Clinton Crumpler work email
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Clinton Crumpler personal email
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My work can be viewed at:www.clintoncrumpler.comWith over 15 years of experience, I specialize in the realm of 3D art direction, encompassing modeling, texturing, and shader development tailored for the gaming industry. My professional journey has spanned various roles including environment art, art leadership, art direction, project management, and studio head positions, collaborating with renowned entities such as Epic, Sony, Microsoft, Adobe, Bethesda, Artstation, and numerous others, consistently driving successful artistic outcomes.Complementing my core expertise, I am also well-versed in graphic design, extending from impactful UI designs to comprehensive product branding and identity development. I am well-equipped to tackle challenges within the realms of AAA, PC, and console formats.----------------------------------------------------------------------------------------------------------------------Key Proficiencies:- Artistic direction and the cultivation of visual aesthetics- Efficient team oversight and strategic production scheduling- Thoughtful educational strategizing and curriculum creation- Effective management of outsourced endeavors- Proficiency in crafting both stylized and hyper-realistic assets- Expertise in developing high and low poly models for environments, props, foliage, and textures, alongside adept UV mapping- Advanced creation of game shaders to elevate interactive experiences- Designing interactive and user-centric UI, encompassing ideation, processing, and execution- A foundation in traditional art that seamlessly complements my prowess in graphic design
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Studio Owner / Art DirectorDekogon Aug 2018 - PresentBluffton, UsOwner, Art Direction of independent artist collective Dekogon Studios•Developed best practices and established pipelines & processes across multiple client productsPlanned production and provided Art Direction•Managed a team of 200+ international remote artists•Handled marketing, social media, and brand promotion•Project-managed creative team’s workload and ensured timely asset delivery within budget•Inspired and aligned the team around creative goals•Set and maintained high standards for art quality -
InstructorCgma | Computer Graphics Master Academy Jul 2016 - Feb 2024Sherman Oaks, Ca, UsInstructor for Art for Unreal Engine and Modularity Game Development• Planned and instructed digital tutorials/lessons on art, asset construction, and shader/material workflows for game development• Provided student feedback and critique based on current industry standards of production• Instructed on the use of game development tools (Zbrush, Maya, Quixel, Substance, UE4, Photoshop, Illustrator) -
Educational Content CreatorEpic Games Jul 2020 - Dec 2023Cary, Nc, UsEducational Content Creator for Unreal Game Development• Planned and instructed digital tutorials/lessons on art, asset construction, and shader/material workflows for game development -
E-Learning InstructorCg Spectrum College Of Digital Art And Animation Sep 2020 - Dec 2021Richmond, Victoria, AuDigital Instructor for 3D Modeling • Instructed digital tutorials/lessons on art, asset construction, and modeling workflows for game development -
Principal Environment ArtistMidwinter Entertainment Jan 2018 - Sep 2020Kirkland, Washington, UsPrincipal Artist for Scavengers• Establish visual look development and establish art guides for other artists for creative processes• Organic creature and environmental visual development, creation, setup, and implementation• High | Low poly modeling, shader creation, and PBR texturing of environment buildings, landscapes, and props • Process development, art direction, and visual standard establishment• Work with external developers on art implementation and help to maintain creative consistency -
Senior Look Dev ArtistMicrosoft Sep 2017 - Jan 2018Redmond, Washington, UsSenior Look Development Artist for the Gears of War 5• Works with ADs, Department Leads and Concept Artists to prototype visual unknown aspects of the game and helps define the final “look.” • Partners with Tech Art and Production to ensure proposed “looks” fall within production and performance guidelines.• Facilitates Art Direction by contributing to reference gathering, style guide creation for the particular “look” they are working on.• Ensures materials conform to a PBR workflow. • Creates shipping in-game materials for content departments (ex: Hair, Fabric, Snow, Ice).• Owns and maintains the neutral lighting scene, ensuring its always up to date and meets the needs of the content teams. -
Senior Environment ArtistMicrosoft Aug 2015 - Sep 2017Redmond, Washington, UsEnvironment Artist for Gears of War 4 and Gears of War 4 DLC• Creature and environmental organic visual development, creation and implementation into environment.• In game and cinematic modeling and PBR texturing of environment assets, textures, foliage, and props.• Advanced shader/material and look development for environment assets, creatures, and weapons.• Outsource direction and management establish art quality bar. -
MentorThink Tank Training Centre Jun 2017 - Sep 2017North Vancouver, Bc, CaIndustry mentor for students enrolled at the Think Tank Learning Centre. -
Environment ArtistBethesda Game Studios Oct 2014 - Aug 2015Rockville, Maryland, UsEnvironment Artist for Battlecry • Stylized PBR Texture development, optimization, and implementation• High | Low poly modeling and texturing of environment buildings, landscapes, and props• Process development, art direction, and visual standard establishment. -
InstructorPluralsight 2013 - Mar 2015Draper, Ut, UsInstructor for tutorials for game art• Planned and instructed digital tutorials/lessons on art and asset construction and shader/material workflows for game development• Instructed on the use of game development tools (Zbrush, Maya, Quixel, UDK, UE4, Photoshop, Illustrator) -
Environment ArtistKixeye Apr 2013 - Aug 2014Victoria, British Columbia, CaEnvironment Artist for Unannounced Project in UE4• Pipeline development, optimization, and implementation for real-time destruction for structures and assets.• Art direction establishment and outsource management to establish art quality bar.• Design and creation of highway system consisting of path planning, texturing, materials, and models for roads, signs, structures, etc.• High | Low poly modeling, shader creation, and PBR texturing of environment buildings, landscapes, and props allowing for a variety of controls for multiple instances. -
Art Lead / Environment ArtistSaic Jun 2012 - Apr 2013Reston, Va, UsAmerica's Army / SAIC Artist for PC title Americas' s Army: Proving Ground, Go Army: Edge Sports, and various government and defense projects• High/Low poly modeling, shader creation,and texturing of environment buildings, landscapes, and props• UI design, development, and processing through storyboard, mock-ups, wire-frames, design documentation and final graphic element construction used for mobile and web platforms• Development of studio brand and visual style and multiple forms of marketing elements (Print / Web)• Collaboration and coordination with art directors, artists, website developers, level designs, and other development teams on multiple simultaneous projects -
Community AssistantSavannah College Of Art And Design Jun 2010 - Jun 2012Savannah, Ga, Us• Served as the liaison between professional staff to student staff of thirteen• Aided and assisted all staff in social, academic, diversity, and self improvement programming.• Responsible for apartment lifestyle management and student scheduling.- Responsible for the recreational and educational development of the student community. -
Graduate Teaching Assistant - Internship (Prof. Aram N. Cookson)Savannah College Of Art And Design Jan 2012 - Apr 2012Savannah, Ga, UsInstructor for Savannah College of Art and Design• Instructed the use of procedural effects and advanced material development for games to undergraduate SCAD students• Created and applied tutorials, class lessons, and testing materials -
Resident AssistantSavannah College Of Art And Design Aug 2008 - Jun 2010Savannah, Ga, Us• Responsible for a forty to fifty person floor.• Aided and assisted all staff in social, academic, diversity, and self improvement programming.• Policy enforcement, conflict resolution, and diversity issues with in the residence halls. -
Intern Environment ArtistMicrosoft Jan 2012 - Apr 2012Redmond, Washington, UsCollaboration design and research project for the Kinect sponsored by Microsoft Studios through the Savannah College of Art and Design in UE3• High / low poly modeling, shader creation, and texturing of environment buildings, landscapes, and props• Assisted and collaborated in design of gameplay mechanics, storybeats, and 3D construction workflows -
Resident AssistantLongwood University Sep 2004 - Mar 2008Farmville, Va, Us• Responsible for a forty to fifty person floor.• Aided and assisted all staff in social, academic, diversity, and self improvement programming.• Policy enforcement, conflict resolution, and diversity issues with in the residence halls.
Clinton Crumpler Skills
Clinton Crumpler Education Details
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Savannah College Of Art And DesignGame And Interactive Media Design -
Savannah College Of Art And DesignAnimation -
Longwood UniversityGraphic Design
Frequently Asked Questions about Clinton Crumpler
What company does Clinton Crumpler work for?
Clinton Crumpler works for Dekogon
What is Clinton Crumpler's role at the current company?
Clinton Crumpler's current role is Studio Head / Art Director at Dekogon.
What is Clinton Crumpler's email address?
Clinton Crumpler's email address is cm****@****ail.com
What is Clinton Crumpler's direct phone number?
Clinton Crumpler's direct phone number is +175761*****
What schools did Clinton Crumpler attend?
Clinton Crumpler attended Savannah College Of Art And Design, Savannah College Of Art And Design, Longwood University.
What are some of Clinton Crumpler's interests?
Clinton Crumpler has interest in Gaming And Webdesign.
What skills is Clinton Crumpler known for?
Clinton Crumpler has skills like Maya, Texturing, Zbrush, Unreal Engine 3, Photoshop, Game Development, Video Games, 3d Modeling, After Effects, Character Animation, Illustrator, Modeling.
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