Adam Isailovic personal email
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Concept Artist and Illustrator.______________________________________________________Specialties: Creature Design, World Design, Concept Art, Environment Art. Character DesignSoftware: Photoshop, BlenderPortfolio Link: http://www.artstation.com/artist/Skaven_ZverovLatest Work: https://www.youtube.com/watch?v=Slmc88iJ-sc
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Art DirectorGauselmann Group Aug 2020 - PresentBelgrade, Serbia -
MentorCgverse Concept Art School Sep 2019 - Present -
Freelance Illustrator And Concept ArtistAntharra Artzone Mar 2009 - PresentBelgrade, SerbiaManaging projects from initial sketch to finished product.
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IllustratorFrontmen Studio Mar 2013 - Nov 2019BelgradeAs Illustrator, concept artist and comic book artist i worked on various project through years, from concept art, book covers, environments, monster design and illustrations. -
Lead DesignerSilver Cloud Design Aug 2007 - Mar 2016Silver Cloud Design is Web Design company with accent on fast and modern design. It employs small group of dedicated and experienced people all around the world.As a lead designer, i have many responsibilities, designers management, project management and quality and compatibility assurance.
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Game DesignerGameyus Nov 2006 - Oct 2007BelgradeI was enrolled in redesigning the helicopter simulation, where i had task to completely redesign prequel basics, and add significant additions and maps. -
Lead Level DesignerGameyus Feb 2005 - Nov 2006This job included full level design documents for 20 different maps and environments. Level Design documents included level description, level flow, unit count and rough concept art of environment in the level. On this job my responsibilities were to work closely with programmers, until acceptable features were developed. I was using Perun Engine World Editor as primary tool in Alliance-Future Combat. I had responsibility of making levels realistic, playable, and fun. I worked on environment… Show more This job included full level design documents for 20 different maps and environments. Level Design documents included level description, level flow, unit count and rough concept art of environment in the level. On this job my responsibilities were to work closely with programmers, until acceptable features were developed. I was using Perun Engine World Editor as primary tool in Alliance-Future Combat. I had responsibility of making levels realistic, playable, and fun. I worked on environment details, placement of all structures and vehicles, balance of units, art for certain textures, placement of sounds, and level scripts, which included in-level dialogues, path of enemy units, reinforcements, events for successful or failed primary and secondary missions etc. After designing level and scripting it, my responsibility is to test the level on all difficulties and manage errors find within test. While fixing errors and adapting scripts needed for certain missions with programmers, I had a responsibility to work with level testers, including balance of unit’s armor, power, speed etc.Other responsibilities: In-Game Animations ( World Editor, After Effects, Reason ), menu/in-game compositions, voice, vehicle textures, Game Designer’s Assistant. Show less
Adam Isailovic Skills
Adam Isailovic Education Details
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Cg Verse -
Technical School Buda DavidovicIndustrial Building Management
Frequently Asked Questions about Adam Isailovic
What company does Adam Isailovic work for?
Adam Isailovic works for Gauselmann Group
What is Adam Isailovic's role at the current company?
Adam Isailovic's current role is Art Director at Gauselmann Group.
What is Adam Isailovic's email address?
Adam Isailovic's email address is an****@****hoo.com
What schools did Adam Isailovic attend?
Adam Isailovic attended Cg Verse, Technical School Buda Davidovic.
What are some of Adam Isailovic's interests?
Adam Isailovic has interest in Animation, Bicycle Ride, Bass Guitar And Piano, Music, Movies.
What skills is Adam Isailovic known for?
Adam Isailovic has skills like Game Design, Level Design, Concept Design, Environment Art, Creature Design, Illustration, World Design, Game Development, Scripting, Texturing, Video Games, Creature Animation.
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