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Skilled lead rigger with 12+ years experience in video games and animated feature films. Led teams on multiple films giving artistic and technical feedback and guidance. My background in classical animation, problem solving and a strong focus on collaboration has enabled me to provide the highest quality deformation and unique animation driven deformation solutions. Hugely passionate for animation, video games and VR.Known Strengths: Face and body character rigging, creative deformation solutions, leadership, problem solving, collaboration, blueprint scriptingLead Character Tech Artist - Halo InfiniteLead Character TD - Larrikins (2018)Lead Character TD - Trolls (2016)Lead Character TD - The Croods 2 (2017)Lead Character TD - B.O.O.: Bureau of Otherworldly Operations (2015)Character TD - How to Train Your Dragon 2 (2014)Character TD - Turbo (2013)Character TD - The Croods (2012)Character TD - Madagascar 3 (2012)Character TD - Megamind (2010) Character TD - How to Train Your Dragon (2010)Associate Animator - Dragon Age (2009)
North Channel
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FounderNorth Channel Nov 2019 - PresentSeattle, Washington, United States
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Lead Character Technical ArtistMicrosoft Sep 2017 - Oct 2019Redmond, Washington -
Senior Character Tech ArtistMicrosoft Aug 2016 - Sep 2017Redmond, Wa -
Lead Character Technical DirectorDreamworks Animation Jan 2013 - Jul 2016Redwood CityLed teams of Character TDs on multiple shows, providing technical and artistic feedback and guidance. Developed significant deformation and motion system changes to meet demands of the films. Specializing in facial and head-to-toe creature rigging. -
Character Technical DirectorPdi/Dreamworks Jul 2008 - Dec 2012Redwood City -
GradSheridan College Sep 2004 - May 2008Graduate of Sheridan College's BAA Animation program. -
Render Farm ManagerSheridan College Sep 2007 - Mar 2008Working part-time for Sheridan College helping to manage their BAA Animation program's render farm. Tasks include testing, monitoring the render farm as well as educating and assisting fellow students in it's use. -
Associate AnimatorBioware/Pandemic May 2007 - Sep 2007Worked as an Associate Animator for BioWare Edmonton Studio as part of Sheridan College's Internship program. The internship included; modeling, rigging and animating assets as well as implementation of new tools into the animation pipeline for BioWare's "Dragon Age".
Cliff Mitchell Skills
Cliff Mitchell Education Details
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Animation
Frequently Asked Questions about Cliff Mitchell
What company does Cliff Mitchell work for?
Cliff Mitchell works for North Channel
What is Cliff Mitchell's role at the current company?
Cliff Mitchell's current role is Founder at North Channel.
What is Cliff Mitchell's email address?
Cliff Mitchell's email address is cl****@****ail.com
What schools did Cliff Mitchell attend?
Cliff Mitchell attended Sheridan College.
What skills is Cliff Mitchell known for?
Cliff Mitchell has skills like Rigging, Animation, Computer Animation, Maya, Visual Effects, Sculpture, Game Development, Modeling, Computer Graphics, Character Animation, Character Rigging, Feature Films.
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