Claire Blackshaw
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Claire Blackshaw Email & Phone Number

Technical Director at Flammable Penguins Games
Location: London, England, United Kingdom 8 work roles
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Current company
Role
Technical Director
Location
London, England, United Kingdom

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Claire Blackshaw is listed as Technical Director at Flammable Penguins Games, based in London, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Claire Blackshaw.

Claire Blackshaw previously worked as Director at Flammable Penguins Publishing and Senior Software Engineer at Adobe Substance 3D.

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Flammable Penguins Games

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About Claire Blackshaw

I’m a queer Creative Programmer, with a side dish of design and consultancy, and a passion for research and artistic applications of technology. I work as a Programmer at Adobe on VR Sculpting app called Modeller. Previously I had a long career in games, and I still love them. Love living in London. When I'm not programming, playing games, roleplaying, learning, or reading, you can typically find me skating or on stage.

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Flammable Penguins Games
Flammable Penguins Games
Technical Director
AeroLeads page
8 roles · 10 years

Claire Blackshaw work experience

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Technical Director

Current

London Area, United Kingdom

After a decade of VR and longer wanting to do setup my own shop I'm now running a VR studio with my wife. We are at the start of the journey focusing on VR and stories unique to the medium. We are working on a new title I hope to announce soon.

Aug 2024 - Present

Director

Flammable Penguins Publishing

London, England, United Kingdom

My wife and I set up a small company to handle the publishing of our creative projects—primarily comics and books.I handle many publishing functions though we have been sharing that work more lately. The role is both a creative one, writing and drawing my comics and a support role in printing, publishing, and promoting our titles.

Senior Software Engineer

London, England, United Kingdom

After many years in games I was lured away by my passion about building the important bits of VR and the metaverse to happen. After speaking to various companies the real gap was 3d content creation. Continuing the work of Dreams and 6 DOF sculpting this time with SDF grids instead of implicit, but we added non destructive SDF recently.My area of expertise has been porting the code from OVR to OpenXR and supporting various vendors and technical relationships with Meta, Pico, Valve… Show more After many years in games I was lured away by my passion about building the important bits of VR and the metaverse to happen. After speaking to various companies the real gap was 3d content creation. Continuing the work of Dreams and 6 DOF sculpting this time with SDF grids instead of implicit, but we added non destructive SDF recently.My area of expertise has been porting the code from OVR to OpenXR and supporting various vendors and technical relationships with Meta, Pico, Valve, Logitech and others. Implementing support for new hardware, vendor extensions and helping deliver the VR experience. I also did the audio integration, VR and some desktop UI work and other bits.With my focus in the last year including working with London Labs on AI models, features and research. I got deep into Transforms and especially their application in 3D software. Show less

Mar 2021 - Aug 2024

Programmer

Guildford, England, United Kingdom

After consulting with Media Molecule for a few years, I sought to move directly into the studio as my passion for Dreams as the ultimate Virtual Reality creation tool. The first building block of the metaverse was all-consuming. I sought to further Dreams as a creative tool and building block for the metaverse. I joined to work on UX and the social layer called the Dreamiverse. Team needs and my networking experience required I move into the new server team. My contribution to Dreams is my… Show more After consulting with Media Molecule for a few years, I sought to move directly into the studio as my passion for Dreams as the ultimate Virtual Reality creation tool. The first building block of the metaverse was all-consuming. I sought to further Dreams as a creative tool and building block for the metaverse. I joined to work on UX and the social layer called the Dreamiverse. Team needs and my networking experience required I move into the new server team. My contribution to Dreams is my proudest work, and I will forever be grateful to have been part of Dreams. Show less

2017 - 2020 ~3 yrs

Senior Online Consultant

London, England, United Kingdom

I worked as a Senior Online Consultant, part of the network technology group for Sony internal studios. I worked with 1st Party studios, platform and strategic indie partners, consulting on titles like Horizon, Uncharted, LBP3, Driveclub and other first-party titles in development at the time. Work on virtual reality communication applications was a significant area of research. We produced a few prototypes the most visible result of the work was some patents and a GDC talk. Development on… Show more I worked as a Senior Online Consultant, part of the network technology group for Sony internal studios. I worked with 1st Party studios, platform and strategic indie partners, consulting on titles like Horizon, Uncharted, LBP3, Driveclub and other first-party titles in development at the time. Work on virtual reality communication applications was a significant area of research. We produced a few prototypes the most visible result of the work was some patents and a GDC talk. Development on future meta-gaming systems, tournament systems and esports integration. I was working closely with partners like YouTube & Twitch. I enjoyed working with the platform on future systems and hardware, emphasising social UX and meta-gaming layers. A large volume of my work was producing prototypes, research, presentations and reports. Though occasionally I would embed with a studio or partner to deliver the solution. Show less

Jul 2014 - 2017

Senior Technical Designer

Portsmouth, England, United Kingdom

I work as a Senior Technical Designer, now as a member of the programming department. At Climax I work in a mix of pre-production and technical research for projects. On teams I contribute everything from high level design to low level engine/platform work. My mix of design and programming ability allows me to work on technical prototypes and game prototypes. Additionally I assist in Climax's pitching and work in a client facing capacity. More recently I've been focusing on programming tasks… Show more I work as a Senior Technical Designer, now as a member of the programming department. At Climax I work in a mix of pre-production and technical research for projects. On teams I contribute everything from high level design to low level engine/platform work. My mix of design and programming ability allows me to work on technical prototypes and game prototypes. Additionally I assist in Climax's pitching and work in a client facing capacity. More recently I've been focusing on programming tasks and technical challenges. Show less

Feb 2012 - Jul 2014

Lead Designer

Cambridge, England, United Kingdom

I've started as a designer in the GameLabs division of Jagex. A few weeks after starting I was promoted to Lead Designer. Initially brought in to work in the RnD department called GameLabs, developing prototypes and exploring technical opportunities. Leading the development of Jagex's first microtransactions title developed in-house, 8Realms.

Sep 2010 - Feb 2012

Programmer & Designer

Mere-Mortals

Newcastle-Upon-Tyne, England, United Kingdom

My first games industry position, I joined as a placement student while doing my 3rd degree at Northumbria. Shortly afterwards I was placed on Encleverment Experiment and then made Lead on the project. I did a variety of projects, concept and pitch work as well as small prototypes. Including RnD on a Sony Move title which was cancelled when the studio closed.

Mar 2008 - Sep 2010
FAQ

Frequently asked questions about Claire Blackshaw

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What company does Claire Blackshaw work for?

Claire Blackshaw works for Flammable Penguins Games.

What is Claire Blackshaw's role at Flammable Penguins Games?

Claire Blackshaw is listed as Technical Director at Flammable Penguins Games.

Where is Claire Blackshaw based?

Claire Blackshaw is based in London, England, United Kingdom while working with Flammable Penguins Games.

What companies has Claire Blackshaw worked for?

Claire Blackshaw has worked for Flammable Penguins Games, Flammable Penguins Publishing, Adobe Substance 3D, Media Molecule, and Sony Interactive Entertainment.

How can I contact Claire Blackshaw?

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