Cody Rinehart
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Cody Rinehart Email & Phone Number

Test Analyst at Blizzard Entertainment
Location: Los Angeles, California, United States 7 work roles 1 school
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Current company
Role
Test Analyst
Location
Los Angeles, California, United States
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Who is Cody Rinehart? Overview

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Quick answer

Cody Rinehart is listed as Test Analyst at Blizzard Entertainment, a with 5356 employees, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Cody Rinehart.

Cody Rinehart previously worked as Associate Test Analyst at Blizzard Entertainment and Technical Tester Contractor through Volt at Treyarch. Cody Rinehart holds Bachelor’S Degree, Game And Interactive Media Design, 3.72 from Full Sail University.

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Blizzard Entertainment

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Profile bio

About Cody Rinehart

Cody Rinehart is a highly skilled software tester with over 8 years of experience in the gaming industry. He has a strong background in critical thinking and performance under pressure, as well as experience in test planning and deadline management. He has worked for companies such as Blizzard Entertainment, Volt, and Activision Blizzard Inc. in various testing positions, where he was responsible for creating and maintaining testing tasks, co-leading a team of testers, and identifying and documenting critical issues. Cody also has a Bachelor's degree in Game Design and an ISTQB Foundation certification.

Listed skills include Qa, Technical Requirements, Game Design, Management, and 16 others.

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Blizzard Entertainment
Blizzard Entertainment
Test Analyst
irvine, california, united states
Website
Employees
5356
AeroLeads page
7 roles

Cody Rinehart work experience

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Test Analyst

Current

Irvine, California, United States

The War Within:- Increased efficiency by reducing Item Art task creation time by 93% (from 15 minutes to 1 minute) and World Building task creation time by 87% (from 8+ hours to 1 hour for ~30 tasks) by implementing JIRA Automation into the teams workflow.- Revamped test suite for The War Within Launch, increasing coverage from 189 to 205 for test cases for and improving issue identification by 16.6%, resulting in 478 issues found compared to 410 for the Dragonflight Launch.Dragonflight:- Identified and reported over 600 issues during the development of Dragonflight, contributing to the successful pre-launch resolution of technical problems and improvement of overall game quality.- Designated as Subject Matter Expert for QA Level Design in the Ohn-ahran Plains-- Designed and executed comprehensive testing plans for level design work on content zones, collaborating closely with the design team to guarantee testing accuracy and successful delivery of high-quality content.- Designated as Subject Matter Expert for QA Level Design in the Vault of the Incarnates (First Raid)-- Designed and executed comprehensive testing plans for level design work on content zones, collaborating closely with the design team to guarantee testing accuracy and successful delivery of high-quality content.- Designated as Subject Matter Expert for Item Art Testing-- Developed and maintained comprehensive testing plans for Item Art, streamlining processes through the creation and curation of testing tools, reducing overall testing time and improving efficiency.Shadowlands:- Designated as Subject Matter Expert for Item Art Testing- Designated as Subject Matter Expert for QA in the 9.2 Zone Zereth Mortis--Designed and executed comprehensive testing plans for level design work on content zones, collaborating closely with the design team to guarantee testing accuracy and successful delivery of high-quality content.

Mar 2022 - Present

Associate Test Analyst

Irvine

- Identified and reported over 1400 issues during the 2-year development of Shadowlands, contributing to the improvement of overall game quality.- Designated as Subject Matter Expert for Item Art Testing:-- Developed and maintained comprehensive testing plans for Item Art, streamlining processes through the creation and curation of testing tools to reduce overall testing time.- Designed and executed testing requirements for level design work on content zones, collaborating closely with the development team to guarantee testing accuracy.- Provided training to multiple new hires on Item Art testing standards and level design standards, fostering a culture of quality and technical proficiency within the team.

Feb 2020 - Mar 2022

Technical Tester Contractor Through Volt

United States

- Monitored Build Software, Compass, and notified personnel of any errors found.- Tracked over 6 critical software engine issues, ensuring other departments were not hindered in their work.

Nov 2019 - Feb 2020

Level 2 Software Tester Contractor Through Volt

Santa Monica, Ca

- Successfully co-led a team of 20 testers in daily playtests for upcoming content in Call of Duty: Black Ops 4, contributing to the successful launch of new features and gameplay updates.- Trained 6 newly hired employees on bug formatting and project downloading and installation, leading to improved efficiency and reduced errors.- Tracked and completed approximately more than 40 feature regression and smoke test requests from the development teams in JIRA.

Dec 2018 - Nov 2019

Software Tester Contractor Through Volt

Santa Monica, Ca

- Achieved promotion to Level 2 Tester within 11 months, demonstrating strong technical proficiency, attention to detail and commitment to delivering high-quality work.- Successfully identified over 900 bugs in Call of Duty: Black Ops 4, with over 116 being designated as release-blocking, resulting in a smoother game launch and improved user experience.

Feb 2018 - Dec 2018

Technical Requirements Specialist

El Segundo, Ca

- Assisted in executing the QA project test plan, performing thorough testing on assigned software titles including functionality, balance, stability, performance, interface, art, sound, text, documentation and other required areas, ensuring successful delivery of high-quality software.- Identified and documented over 80 critical first party issues in Call of Duty: WWII, utilizing JIRA to prioritize and track resolution, contributing to the overall quality improvement of the game.

Apr 2017 - Feb 2018

Tactical Aircraft Technician

Edwards Afb, Ca

- Successfully performed end-of-runway, post-flight, preflight, thru-flight, and phase inspections on aircraft, resulting in a 98% on-time departure rate.- Troubleshot and maintained aircraft structures, systems, components, and related equipment, reducing downtime by 35%.- Conducted thorough inspections of aircraft structures, systems, components, and related systems, resulting in a 95% compliance rate with corrective actions.

Oct 2008 - Sep 2015
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1 education record

Cody Rinehart education

FAQ

Frequently asked questions about Cody Rinehart

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What company does Cody Rinehart work for?

Cody Rinehart works for Blizzard Entertainment.

What is Cody Rinehart's role at Blizzard Entertainment?

Cody Rinehart is listed as Test Analyst at Blizzard Entertainment.

Where is Cody Rinehart based?

Cody Rinehart is based in Los Angeles, California, United States while working with Blizzard Entertainment.

What companies has Cody Rinehart worked for?

Cody Rinehart has worked for Blizzard Entertainment, Treyarch, Activision, and United States Air Force.

Who are Cody Rinehart's colleagues at Blizzard Entertainment?

Cody Rinehart's colleagues at Blizzard Entertainment include Daeho Lee, Ansika Hodle, Jaycee Fenger, Umeadi Faith, and Aude Callens.

How can I contact Cody Rinehart?

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What schools did Cody Rinehart attend?

Cody Rinehart holds Bachelor’S Degree, Game And Interactive Media Design, 3.72 from Full Sail University.

What skills is Cody Rinehart known for?

Cody Rinehart is listed with skills including Qa, Technical Requirements, Game Design, Management, Inventory Control, Team Leadership, Cultural Diversity, and Time Management.

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