Chad Levesque
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Chad Levesque Email & Phone Number

Engineering Manager - Head of Frontend Development at Spellbook
Location: St John’s, Newfoundland and Labrador, Canada 10 work roles 2 schools
2 work emails found @rallynow.io 3 phones found area 709 and 519 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 3 phones

Work email c****@rallynow.io
Direct phone (709) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Engineering Manager - Head of Frontend Development
Location
St John’s, Newfoundland and Labrador, Canada
Company size

Who is Chad Levesque? Overview

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Quick answer

Chad Levesque is listed as Engineering Manager - Head of Frontend Development at Spellbook, a with 120 employees, based in St John’s, Newfoundland and Labrador, Canada. AeroLeads shows a work email signal at rallynow.io, phone signal with area code 709, 519, and a matched LinkedIn profile for Chad Levesque.

Chad Levesque previously worked as Senior Software Engineer - Head of Frontend Development at Spellbook and Senior Software Development Engineer at Repairify, Inc.. Chad Levesque holds Bachelor Of Engineering (B.Eng.), Computer Engineering from Memorial University Of Newfoundland.

Company email context

Email format at Spellbook

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{first}@rallynow.io
92% confidence

AeroLeads found 2 current-domain work email signals for Chad Levesque. Compare company email patterns before reaching out.

Profile bio

About Chad Levesque

Software developer with experience in a wide variety of languages and technologies.

Listed skills include C++, Object Oriented Design, Software Engineering, Mobile Applications, and 17 others.

Current workplace

Chad Levesque's current company

Company context helps verify the profile and gives searchers a useful next step.

Spellbook
Spellbook
Engineering Manager - Head of Frontend Development
St. John's, NL, CA
Website
Employees
120
AeroLeads page
10 roles

Chad Levesque work experience

A career timeline built from the work history available for this profile.

Engineering Manager - Head Of Frontend Development

St. John'S, Nl, Ca

Senior Software Engineer - Head Of Frontend Development

Current

St John’S, Newfoundland And Labrador, Canada

Feb 2022 - Present

Senior Software Development Engineer

St John’S, Newfoundland And Labrador, Canada

Oct 2021 - Jan 2022

Full Stack Dev / Release Operations Lead

Verafin, Inc.

St. John'S, Nl

♦ Served on a variety of teams as senior application/full-stack developer, as well as technical and team lead roles.♦ Helped establish process and quality gates for code/risk reviews under a weekly release cadence.♦ Designed best practice guidelines for development within application tech stack (predominantly Backbone+Marionette), and served as UI Onboarding Instructor for dozens of new hires.♦ Migrated legacy RequireJS application build system to Webpack to improve dev iteration time, load time, and backwards compatibility.♦ Built several RESTful microservices for things like feature management and geolocation.

Sep 2015 - Oct 2021

Software Developer

D2L

St. John'S, Nl

♦ Worked as part of a small Agile development team building a web application for browsing, registering, and enrolling in online courses. Was a key developer in bringing the product from its infancy to a full commercial release.♦ Contributed significantly to all aspects of product development such as planning, architecture, design, optimization, globalization, and layout (aesthetics, mobile responsiveness, and accessibility).♦ Operated closely with product designers to deliver highly usable and accessible user interfaces, employing modern design principles and WAI-ARIA standards.♦ Served as development lead on several large initiatives, including eCommerce support via integration and partnership with PayPal and Avalara AvaTax.

Sep 2013 - Aug 2015

Software Developer

Rocket City Studios

St. John'S, Nl

♦ Designed and implemented server logic and gameplay features for online multiplayer action game Second Chance Heroes, released on multiple platforms including Windows, Mac OSX, iOS, and PS4.♦ Built much of the game's scripting tools, artificial intelligence, and pathing systems.♦ Worked on internal web-based tools for account management using Apache Wicket and Couchbase.♦ Created Python-based analytics system for generating reports on public beta events for game production and balance.

Apr 2011 - Sep 2013

Software Engineer (Co-Op)

St. John'S, Nl

♦ Lead the object oriented redesign of a desktop deployable version of the company's marine simulation software suite including the integration of a real-time physics engine, networked controller modules, and loosely coupled render systems.♦ Designed and implemented many features for the simulator’s visuals application including software for collision detection and resolution, adapting custom wave models to ocean mesh geometry, distributed rendering and cluster management, and improving the realism of precipitation and other environmental effects.♦ Created networked interface layer to VMT's web-based electronic navigation trainer NetSim to render a real-time 3d perspective of remote training sessions.♦ Frequently presented simulator to numerous industry executives and research partners at demonstrations, conferences, and trade shows.

Sep 2008 - Dec 2010

Mobile Application Developer (Co-Op)

♦ Lead development of an XMPP (Jabber)-based mobile network layer for Kik’s BlackBerry chat application.♦ Designed and implemented a media streaming and caching system for the company’s on-demand music service.♦ Wrote specifications for multi-point library management and synchronization, and implemented the BlackBerry interface to this cloud-stored media library.♦ Integrated an open-source XML pull parser, and wrote numerous parsers and serializers for chat and music events.

Jan 2010 - Apr 2010

Wireless Protocol Specialist (Co-Op)

♦ Scripted and reviewed a wide variety of test cases using Python and Visual Basic.♦ Trained groups of Protocol Testers in procedure and use of test equipment such as radio band simulators. Frequently clarified test procedures as consulted.

Jan 2008 - Apr 2008

Protocol Tester (Co-Op)

♦ Loaded BlackBerry devices with internal software builds and performed protocol stack and UI tests.♦ Wrote extensive documentation on many test cases to help reduce ramp-up time for future co-ops.♦ Was responsible for creating test plan and results form for internally developed application.

Apr 2007 - Sep 2007
2 education records

Chad Levesque education

Bachelor Of Engineering (B.Eng.), Computer Engineering

Activities and Societies: IEEE Student Branch (President), MUN Engineering Student Society B (VP Communications), Computer Eng Class.

FAQ

Frequently asked questions about Chad Levesque

Quick answers generated from the profile data available on this page.

What company does Chad Levesque work for?

Chad Levesque works for Spellbook.

What is Chad Levesque's role at Spellbook?

Chad Levesque is listed as Engineering Manager - Head of Frontend Development at Spellbook.

What is Chad Levesque's email address?

AeroLeads has found 2 work email signals at @rallynow.io for Chad Levesque at Spellbook.

What is Chad Levesque's phone number?

AeroLeads has found 3 phone signal(s) with area code 709, 519 for Chad Levesque at Spellbook.

Where is Chad Levesque based?

Chad Levesque is based in St John’s, Newfoundland and Labrador, Canada while working with Spellbook.

What companies has Chad Levesque worked for?

Chad Levesque has worked for Spellbook, Repairify, Inc., Verafin, Inc., D2L, and Rocket City Studios.

How can I contact Chad Levesque?

You can use AeroLeads to view verified contact signals for Chad Levesque at Spellbook, including work email, phone, and LinkedIn data when available.

What schools did Chad Levesque attend?

Chad Levesque holds Bachelor Of Engineering (B.Eng.), Computer Engineering from Memorial University Of Newfoundland.

What skills is Chad Levesque known for?

Chad Levesque is listed with skills including C++, Object Oriented Design, Software Engineering, Mobile Applications, Design Patterns, Algorithms, Architecture, and Debugging.

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