Clinton Crumpler
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Clinton Crumpler Email & Phone Number

Studio Head / Art Director at Dekogon at Dekogon
Location: Bluffton, South Carolina, United States 17 work roles 3 schools
1 work email found @microsoft.com 2 phones found area 757 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email c****@microsoft.com
Direct phone (757) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Studio Head / Art Director at Dekogon
Location
Bluffton, South Carolina, United States

Who is Clinton Crumpler? Overview

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Quick answer

Clinton Crumpler is listed as Studio Head / Art Director at Dekogon at Dekogon, based in Bluffton, South Carolina, United States. AeroLeads shows a work email signal at microsoft.com, phone signal with area code 757, and a matched LinkedIn profile for Clinton Crumpler.

Clinton Crumpler previously worked as Studio Owner / Art Director at Dekogon and Instructor at Cgma | Computer Graphics Master Academy. Clinton Crumpler holds Master Of Fine Arts (Mfa), Game And Interactive Media Design from Savannah College Of Art And Design.

Company email context

Email format at Dekogon

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*@microsoft.com
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Profile bio

About Clinton Crumpler

My work can be viewed at:www.clintoncrumpler.comWith over 15 years of experience, I specialize in the realm of 3D art direction, encompassing modeling, texturing, and shader development tailored for the gaming industry. My professional journey has spanned various roles including environment art, art leadership, art direction, project management, and studio head positions, collaborating with renowned entities such as Epic, Sony, Microsoft, Adobe, Bethesda, Artstation, and numerous others, consistently driving successful artistic outcomes.Complementing my core expertise, I am also well-versed in graphic design, extending from impactful UI designs to comprehensive product branding and identity development. I am well-equipped to tackle challenges within the realms of AAA, PC, and console formats.----------------------------------------------------------------------------------------------------------------------Key Proficiencies:- Artistic direction and the cultivation of visual aesthetics- Efficient team oversight and strategic production scheduling- Thoughtful educational strategizing and curriculum creation- Effective management of outsourced endeavors- Proficiency in crafting both stylized and hyper-realistic assets- Expertise in developing high and low poly models for environments, props, foliage, and textures, alongside adept UV mapping- Advanced creation of game shaders to elevate interactive experiences- Designing interactive and user-centric UI, encompassing ideation, processing, and execution- A foundation in traditional art that seamlessly complements my prowess in graphic design

Listed skills include Maya, Texturing, Zbrush, Unreal Engine 3, and 45 others.

Current workplace

Clinton Crumpler's current company

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Dekogon
Dekogon
Studio Head / Art Director at Dekogon
AeroLeads page
17 roles · 13 years

Clinton Crumpler work experience

A career timeline built from the work history available for this profile.

Studio Owner / Art Director

Current

Bluffton, US

  • Owner, Art Direction of independent artist collective Dekogon Studios
  • Developed best practices and established pipelines & processes across multiple client productsPlanned production and provided Art Direction
  • Managed a team of 200+ international remote artists
  • Handled marketing, social media, and brand promotion
  • Project-managed creative team’s workload and ensured timely asset delivery within budget
  • Inspired and aligned the team around creative goals
Aug 2018 - Present

Instructor

Sherman Oaks, CA, US

  • Instructor for Art for Unreal Engine and Modularity Game Development
  • Planned and instructed digital tutorials/lessons on art, asset construction, and shader/material workflows for game development
  • Provided student feedback and critique based on current industry standards of production
  • Instructed on the use of game development tools (Zbrush, Maya, Quixel, Substance, UE4, Photoshop, Illustrator)
Jul 2016 - Feb 2024

Educational Content Creator

Cary, NC, US

  • Educational Content Creator for Unreal Game Development
  • Planned and instructed digital tutorials/lessons on art, asset construction, and shader/material workflows for game development
Jul 2020 - Dec 2023

E-Learning Instructor

Richmond, Victoria, AU

  • Digital Instructor for 3D Modeling
  • Instructed digital tutorials/lessons on art, asset construction, and modeling workflows for game development
Sep 2020 - Dec 2021

Principal Environment Artist

Kirkland, Washington, US

  • Principal Artist for Scavengers
  • Establish visual look development and establish art guides for other artists for creative processes
  • Organic creature and environmental visual development, creation, setup, and implementation
  • High | Low poly modeling, shader creation, and PBR texturing of environment buildings, landscapes, and props
  • Process development, art direction, and visual standard establishment
  • Work with external developers on art implementation and help to maintain creative consistency
Jan 2018 - Sep 2020

Senior Look Dev Artist

Redmond, Washington, US

  • Senior Look Development Artist for the Gears of War 5
  • Works with ADs, Department Leads and Concept Artists to prototype visual unknown aspects of the game and helps define the final “look.”
  • Partners with Tech Art and Production to ensure proposed “looks” fall within production and performance guidelines.
  • Facilitates Art Direction by contributing to reference gathering, style guide creation for the particular “look” they are working on.
  • Ensures materials conform to a PBR workflow.
  • Creates shipping in-game materials for content departments (ex: Hair, Fabric, Snow, Ice).
Sep 2017 - Jan 2018

Senior Environment Artist

Redmond, Washington, US

  • Environment Artist for Gears of War 4 and Gears of War 4 DLC
  • Creature and environmental organic visual development, creation and implementation into environment.
  • In game and cinematic modeling and PBR texturing of environment assets, textures, foliage, and props.
  • Advanced shader/material and look development for environment assets, creatures, and weapons.
  • Outsource direction and management establish art quality bar.
Aug 2015 - Sep 2017

Mentor

North Vancouver, BC, CA

Industry mentor for students enrolled at the Think Tank Learning Centre.

Jun 2017 - Sep 2017

Environment Artist

Rockville, Maryland, US

  • Environment Artist for Battlecry
  • Stylized PBR Texture development, optimization, and implementation
  • High | Low poly modeling and texturing of environment buildings, landscapes, and props
  • Process development, art direction, and visual standard establishment.
Oct 2014 - Aug 2015

Instructor

Draper, UT, US

  • Instructor for tutorials for game art
  • Planned and instructed digital tutorials/lessons on art and asset construction and shader/material workflows for game development
  • Instructed on the use of game development tools (Zbrush, Maya, Quixel, UDK, UE4, Photoshop, Illustrator)
2013 - Mar 2015

Environment Artist

Victoria, British Columbia, CA

  • Environment Artist for Unannounced Project in UE4
  • Pipeline development, optimization, and implementation for real-time destruction for structures and assets.
  • Art direction establishment and outsource management to establish art quality bar.
  • Design and creation of highway system consisting of path planning, texturing, materials, and models for roads, signs, structures, etc.
  • High | Low poly modeling, shader creation, and PBR texturing of environment buildings, landscapes, and props allowing for a variety of controls for multiple instances.
Apr 2013 - Aug 2014

Art Lead / Environment Artist

Reston, VA, US

  • America's Army / SAIC Artist for PC title Americas' s Army: Proving Ground, Go Army: Edge Sports, and various government and defense projects
  • High/Low poly modeling, shader creation,and texturing of environment buildings, landscapes, and props
  • UI design, development, and processing through storyboard, mock-ups, wire-frames, design documentation and final graphic element construction used for mobile and web platforms
  • Development of studio brand and visual style and multiple forms of marketing elements (Print / Web)
  • Collaboration and coordination with art directors, artists, website developers, level designs, and other development teams on multiple simultaneous projects
Jun 2012 - Apr 2013

Community Assistant

Savannah, GA, US

  • Served as the liaison between professional staff to student staff of thirteen
  • Aided and assisted all staff in social, academic, diversity, and self improvement programming.
  • Responsible for apartment lifestyle management and student scheduling.- Responsible for the recreational and educational development of the student community.
Jun 2010 - Jun 2012

Graduate Teaching Assistant - Internship (Prof. Aram N. Cookson)

Savannah, GA, US

  • Instructor for Savannah College of Art and Design
  • Instructed the use of procedural effects and advanced material development for games to undergraduate SCAD students
  • Created and applied tutorials, class lessons, and testing materials
Jan 2012 - Apr 2012

Resident Assistant

Savannah, GA, US

  • Responsible for a forty to fifty person floor.
  • Aided and assisted all staff in social, academic, diversity, and self improvement programming.
  • Policy enforcement, conflict resolution, and diversity issues with in the residence halls.
Aug 2008 - Jun 2010

Intern Environment Artist

Redmond, Washington, US

  • Collaboration design and research project for the Kinect sponsored by Microsoft Studios through the Savannah College of Art and Design in UE3
  • High / low poly modeling, shader creation, and texturing of environment buildings, landscapes, and props
  • Assisted and collaborated in design of gameplay mechanics, storybeats, and 3D construction workflows
Jan 2012 - Apr 2012

Resident Assistant

Farmville, VA, US

  • Responsible for a forty to fifty person floor.
  • Aided and assisted all staff in social, academic, diversity, and self improvement programming.
  • Policy enforcement, conflict resolution, and diversity issues with in the residence halls.
Sep 2004 - Mar 2008
3 education records

Clinton Crumpler education

Master Of Fine Arts (Mfa), Game And Interactive Media Design

Savannah College Of Art And Design

Bfa, Animation

Savannah College Of Art And Design

Bfa, Graphic Design

Longwood University
FAQ

Frequently asked questions about Clinton Crumpler

Quick answers generated from the profile data available on this page.

What company does Clinton Crumpler work for?

Clinton Crumpler works for Dekogon.

What is Clinton Crumpler's role at Dekogon?

Clinton Crumpler is listed as Studio Head / Art Director at Dekogon at Dekogon.

What is Clinton Crumpler's email address?

AeroLeads has found 1 work email signal at @microsoft.com for Clinton Crumpler at Dekogon.

What is Clinton Crumpler's phone number?

AeroLeads has found 2 phone signal(s) with area code 757 for Clinton Crumpler at Dekogon.

Where is Clinton Crumpler based?

Clinton Crumpler is based in Bluffton, South Carolina, United States while working with Dekogon.

What companies has Clinton Crumpler worked for?

Clinton Crumpler has worked for Dekogon, Cgma | Computer Graphics Master Academy, Epic Games, Cg Spectrum College Of Digital Art And Animation, and Midwinter Entertainment.

How can I contact Clinton Crumpler?

You can use AeroLeads to view verified contact signals for Clinton Crumpler at Dekogon, including work email, phone, and LinkedIn data when available.

What schools did Clinton Crumpler attend?

Clinton Crumpler holds Master Of Fine Arts (Mfa), Game And Interactive Media Design from Savannah College Of Art And Design.

What skills is Clinton Crumpler known for?

Clinton Crumpler is listed with skills including Maya, Texturing, Zbrush, Unreal Engine 3, Photoshop, Game Development, Video Games, and 3D Modeling.

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