Cody Bird
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Cody Bird Email & Phone Number

Technical Product Director @ Riot Games | Ex-Unity, Xbox, Bungie at Riot Games
Location: Kirkland, Washington, United States 8 work roles 1 school
3 work emails found @microsoft.com 4 phones found area 231 and 425 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 3 work emails · 4 phones

Work email c****@microsoft.com
Direct phone (231) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Technical Product Director @ Riot Games | Ex-Unity, Xbox, Bungie
Location
Kirkland, Washington, United States

Who is Cody Bird? Overview

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Quick answer

Cody Bird is listed as Technical Product Director @ Riot Games | Ex-Unity, Xbox, Bungie at Riot Games, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at microsoft.com, phone signal with area code 231, 425, and a matched LinkedIn profile for Cody Bird.

Cody Bird previously worked as Director, Technical Product Management at Riot Games and Senior Manager, Product Management at Unity. Cody Bird holds Bachelor Of Science, Computer Software Engineering from University Of Michigan.

Company email context

Email format at Riot Games

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{first}.{last}@microsoft.com
92% confidence

AeroLeads found 3 current-domain work email signals for Cody Bird. Compare company email patterns before reaching out.

Profile bio

About Cody Bird

Cody Bird is a Technical Product Director @ Riot Games | Ex-Unity, Xbox, Bungie at Riot Games. He possess expertise in program management, project management, scrum, distributed systems, human computer interaction and 17 more skills.

Listed skills include Program Management, Project Management, Scrum, Distributed Systems, and 18 others.

Current workplace

Cody Bird's current company

Company context helps verify the profile and gives searchers a useful next step.

Riot Games
Riot Games
Technical Product Director @ Riot Games | Ex-Unity, Xbox, Bungie
AeroLeads page
8 roles

Cody Bird work experience

A career timeline built from the work history available for this profile.

Director, Technical Product Management

Current

Los Angeles, Ca, Us

Leading product vision and strategy for the Hextech game engine used by League of Legends and Teamfight Tactics

Jan 2024 - Present

Senior Manager, Product Management

San Francisco, Us

Product leader for Unity's Player & Insights group, managing a diverse group of product managers building the accounts, analytics, live operations, economy, user generated content, and billing capabilities of Unity Gaming Services. Our mission is to empower developers of all sizes and on all platforms to build successful live games with the support of data, identity, player engagement, and cost management.

Feb 2022 - Dec 2023

Principal Program Manager Lead

Redmond, Washington, Us

Leading the game publishing experience for Xbox across console, PC, and cloud. Empowering game creators to achieve more, more efficiently!

Jul 2021 - Feb 2022

Principal Program Manager Lead

Redmond, Washington, Us

Leading Xbox gaming storefronts experiences and initiatives across console, PC, mobile, and beyond.

Aug 2018 - Jul 2021

Senior Technical Product Owner

Bellevue, Wa, Us

As a Technical Product Owner on Bungie's Engine team, I oversee the agile product development of tools and technologies that are used by engineers, designers, and artists creating new content in the Destiny franchise.

Apr 2017 - Aug 2018

Senior Program Manager

Redmond, Washington, Us

As a Senior Program Manager for the Xbox Live Developer Experience team, my goal is to make Xbox Live available to more developers, on more platforms, and with more value to gamers. In this role, I lead the design and development of the publishing pipeline for Xbox & Xbox Live enabled games, with the goal of making it easier for developers of all sizes to publish their games to the Xbox Marketplace, or with Xbox Live on nearly any marketplace. I also lead the design and development of Xbox Live UGC features, with a focus on moderation and monetization of UGC content of all kinds in the Xbox Live ecosystem.

Jul 2014 - Mar 2017

Program Manager

Redmond, Washington, Us

As a Program Manager for the Microsoft Studios Services and Operations (SSO) team, my mission was to design and deliver cutting edge game services to power Microsoft Studios' titles across multiple platforms. In this role, I led strategy and development of SSO's Ursa UGC system (powering titles such as Trials Evolution, BattleBlock Theater, and Project Spark) as well as strategy and development of SSO's Canis CMS system (powering content management for 7 Xbox One launch titles and 4+ in-development cross-platform launch titles from Microsoft Studios).

Jul 2012 - Jul 2014

Research Assistant

Ann Arbor, Michigan, Us

Worked in collaboration with U of M faculty to lead a team of ~10 undergraduate computer science engineering students to design and develop a suite of educational applications for Windows Phone devices. I then assisted with on-site deployment and education of our educational app suite at Nan Chiau primary school in Singapore.

Jan 2011 - May 2012
1 education record

Cody Bird education

  • University Of Michigan
    University Of Michigan
    Computer Software Engineering
FAQ

Frequently asked questions about Cody Bird

Quick answers generated from the profile data available on this page.

What company does Cody Bird work for?

Cody Bird works for Riot Games.

What is Cody Bird's role at Riot Games?

Cody Bird is listed as Technical Product Director @ Riot Games | Ex-Unity, Xbox, Bungie at Riot Games.

What is Cody Bird's email address?

AeroLeads has found 3 work email signals at @microsoft.com for Cody Bird at Riot Games.

What is Cody Bird's phone number?

AeroLeads has found 4 phone signal(s) with area code 231, 425 for Cody Bird at Riot Games.

Where is Cody Bird based?

Cody Bird is based in Kirkland, Washington, United States while working with Riot Games.

What companies has Cody Bird worked for?

Cody Bird has worked for Riot Games, Unity, Microsoft, Bungie, and University Of Michigan.

How can I contact Cody Bird?

You can use AeroLeads to view verified contact signals for Cody Bird at Riot Games, including work email, phone, and LinkedIn data when available.

What schools did Cody Bird attend?

Cody Bird holds Bachelor Of Science, Computer Software Engineering from University Of Michigan.

What skills is Cody Bird known for?

Cody Bird is listed with skills including Program Management, Project Management, Scrum, Distributed Systems, Human Computer Interaction, Video Game Production, User Experience, and Project Planning.

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