Clinton Crumpler

Clinton Crumpler Email and Phone Number

Studio Head / Art Director at Dekogon @ Dekogon
Clinton Crumpler's Location
Bluffton, South Carolina, United States, United States
Clinton Crumpler's Contact Details

Clinton Crumpler work email

Clinton Crumpler personal email

Clinton Crumpler phone numbers

About Clinton Crumpler

My work can be viewed at:www.clintoncrumpler.comWith over 15 years of experience, I specialize in the realm of 3D art direction, encompassing modeling, texturing, and shader development tailored for the gaming industry. My professional journey has spanned various roles including environment art, art leadership, art direction, project management, and studio head positions, collaborating with renowned entities such as Epic, Sony, Microsoft, Adobe, Bethesda, Artstation, and numerous others, consistently driving successful artistic outcomes.Complementing my core expertise, I am also well-versed in graphic design, extending from impactful UI designs to comprehensive product branding and identity development. I am well-equipped to tackle challenges within the realms of AAA, PC, and console formats.----------------------------------------------------------------------------------------------------------------------Key Proficiencies:- Artistic direction and the cultivation of visual aesthetics- Efficient team oversight and strategic production scheduling- Thoughtful educational strategizing and curriculum creation- Effective management of outsourced endeavors- Proficiency in crafting both stylized and hyper-realistic assets- Expertise in developing high and low poly models for environments, props, foliage, and textures, alongside adept UV mapping- Advanced creation of game shaders to elevate interactive experiences- Designing interactive and user-centric UI, encompassing ideation, processing, and execution- A foundation in traditional art that seamlessly complements my prowess in graphic design

Clinton Crumpler's Current Company Details
Dekogon

Dekogon

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Studio Head / Art Director at Dekogon
Clinton Crumpler Work Experience Details
  • Dekogon
    Studio Owner / Art Director
    Dekogon Aug 2018 - Present
    Bluffton, Us
    Owner, Art Direction of independent artist collective Dekogon Studios•Developed best practices and established pipelines & processes across multiple client productsPlanned production and provided Art Direction•Managed a team of 200+ international remote artists•Handled marketing, social media, and brand promotion•Project-managed creative team’s workload and ensured timely asset delivery within budget•Inspired and aligned the team around creative goals•Set and maintained high standards for art quality
  • Cgma | Computer Graphics Master Academy
    Instructor
    Cgma | Computer Graphics Master Academy Jul 2016 - Feb 2024
    Sherman Oaks, Ca, Us
    Instructor for Art for Unreal Engine and Modularity Game Development• Planned and instructed digital tutorials/lessons on art, asset construction, and shader/material workflows for game development• Provided student feedback and critique based on current industry standards of production• Instructed on the use of game development tools (Zbrush, Maya, Quixel, Substance, UE4, Photoshop, Illustrator)
  • Epic Games
    Educational Content Creator
    Epic Games Jul 2020 - Dec 2023
    Cary, Nc, Us
    Educational Content Creator for Unreal Game Development• Planned and instructed digital tutorials/lessons on art, asset construction, and shader/material workflows for game development
  • Cg Spectrum College Of Digital Art And Animation
    E-Learning Instructor
    Cg Spectrum College Of Digital Art And Animation Sep 2020 - Dec 2021
    Richmond, Victoria, Au
    Digital Instructor for 3D Modeling • Instructed digital tutorials/lessons on art, asset construction, and modeling workflows for game development
  • Midwinter Entertainment
    Principal Environment Artist
    Midwinter Entertainment Jan 2018 - Sep 2020
    Kirkland, Washington, Us
    Principal Artist for Scavengers• Establish visual look development and establish art guides for other artists for creative processes• Organic creature and environmental visual development, creation, setup, and implementation• High | Low poly modeling, shader creation, and PBR texturing of environment buildings, landscapes, and props • Process development, art direction, and visual standard establishment• Work with external developers on art implementation and help to maintain creative consistency
  • Microsoft
    Senior Look Dev Artist
    Microsoft Sep 2017 - Jan 2018
    Redmond, Washington, Us
    Senior Look Development Artist for the Gears of War 5• Works with ADs, Department Leads and Concept Artists to prototype visual unknown aspects of the game and helps define the final “look.” • Partners with Tech Art and Production to ensure proposed “looks” fall within production and performance guidelines.• Facilitates Art Direction by contributing to reference gathering, style guide creation for the particular “look” they are working on.• Ensures materials conform to a PBR workflow. • Creates shipping in-game materials for content departments (ex: Hair, Fabric, Snow, Ice).• Owns and maintains the neutral lighting scene, ensuring its always up to date and meets the needs of the content teams.
  • Microsoft
    Senior Environment Artist
    Microsoft Aug 2015 - Sep 2017
    Redmond, Washington, Us
    Environment Artist for Gears of War 4 and Gears of War 4 DLC• Creature and environmental organic visual development, creation and implementation into environment.• In game and cinematic modeling and PBR texturing of environment assets, textures, foliage, and props.• Advanced shader/material and look development for environment assets, creatures, and weapons.• Outsource direction and management establish art quality bar.
  • Think Tank Training Centre
    Mentor
    Think Tank Training Centre Jun 2017 - Sep 2017
    North Vancouver, Bc, Ca
    Industry mentor for students enrolled at the Think Tank Learning Centre.
  • Bethesda Game Studios
    Environment Artist
    Bethesda Game Studios Oct 2014 - Aug 2015
    Rockville, Maryland, Us
    Environment Artist for Battlecry • Stylized PBR Texture development, optimization, and implementation• High | Low poly modeling and texturing of environment buildings, landscapes, and props• Process development, art direction, and visual standard establishment.
  • Pluralsight
    Instructor
    Pluralsight 2013 - Mar 2015
    Draper, Ut, Us
    Instructor for tutorials for game art• Planned and instructed digital tutorials/lessons on art and asset construction and shader/material workflows for game development• Instructed on the use of game development tools (Zbrush, Maya, Quixel, UDK, UE4, Photoshop, Illustrator)
  • Kixeye
    Environment Artist
    Kixeye Apr 2013 - Aug 2014
    Victoria, British Columbia, Ca
    Environment Artist for Unannounced Project in UE4• Pipeline development, optimization, and implementation for real-time destruction for structures and assets.• Art direction establishment and outsource management to establish art quality bar.• Design and creation of highway system consisting of path planning, texturing, materials, and models for roads, signs, structures, etc.• High | Low poly modeling, shader creation, and PBR texturing of environment buildings, landscapes, and props allowing for a variety of controls for multiple instances.
  • Saic
    Art Lead / Environment Artist
    Saic Jun 2012 - Apr 2013
    Reston, Va, Us
    America's Army / SAIC Artist for PC title Americas' s Army: Proving Ground, Go Army: Edge Sports, and various government and defense projects• High/Low poly modeling, shader creation,and texturing of environment buildings, landscapes, and props• UI design, development, and processing through storyboard, mock-ups, wire-frames, design documentation and final graphic element construction used for mobile and web platforms• Development of studio brand and visual style and multiple forms of marketing elements (Print / Web)• Collaboration and coordination with art directors, artists, website developers, level designs, and other development teams on multiple simultaneous projects
  • Savannah College Of Art And Design
    Community Assistant
    Savannah College Of Art And Design Jun 2010 - Jun 2012
    Savannah, Ga, Us
    • Served as the liaison between professional staff to student staff of thirteen• Aided and assisted all staff in social, academic, diversity, and self improvement programming.• Responsible for apartment lifestyle management and student scheduling.- Responsible for the recreational and educational development of the student community.
  • Savannah College Of Art And Design
    Graduate Teaching Assistant - Internship (Prof. Aram N. Cookson)
    Savannah College Of Art And Design Jan 2012 - Apr 2012
    Savannah, Ga, Us
    Instructor for Savannah College of Art and Design• Instructed the use of procedural effects and advanced material development for games to undergraduate SCAD students• Created and applied tutorials, class lessons, and testing materials
  • Savannah College Of Art And Design
    Resident Assistant
    Savannah College Of Art And Design Aug 2008 - Jun 2010
    Savannah, Ga, Us
    • Responsible for a forty to fifty person floor.• Aided and assisted all staff in social, academic, diversity, and self improvement programming.• Policy enforcement, conflict resolution, and diversity issues with in the residence halls.
  • Microsoft
    Intern Environment Artist
    Microsoft Jan 2012 - Apr 2012
    Redmond, Washington, Us
    Collaboration design and research project for the Kinect sponsored by Microsoft Studios through the Savannah College of Art and Design in UE3• High / low poly modeling, shader creation, and texturing of environment buildings, landscapes, and props• Assisted and collaborated in design of gameplay mechanics, storybeats, and 3D construction workflows
  • Longwood University
    Resident Assistant
    Longwood University Sep 2004 - Mar 2008
    Farmville, Va, Us
    • Responsible for a forty to fifty person floor.• Aided and assisted all staff in social, academic, diversity, and self improvement programming.• Policy enforcement, conflict resolution, and diversity issues with in the residence halls.

Clinton Crumpler Skills

Maya Texturing Zbrush Unreal Engine 3 Photoshop Game Development Video Games 3d Modeling After Effects Character Animation Illustrator Modeling Storyboarding Graphic Design Uv Mapping Game Design Low Poly Modeling Unreal Editor Digital Sculpting 3d Studio Max Animation Environment Art Art Direction Adobe Creative Suite Level Design Indesign Texture Painting Unreal Engine Unity3d Mudbox Flash Texture Artist Graphics Dreamweaver Computer Animation User Interface Design Concept Design Traditional Animation Digital Painting Digital Illustration Css Premiere Conceptual Art Digital Art Xbox 360 Adobe Fireworks Html Game Mechanics Fireworks

Clinton Crumpler Education Details

  • Savannah College Of Art And Design
    Savannah College Of Art And Design
    Game And Interactive Media Design
  • Savannah College Of Art And Design
    Savannah College Of Art And Design
    Animation
  • Longwood University
    Longwood University
    Graphic Design

Frequently Asked Questions about Clinton Crumpler

What company does Clinton Crumpler work for?

Clinton Crumpler works for Dekogon

What is Clinton Crumpler's role at the current company?

Clinton Crumpler's current role is Studio Head / Art Director at Dekogon.

What is Clinton Crumpler's email address?

Clinton Crumpler's email address is cm****@****ail.com

What is Clinton Crumpler's direct phone number?

Clinton Crumpler's direct phone number is +175761*****

What schools did Clinton Crumpler attend?

Clinton Crumpler attended Savannah College Of Art And Design, Savannah College Of Art And Design, Longwood University.

What are some of Clinton Crumpler's interests?

Clinton Crumpler has interest in Gaming And Webdesign.

What skills is Clinton Crumpler known for?

Clinton Crumpler has skills like Maya, Texturing, Zbrush, Unreal Engine 3, Photoshop, Game Development, Video Games, 3d Modeling, After Effects, Character Animation, Illustrator, Modeling.

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