Christopher Magoun Email & Phone Number
Who is Christopher Magoun? Overview
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Christopher Magoun is listed as Lead Game Designer at Zynga, a with 1 employees, based in San Diego, California, United States. AeroLeads shows a matched LinkedIn profile for Christopher Magoun.
Christopher Magoun previously worked as Senior Game Designer at Partyup and Lead Game Designer at Snail Games Usa. Christopher Magoun holds Bachelor Of Science (B.S.), Game Art & Design from The Art Institute Of California - Orange County.
Email format at Zynga
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About Christopher Magoun
Christopher is a hard-working industry veteran with over 16 years of experience developing games for AAA products, looking to help make the next great game at your studio. He has a broad range of experience ranging from level design, combat systems, economy systems, puzzle design, and features with an education background in art. He is an unstoppable force of positive energy, is a team player both in collaborative design and cheerleading from the sidelines.
Christopher Magoun's current company
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Christopher Magoun work experience
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Senior Game Designer
- Developed 2 new game modes, 1 new LiveOps Event, and concepts for 3 new mechanics.- Drove product development of new features with the team from concept to implementation.- Modeled game economy for LiveOps events compared to nearest market competitors.- Organized playtests for regular game builds, collecting feedback and distributing it into tasks.
Lead Game Designer
- Collaborates with Game Director and Art Director on development strategy, game vision, and plans to achieve both short-term and long-term goals for the project.- Defines process and clear vision for specific game features, and works with other departments for the development of those goals.- Creates detailed documentation for new game features, systems, and development tools for implementation of the systems.- Regularly plays latest game builds providing feedback on if the implementation of features matches the design vision, and direction for further improvements.- Mentors a small team of designers, offering guidance on documentation, processes, and creating innovative gameplay experiences.
Principal Game Designer
- Worked with cross discipline leadership to manage the direction of major game features, and propose new features that could improve the gameplay.- Championed important game features, maintained a clear vision for the development and implementation of those features, and constantly provided feedback for further improvement.- Identified areas outside of feature ownership for areas of improvement, and offered constructive feedback or alternate solutions.- Developed and revised the tutorial based on live feedback, and consumer insight testing resulting in a substantial increase to user retention.- Explored integration of new features based off of existing market trends, created design pitches, and ran consumer insight focus groups to gauge product viability.- Created an achievement based event system to reward players for playing the game well, and to further encourage those play behaviors.- Developed a social system within the game where users could manage their own friends list, view/like/comment on friend’s designs, and integrated social into existing game features.- Designed a customizable player profile within the game where the user could upload their own profile images, track their stats, and view their completed designs.
Senior Game Designer
- Developed a crafting system as a meta system to further support the core puzzle gameplay loop.- Spearheaded design for an alternate currency shop within the game where the user can purchase power ups or crafting ingredients.- Revised the existing tutorial experience in the game to improve early game retention. - Designed new game modes, mechanics, and blockers for the game to better differentiate it from its predecessor, “Cookie Jam.”
Game Developer And Designer
Economy Systems Designer
Economy Systems Designer• Designed, prototyped, and implemented highly interactive, randomized harvesting system to help create a unique and exciting user experience. • Created and scripted timed harvesting bonus levels for harvesting system to incentive players to heavily use harvesting tradeskills. • Prototyped, iterated existing design, and balanced WildStar's Coordinate Crafting system. • Acted as liaison between the Economy team and 6 art teams, and implemented 2D and 3D art assets into the game. • Created a prototyping test environment for the Economy team to efficiently check game balance and test new features. • Scripted prototypes and finalized versions of several game systems including: harvesting, gardening, fishing, cooking, brewing, costume dyeing, and architecture.Creature Spawner• Established world population standards for zones and created behavior packages to help give life to an environment.
Game Developer And Game Designer
Game Development and Graphic Design• Graphic Design for game boards and game components.• Work directly with game designers to ensure that the art matches their design.• Playtesting games in development and proof-reading/editing game rules, player’s aids, marketing materials, etc.
Combat Designer
Live Combat Designer• Rebalanced existing combat system to increase game difficulty.• Designed combat scenarios for holiday events and future content.• Created and maintained design documents for game content.Combat Designer• Created design documentation for launch content, and maintained previously existing documents.• Created 2D level maps for combat encounters and worked closely with art team for development of the 3D environment for combat encounters.• Implemented NPC population and behaviors in combat encounters.• Designed and implemented abilities for combat jobs.
Qa Tester
Quality Assurance• Playtestedevolving game builds looking for and documenting in game bugs.• Evaluated game submissions for publication to see if they were projects we would want to localize.
Game Expert/Qa Lead
When I first started working at Best Buy we were a lab store, and one thing that was being tested at that time was a Best Buy training game developed by Cyberlore Studios. I eventually became in charge of the in store Alpha and Beta testing of the game.
Colleagues at Zynga
Other employees you can reach at zynga.com. View company contacts for 1 employees →
Pilla Rayudu Nandikolla
Colleague at ZyngaBengaluru, Karnataka, India
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BH
Ben Hall
Colleague at ZyngaFairfield, California, United States
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YJ
Yash Jha
Colleague at ZyngaBengaluru, Karnataka, India
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SZ
Sandrine Zerafa
Colleague at ZyngaCorsica, France
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BK
Bhavesh Khandelwal
Colleague at ZyngaBengaluru, Karnataka, India
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MR
Maha Rahali
Colleague at ZyngaTunisia
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HL
Haerin Lee
Colleague at ZyngaChicago, Illinois, United States
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JJ
Jalen Jackson 🐐
Colleague at ZyngaPlacentia, California, United States
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NS
Norman Solis
Colleague at ZyngaSan Francisco, California, United States
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LN
Lah Ni
Colleague at ZyngaPhilippines
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Christopher Magoun education
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The Art Institute Of California - Orange County
Frequently asked questions about Christopher Magoun
Quick answers generated from the profile data available on this page.
What company does Christopher Magoun work for?
Christopher Magoun works for Zynga.
What is Christopher Magoun's role at Zynga?
Christopher Magoun is listed as Lead Game Designer at Zynga.
Where is Christopher Magoun based?
Christopher Magoun is based in San Diego, California, United States while working with Zynga.
What companies has Christopher Magoun worked for?
Christopher Magoun has worked for Zynga, Partyup, Snail Games Usa, Jam City, and Victory Point Games.
Who are Christopher Magoun's colleagues at Zynga?
Christopher Magoun's colleagues at Zynga include Pilla Rayudu Nandikolla, Ben Hall, Yash Jha, Sandrine Zerafa, and Bhavesh Khandelwal.
How can I contact Christopher Magoun?
You can use AeroLeads to view verified contact signals for Christopher Magoun at Zynga, including work email, phone, and LinkedIn data when available.
What schools did Christopher Magoun attend?
Christopher Magoun holds Bachelor Of Science (B.S.), Game Art & Design from The Art Institute Of California - Orange County.
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