrote Alpha Anim tool that composites a range of frames into a singular alphaWrote procedural lightning tool within houdini for generation of meshes and textures

May 2019 - Feb 2021
Team & coworkers

Colleagues at Infinity Ward

Other employees you can reach at infinityward.com. View company contacts for 651 employees →

3 education records

Christopher Reay education

Hbus, Technical Art

University Of Utah

High School

Hillcrest High School

Education record

Starpoint High School
FAQ

Frequently asked questions about Christopher Reay

Quick answers generated from the profile data available on this page.

What company does Christopher Reay work for?

Christopher Reay works for Infinity Ward.

What is Christopher Reay's role at Infinity Ward?

Christopher Reay is listed as Senior VFX Artist at Infinity Ward.

What is Christopher Reay's email address?

AeroLeads has found 1 work email signal at @infinityward.com for Christopher Reay at Infinity Ward.

Where is Christopher Reay based?

Christopher Reay is based in Los Angeles, California, United States while working with Infinity Ward.

What companies has Christopher Reay worked for?

Christopher Reay has worked for Infinity Ward, Santa Monica Studio, and Treyarch.

Who are Christopher Reay's colleagues at Infinity Ward?

Christopher Reay's colleagues at Infinity Ward include Javier Cherki Navarro, Ross Wiseman, Alexis Anderson, Dawid Łuczkowski, and Seymour Beareyes.

How can I contact Christopher Reay?

You can use AeroLeads to view verified contact signals for Christopher Reay at Infinity Ward, including work email, phone, and LinkedIn data when available.

What schools did Christopher Reay attend?

Christopher Reay holds Hbus, Technical Art from University Of Utah.

What skills is Christopher Reay known for?

Christopher Reay is listed with skills including Python, Leadership, Programming, Management, Game Programming, Teamwork, Microsoft Word, and Social Media.

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