My work can be viewed at:www.clintoncrumpler.comWith over 15 years of experience, I specialize in the realm of 3D art direction, encompassing modeling, texturing, and shader development tailored for the gaming industry. My professional journey has spanned various roles including environment art, art leadership, art direction, project management, and studio head positions, collaborating with renowned entities such as Epic, Sony, Microsoft, Adobe, Bethesda, Artstation, and numerous others, consistently driving successful artistic outcomes.Complementing my core expertise, I am also well-versed in graphic design, extending from impactful UI designs to comprehensive product branding and identity development. I am well-equipped to tackle challenges within the realms of AAA, PC, and console formats.----------------------------------------------------------------------------------------------------------------------Key Proficiencies:- Artistic direction and the cultivation of visual aesthetics- Efficient team oversight and strategic production scheduling- Thoughtful educational strategizing and curriculum creation- Effective management of outsourced endeavors- Proficiency in crafting both stylized and hyper-realistic assets- Expertise in developing high and low poly models for environments, props, foliage, and textures, alongside adept UV mapping- Advanced creation of game shaders to elevate interactive experiences- Designing interactive and user-centric UI, encompassing ideation, processing, and execution- A foundation in traditional art that seamlessly complements my prowess in graphic design
Listed skills include Maya, Texturing, Zbrush, Unreal Engine 3, and 45 others.