Fx Td
Wellington, New Zealand
The BFG (2016): I was on this project for its first few months, taking care of the fire simulation and helping to develop the fire rig to fit our sims into a new rendering pipeline. I also did some dust and smoke sims, and I helped out looking after an automated setup to generate ambient dust particles.The Krampus (2015): I just helped out with a little bit of look dev on some cg fire, and did a couple of shots setting demonic ginger-bread-men on fire.The Hunger Games Mockingjay Part 2 (2015): I did a lot of the fire, smoke and explosion effects in our sequence of this film. My role involved dealing directly with the VFX Supervisor, creating high detail explosions, developing the rig for the fire on fast moving characters, and creating a large generic tunnel fire and smoke sim that is in around 40 shots. I wrote some scripts using Python to easily add the generic element into all the shots and set certain parameters automatically. I also developed an automatic preview system for some of the water effects.