Clint Cope Email and Phone Number
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Hardware-focused Product Development leader. I enable and drive end-to-end product development -- from envisioning comprehensive UX solutions, to product prototyping, to developing manufacturing ready products, and working with production solution partners to ensure design intent & quality. I especially enjoy developing products that require a mix of disciplines like research, design, mechanical, electrical, software, ergonomic, & aesthetic development.I've worked both internally and as an advisor with small and large companies to help teams understand stakeholder needs, forge product development paths, achieve project & manufacturing goals, and bring successful products to life in a variety of markets.Skillsets: Group & Product Leadership, Design Strategy, End-to-End Product Vision Development, User Experience Research, Industrial Design, Mechanical Design, & Turnkey Product Development ServicesAreas of Expertise: Building & Fostering Teams, Aligning Stakeholders, Customer Development, Customer Requirements Gathering, Design & Engineering Technical Leadership, Product Management, UX Research Plan Development, User-Centered Research Moderation, Concept Development Sketching, 'Looks Like' & 'Works Like' Protoyping, 3D Modeling & CAD Development (SolidWorks), Product Rendering (PSD, AI, & Keyshot), Mechanism Development, Design for Short Run & High Volume Manufacturing Processes, Sheet Metal Part Design, Electronic Housing Design, Design for Manufacturability, Design for Assembly/Disassembly, Control Drawings, Vendor Management & Quality Control
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Head Of Mechanical Design And EngineeringDephy, Inc.Harvard, Ma, Us -
Chief Product Officer & Co-FounderElroy Air Apr 2023 - PresentSouth San Francisco, Ca, UsOur mission at Elroy Air is to enable same-day shipping to every person on the planet. -
President & Co-FounderElroy Air Aug 2020 - Apr 2023South San Francisco, Ca, Us -
Vp, Engineering & Co-FounderElroy Air Nov 2016 - Aug 2020South San Francisco, Ca, Us -
Product Manager -- Flight Hardware & 3Rd Party IntegrationAirware Jul 2016 - Dec 2016San Francisco, California, UsAirware was the complete UAV solution for enterprise customers. We enabled businesses to safely operate commercial drones, manage a variety of aircraft, and integrate aerial data into design, engineering, asset management, and decision workflows.As a Product Manager, I lead the development of multirotor solutions at Airware. I ensured that we were focusing on the needs of our customers and aligning internal & external stakeholders -- alongside identifying + enabling new hardware, software, & user experience innovation opportunities. -
Senior Mechanical Design EngineerAirware Jan 2016 - Jul 2016San Francisco, California, UsAs a Senior Mechanical Design Engineer at Airware, I prototyped and fully developed mechanical & industrial design solutions and devised seamless integrations for our avionics & imaging hardware. I helped our customers by envisioning and creating elegant and intuitive drone operator experiences for our aircraft ecosystem. -
Senior Mechanical Design Engineer3D Robotics Mar 2015 - Jan 2016Berkeley, Ca, UsAt 3DR, I enabled consumers & businesses to see their world from above. The company is focused on user-centric UAV software and hardware technologies that allows users to take great aerial videos and photos - and you don't even need to be an expert pilot.As a Senior Mechanical Design Engineer, I led the Mechanical Design team and developed innovative mechanical design and industrial design ideas that were manufacture-able and ultra-reliable while still maintaining design intent. The Hardware Team and I sweated the details to ensure that we were creating products that customers trusted and enjoyed. -
Director Of ProductGoldieblox, Inc. Oct 2013 - Mar 2015Los Angeles, California, UsGoldieBlox makes toys & experiences that get girls building. I designed story & construction sets to strengthen girls’ spatial skills & bolster confidence to build amazing things. There are millions of girls out there who could be future designers or engineers and GoldieBlox is helping to show them the way.As Director of Product, I ran our physical toy Engineering, Industrial Design, & Product Innovation team at GoldieBlox. (AKA "The Toy Team"). It was fun to help in fostering a user-centered approach to design. The girls who played with the toys we tested every week gave us the greatest insights on how to make fun, educational, and loveable toys and experiences. They helped us understand how kids play with our products and how to improve our ideas. -
Co-Founder/DesignerDo/Co Design, Llc Jan 2009 - Oct 2013DO/CO Design was a design consultancy I headed with a dedication to user-centric design.The firm's core competencies were industrial design, user-experience research, turnkey design & manufacturing management, and interaction design. We developed compelling products, improved usability, and created entirely new customer experiences for everyone from startups, to larger design consultancies, to Fortune 500 companies.
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Owner/DesignerDefenders Of Speed, Llc Jan 2008 - Oct 2013In 2008, I created a new MINI Cooper aftermarket performance parts company based on innovative design, semi-exotic materials, short-run ultra high-quality parts, and superior customer service that set a new standard in this segment of the sport compact automotive aftermarket.We utilized rapid manufacturing technologies extensively to allow for constant innovation & ideation at little-to-no up-front expense to the company. These technologies also gave us a leg up over our competition in terms of superior aesthetics and shorter time to market.I focused us on constant data logging and testing efforts to ensure DoS products performed flawlessly. This was a major selling point to our customers.The lion’s share of our brand building and customer connected-ness happened by showing our customers (via social media and MINI Cooper forums) that:a) the components used in our kits were made by robots -and-b) the products were assembled and finished by skilled human hands (including my own) at the DoS workshop in San Francisco’s Dogpatch district.
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Owner/DesignerClint Cope Industrial Design, Llc Jul 2006 - Jan 2009Clint Cope Industrial Design was the company I started when my wife and I first moved to the SF Bay Area. It was focused on design research, industrial design, mechanical design and design for manufacturability. I helped clients in the architecture, sporting goods, medical, industrial, and consumer product markets to blend ergonomics, mechanical design, shape, & form into striking products.
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Graduate StudentGeorgia Tech Aug 2004 - Jul 2006Atlanta, Georgia , UsMy studies at Georgia Tech focused on aging-in-place technologies, universal design,assistive technology, mechanism design, UX/user-centered-research, and design for manufacturing. -
Graduate Research AssistantCenter For Accessible Technology And Environmental Access (Catea) Aug 2004 - Jul 2006My Master's Thesis in Industrial Design (MID) focused on designing a wheelchair that enables better and safer mobility for elders aging in place and individuals with spinal injury. My graduate research granted me the opportunity to witness firsthand how mobility changes as we age. It created an incredibly deep sense of empathy for users of the product that I created and enabled me to work with an under-represented population in the product design community.
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Industrial DesignerMetaphase Design Group Jul 2002 - Aug 2004St Louis, Missouri, UsMetaphase Design Group is an ergonomics-focused design consultancy. They help clients build profitability via design by creating products that work and feel as good as they look.I wore many hats at the company including design research, videographer, design ideation sketching, 2D design layouts, 3D modeling, modelmaking, project management, client presentations, and design research documentation. -- Working at Metaphase was a huge part of my professional design education. It taught me how to perform under tight timelines and what it takes to distill customer & user needs insights into product design. -
Product DesignerTrendmasters Aug 2000 - Jul 2002I designed toys at Trendmasters in their R&D Department. I was responsible for designing a range of products - including flying ballerinas, wall climbing monkeys, and remote controlled fighting robots.Product Design at Trendmasters involved tons of drawing and scratch-building toy prototypes by hand. Bringing a design captured as a hand drawing or hand built prototype into a production design was challenging & time consuming. I saw an opportunity to bring CAD into the mix at the company. Through several projects, I presented ways in which 3D modeling could become a more widely used & time-saving tool in our toy design process.
Clint Cope Skills
Clint Cope Education Details
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Georgia Institute Of TechnologyIndustrial Design -
Syracuse UniversityIndustrial Design
Frequently Asked Questions about Clint Cope
What company does Clint Cope work for?
Clint Cope works for Dephy, Inc.
What is Clint Cope's role at the current company?
Clint Cope's current role is Head of Mechanical Design and Engineering.
What is Clint Cope's email address?
Clint Cope's email address is cd****@****hoo.com
What is Clint Cope's direct phone number?
Clint Cope's direct phone number is (877) 714*****
What schools did Clint Cope attend?
Clint Cope attended Georgia Institute Of Technology, Syracuse University.
What are some of Clint Cope's interests?
Clint Cope has interest in Gourmet Cooking, Sports, Cooking.
What skills is Clint Cope known for?
Clint Cope has skills like Industrial Design, Product Design, Concept Development, User Centered Design, Design Thinking, Design Strategy, Product Development, Sketching, Interaction Design, Rapid Prototyping, Rendering, User Experience.
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