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Innovative and experienced VFX and CG Supervisor with a combined 15+ years of expertise in creative direction, production management, and visual effects supervision. Proven track record in leading high-profile projects, including award-winning themed entertainment experiences and feature films. Skilled in utilizing cutting-edge technology and fostering collaborative environments to deliver exceptional visual storytelling. Experienced in emerging technologies, including artificial intelligence and AI rendering through ComfyUI. Proficient in Flow (Shotgrid), Ftrack, NIM, Maya, Nuke, Unreal Engine, Blender, and more.
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Operations ManagerTruly Eye CareOrlando, Fl, Us -
Compositing SupervisorZero Vfx Aug 2024 - PresentAs a Compositing Supervisor at Zero VFX, I oversee the compositing process for feature films and commercial projects. My responsibilities include resource allocation, quality control of work, and ensuring that master shots are established to maintain visual consistency. I collaborate closely with artists and other departments to deliver high-quality final composites, meeting both creative and technical requirements. My role also involves optimizing workflows to ensure that projects are completed on time and within budget. -
Owner / Vfx Supervisor & ProducerBouncybox Studios May 2023 - PresentWindermere, Florida, United StatesAs the owner of BouncyBox Studios, I provide VFX supervision, production management, and compositing services for feature films and commercials. I also offer consulting on CG pipeline development and implement emerging technologies to optimize workflows. Additionally, I provide curriculum development consultation for a major VFX school, contributing to the education of future visual effects professionals. -
Vfx Studio ProfessorDave School Oct 2023 - Aug 2024Orlando, Florida, United StatesAs a VFX Studio Instructor at The Dave School, I teach students emerging technologies and guide them through a comprehensive VFX studio environment, simulating projects from concept to delivery. I instruct students across various VFX pipeline stages, including modeling, texturing, rigging, animation, lighting, compositing, production management, and pipeline development. I integrate new technologies into the curriculum, such as AI through ComfyUI, Embergen, World Creator 3, and other real-time virtual production tools, providing hands-on training in DCC tools like Maya, Blender, and Unreal Engine 5. -
Visual Effects SupervisorAltered Fx Jan 2023 - May 2023Guided the initial stages of the studio's planned expansion, laying the groundwork to grow the team. Implemented production management tools and software to streamline workflows and improve efficiency. Developed pitch decks for clients, assisted with client feedback, and contributed to bids for new projects. Worked closely with producers and directors on the game side of the industry, gaining valuable insight into their creative processes. Despite the industry strikes impacting the expansion, contributed significantly to the studio’s strategic planning and operational improvements. Additionally, provided hands-on support with artist tasks across multiple departments, ensuring high-quality outputs and effective team collaboration. -
Compositing SupervisorZero Vfx Feb 2022 - Jan 2023Managed the compositing team for the film "I Wanna Dance with Somebody," utilizing new volumetric sequence capture technology. Took on the most difficult shots and helped develop the workflow and look for the sequences. Developed tools for the department utilizing emerging AI-driven technologies. Managed all aspects of VFX for several commercial projects and served as the compositing supervisor for episodic shows on major streaming platforms. Implemented production management tools across all departments to streamline workflows and improve efficiency. -
Co-Founder & Operations ManagerTruly Eye Care Aug 2021 - Jan 2023Windermere, Florida, United StatesDeveloped the business plan that secured funding for the practice. Ideated and designed the office layout to optimize space, then contracted an architect to validate and finalize the plans. Coordinated all vendors, including plumbing and mechanical, to maintain the construction schedule and ensure the final vision was achieved as the designated vision keeper. Managed marketing efforts for the first year of operation, establishing the brand and attracting new patients. Conduct quarterly budget reviews to gauge growth and allocate budgetary spending, ensuring financial health and sustainability of the practice. Designed and implemented policies, procedures, and training modules for staff members. -
Cg SupervisorFalcon'S Creative Group Jan 2017 - Feb 2022Orlando, Florida AreaAt Falcon's Creative Group, I undertook a multifaceted role that spanned the leadership of the digital media and game development teams, encompassing 25 full-time staff and a network of outsourcing vendors. Central to my role was pioneering the adoption and comprehensive integration of Unreal Engine for interactive projects and incorporating Houdini into our baked media workflow, bridging technological innovation with practical application.I managed the production management team, ensuring projects stayed within budget, optimizing resource allocation, and providing stakeholders with weekly progress reports. My strategic oversight contributed to the successful delivery of award-winning projects like 'Halo: Outpost Discovery' and 'Becoming Jane: The Evolution of Dr. Jane Goodall.'In my capacity as CG Supervisor, I acted as a vital link between the media and architectural teams, ensuring meticulous coordination on specifications for project build outs, including projectors, media screen materials, and dimensions. I also led the installation, programming, and calibration of ride media.My responsibilities extended to conducting art reviews, providing feedback, and guiding best workflow practices across departments to ensure a cohesive and efficient production process. This role underscored my commitment to fostering a culture of excellence and innovation, reinforcing our studio’s position as a leader in themed entertainment experiences. -
Compositing SupervisorFalcon'S Digital Media May 2015 - Jan 2017Orlando, Florida AreaAt Falcon's Creative Group, I served as the Compositing Supervisor, leading the compositing department through a period of significant growth and development. My responsibilities included implementing Shotgrid as the primary production management tool, streamlining workflows, and improving project tracking. I managed all aspects of the compositing department, from hands-on compositing and shot approvals to ensuring high-quality visual effects integration. Additionally, I provided on-set VFX supervision, assisted in environment modeling, layout, and matte painting, and collaborated closely with the CG Supervisor to establish best workflows for themed entertainment projects. My role also involved training and mentoring junior artists, fostering a culture of continuous improvement and innovation within the team. This position was integral to the successful completion of several high-profile projects, contributing to the company's growth and reputation in the themed entertainment industry. -
Digital Compositor & Matte PainterBlue Sky Studios Jan 2013 - May 2015Greenwich, CtCollaborated closely with art directors and CG supervisors to craft the look of establishing shots across sequences. Recruited to join a new Matte Painting team for the film "Peanuts," handling both digital compositing and matte painting tasks. Tested new software and wrote pipeline tools for the compositing department. Met weekly quotas consistently while managing dual roles and responsibilities. Recognized for exceptional productivity and innovative solutions, contributing to a significant increase in efficiency within the compositing team. -
Lead Digital Painter - Vfx DepartmentDigital Domain Media Group Jun 2012 - Sep 2012Port St Lucie, FlAs the Digital Paint Department Lead, I managed a team of 26 highly skilled specialists, tackling complex paint work that other studios had failed to deliver. I led and successfully delivered shots across several live-action films, ensuring the highest quality standards were met. My role included performing quality control on all shots prior to delivery and handling all production management duties for the department. I utilized Shotgun production management tools to track progress and meet deadlines, significantly enhancing the department's efficiency and output. -
Lead Compositor - Stereo DepartmentDigital Domain Media Group Mar 2011 - Jun 2012Port St Lucie, FlPromoted to Lead Stereo Compositor, I managed a team of 5 artists working on the stereographic conversion of popular live-action films. I led the top-performing team among 6 other teams at the company, expanding my team to 12 artists and taking on the most challenging shots. I oversaw the entire stereographic conversion of "Transformers: Dark of the Moon," ensuring high-quality output and adherence to deadlines for a team of 100+ artists. My leadership and technical skills were instrumental in the successful delivery of this high-profile project. -
Digital Artist - Vfx DepartmentDigital Domain Media Group Nov 2010 - Mar 2011Port St. Lucie, FlAt Digital Domain Media Group, I started as a Digital Artist, working on VFX for major films such as "Thor." My responsibilities included greenscreen extractions, set extensions, rotoscoping, and digital compositing. I quickly established myself as a valuable team member by volunteering to teach advanced techniques in match-moving and digital paint in Nuke, helping to elevate the overall skill level of the department.
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Sergeant/E-5 (Mos 2111)United States Marine Corps May 2004 - May 2008Managed the armory for 2nd Battalion, 1st Marine Division, overseeing the maintenance and readiness of military equipment. Improved the operational readiness of an armory by updating protocols and ensuring compliance with regulations. Trained other marines on armory protocols, maintenance, and safety procedures. Responsible for the safekeeping of military equipment. Held a secret clearance and received commendation letters for service. Managed technician teams in high-pressure scenarios, ensuring effective interdepartmental collaboration. -
Construction Worker & DraftsmanSoriancla, Inc. May 2000 - Jan 2004Miami, Florida, United StatesDrafted concept designs for home remodels for clients, providing visual plans and assisting with project planning. Worked on home remodeling projects, including plumbing, drywall, tile work, framing, and electrical work, gaining hands-on experience in building and remodeling techniques.
Claudio Gonzalez Skills
Claudio Gonzalez Education Details
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Compositing -
Computer Engineering -
South Miami Senior HighComputer Graphics
Frequently Asked Questions about Claudio Gonzalez
What company does Claudio Gonzalez work for?
Claudio Gonzalez works for Truly Eye Care
What is Claudio Gonzalez's role at the current company?
Claudio Gonzalez's current role is Operations Manager.
What is Claudio Gonzalez's email address?
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What is Claudio Gonzalez's direct phone number?
Claudio Gonzalez's direct phone number is +161951*****
What schools did Claudio Gonzalez attend?
Claudio Gonzalez attended Full Sail University, Miami Dade College, South Miami Senior High.
What are some of Claudio Gonzalez's interests?
Claudio Gonzalez has interest in 3d Modeling, New Technologies, Sports, Traditional Arts, Compositing, Matte Painting.
What skills is Claudio Gonzalez known for?
Claudio Gonzalez has skills like Nuke, Compositing, Maya, Visual Effects, Digital Compositing, After Effects, Mocha, Syntheyes, Silhouette, Photoshop, Rotoscoping, Animation.
Who are Claudio Gonzalez's colleagues?
Claudio Gonzalez's colleagues are Jack Swanson, Brian Drewes, Chris Elmer, Brian Quinlan, Girja Ahankar, Mara Goodrich, Sergio Villegas.
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