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Cole Decker Email & Phone Number

Realtime Asset Artist at Sony Pictures Entertainment
Location: Los Angeles County, California, United States 7 work roles 4 schools
2 phones found area 310 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Direct phone (310) ***-****
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Current company
Role
Realtime Asset Artist
Location
Los Angeles County, California, United States
Company size

Who is Cole Decker? Overview

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Quick answer

Cole Decker is listed as Realtime Asset Artist at Sony Pictures Entertainment, a with 9660 employees, based in Los Angeles County, California, United States. AeroLeads shows phone signal with area code 310 and a matched LinkedIn profile for Cole Decker.

Cole Decker previously worked as Realtime Asset Artist @ Torchlight at Sony Pictures Entertainment and 3D Artist at Mindshow. Cole Decker holds Ba (Honors), Computer Animation Arts from Bournemouth University.

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Email format at Sony Pictures Entertainment

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Sony Pictures Entertainment

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Profile bio

About Cole Decker

3D Artist / Designer and avid pursuer of artistic knowledge. I've had the opportunity to explore a wide range of content, as my work has been a part of animated series, visualization for films, commercials, and television shows, as well as game and theme park development. I've had the privilege to learn a lot from my talented peers in the field, and believe in always keeping an open mind to grow and improve.I'm passionate about both sides of the artistic spectrum - design as well as production. Whether it be character concepts to flesh out a world, building props and models, or integrating and set dressing assets within a game engine, I excel at creating and combining ideas into production-ready art. My skill set lies mainly in 3D tools such as Maya, Zbrush, and Substance; 2D drawing, painting, and photobashing with Photoshop; preparing models for rigging + animation or realtime engines like Unreal and Unity; as well as using other software like Adobe Medium, Marmoset, Blender, VRay, and more. I'm a geek as well as a creative - I thrive on opportunities to develop world building and storytelling, enjoy following upcoming trends in software and tools, and love working with a team passionate about their project. Planning elaborate settings with designs and characters to compliment them is one of the things I brainstorm most in my free time, and I find a lot of potential with new technologies such as VR modeling for the unique creative perspective it offers, along with AI for image and idea generation to flesh out these spaces. While not a part of my regular workload, my other interests have included graphic design, music production, and animation, which I hope to use to enhance future creative pursuits.I'm currently based in Los Angeles; to get in touch, please feel free to reach me here, through email, or my social media links.

Listed skills include Concept Art, Character Concept Design, Environmental Design, Photoshop, and 17 others.

Current workplace

Cole Decker's current company

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Sony Pictures Entertainment
Sony Pictures Entertainment
Realtime Asset Artist
California, United States
Employees
9660
AeroLeads page
7 roles

Cole Decker work experience

A career timeline built from the work history available for this profile.

Realtime Asset Artist @ Torchlight

Current

Culver City, Ca, Us

Full-time Asset Artist role at Torchlight, Sony Pictures' new advanced visualization department working on realtime production and R&D.

Oct 2023 - Present

3D Artist

Los Angeles, California, Us

Freelance 3D Artist role working on environment and prop assets for virtual production pipeline.

Aug 2023 - Oct 2023

3D Generalist

Burbank, California, Us

3D Generalist working across various Modeling and texturing duties - from Character/Creature art, Game Props and assets, and high res Environment asset modeling/sculpting.

Jan 2023 - Jul 2023

Model Designer

Us

● 3D Modeling and Lookdev for Characters● Production of multiple main, secondary, and tertiary characters for animation project● Sculpting, topologizing, and preparing visual approval for stylized 3D models ● Preparing technical specs for model delivery, such as shaders, base mesh setup for rigging, and organization● Collaborating with teammates and various departments to meet delivery schedule and visual standards

Jan 2022 - Jan 2023

3D Asset Artist

Los Angeles, California, Us

Immersion:● 3D content for AR, VR, and theme park based use.● Modeling 3D characters, environments, and props in Maya for game engine & animated sequences; based off of conceptual reference and IP-based content.● Texturing 3D game assets using Substance Painter, Substance Designer, and Photoshop.● Integrating 3D assets into Unity and Unreal Engine through Perforce.● Retopology, cleanup, and optimization of 3D models, as well as the creation of LODs for use in Unity and Unreal Engine.● Layout of 3D environments for use in real time rendered sequences.● Contributed conceptual designs to fit within IP guidelines.● Used Jira and Shotgun for pipeline organization.Visualization:● Building 3D assets for animation in Maya Viewport 2.0, as well as Unreal Engine.● Modeling 3D characters, environments, vehicles, creatures and props in polycounts optimized for Viewport 2.0 playback.● Texturing using Maya-based Hypershade and node graphs, as well as Substance Painter and Designer for PBR output to Unreal Engine.● Rigging characters, props, creatures, and vehicles, using proprietary rig-building tools as well as from scratch.● Cleanup and optimization of Maya scene files, model polycount, textures, and rigs.● Working within pre-visualization and post-visualization pipeline, utilizing custom tools and techniques.● Problem solving through knowledge of Maya, knowledge of the TTF visualization pipeline as well as the various tools and techniques needed for asset creation.● Extracting Photogrammetry for environments from map data using Blender and other photoscan tools.● Acting as a resource and helper to new hires, to pass on knowledge of TTF tools and workflow.● Conversion of assets built for Viewport 2.0 to Unreal Engine.

Aug 2018 - Jan 2022

3D Outsourced Artist

Stepfive Co. Ltd

● Short term role producing a 3D character model + texture for an in development game project.

Jul 2020 - Jul 2020
Team & coworkers

Colleagues at Sony Pictures Entertainment

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4 education records

Cole Decker education

Ba (Honors), Computer Animation Arts

Bournemouth University

Game Art And 3D

Gnomon

Concept Art

Brainstorm School

High School Diploma

American School Of Dubai
FAQ

Frequently asked questions about Cole Decker

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What company does Cole Decker work for?

Cole Decker works for Sony Pictures Entertainment.

What is Cole Decker's role at Sony Pictures Entertainment?

Cole Decker is listed as Realtime Asset Artist at Sony Pictures Entertainment.

What is Cole Decker's phone number?

AeroLeads has found 2 phone signal(s) with area code 310 for Cole Decker at Sony Pictures Entertainment.

Where is Cole Decker based?

Cole Decker is based in Los Angeles County, California, United States while working with Sony Pictures Entertainment.

What companies has Cole Decker worked for?

Cole Decker has worked for Sony Pictures Entertainment, Mindshow, Mold3D Studio, Marvel Studios, and The Third Floor, Inc..

Who are Cole Decker's colleagues at Sony Pictures Entertainment?

Cole Decker's colleagues at Sony Pictures Entertainment include Chetan Saxena, Hugo Barahona Arroyo, Yves Gaume, Jodi Flaherty, and Edson Ramos.

How can I contact Cole Decker?

You can use AeroLeads to view verified contact signals for Cole Decker at Sony Pictures Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Cole Decker attend?

Cole Decker holds Ba (Honors), Computer Animation Arts from Bournemouth University.

What skills is Cole Decker known for?

Cole Decker is listed with skills including Concept Art, Character Concept Design, Environmental Design, Photoshop, Graphic Design, 3D Modeling, Animation, and Zbrush.

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