Carleton Sharkey Email and Phone Number
I have been learning video game development and design over the last 9 years. I went to summer campus programs and took online courses during the summers to further my education when I wasn't learning in school. I have an exceptional ability to quickly learn new software and technologies. I am able to work in a collaborative and individual environment. I am creative and have exceptional problem solving skills and I can handle tasks with accuracy and efficiency.
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Level DesignerRubyshark Aug 2024 - PresentWorking with Ruby Shark as a Level Designer on the upcoming title, Mantra!• Doing technical level design work for the levels.• Visual scripting puzzles, events, & encounters to be setup within certain in levels.• Redesigning Blockouts made by past Level Designers for more engaging combat & gameplay spaces.• Using HacknPlan to complete & manage tasks made by the Level Design Producer.This is a volunteer position as well! -
Junior Level DesignerAlderon Games Aug 2023 - May 2024Junior Level Designer• I was in charge of doing Grayboxes for Unannounced Project(s)• Full freedom in prototyping & gray boxing small, medium, and large POIs • I designed some awesome-looking 2D Prototypes.• Did some landscape sculpting and designed POI Locations.• I did some level art, specifically landscape painting, blending, and path painting for player pathing.• Lighting and set dressing for interior designs & environments.• Worked with Programmers & Artists to create level design content.• I was on the Level Design Team with 9 other amazing people, Lucas Lemmond, Azi Marquis, Benjamin Presley, David D'Orazio, Marko Prostran, Zaelis Bickerton, Donald Witt, and Timo Hauhtonen. -
Associate Level DesignerSkymap Games Feb 2023 - Jul 2023Manchester, New Hampshire, United StatesAssociate Level Designer• Created & Directed the Level Design Documentation Pipeline for Skymap Games• 3D Greyboxing• 2D Prototyping -
Technical Level DesignerStray Bombay Company Aug 2022 - Oct 2022Seattle, Washington, United StatesThe Anacrusis - A Shipped Online FPS Multiplayer Co-op Title for Xbox Consoles & PC Technical Level Designer• I was the Technical Level Designer in creating all the holdout events for Episode 4, where players would be blocked at where they would be swarmed by hordes of aliens trying to kill them as they waited for doors to open or the Ship cores to shut down.• I had to place over 200+ Navigation Volumes for the A.I. Director to communicate to the alien spawns and item spawns throughout Episode 4. Depending on the player's progression, stats, and even alien kills, the director would reward players with health kits, weapons, grenades, and even matter compiler power-ups in specific areas I designed in mind when players are just too darn good at the game or are having a rough time surviving. This system is super similar to Left 4 Dead 1 & 2's Director AI.• Working with The Environment Art team to implement scripts & systems into each map the Environment Art team is working on. -
Level Design InternshipStray Bombay Company Jan 2021 - Aug 2022RemoteInternship & Custom Map Creator - 2021• When I was During my internship, I chose to improve my skills in Unreal Engine 4 and design the first public and custom Anacrusis campaign for the Stray Bombay Community.• Worked with people on the team for industry advice in game design and improving my Unreal Engine skills by doing level design. -
Game Design InternMassdigi Jan 2019 - Dec 2019Worcester, MaSave The Flame - iOS, Android - Fall 2019• Assigned on a team with a programmer and multiple Artists• Game Designer • Designing and testing mid-game mechanics for the flow for the players.• Using analytics and data that we get back from testers for the game and making the game more accessible to consumers who play the product.Brainwashing Campaign - iOS, Android - Spring 2019• Working with a team on system designs for balancing variables and creating conditions for the game.• Created and implemented the Government Actions that happen with in the game that combat the player.• Designed the PAX mode for PAX East 2019 in Boston, Massachusetts• Tested and created builds for the iOS Platform.• Worked with the lead designer to balance the in-game systems.• Presented the game at the MassDiGI booth at Pax East 2019
Carleton Sharkey Skills
Carleton Sharkey Education Details
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Graduated -
Graduated
Frequently Asked Questions about Carleton Sharkey
What company does Carleton Sharkey work for?
Carleton Sharkey works for Rubyshark
What is Carleton Sharkey's role at the current company?
Carleton Sharkey's current role is Level Designer who has designed unique maps, worlds, and environment stories!.
What schools did Carleton Sharkey attend?
Carleton Sharkey attended Clark University, Becker College.
What skills is Carleton Sharkey known for?
Carleton Sharkey has skills like Leadership, Systems Design, Trello, World Lighting, Public Speaking, Source Film Maker, Google Sheets, Graphic Design, Microsoft Powerpoint, Visual Studio, Jira, Environment Art.
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Carleton Sharkey
Linden, Mi
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