Claire Blackshaw Email and Phone Number
I’m a queer Creative Programmer, with a side dish of design and consultancy, and a passion for research and artistic applications of technology. I work as a Programmer at Adobe on VR Sculpting app called Modeller. Previously I had a long career in games, and I still love them. Love living in London. When I'm not programming, playing games, roleplaying, learning, or reading, you can typically find me skating or on stage.
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Technical DirectorFlammable Penguins Games Aug 2024 - PresentLondon Area, United KingdomAfter a decade of VR and longer wanting to do setup my own shop I'm now running a VR studio with my wife. We are at the start of the journey focusing on VR and stories unique to the medium. We are working on a new title I hope to announce soon. -
DirectorFlammable Penguins Publishing 2016 - PresentLondon, England, United KingdomMy wife and I set up a small company to handle the publishing of our creative projects—primarily comics and books.I handle many publishing functions though we have been sharing that work more lately. The role is both a creative one, writing and drawing my comics and a support role in printing, publishing, and promoting our titles.
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Senior Software EngineerAdobe Substance 3D Mar 2021 - Aug 2024London, England, United KingdomAfter many years in games I was lured away by my passion about building the important bits of VR and the metaverse to happen. After speaking to various companies the real gap was 3d content creation. Continuing the work of Dreams and 6 DOF sculpting this time with SDF grids instead of implicit, but we added non destructive SDF recently.My area of expertise has been porting the code from OVR to OpenXR and supporting various vendors and technical relationships with Meta, Pico, Valve… Show more After many years in games I was lured away by my passion about building the important bits of VR and the metaverse to happen. After speaking to various companies the real gap was 3d content creation. Continuing the work of Dreams and 6 DOF sculpting this time with SDF grids instead of implicit, but we added non destructive SDF recently.My area of expertise has been porting the code from OVR to OpenXR and supporting various vendors and technical relationships with Meta, Pico, Valve, Logitech and others. Implementing support for new hardware, vendor extensions and helping deliver the VR experience. I also did the audio integration, VR and some desktop UI work and other bits.With my focus in the last year including working with London Labs on AI models, features and research. I got deep into Transforms and especially their application in 3D software. Show less -
ProgrammerMedia Molecule 2017 - 2020Guildford, England, United KingdomAfter consulting with Media Molecule for a few years, I sought to move directly into the studio as my passion for Dreams as the ultimate Virtual Reality creation tool. The first building block of the metaverse was all-consuming. I sought to further Dreams as a creative tool and building block for the metaverse. I joined to work on UX and the social layer called the Dreamiverse. Team needs and my networking experience required I move into the new server team. My contribution to Dreams is my… Show more After consulting with Media Molecule for a few years, I sought to move directly into the studio as my passion for Dreams as the ultimate Virtual Reality creation tool. The first building block of the metaverse was all-consuming. I sought to further Dreams as a creative tool and building block for the metaverse. I joined to work on UX and the social layer called the Dreamiverse. Team needs and my networking experience required I move into the new server team. My contribution to Dreams is my proudest work, and I will forever be grateful to have been part of Dreams. Show less -
Senior Online ConsultantSony Interactive Entertainment Jul 2014 - 2017London, England, United KingdomI worked as a Senior Online Consultant, part of the network technology group for Sony internal studios. I worked with 1st Party studios, platform and strategic indie partners, consulting on titles like Horizon, Uncharted, LBP3, Driveclub and other first-party titles in development at the time. Work on virtual reality communication applications was a significant area of research. We produced a few prototypes the most visible result of the work was some patents and a GDC talk. Development on… Show more I worked as a Senior Online Consultant, part of the network technology group for Sony internal studios. I worked with 1st Party studios, platform and strategic indie partners, consulting on titles like Horizon, Uncharted, LBP3, Driveclub and other first-party titles in development at the time. Work on virtual reality communication applications was a significant area of research. We produced a few prototypes the most visible result of the work was some patents and a GDC talk. Development on future meta-gaming systems, tournament systems and esports integration. I was working closely with partners like YouTube & Twitch. I enjoyed working with the platform on future systems and hardware, emphasising social UX and meta-gaming layers. A large volume of my work was producing prototypes, research, presentations and reports. Though occasionally I would embed with a studio or partner to deliver the solution. Show less -
Senior Technical DesignerClimax Studios Feb 2012 - Jul 2014Portsmouth, England, United KingdomI work as a Senior Technical Designer, now as a member of the programming department. At Climax I work in a mix of pre-production and technical research for projects. On teams I contribute everything from high level design to low level engine/platform work. My mix of design and programming ability allows me to work on technical prototypes and game prototypes. Additionally I assist in Climax's pitching and work in a client facing capacity. More recently I've been focusing on programming tasks… Show more I work as a Senior Technical Designer, now as a member of the programming department. At Climax I work in a mix of pre-production and technical research for projects. On teams I contribute everything from high level design to low level engine/platform work. My mix of design and programming ability allows me to work on technical prototypes and game prototypes. Additionally I assist in Climax's pitching and work in a client facing capacity. More recently I've been focusing on programming tasks and technical challenges. Show less -
Lead DesignerJagex Sep 2010 - Feb 2012Cambridge, England, United KingdomI've started as a designer in the GameLabs division of Jagex. A few weeks after starting I was promoted to Lead Designer. Initially brought in to work in the RnD department called GameLabs, developing prototypes and exploring technical opportunities. Leading the development of Jagex's first microtransactions title developed in-house, 8Realms. -
Programmer & DesignerMere-Mortals Mar 2008 - Sep 2010Newcastle-Upon-Tyne, England, United KingdomMy first games industry position, I joined as a placement student while doing my 3rd degree at Northumbria. Shortly afterwards I was placed on Encleverment Experiment and then made Lead on the project. I did a variety of projects, concept and pitch work as well as small prototypes. Including RnD on a Sony Move title which was cancelled when the studio closed.
Frequently Asked Questions about Claire Blackshaw
What company does Claire Blackshaw work for?
Claire Blackshaw works for Flammable Penguins Games
What is Claire Blackshaw's role at the current company?
Claire Blackshaw's current role is Founder / Tech Director at a new indie VR Studio.
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3fourseasons.com, fairmont.com, nam.ac.uk
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