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Colin Post Email & Phone Number

Principal Artist at Gunfire Games at Gunfire Games
Location: Austin, Texas, United States 10 work roles 2 schools
1 work email found @gunfiregames.com 3 phones found area 512, 847, and 224 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email c****@gunfiregames.com
Direct phone (512) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Artist at Gunfire Games
Location
Austin, Texas, United States
Company size

Who is Colin Post? Overview

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Quick answer

Colin Post is listed as Principal Artist at Gunfire Games at Gunfire Games, a with 126 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at gunfiregames.com, phone signal with area code 512, 847, 224, and a matched LinkedIn profile for Colin Post.

Colin Post previously worked as Principal Artist at Gunfire Games and Principal Artist at Crytek. Colin Post holds Bfa, Interactive Media Design from Illinois Institute Of Art - Shaumburg.

Company email context

Email format at Gunfire Games

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*@gunfiregames.com
71% confidence

AeroLeads found 1 current-domain work email signal for Colin Post. Compare company email patterns before reaching out.

Profile bio

About Colin Post

• Senior Artist with 10+ years of experience in creating and implementing engaging, high-end visual media; ranging from user interface and motion graphics to game art asset creation and art direction.• Strong understanding of how the design process, user needs, art and technology must come together to produce an integrated, high-quality, polished and immersive product.• Demonstrated leadership abilities; experience managing and mentoring artists in best practices and processes pertaining to art production and development. • Strong team-player with effective interpersonal and communications skills; proven ability to collaborate with other departments/leads to ensure all art content meets product’s goals.• Superior creativity, ruthless attention to detail, and excellent judgment and problem solving abilities; easily meets deadlines with exceptional results.• Constant drive to learn and stay up-to-date with industry trends and adapt to ever-changing technology needs and limitations.• Excels in lighting, color usage, composition, shaders and optimization.Specialties: Team Leading & MentoringArt Direction & ManagementLighting and World BuildingOptimizationMotion GraphicsGraphic DesignUsability

Listed skills include Video Games, Ps3, Xbox 360, Wii, and 32 others.

Current workplace

Colin Post's current company

Company context helps verify the profile and gives searchers a useful next step.

Gunfire Games
Gunfire Games
Principal Artist at Gunfire Games
Austin, TX, US
Employees
126
AeroLeads page
10 roles

Colin Post work experience

A career timeline built from the work history available for this profile.

Principal Artist

Current

Austin, Us

Aug 2014 - Present

Principal Artist

Frankfurt Am Main, Hessen, De

Lead, mentored and managed the environment art team on Hunt: Horrors of the Gilded Age.Developed and polished final look and feel, final lighting and polish, world building methods and rules pertaining to random generation, asset management pipelines, final texture, material, post-process, color grades and world building polish as well as VFX creation and polish. Assessed needs and workflow efficiency and helped develop and push internal tools while working closely with design and programming teams.

Jan 2013 - Aug 2014

Lead Artist

Austin, Tx, Us

Lead, mentor and assist the Darksiders Art teams. Primary focus on environments, world building, lighting, mood, scene composition, visual hierarchy and player guiding through level and lighting design. Oversee overall quality of visuals while working closely with the environment, concept, vfx, and technical art teams to establish and direct the overall vision of the game. Assess our engine and technical art tools needs in order to increase visual quality and artist work efficiency.Games shipped:Darksiders II - PC PS3, Xbox 360

Nov 2010 - Jan 2013

Lead Ui Artist

Austin, Tx, Us

Worked on Darksiders II & Dark Millennium Online

Aug 2010 - Nov 2010

Ui Artist

Cary, Nc, Us

Worked on Gears of War 3

Apr 2010 - Aug 2010

Senior Ui Artist

Austin, Tx, Us

Worked on Darksiders & Dark Millennium OnlineGames Shipped:Darksiders - PC, PS3, Xbox 360

Feb 2009 - Apr 2010

Senior Ui Artist

Midway Amusement Games, Llc

• Demonstrated superior design skills by developing multiple styles, designs, and functionality for dynamic user interfaces.• Mentored designers in creative innovation, new technologies and critiqued work to ensure a consistently polished product. • Collaborated with central groups and geographically dispersed game teams to develop concepts, designs, and overall UI elements for multiple platforms and various game engines.• Translated artistic visions into concepts and transformed complex designs into simple, user-friendly interfaces.Games Shipped:Blitz the League II - PS3, Xbox 360TNA Impact - PS3, Xbox 360, Wii, PSP,PS2Ballers: Chosen One - PS3, Xbox 360Game Party – Wii Lord of the Rings Online – PC Blacksite: Area 51 - PC, PS3, Xbox 360Stanglehold – PC, PS3, Xbox 360Ballers: Phenom – PS2, Xbox

Oct 2005 - Feb 2009

Intern

Evanston, Il, Us

• Recorded, edited and composed audio for immense multimedia projects.• Created multiple complex high-quality animations for multiple DVD projects and interfaces.• Designed various Web and application based multimedia projects.• Assisted with assorted IT and computer maintenance projects throughout the office.

Apr 2005 - Oct 2005

Graphic Designer

Ethnicgrocer.Com

• Designed, implemented and maintained images, buttons and DHTML modules for e-commerce websites.• Interacted with in-house marketing teams under extremely tight deadlines.• Converted and implemented site layouts and images to work with Java based Dynamic HTML format.• Designed and created logos, business cards, stationary, emails, press packets, flyers, and product packages.

Mar 2001 - Oct 2001
Team & coworkers

Colleagues at Gunfire Games

Other employees you can reach at gunfiregames.com. View company contacts for 126 employees →

2 education records

Colin Post education

Bfa, Interactive Media Design

Illinois Institute Of Art - Shaumburg

Illustration And Fine Art

American Academy Of Art
FAQ

Frequently asked questions about Colin Post

Quick answers generated from the profile data available on this page.

What company does Colin Post work for?

Colin Post works for Gunfire Games.

What is Colin Post's role at Gunfire Games?

Colin Post is listed as Principal Artist at Gunfire Games at Gunfire Games.

What is Colin Post's email address?

AeroLeads has found 1 work email signal at @gunfiregames.com for Colin Post at Gunfire Games.

What is Colin Post's phone number?

AeroLeads has found 3 phone signal(s) with area code 512, 847, 224 for Colin Post at Gunfire Games.

Where is Colin Post based?

Colin Post is based in Austin, Texas, United States while working with Gunfire Games.

What companies has Colin Post worked for?

Colin Post has worked for Gunfire Games, Crytek, Vigil Games, Epic Games, and Midway Amusement Games, Llc.

Who are Colin Post's colleagues at Gunfire Games?

Colin Post's colleagues at Gunfire Games include Shinnosuke Shimochi, Kayle Heideman, Isaac Sansom, Matthew Klingman, and Ben Donley.

How can I contact Colin Post?

You can use AeroLeads to view verified contact signals for Colin Post at Gunfire Games, including work email, phone, and LinkedIn data when available.

What schools did Colin Post attend?

Colin Post holds Bfa, Interactive Media Design from Illinois Institute Of Art - Shaumburg.

What skills is Colin Post known for?

Colin Post is listed with skills including Video Games, Ps3, Xbox 360, Wii, Animation, Game Development, World Building, and Game Art.

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