Carlos Cervantes
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Carlos Cervantes Email & Phone Number

Senior Environment Artist at Azra Games
Location: Los Angeles Metropolitan Area, United States 9 work roles 2 schools
1 work email found @azragames.com 1 phone found area 323 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email c****@azragames.com
Direct phone (323) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Environment Artist
Location
Los Angeles Metropolitan Area, United States
Company size

Who is Carlos Cervantes? Overview

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Quick answer

Carlos Cervantes is listed as Senior Environment Artist at Azra Games, a with 133 employees, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at azragames.com, phone signal with area code 323, and a matched LinkedIn profile for Carlos Cervantes.

Carlos Cervantes previously worked as Senior Environment Artist at Survios and Senior Environment Artist at First Contact Entertainment. Carlos Cervantes holds Bfa, Video Game Design from Academy Of Art University.

Company email context

Email format at Azra Games

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{first}{last}@azragames.com
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AeroLeads found 1 current-domain work email signal for Carlos Cervantes. Compare company email patterns before reaching out.

Profile bio

About Carlos Cervantes

Hello! I'm Carlos Cervantes, a Senior Environment Artist at First Contact Entertainment, where I create realistic and engaging 3D environments for VR games. I have over nine years of experience in the video game industry, working on multiple AAA titles across different genres and platforms.My core competencies include 3D modeling, texturing, lighting, and level design, using tools such as Unreal Engine, Maya, Photoshop, and Zbrush. I also have a strong background in visual storytelling, collaborating with level designers and builders to plan and execute the creation of compelling and immersive levels. I'm passionate about learning new technologies and techniques, and I'm always eager to take on new challenges and deliver high-quality results.

Listed skills include Texturing, Video Games, 3D Modeling, Maya, and 23 others.

Current workplace

Carlos Cervantes's current company

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Azra Games
Azra Games
Senior Environment Artist
Los Angeles, CA, US
Website
Employees
133
AeroLeads page
9 roles

Carlos Cervantes work experience

A career timeline built from the work history available for this profile.

Senior Environment Artist

Los Angeles, Ca, Us

Senior Environment Artist

Current

Marina Del Rey, California, United States

Conceptualization:Collaborate with art directors and other team members to understand and contribute to the overall artistic vision of the game or project.Interpret concept art and design documents to create cohesive and visually stunning environments.Modeling and Texturing:Create high-quality 3D models of environments, including landscapes, buildings, hero assets, props, and other elements. Develop detailed textures and materials to bring environments to life.Level Design Collaboration:Work closely with level designers to integrate artistic elements seamlessly into gameplay spaces.VR Optimization:Optimize 3D models and textures for VR performance, considering the higher demands on hardware resources.Implement techniques such as level of detail (LOD) systems to maintain a smooth and immersive experience.Performance Profiling:Work closely with technical artists to profile and optimize VR environments for various VR platforms, ensuring a smooth frame rate and optimal performance.Innovative VR Design:Explore and implement innovative design concepts that leverage the unique possibilities of virtual reality, such as spatial storytelling and dynamic environments.Cross-disciplinary Collaboration:Collaborate closely with other disciplines, including VR developers, designers, and QA teams, to ensure a cohesive and enjoyable VR experience.

Feb 2024 - Present

Senior Environment Artist

Westlake Village, California, United States

Conceptualization:Collaborate with art directors and other team members to understand and contribute to the overall artistic vision of the game or project.Interpret concept art and design documents to create cohesive and visually stunning environments.Modeling and Texturing:Create high-quality 3D models of environments, including landscapes, buildings, props, and other elements.Develop detailed textures and materials to bring environments to life.Level Design Collaboration:Work closely with level designers to integrate artistic elements seamlessly into gameplay spaces.VR Optimization:Optimize 3D models and textures for VR performance, considering the higher demands on hardware resources.Implement techniques such as level of detail (LOD) systems to maintain a smooth and immersive experience.Performance Profiling:Work closely with technical artists to profile and optimize VR environments for various VR platforms, ensuring a smooth frame rate and optimal performance.Innovative VR Design:Explore and implement innovative design concepts that leverage the unique possibilities of virtual reality, such as spatial storytelling and dynamic environments.Cross-disciplinary Collaboration:Collaborate closely with other disciplines, including VR developers, designers, and QA teams, to ensure a cohesive and enjoyable VR experience.

Mar 2022 - Feb 2024

Environment Artist

Woodland Hills

Scene Composition:Arrange and compose environmental assets in a visually appealing manner, considering the overall design and aesthetics.Level Set Dressing:Populate levels with appropriate props, foliage, and other details to enhance the believability and richness of the environment.Asset Creation:Develop high-quality 3D models for environments, including landscapes, architecture, props, and other elements.Texturing:Create and apply textures to 3D models, ensuring visual fidelity and consistency with the artistic vision.Optimization:Optimize assets and environments for performance, considering resource constraints and technical requirements.

Mar 2015 - Mar 2022

Associate Environment Artist

Foster City

Asset Creation:Assist in creating 3D models for environments, props, and structures under the guidance of senior artists.Develop proficiency in using industry-standard software for modeling and texturing.Texturing Support:Assist in the creation and application of textures for environment assets.Learn to maintain consistency in visual style and quality.Collaboration:Collaborate with other artists and team members to understand and implement the artistic vision for the game or project.Take direction and feedback from senior artists and art directors.Asset Integration:Gain experience in integrating assets into game engines and understanding the technical aspects of asset implementation.Level Dressing Assistance:Support more experienced artists in populating levels with appropriate details such as props and foliage.

Jan 2014 - Mar 2015

3D Modeler/Texture Artist

Burning Dog Media

Concept Interpretation:Interpret 2D concept art and design briefs to create 3D models of various props that align with the artistic vision.Asset Creation:Design and model detailed 3D props, objects, and assets that may include items like furniture, tools, weapons, or environmental objects.Texturing:Create high-quality textures for props, ensuring realism or adhering to a specific stylized aesthetic.Material Definition:Define materials and shaders for props, considering surface properties, reflections, and interactions with light.UV Mapping:Efficiently unwrap UVs for props to optimize texture space and ensure proper mapping.Texture Detailing:Add fine details such as scratches, wear, and decals to enhance the realism or stylized appearance of props.Realism vs. Stylization:Adapt artistic style based on project requirements, whether it be realistic, stylized, or a specific art direction.

Aug 2013 - Dec 2013

Prop Artist

Tom Castle Llc.

Concept Interpretation:Interpret 2D concept art and design briefs to create 3D models of various props that align with the artistic vision.Asset Creation:Design and model detailed 3D props, objects, and assets that may include items like furniture, tools, weapons, or environmental objects.Texturing:Create high-quality textures for props, ensuring realism or adhering to a specific stylized aesthetic.Material Definition:Define materials and shaders for props, considering surface properties, reflections, and interactions with light.UV Mapping:Efficiently unwrap UVs for props to optimize texture space and ensure proper mapping.Texture Detailing:Add fine details such as scratches, wear, and decals to enhance the realism or stylized appearance of props.Realism vs. Stylization:Adapt artistic style based on project requirements, whether it be realistic, stylized, or a specific art direction.

Sep 2012 - Jul 2013

3D Freelance Artist

Cervantes Independent Contractor

Los Angeles

Working on various commissioned projectsClient Communication:Engage with clients to understand project requirements, expectations, and deadlines.Provide regular updates on project progress and address client feedback.Project Planning:Develop a project timeline, including milestones and deliverables, in collaboration with the client.Estimate project costs and negotiate terms of payment.Asset Creation:Produce high-quality 3D models, textures, and assets based on project specifications.Ensure consistency with the desired artistic style and technical requirements.cts.

Jan 2011 - Sep 2012

Prop Artist

Tall Chair, Inc

Asset Creation:Assist in creating 3D models for environments, props, and structures under the guidance of senior artists.Develop proficiency in using industry-standard software for modeling and texturing.Texturing Support:Assist in the creation and application of textures for environment assets.Learn to maintain consistency in visual style and quality.Collaboration:Collaborate with other artists and team members to understand and implement the artistic vision for the game or project.Take direction and feedback from senior artists and art directors.Level Dressing Assistance:Support more experienced artists in populating levels with appropriate details such as props and foliage.

Feb 2010 - May 2010
2 education records

Carlos Cervantes education

Bfa, Video Game Design

School of Animation and VFX (2006-2010) Specialized in 3D modeling & texturing for games

FAQ

Frequently asked questions about Carlos Cervantes

Quick answers generated from the profile data available on this page.

What company does Carlos Cervantes work for?

Carlos Cervantes works for Azra Games.

What is Carlos Cervantes's role at Azra Games?

Carlos Cervantes is listed as Senior Environment Artist at Azra Games.

What is Carlos Cervantes's email address?

AeroLeads has found 1 work email signal at @azragames.com for Carlos Cervantes at Azra Games.

What is Carlos Cervantes's phone number?

AeroLeads has found 1 phone signal(s) with area code 323 for Carlos Cervantes at Azra Games.

Where is Carlos Cervantes based?

Carlos Cervantes is based in Los Angeles Metropolitan Area, United States while working with Azra Games.

What companies has Carlos Cervantes worked for?

Carlos Cervantes has worked for Azra Games, Survios, First Contact Entertainment, Infinity Ward, and Sledgehammer Games.

How can I contact Carlos Cervantes?

You can use AeroLeads to view verified contact signals for Carlos Cervantes at Azra Games, including work email, phone, and LinkedIn data when available.

What schools did Carlos Cervantes attend?

Carlos Cervantes holds Bfa, Video Game Design from Academy Of Art University.

What skills is Carlos Cervantes known for?

Carlos Cervantes is listed with skills including Texturing, Video Games, 3D Modeling, Maya, Photoshop, Zbrush, Modeling, and Uv Mapping.

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