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I am an experienced developer and technical leader with excellent problem-solving skills and a broad understanding of the software development space - design, implementation, shipping and iterating with the customer are all familiar territory for me, from desktop applications to console games to distributed cloud services. I work well with small or large teams, in-house or outsource, have great communication skills and an easy-going personality. My focus is always on the customer and providing not just an excellent product but also a great customer experience.I have a strong interest in the Rust programming language and enjoy projects which leverage this ecosystem.
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Principal EngineerEpic GamesSeattle, Wa, Us -
Principal Services Engineering LeadFirewalk Studios Jan 2020 - Nov 2024Bellevue, Washington, UsFirewalk Studios provided an amazing opportunity to grow my skills and scope both as an engineer and a lead. Taking over from our initial services architect and team lead, I built a small team focused on building and integrating backend services for a AAA squad-based FPS title. We transitioned from an initial goal of creating bespoke service infrastructure to an integration-and-customization based approach partnering with AccelByte, which better leveraged our small team and kept the focus on our core mission - providing a great player experience.In addition to developing our custom services (using Rust, C# and C++), we also leveraged outsourcing partners such as Jetpack Interactive to help with integration to the many services a AAA game has utilize - authentication, matchmaking, analytics, build distribution, store services and more. We also worked with first-party teams such as Sony's Online Technology Group to load test the game and prepare for Launch Day and steady-state loads, as each of these regimes provides interesting challenges for infrastructure. Working with external teams presents unique challenges, such as differences in time zones, scheduling and priorities - I enjoyed learning how best to utilize talented folks who weren't a direct part of our organization.While in the end our game did not get the market reception we hoped for, I am still proud of our team and the fantastic work we did. Our services and infrastructure performed well and our operational practices were sound and well-prepared. And I will bring all of this experience and passion to any future project. -
Vp EngineeringPto Exchange Feb 2015 - Dec 2019Seattle, Wa, UsTaking the company's SaaS from prototype to production, building the engineering team and systems. My responsibilities include pretty much everything - design (back and front ends), UX recommendations, infrastructure and deployment management, development of our ASP.NET/MVC based back-end services and APIs, web page design and implementation using ASP.NET/Razor, Javascript/Typescript and Bootstrap, and PostgreSQL server management. -
Server ProgrammerArenanet Llc Sep 2017 - Feb 2019Bellevue, Wa, UsBuilding and maintaining the platform for GuildWars 2 and beyond... -
Senior Software EngineerMicrosoft Oct 2015 - Jan 2017Bringing Data Science tooling to life for everyone with Azure Notebooks.
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Senior Software EngineerMicrosoft Jun 2007 - Sep 2014Redmond, Washington, UsVisual Studio is the premier software development platform for Windows, and I was a key player in updating and advancing the MSBuild build system which is integrated into the product. During my tenure I rewrote MSBuild for the 4.0 version and beyond to improve performance, reliability, scalability and maintainability. My code is responsible for building products for virtually every user of Visual Studio since 2010. I worked with customers from Fortune 500 companies down to small developers, providing guidance and technical assistance. Additionally, I was a key player in internal efforts to improve Microsoft's internal build and developer workflows.You can find my blog posts on the Visual Studio blog at http://blogs.msdn.com/visualstudio. -
Senior Software EngineerImate Aug 2006 - Jun 2007Designed and developed a client-server architecture for enhanced messaging services on mobile devices
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Systems Program ManagerAol Aug 2005 - Aug 2006New York, Ny, UsManage partner relations for security and DRM technologies used in a mobile media player device. -
Sr. Software EngineerWildseed Ltd Jul 2000 - Aug 2005Wildseed developed a Linux-based hardware and software platform for a mobile phone platform called Identity. I was responsible for designing and implementing the UI and non-kernel graphics subsystems, much of the application architecture and some of the database infrastructure. I also did some kernel driver work for the graphics driver and certain custom peripherals.
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Software Engineer - TestChromium Communications 2000 - 2001
Cliff Hudson Education Details
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Washington State UniversityComputer Software Engineering -
Washington State UniversityComputer Software Engineering
Frequently Asked Questions about Cliff Hudson
What company does Cliff Hudson work for?
Cliff Hudson works for Epic Games
What is Cliff Hudson's role at the current company?
Cliff Hudson's current role is Principal Engineer.
What is Cliff Hudson's email address?
Cliff Hudson's email address is cl****@****ail.com
What is Cliff Hudson's direct phone number?
Cliff Hudson's direct phone number is +142524*****
What schools did Cliff Hudson attend?
Cliff Hudson attended Washington State University, Washington State University.
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