Adam Coe

Adam Coe Email and Phone Number

Senior Hard Surface Artist | FORZA | xGearbox Volition xReel FX @ Lakshya Digital
gurgaon, haryana, india
Adam Coe's Location
Greater Houston, United States
Adam Coe's Contact Details

Adam Coe work email

Adam Coe personal email

n/a
About Adam Coe

Innovative Senior Hard Surface Artist with extensive experience in 3D modeling, shader and material creation, and pipeline optimization. Proficient in leading high-profile projects and cross-functional teams within top-tier studios, including Gearbox Volition and Reel FX, with notable contributions to game franchises like FORZA and Saints Row. Recognized for streamlining production pipelines, mentoring teams, and delivering high-quality, Nanite-ready assets for Unreal Engine.

Adam Coe's Current Company Details
Lakshya Digital

Lakshya Digital

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Senior Hard Surface Artist | FORZA | xGearbox Volition xReel FX
gurgaon, haryana, india
Employees:
492
Adam Coe Work Experience Details
  • Lakshya Digital
    Turn10 Team, Outsourcing Artist
    Lakshya Digital Jan 2024 - Present
    Lead Artist for Maverick Games test bid, FORZA Final Review Artist and integration expert• Specializing in hard surface outsourcing, high-res, Nanite-ready vehicle assets, and LODS-5 vehicle assets• UE5 implementation and documentation, FORZA implementation and documentation• Authored final artist reviews, providing asset and engine implementation feedback at various stages of development
  • Coe Industries
    Freelance
    Coe Industries 2015 - Present
    2D and 3D client works spans from animated promotional materials, to 2D illustrations and concept development, and rapid manufacturing prototyping• Created promotional materials for launch events, such as ATL Falcons kit change, and US Disc Golf Championship• Worked with overseas manufacturers to create combat ready tactical equipment, such as helmets and mounting systems• Concept development, rapid 3D printing prototyping, E-commerce, Marketing
  • Volition
    Senior Hard Surface Artist
    Volition Aug 2022 - Aug 2023
    Senior Hard Surface Artist for Weapons Team, responsible for 7 weapon assets from start to finish. Responsible for 6 vehicle assets. UE5 course dev for Art Department • Streamlined and re-structured our pipeline for weapon and vehicle assets, cutting production time in half.• Collaborated with Art Director and Principal Artist to create weapon and vehicle concepts that exceed our quality threshold and implement the Design Team’s new gameplay mechanics. This includes communication with outsourced artist during the concept development phase.• Responsible for leading weapons and vehicles from concept phase to finished, implemented game assets. This involved close communication with Producers and leads from downstream departments for iterative feedback and in-engine prototyping and problem solving. • Responsible for showcasing the Weapons Team work in company wide meetings• Collaborated with Art Department Manager to build out a UE5 training course and documentation for the art department
  • Reel Fx
    Technical Director
    Reel Fx Jun 2021 - Jul 2022
    UE4 pipeline development, optimized workflows, managed sequences dedication, and oversaw onboarding, mentoring, and documentation for internal and outsourced teams.Film Credits: Scoob! Holiday Haunt, The Monkey King, Super Giant Robot Brothers • Collaborated with Producers and Head of Technology to pioneer and implement a proprietary pipeline for UE4. A major role I played in this was working closely with art leads to identity necessary tools that could optimize our pipeline’s workflow inefficiencies and translate those needs into actionable plans for our programming and production teams.• Identified recurring bottlenecks and broken pipeline logic that prevented art departments from handing shots downstream. This includes bug and sequence delegation and oversight. • Sequence management: Prior to a shot being handed downstream, it would run through my team to provide technical feedback and point out any concerns that are likely to break things such as CFX and VFX simulations. • Lead onboarding, mentoring, and best practices for both UE4 and Linux pipelines and authored documentation for Art Department training and troubleshooting. This extended to outsourced artists.
  • Reel Fx
    Cg Generalist
    Reel Fx Jul 2019 - Jun 2021
    Montreal, Quebec, Canada
    Pipeline integration, filled creative roles, provided technical analysis across sequences, and led onboarding and best practices for CG Department.Film Credits: Scoob!, Rumble, Back to the Outback, La Calesita• Ingested PreVis content from head studio and adapted it to be compatible with our pipeline• Filled creative roles as needed. This included everything from early layout to final lighting composites.• Performed technical analysis across each sequence in production. This includes troubleshooting broken hero animation, crowds, and simulations, as well as providing provisional technical feedback to department leads to streamline workflow and clear bottlenecks with recurring issues.• Lead onboarding and best practices, authored documentation for Art Department training and troubleshooting
  • Warby Parker
    Product Strategy Lead And Lead Hong Kong Optical Associate For The South East District
    Warby Parker Jul 2017 - Jun 2019
    Greater Atlanta Area
    At Warby, I manage system processing for the entirety of our SE District for orders being imported from our overseas labs. I also manage our consumables’ supplies budget for our store. Additionally, I collaborate with a team of creatives from other districts to purse new concepts for upcoming collections. This includes topic such as frame design and marketing materials. Furthermore, I ensure our store is prepared for upcoming launches by managing said launch schedule and ensuring our team is comfortable with the new material by educating them on new content
  • Asheville School
    Art Director, Content And Course Developer, And Technical And Teaching Assistant
    Asheville School May 2015 - Sep 2016
    Asheville, North Carolina Area
    Working in collaboration with the school’s Director of Technology and four of Apple’s Cupertino representatives , we developed a one week crash course for each summer to teach high school students the basics of creating various games, including AR, in Swift. This includes working closely with our coding team to discuss the possibilities we could pursue with said game’s art direction. During the duration of the camp, I usually serve as a T.A., helping kids better understand the tech and teaching them the basics to digital art so they can import their own assets into their game. Currently still keep ties with them as a freelance artist

Adam Coe Skills

Illustration Art Direction Animation Technical Assistance Html Microsoft Office Home Audimation Concept Art Concept Development Digital Illustration Teaching Final Cut Pro Autodesk Software Adobe Creative Suite Customer Service Microsoft Excel Leadership Microsoft Word Research Microsoft Powerpoint Public Speaking Sales Social Media Apple Swift Assistant Teaching Graphic Design Project Management Advertising Team Building Editing Web Design Vfx Adobe Illustrator Adobe Photoshop After Effects Maya Zbrush Adobe Premiere Pro Cinema 4d Autocad Autodesk Fusion 360 Meshmixer Adobe Indesign Cc Harmony Mudbox Logo Design Game Development 3d Modeling

Adam Coe Education Details

Frequently Asked Questions about Adam Coe

What company does Adam Coe work for?

Adam Coe works for Lakshya Digital

What is Adam Coe's role at the current company?

Adam Coe's current role is Senior Hard Surface Artist | FORZA | xGearbox Volition xReel FX.

What is Adam Coe's email address?

Adam Coe's email address is ad****@****ion.com

What schools did Adam Coe attend?

Adam Coe attended Savannah College Of Art And Design.

What skills is Adam Coe known for?

Adam Coe has skills like Illustration, Art Direction, Animation, Technical Assistance, Html, Microsoft Office, Home Audimation, Concept Art, Concept Development, Digital Illustration, Teaching, Final Cut Pro.

Who are Adam Coe's colleagues?

Adam Coe's colleagues are Demon Gamer, Yogender Kumar, Bharat Devani, Abhishek Shishodia, Bhavneet Singh, Rahul Nair, Vipin Kumar.

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