Adam Coe Email and Phone Number
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Adam Coe personal email
Innovative Senior Hard Surface Artist with extensive experience in 3D modeling, shader and material creation, and pipeline optimization. Proficient in leading high-profile projects and cross-functional teams within top-tier studios, including Gearbox Volition and Reel FX, with notable contributions to game franchises like FORZA and Saints Row. Recognized for streamlining production pipelines, mentoring teams, and delivering high-quality, Nanite-ready assets for Unreal Engine.
Lakshya Digital
View- Website:
- lakshyadigital.com
- Employees:
- 492
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Turn10 Team, Outsourcing ArtistLakshya Digital Jan 2024 - PresentLead Artist for Maverick Games test bid, FORZA Final Review Artist and integration expert• Specializing in hard surface outsourcing, high-res, Nanite-ready vehicle assets, and LODS-5 vehicle assets• UE5 implementation and documentation, FORZA implementation and documentation• Authored final artist reviews, providing asset and engine implementation feedback at various stages of development -
FreelanceCoe Industries 2015 - Present2D and 3D client works spans from animated promotional materials, to 2D illustrations and concept development, and rapid manufacturing prototyping• Created promotional materials for launch events, such as ATL Falcons kit change, and US Disc Golf Championship• Worked with overseas manufacturers to create combat ready tactical equipment, such as helmets and mounting systems• Concept development, rapid 3D printing prototyping, E-commerce, Marketing
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Senior Hard Surface ArtistVolition Aug 2022 - Aug 2023Senior Hard Surface Artist for Weapons Team, responsible for 7 weapon assets from start to finish. Responsible for 6 vehicle assets. UE5 course dev for Art Department • Streamlined and re-structured our pipeline for weapon and vehicle assets, cutting production time in half.• Collaborated with Art Director and Principal Artist to create weapon and vehicle concepts that exceed our quality threshold and implement the Design Team’s new gameplay mechanics. This includes communication with outsourced artist during the concept development phase.• Responsible for leading weapons and vehicles from concept phase to finished, implemented game assets. This involved close communication with Producers and leads from downstream departments for iterative feedback and in-engine prototyping and problem solving. • Responsible for showcasing the Weapons Team work in company wide meetings• Collaborated with Art Department Manager to build out a UE5 training course and documentation for the art department -
Technical DirectorReel Fx Jun 2021 - Jul 2022UE4 pipeline development, optimized workflows, managed sequences dedication, and oversaw onboarding, mentoring, and documentation for internal and outsourced teams.Film Credits: Scoob! Holiday Haunt, The Monkey King, Super Giant Robot Brothers • Collaborated with Producers and Head of Technology to pioneer and implement a proprietary pipeline for UE4. A major role I played in this was working closely with art leads to identity necessary tools that could optimize our pipeline’s workflow inefficiencies and translate those needs into actionable plans for our programming and production teams.• Identified recurring bottlenecks and broken pipeline logic that prevented art departments from handing shots downstream. This includes bug and sequence delegation and oversight. • Sequence management: Prior to a shot being handed downstream, it would run through my team to provide technical feedback and point out any concerns that are likely to break things such as CFX and VFX simulations. • Lead onboarding, mentoring, and best practices for both UE4 and Linux pipelines and authored documentation for Art Department training and troubleshooting. This extended to outsourced artists. -
Cg GeneralistReel Fx Jul 2019 - Jun 2021Montreal, Quebec, CanadaPipeline integration, filled creative roles, provided technical analysis across sequences, and led onboarding and best practices for CG Department.Film Credits: Scoob!, Rumble, Back to the Outback, La Calesita• Ingested PreVis content from head studio and adapted it to be compatible with our pipeline• Filled creative roles as needed. This included everything from early layout to final lighting composites.• Performed technical analysis across each sequence in production. This includes troubleshooting broken hero animation, crowds, and simulations, as well as providing provisional technical feedback to department leads to streamline workflow and clear bottlenecks with recurring issues.• Lead onboarding and best practices, authored documentation for Art Department training and troubleshooting -
Product Strategy Lead And Lead Hong Kong Optical Associate For The South East DistrictWarby Parker Jul 2017 - Jun 2019Greater Atlanta AreaAt Warby, I manage system processing for the entirety of our SE District for orders being imported from our overseas labs. I also manage our consumables’ supplies budget for our store. Additionally, I collaborate with a team of creatives from other districts to purse new concepts for upcoming collections. This includes topic such as frame design and marketing materials. Furthermore, I ensure our store is prepared for upcoming launches by managing said launch schedule and ensuring our team is comfortable with the new material by educating them on new content -
Art Director, Content And Course Developer, And Technical And Teaching AssistantAsheville School May 2015 - Sep 2016Asheville, North Carolina AreaWorking in collaboration with the school’s Director of Technology and four of Apple’s Cupertino representatives , we developed a one week crash course for each summer to teach high school students the basics of creating various games, including AR, in Swift. This includes working closely with our coding team to discuss the possibilities we could pursue with said game’s art direction. During the duration of the camp, I usually serve as a T.A., helping kids better understand the tech and teaching them the basics to digital art so they can import their own assets into their game. Currently still keep ties with them as a freelance artist
Adam Coe Skills
Adam Coe Education Details
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Illustration
Frequently Asked Questions about Adam Coe
What company does Adam Coe work for?
Adam Coe works for Lakshya Digital
What is Adam Coe's role at the current company?
Adam Coe's current role is Senior Hard Surface Artist | FORZA | xGearbox Volition xReel FX.
What is Adam Coe's email address?
Adam Coe's email address is ad****@****ion.com
What schools did Adam Coe attend?
Adam Coe attended Savannah College Of Art And Design.
What skills is Adam Coe known for?
Adam Coe has skills like Illustration, Art Direction, Animation, Technical Assistance, Html, Microsoft Office, Home Audimation, Concept Art, Concept Development, Digital Illustration, Teaching, Final Cut Pro.
Who are Adam Coe's colleagues?
Adam Coe's colleagues are Demon Gamer, Yogender Kumar, Bharat Devani, Abhishek Shishodia, Bhavneet Singh, Rahul Nair, Vipin Kumar.
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Adam Coe
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