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I'm a tech developer that focuses on Research and Development. I have experience with many different languages and systems. My most current work is in Java, C#, and Solidity but I'd call Python my native language. I've designed architectures and APIs for games, tools, engines, and web services. I like to teach art and technology whenever I get the chance. My long term goal is to develop a school with a research lab for art and technology.
Change Machine Labs
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FounderChange Machine Labs Feb 2018 - PresentCoos County OregonWorking on streamlining art and technology education for rural areas with hands on research.Previous projects include: integrating voice analytics, blockchain and Ethereum development with Solidity, and decentralized technology solutions.
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Senior Technical ArtistArtie Nov 2021 - Jul 2022Lakeside, Oregon, United StatesMaking cool stuff and building tools to let artists make more cool stuff. Together we build the Artiverse. -
Director Of ResearchVoz Analitico Feb 2019 - Nov 2021We develop the tools, content, and best practices for analyzing voice data. -
Lead Technology ResearcherListening Methods Jan 2018 - Dec 2018RemoteResearching and developing tools for advanced voice analytics.Providing tools for contextual matches, quality assurance, general development, and platform integration.
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Technical ArtistMotiga, Inc. Aug 2016 - Dec 2017BellevueBuilt rigs and worked on the art team to create characters and marketing material. Also worked closely with the animation team for rigging, skinning, and animation updates. Took on more roles and the team contracted.Got a chance to work with some of the best artists, designers, and developers on a really fun experimental game Gigantic.
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ConsultantFreelance Jun 2016 - Aug 2016Kirkland WashingtonI'm coaching two start up projects and looking into a bit of my own art for a while.
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Senior Technical ArtistActivision Blizzard Inc. Feb 2016 - Jun 2016Greater Seattle AreaStill at Z2 and King, but we were bought by Activision Blizzard ( ATVI ).The adventure continues!
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Technial ArtistKing 2015 - Jun 2016SeattleStill working at Z2, but the studio is now part of the King Kingdom. My focus has shifted to providing tools and support to game teams as well as "productizing" game team tools for use at wider King. I work as part of a global Technical Art community providing training, feedback, tools, and R&D for artists.I clean up the systems to lets the artists focus on what they love; art and games. -
Technical ArtistZ2 Aug 2013 - Jun 2016SeattleZ2 had several successful games with various tools sets spread across the company. I unified the art tools pipeline and developed new workflows to help support the artists. My background in working in live code helped me build a smooth transition for the various teams onto the new unified path. I'm still a python tool developer for 3D and 2D applications, but Z2 has helped me build the experience needed to work in mobile and within the Apple environment. Perforce, Python, Maya, Photoshop, OSX, iOS, Happy Hours, and adventure; it's been an amazing ride! I work on the core technology team, but I still get to work closely with the game teams. I enjoy helping artists. It's amazing to see what they can make with the tools I provide and it's awesome to have a close feedback loop to help me develop better and more intuitive tools.
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Technical ArtistArenanet Apr 2010 - Aug 2013Bellevue WaI work on anything and everything technical that can be related to art. It's a small Techncial Art team. I'm a Python programmer, tool developer, tool code organizer, art recoverer, Maya Support technician, Perforce Wizard, and anything else I can do to help the art teams and the company. -
Technical Art InternArenanet Jan 2010 - Apr 2010Technical Artist specializing in scripting and 3D art tools -
Adjunct ProfessorInternational Academy Of Design And Technology 2011 - 2012Greater Seattle AreaI helped when they needed to quickly find someone for Character Design, Digital Sculpting, and Rigging that year. I had good friends there and it sounded fun to get back to teaching a couple classes again. It wasn't long but it was a great experience. -
Character Modeler And Technical ArtistTridel Games Jul 2008 - Nov 2008
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ModelerAipd "Ride" Production Team Jun 2008 - Sep 2008Animated Short FilmRoles:Alien Character ModelerEnvironment Modeler
Cody Sargent Skills
Cody Sargent Education Details
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Game Art And Design -
North Bend High SchoolDiploma With Oregon Coast Technology Charter Certificates
Frequently Asked Questions about Cody Sargent
What company does Cody Sargent work for?
Cody Sargent works for Change Machine Labs
What is Cody Sargent's role at the current company?
Cody Sargent's current role is Senior Technical Artist and Researcher.
What is Cody Sargent's email address?
Cody Sargent's email address is co****@****ing.com
What is Cody Sargent's direct phone number?
Cody Sargent's direct phone number is +150375*****
What schools did Cody Sargent attend?
Cody Sargent attended The Art Institutes, North Bend High School.
What are some of Cody Sargent's interests?
Cody Sargent has interest in Teaching, Design, Smart Procedural Algorithms, Research And Development, Making Noise, Though Obstacle Courses Are Fun Too, Meeting People, Music Theory, Mixed Martial Arts, Painting.
What skills is Cody Sargent known for?
Cody Sargent has skills like Maya, Zbrush, Mudbox, Unreal Engine 3, Python, Digital Sculpting, Unity3d, Tool Design, Llama Farming, Landscape Painting, Cooking Bacon, Additive And Modular Development.
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