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Christopher Magoun Email & Phone Number

Lead Game Designer - Zynga - Game of Thrones Legends at Zynga
Location: San Diego, California, United States 12 work roles 1 school
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Current company
Role
Lead Game Designer - Zynga - Game of Thrones Legends
Location
San Diego, California, United States
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Who is Christopher Magoun? Overview

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Quick answer

Christopher Magoun is listed as Lead Game Designer - Zynga - Game of Thrones Legends at Zynga, a company with 1 employees, based in San Diego, California, United States. AeroLeads shows a matched LinkedIn profile for Christopher Magoun.

Christopher Magoun previously worked as Lead Game Designer at Zynga and Senior Game Designer at Partyup. Christopher Magoun holds Bachelor Of Science (B.S.), Game Art & Design from The Art Institute Of California - Orange County.

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Email format at Zynga

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Zynga

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Profile bio

About Christopher Magoun

Christopher is a hard-working industry veteran with over 16 years of experience developing games for AAA products, looking to help make the next great game at your studio. He has a broad range of experience ranging from level design, combat systems, economy systems, puzzle design, and features with an education background in art. He is an unstoppable force of positive energy, is a team player both in collaborative design and cheerleading from the sidelines.

Current workplace

Christopher Magoun's current company

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Zynga
Zynga
Lead Game Designer - Zynga - Game of Thrones Legends
Website
Employees
1
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12 roles · 22 years

Christopher Magoun work experience

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Lead Game Designer

Current

San Francisco, California, US

Dec 2024 - Present

Senior Game Designer

- Developed 2 new game modes, 1 new LiveOps Event, and concepts for 3 new mechanics.- Drove product development of new features with the team from concept to implementation.- Modeled game economy for LiveOps events compared to nearest market competitors.- Organized playtests for regular game builds, collecting feedback and distributing it into tasks.

Jan 2024 - Mar 2024

Lead Game Designer

Culver City, CA, US

- Collaborates with Game Director and Art Director on development strategy, game vision, and plans to achieve both short-term and long-term goals for the project.- Defines process and clear vision for specific game features, and works with other departments for the development of those goals.- Creates detailed documentation for new game features, systems.

Sep 2022 - Jun 2023

Principal Game Designer

Culver City, California, US

- Worked with cross discipline leadership to manage the direction of major game features, and propose new features that could improve the gameplay.- Championed important game features, maintained a clear vision for the development and implementation of those features, and constantly provided feedback for further improvement.- Identified areas outside of.

Aug 2021 - Aug 2022

Senior Game Designer

Culver City, California, US

- Developed a crafting system as a meta system to further support the core puzzle gameplay loop.- Spearheaded design for an alternate currency shop within the game where the user can purchase power ups or crafting ingredients.- Revised the existing tutorial experience in the game to improve early game retention. - Designed new game modes, mechanics, and.

Oct 2016 - Aug 2021

Game Designer

Culver City, California, US

Created fun and dynamic puzzle levels, and designed new blocker objects.

Oct 2015 - Oct 2016

Economy Systems Designer

Aliso Viejo, US

  • Economy Systems Designer
  • Designed, prototyped, and implemented highly interactive, randomized harvesting system to help create a unique and exciting user experience.
  • Created and scripted timed harvesting bonus levels for harvesting system to incentive players to heavily use harvesting tradeskills.
  • Prototyped, iterated existing design, and balanced WildStar's Coordinate Crafting system.
  • Acted as liaison between the Economy team and 6 art teams, and implemented 2D and 3D art assets into the game.
  • Created a prototyping test environment for the Economy team to efficiently check game balance and test new features.
Apr 2011 - Oct 2014

Game Developer And Game Designer

Costa Mesa, CA, US

  • Game Development and Graphic Design
  • Graphic Design for game boards and game components.
  • Work directly with game designers to ensure that the art matches their design.
  • Playtesting games in development and proof-reading/editing game rules, player’s aids, marketing materials, etc.
Apr 2008 - Jul 2011

Combat Designer

San Diego, CA, US

  • Live Combat Designer
  • Rebalanced existing combat system to increase game difficulty.
  • Designed combat scenarios for holiday events and future content.
  • Created and maintained design documents for game content.Combat Designer
  • Created design documentation for launch content, and maintained previously existing documents.
  • Created 2D level maps for combat encounters and worked closely with art team for development of the 3D environment for combat encounters.
Nov 2008 - Apr 2011

Qa Tester

Irvine, CA, US

  • Quality Assurance
  • Playtestedevolving game builds looking for and documenting in game bugs.
  • Evaluated game submissions for publication to see if they were projects we would want to localize.
May 2007 - Nov 2008

Game Expert/Qa Lead

Richfield, Minnesota, US

When I first started working at Best Buy we were a lab store, and one thing that was being tested at that time was a Best Buy training game developed by Cyberlore Studios. I eventually became in charge of the in store Alpha and Beta testing of the game.

2004 - 2007 ~3 yrs
Team & coworkers

Colleagues at Zynga

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1 education record

Christopher Magoun education

  • The Art Institute Of California - Orange County
    The Art Institute Of California - Orange County
    Game Art & Design
FAQ

Frequently asked questions about Christopher Magoun

Quick answers generated from the profile data available on this page.

What company does Christopher Magoun work for?

Christopher Magoun works for Zynga.

What is Christopher Magoun's role at Zynga?

Christopher Magoun is listed as Lead Game Designer - Zynga - Game of Thrones Legends at Zynga.

Where is Christopher Magoun based?

Christopher Magoun is based in San Diego, California, United States while working with Zynga.

What companies has Christopher Magoun worked for?

Christopher Magoun has worked for Zynga, Partyup, Snail Games Usa, Jam City, and Victory Point Games.

Who are Christopher Magoun's colleagues at Zynga?

Christopher Magoun's colleagues at Zynga include Kerry Laws, Sandrine Zerafa, Navaneeth Varma, Kathleen Fisher, and Bhupi0007 Negi.

How can I contact Christopher Magoun?

You can use AeroLeads to view verified contact signals for Christopher Magoun at Zynga, including work email, phone, and LinkedIn data when available.

What schools did Christopher Magoun attend?

Christopher Magoun holds Bachelor Of Science (B.S.), Game Art & Design from The Art Institute Of California - Orange County.

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