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Adam Coe Email & Phone Number

Turn10 Team, Outsourcing Artist at Lakshya Digital
Location: Greater Houston, United States, United States 7 work roles 1 school
1 work email found @dsvolition.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email a****@dsvolition.com
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Current company
Role
Turn10 Team, Outsourcing Artist
Location
Greater Houston, United States, United States
Company size

Who is Adam Coe? Overview

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Quick answer

Adam Coe is listed as Turn10 Team, Outsourcing Artist at Lakshya Digital, a company with 492 employees, based in Greater Houston, United States, United States. AeroLeads shows a work email signal at dsvolition.com and a matched LinkedIn profile for Adam Coe.

Adam Coe previously worked as Freelance at Coe Industries and Senior Hard Surface Artist at Volition. Adam Coe holds Bfa, Illustration from Savannah College Of Art And Design.

Company email context

Email format at Lakshya Digital

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{first}.{last}@dsvolition.com
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Profile bio

About Adam Coe

Innovative Senior Hard Surface Artist with extensive experience in 3D modeling, shader and material creation, and pipeline optimization. Proficient in leading high-profile projects and cross-functional teams within top-tier studios, including Gearbox Volition and Reel FX, with notable contributions to game franchises like FORZA and Saints Row. Recognized for streamlining production pipelines, mentoring teams, and delivering high-quality, Nanite-ready assets for Unreal Engine.

Listed skills include Illustration, Art Direction, Animation, Technical Assistance, and 44 others.

Current workplace

Adam Coe's current company

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Lakshya Digital
Lakshya Digital
Turn10 Team, Outsourcing Artist
gurgaon, haryana, india
Employees
492
AeroLeads page
7 roles

Adam Coe work experience

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Turn10 Team, Outsourcing Artist

Current
  • Lead Artist for Maverick Games test bid, FORZA Final Review Artist and integration expert
  • Specializing in hard surface outsourcing, high-res, Nanite-ready vehicle assets, and LODS-5 vehicle assets
  • UE5 implementation and documentation, FORZA implementation and documentation
  • Authored final artist reviews, providing asset and engine implementation feedback at various stages of development
Jan 2024 - Present

Freelance

Coe Industries
  • 2D and 3D client works spans from animated promotional materials, to 2D illustrations and concept development, and rapid manufacturing prototyping
  • Created promotional materials for launch events, such as ATL Falcons kit change, and US Disc Golf Championship
  • Worked with overseas manufacturers to create combat ready tactical equipment, such as helmets and mounting systems
  • Concept development, rapid 3D printing prototyping, E-commerce, Marketing

Senior Hard Surface Artist

  • Senior Hard Surface Artist for Weapons Team, responsible for 7 weapon assets from start to finish. Responsible for 6 vehicle assets. UE5 course dev for Art Department
  • Streamlined and re-structured our pipeline for weapon and vehicle assets, cutting production time in half.
  • Collaborated with Art Director and Principal Artist to create weapon and vehicle concepts that exceed our quality threshold and implement the Design Team’s new gameplay mechanics. This includes communication with.
  • Responsible for leading weapons and vehicles from concept phase to finished, implemented game assets. This involved close communication with Producers and leads from downstream departments for iterative feedback and.
  • Responsible for showcasing the Weapons Team work in company wide meetings
  • Collaborated with Art Department Manager to build out a UE5 training course and documentation for the art department
Aug 2022 - Aug 2023

Technical Director

  • UE4 pipeline development, optimized workflows, managed sequences dedication, and oversaw onboarding, mentoring, and documentation for internal and outsourced teams.Film Credits: Scoob! Holiday Haunt, The Monkey King.
  • Collaborated with Producers and Head of Technology to pioneer and implement a proprietary pipeline for UE4. A major role I played in this was working closely with art leads to identity necessary tools that could.
  • Identified recurring bottlenecks and broken pipeline logic that prevented art departments from handing shots downstream. This includes bug and sequence delegation and oversight.
  • Sequence management: Prior to a shot being handed downstream, it would run through my team to provide technical feedback and point out any concerns that are likely to break things such as CFX and VFX simulations.
  • Lead onboarding, mentoring, and best practices for both UE4 and Linux pipelines and authored documentation for Art Department training and troubleshooting. This extended to outsourced artists.
Jun 2021 - Jul 2022

Cg Generalist

Montreal, Quebec, Canada

  • Pipeline integration, filled creative roles, provided technical analysis across sequences, and led onboarding and best practices for CG Department.Film Credits: Scoob!, Rumble, Back to the Outback, La Calesita
  • Ingested PreVis content from head studio and adapted it to be compatible with our pipeline
  • Filled creative roles as needed. This included everything from early layout to final lighting composites.
  • Performed technical analysis across each sequence in production. This includes troubleshooting broken hero animation, crowds, and simulations, as well as providing provisional technical feedback to department leads to.
  • Lead onboarding and best practices, authored documentation for Art Department training and troubleshooting
Jul 2019 - Jun 2021

Product Strategy Lead And Lead Hong Kong Optical Associate For The South East District

Greater Atlanta Area

At Warby, I manage system processing for the entirety of our SE District for orders being imported from our overseas labs. I also manage our consumables’ supplies budget for our store. Additionally, I collaborate with a team of creatives from other districts to purse new concepts for upcoming collections. This includes topic such as frame design and.

Jul 2017 - Jun 2019

Art Director, Content And Course Developer, And Technical And Teaching Assistant

Asheville, North Carolina Area

Working in collaboration with the school’s Director of Technology and four of Apple’s Cupertino representatives, we developed a one week crash course for each summer to teach high school students the basics of creating various games, including AR, in Swift. This includes working closely with our coding team to discuss the possibilities we could pursue with.

May 2015 - Sep 2016
Team & coworkers

Colleagues at Lakshya Digital

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1 education record

Adam Coe education

FAQ

Frequently asked questions about Adam Coe

Quick answers generated from the profile data available on this page.

What company does Adam Coe work for?

Adam Coe works for Lakshya Digital.

What is Adam Coe's role at Lakshya Digital?

Adam Coe is listed as Turn10 Team, Outsourcing Artist at Lakshya Digital.

What is Adam Coe's email address?

AeroLeads has found 1 work email signal at @dsvolition.com for Adam Coe at Lakshya Digital.

Where is Adam Coe based?

Adam Coe is based in Greater Houston, United States, United States while working with Lakshya Digital.

What companies has Adam Coe worked for?

Adam Coe has worked for Lakshya Digital, Coe Industries, Volition, Reel Fx, and Warby Parker.

Who are Adam Coe's colleagues at Lakshya Digital?

Adam Coe's colleagues at Lakshya Digital include Md Iqrar Alam, Vijay Ghatage, Harshada Bhosale, Tushar Bhavsar, and Shivansh Ojha.

How can I contact Adam Coe?

You can use AeroLeads to view verified contact signals for Adam Coe at Lakshya Digital, including work email, phone, and LinkedIn data when available.

What schools did Adam Coe attend?

Adam Coe holds Bfa, Illustration from Savannah College Of Art And Design.

What skills is Adam Coe known for?

Adam Coe is listed with skills including Illustration, Art Direction, Animation, Technical Assistance, Html, Microsoft Office, Home Audimation, and Concept Art.

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