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At the helm of Bit Fry Game Studios, our team is pioneering the digital sports entertainment landscape, focusing on cross-platform experiences that captivate audiences through eSports and interactive gaming. With a strategic eye on distribution and monetization, our contributions have cemented Bit Fry's reputation as a market disruptor in sports gaming.Previously, at Enhanced Digital Solutions, the drive to deliver engaging digital solutions honed my skills in brand management and online gaming, critical for the success we are currently witnessing. Our objective is to continually push the boundaries of engagement and retention, ensuring our projects not only entertain but also build lasting connections with our audience.
Bit Fry Game Studios, Inc.
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Co-Founder & PresidentBit Fry Game Studios, Inc. Jun 2014 - PresentPortsmouth, New Hampshire, UsBit Fry Is leading innovation in the area of digital sports entertainment and engagement. Through its unique approach to delivering digital sports experiences including eSports Bit Fry is redefining and disrupting a category of games long overdue for a refresh. Bit Fry is publishing cross-platform (console, mobile, and set-top) with ongoing efforts focused on baseball, football, basketball, soccer, and hockey.As Chief Operations Officer I am developing partnerships, crafting our approach to distribution and monetization as well as assisting the development team with category, and platform benchmarks. -
Consulting Service, Product Design, Development, Distribution And MonetizationEnhanced Digital Solutions Dec 2013 - Mar 2018EDS designs, develops and deploys digital Interactive experiences designed to expand our client’s reach, engagement, retention, and monetization.EDS provides Digital Solutions to companies, organizations, and agencies who seek to expand the reach of their messaging the depth of their customer engagement through Gamification and Interactive Experiences. The focus of these experiences can manifest themselves as mobile apps, digital games, online worlds, and augmented websites. EDS provides a holistic end to end approach for our clients transforming their key themes, initiatives, vision, brands and messaging into engaging digital experiences. As Managing Director of EDS I was responsible for optimization of client’s product’s UI, UX, and “go to market” strategies. My responsibilities also include business development, sourcing and closing new partnerships and operationalizing inbound projects.Areas of Expertise• Game Design, Development, and Deployment• Instructional Game Design, Gamification, Edutainment and Digital Augmentation• Marketing, Brand Building & Customer Acquisition• Analytics, Player Behavior, and Retention • IP Audit including Reach, Engagement, and Strategic Refurbishment• Monetization and Financial Planning including PnL and cash flow.• Localization and InternationalizationPlatform Capabilities:• Web and Browser Based Apps (HTML5, Unity, Flash)• Mobile Apps (Android, iOS) • Facebook and International Social Platforms• Console (Nintendo, PlayStation & XBOX)
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Vice President Interactive ProductsNational Geographic Feb 2008 - Dec 2013Washington, Dc, UsChris Mate serves as Vice President of Games for the National Geographic Society; in this role he leads strategic planning, product development and product deployment. Nat Geo Games creates and supports games and game experiences that inspire players to make a positive and measurable impact on the planet. During his tenure leading Nat Geo Games, Mr. Mate and his team have launched and supported over 22 titles across multiple platforms, including NGKid’s virtual world, Animal Jam, www.animaljam.com, Herod’s Lost Tomb, Wildest Weather in the Solar System and Plan it Green. National Geographic’s current game projects and partnerships include Kinect Nat Geo TV with Microsoft, Nat Geo Wildlife Adventures with Ubisoft, Inc., My Ocean with the National Science Foundation and Doomsday Preppers with the Nat Geo Channel. -
Vice President Of Business DevelopmentPower Challenge Ab Apr 2007 - Feb 2008IP Audit and design responsibilities inclusive of game play, CRM and UI enhancements.Responsible for creating and implementing site advertising monetization efforts including establishing strategic partnerships with top inventory aggregators like Tribal Fusion and Active Athlete Media.Successfully managed in game advertising relationships and tech integration efforts with Double Fusion. Managed Portal relationships including AOL, Spill Group and Shockwave.Created Digital Distribution & Subscription distribution initiative including channel development via TryMedia, OnBroadband, Wild Tangent, Real Networks and Exent.Created and implemented successful B2C and B2B PR strategy.
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Vice President Of PublishingTake-Two Interactive Software, Inc. Aug 1998 - May 2006New York, Ny, UsDirected all aspects of the development, marketing, and distribution of digital entertainment products created by our Chicago, IL, Baltimore, MD and Seattle, WA studios for the Gathering, Take2, Talonsoft, and Global Star publishing labels. Highlights include:Conceived, developed, or extended key company brands and franchises.Created and implemented a companywide technical support and customer service strategy. Created and implemented a companywide direct sales strategy including promotion, sales, and fulfillment.Developed and implemented the company's in-game advertising and digital distribution strategy. Managed a staff of 55 employees functioning in the areas of product development, marketing, technical support, customer service, operations, and administration.Developed and managed PD, marketing, and operational budgets including ROI. Responsible for inbound product licensing strategies, schedules, and budgets. -
Managing DirectorEmpire Interactive May 1994 - Jul 1998GbDeveloped, implemented and managed Empire Interactive's initiative to enter the North American interactive entertainment market. During my tenure as Managing Director annual revenue grew from $500K to over $12 Million. Successfully created an operations, marketing, sales, and distribution infrastructure inclusive of a staff of eight employees to implement said initiative. Created and executed operating budgets as well as managing sales and profitability goals.Conceived, developed and implemented Empire's worldwide affiliate label program resulting in many of Empires best selling and most profitable products including the "Battleground" and "Campaign" series from Talonsoft..Successfully managed Empire's trade show participation CES and E3 including celebrity appearances by Terry Bradshaw.Managed Brands Included: Terry Bradshaw Fantasy Football, "Battleground" series, Flying Corps, Hanna-Barbara: Animation Workshop, "Operational Art of War" series, Dawn Patrol, STARS! and Virtual Golf. -
Director Of Licensing And OemMicroprose Software Jun 1992 - Apr 1994Designed, developed and implemented MicroProse's highly successful out-bound OEM licensing program resulting in annual revenue in excess of $8 Million. Successfully managed the financial and contractual negotiations related to international sub-licensing of MicroProse's intellectual properties. Territories of responsibility; Supervised the creation and delivery of assets related to the production of multi-lingual versions of MicroPoses's products for international distribution.Managed Brands Included: F15 Strike Eagle, Railroad Tycoon, Sword of the Samari, M1 Abrams Tank Platoon, Airborne Ranger, Silent Service and Covert Action.
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Director Of Marketing And SalesBethesda Softworks Apr 1989 - May 1992Rockville, Md, UsSuccessfully designed and implemented a strategy for worldwide marketing and distribution of Bethesda's products. During my tenure at Bethesda annual worldwide annual revenue grew from $450K to over $14 Million.Instrumental in Bethesda's successful transition from developer to publisher. Created and implemented product sales and marketing strategies and budgets.Supervised and established goals and KPIs for the sales and marketing teams.Assisted the President and development in product designs and brand acquisition.Key Brands Included: Elder Scrolls: Arena, Terminator, Wayne Gretzky Hockey, NCAA Road to the Final Four, Dragons's Lair and Gridiron. -
National Accounts ManagerSimon & Schuster Software Feb 1984 - Mar 1989Responsible for sales and channel marketing of Simon and Schuster's entertainment and productivity software as well as a broad range of technical and casual computer books. Participated in the formulation of sales goals, P&Ls and product positioning strategies.Managed a show schedules including product demonstrations and account-specific promotional events.Marketed Brands Included: "Star Trek" series, JK Lasser's Income Tax, JK Lasser's Money Manager, "Typing Tutor" series, "The Muppets" series, ARCO'S SAT, Peter Norton's book series.
Chris Mate Education Details
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Guilford CollegeJustice
Frequently Asked Questions about Chris Mate
What company does Chris Mate work for?
Chris Mate works for Bit Fry Game Studios, Inc.
What is Chris Mate's role at the current company?
Chris Mate's current role is Co-founder & President | Studio Management, Mobile, Set Top, Console, Web 2.0/Web 3.0 Games.
What is Chris Mate's email address?
Chris Mate's email address is cm****@****ngs.org
What is Chris Mate's direct phone number?
Chris Mate's direct phone number is +124068*****
What schools did Chris Mate attend?
Chris Mate attended Guilford College.
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