Sergey Rudenko

Sergey Rudenko Email and Phone Number

Principal, Gen-AI R and D @ Amazon Games
Marina del Rey, CA, US
Sergey Rudenko's Location
Marina del Rey, California, United States, United States
Sergey Rudenko's Contact Details
About Sergey Rudenko

As product management leader with a passion for technology, I bring extensive experience in web technologies, virtual economy, monetization, e-commerce, game tech systems, mobile apps, games publishing, licensing, and business development. I am a firm believer in agile, customer-centric approach to product management, and I have consistently led teams and products to success by building a culture of working backwards from customer. Through a reliable and methodical approach, I have delivered products that meet customer needs and exceed their expectations.I specialize in leading and building complex large scale products, such as marketplaces and flywheels, and am skilled in guiding teams through changes required to deliver exceptional value to customers. Over the course of my career, I have held various roles in the entertainment industry, including computer games, digital content, web, digital music, mobile apps, and global online game services. My experience spans both corporations and startups, where I have successfully navigated rapid growth and business consolidation.Throughout my journey, I have built high-performing teams from scratch and reshaped existing ones. I have helped create strong vision and direction and walked my teammates through the path of exciting accomplishments. My unique background as a linguist and interpreter has allowed me to effectively bridge the gap between the worlds of engineering and product/business.My expertise includes:* 10+ years of product management experience leading sophisticated products with vision, change management, and a passion for the customer (be it B2C or B2B)* 15+ years of experience leading cross-functional product & engineering teams delivering high impact products of extreme technical (e.g. backend platforms) or business complexity (e.g digital music licensing).* A deep understanding and knowledge of the game studio level production process and technological stack, including identity services, customer data/insights, virtual economy/entitlement systems, payments, matchmaking, game servers, and platforms* An excellent track record as a mentor and coach for product managers and as the creator of product management discipline (competencies) foundations at the company scale

Sergey Rudenko's Current Company Details
Amazon Games

Amazon Games

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Principal, Gen-AI R and D
Marina del Rey, CA, US
Website:
amazongames.com
Employees:
1571
Sergey Rudenko Work Experience Details
  • Amazon Games
    Principal, Gen-Ai R And D
    Amazon Games
    Marina Del Rey, Ca, Us
  • Amazon Games
    Principal Product / Tech Leader, Genai R&D
    Amazon Games Jan 2024 - Present
    Seattle, Washington, Us
    Starting 2024, I moved to Amazon Games' Studio5 to lead R&D efforts leveraging GenAI in broad market casual games.
  • Amazon
    Head Of Product, Prime Gaming
    Amazon May 2022 - Jan 2024
    Seattle, Wa, Us
    In 2022, I expanded my scope to lead product for Prime Gaming's business.
  • Amazon
    Principal Technical Product Manager, Prime Gaming, Discovery
    Amazon Nov 2020 - May 2022
    Seattle, Wa, Us
    In November 2020 I joined Amazon's Prime Gaming team to help build scalable services and engaging features that will help Prime customers easier discover free games with Prime and free in-game content benefits. There are tons of great challenges and opportunities as we continue growing the program and I truly enjoy working with the other Amazonians on solving them.
  • Riot Games
    Senior Manager Production Operations
    Riot Games Apr 2020 - Nov 2020
    Los Angeles, Ca, Us
    My last role at Riot Games was focused around production discipline at Riot scope. I built the MVP of Riot's production core competencies (competency model) and kicked off job family specific production competency development process across 10 job families. The production competency model became the foundation which Riot uses to produce better (and more equality driven) talent evaluation systems, including interviewing process, performance assessment, and will inform Riot's future of learning and development for all production folks.
  • Riot Games
    Senior Technical Product Manager
    Riot Games Oct 2014 - Apr 2020
    Los Angeles, Ca, Us
    My story with Riot Games started in 2014, where as a Product Manager of regional development initiative I worked with incredible people to ship a few API products (Tournament Code API, PC Cafe content unlock with time tracking mechanisms) These products powered several regional programs for our Players, and in 2016 we shipped Rentals - global feature allowing to temporarily unlock any content in League of Legends, that is a part of HexTech Crafting experience in the game today.In 2016 we merged a few teams together and focused on addressing the foundation of League of Legends Store. We refactored the Store UI layer (from Adobe Air to web tech stack), decoupled backend API to create more opportunities for building new features in content acquisition space (loot, battlepass, unlocks). That was the year we also decided to take on a complete rework of our commerce backends to get them ready for multi game future and thus Content Access Platform was born.In 2017 we shipped MVP of Content Access Platform - a global game back end that includes player inventory and commerce related services such as store catalog, ordering/processing services solution that powered numerous content acquisition features of League Of Legends at multi-million users scale. Since then as technical product manager of Content Access Hub team, together with group of skilled software engineers, I worked to expand the platform's capabilities that enabled new customer use cases and new products by Riot Games (Valorant, Legends of Runeterra and more). The platform features robust inventory services for consumables, durables, progression counters; highly reliable and scalable wallet and ordering service supporting ACID transactions across distributed services, data integrations and mechanisms supporting financial audit grade data and events. It is used today by all Riot Games titles enabling cross platform and global play.
  • Microsoft Mobile (Ex Nokia Devices Group)
    Head Of Developer Experience, Eurasia
    Microsoft Mobile (Ex Nokia Devices Group) May 2011 - Sep 2014
    Redmond, Washington, Us
    Spearheaded Nokia/Microsoft developers and external partner relations team for Eurasia region (Russian speaking countries, Baltic states and parts of Eastern Europe). Helped to spin up Windows Phone partner ecosystem from scratch, executed a number of reciprocal partnership and marketing programs around top apps with key local and global partners (such as Yandex, Mail.ru, VK, OK, numerous other partners across wide range of verticals including Banks, State services, Entertainment and Games, e-commerce, Transportation etc). Took active role in Nokia X (Android based) launch preparation, which involved deep collaboration with top ecosystem partners. My team and I led special apps partners support programs, where we helped 3rd parties to define optimal user experience for their apps within WP and Nokia X/Android. Formed and led apps store marketing team that managed Windows Phone App Store, Nokia Apps Store and 3rd Party Partner Stores across Russian Speaking, Northern Europe/Baltics countries.
  • Nokia
    Head Of Music, Russian Speaking Countries
    Nokia Nov 2008 - May 2011
    Espoo, Southern Finland, Fi
    Owned adoption, product roll-out, local features development for Nokia music service in Russian speaking markets. Led Music team to deliver localized web and locally tuned music store experience for Russian speaking geographies including digital merchandising of music(albums, tracks). End-to-end project managed release of bundled Music devices (“Comes With Music”) within Russian speaking countries. Did team's financial planning, P&L and was accountable for overall performance of music service in Eurasia region.
  • Netville Ltd, National Telecommunications Holding
    Business Development Vp, Games @ Startup
    Netville Ltd, National Telecommunications Holding Jul 2006 - Oct 2008
    Joined Russia’s first digital distribution platform startup (funded by Russia’s biggest National Telecommunications holding) as owner of business development in digital games space. Contributed to the launch of commercially effective Russia wide distributed digital distribution service by inking distribution deals with multiple international partners (EA, NCSoft, CCP), and leading efforts to expand sales (digital games sales) across multiple internet service providers platforms. Closed license deal to bring foreign online game services (such as Snail Games’ Century Voyage) and other online services IP rights to the market. Helped establish game service operations in Russian speaking region.
  • J'Son & Partners
    Digital Content Consultant
    J'Son & Partners 2007 - 2008
    Authored the following analytical reports for various international clients: Digital Content 2008-2012 outlook report [74 pages] Console Games market 2008-2012 report [38 pages] PC Games market 2006-2010 report [56 pages] Online Games market 2008-2012 outlook report [79 pages]Helped Sony DADC to make weighted decision to open Blu Ray production line at their Russia based factory, forecasting huge growth for that media at that time.
  • Buka Entertainment
    Licensing And Localization Vp
    Buka Entertainment Dec 2003 - Jul 2006
    Moscow, Ru
    Led a team of 15 people to license, localize and release top international PC Games titles in Russia (pitch, account development, strategy, localization, mastering and release). Helped these titles to be released in Russia in quality localized format: Half-Life, Half-Life 2, Counterstrike, Far Cry, Titan Quest, Supreme Commander, King Kong and many more. Was accountable for business development in PC Games retail distribution, authored “Triple Play” plan for the company to transform from Retail to Online business model. Achieved long term successful partnership with key global companies at that time (THQ, Ubisoft, NCsoft Europe, Valve Software, Empire, Codemasters). Ensured high %% YoY sales growth.
  • Buka Entertainment
    Marketing Manager
    Buka Entertainment Feb 2003 - Dec 2003
    Moscow, Ru
    Started my career as community manager following my major degree (intercultural communication) with the challenge to create “positive” community for the PC Games publishing company. Helped the company to migrate off proprietary and vendor locked forums system into open source, non-vendor locked scalable solution. Established a network of engaged community moderators that helped to drive conversation with gaming community.Took active role in supporting Marketing programs to promote PC Games titles published by Buka Entertainment. Was part of the sales team to help pitch upcoming games and help set sales “appetite” with core distribution partners.

Sergey Rudenko Skills

Business Development Strategic Partnerships Strategy User Experience Product Management Business Planning E Commerce Mobile Content Telecommunications Digital Media Mobile Devices Management Mobile Internet Mobile Applications Digital Strategy Analytics Business Strategy Mobile Communications Negotiation Computer Games Go To Market Strategy New Media Licensing Digital Distribution Marketing Management Advertising Sales Social Media Marketing Entertainment Web Project Management Market Research Entrepreneurship Community Management Monetization Localization Mobile Advertising Mobile Commerce Analysis Technical Project Leadership Music Store Ux Apps Concepting Developer Relations Start Ups Ionic Framework Angular Pwa Agile Methodologies Scrum Mobile Apps

Sergey Rudenko Education Details

  • Ministry Of Defense, Military University
    Ministry Of Defense, Military University
    English Interpreter.

Frequently Asked Questions about Sergey Rudenko

What company does Sergey Rudenko work for?

Sergey Rudenko works for Amazon Games

What is Sergey Rudenko's role at the current company?

Sergey Rudenko's current role is Principal, Gen-AI R and D.

What is Sergey Rudenko's email address?

Sergey Rudenko's email address is se****@****ail.com

What is Sergey Rudenko's direct phone number?

Sergey Rudenko's direct phone number is +142423*****

What schools did Sergey Rudenko attend?

Sergey Rudenko attended Ministry Of Defense, Military University.

What are some of Sergey Rudenko's interests?

Sergey Rudenko has interest in Technologies, Rock'n'roll, Gadgets, Snowboarding, Car Travel, Sports, Concepting Ux, Coding Stuff.

What skills is Sergey Rudenko known for?

Sergey Rudenko has skills like Business Development, Strategic Partnerships, Strategy, User Experience, Product Management, Business Planning, E Commerce, Mobile Content, Telecommunications, Digital Media, Mobile Devices, Management.

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