Colin Post Email and Phone Number
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• Senior Artist with 10+ years of experience in creating and implementing engaging, high-end visual media; ranging from user interface and motion graphics to game art asset creation and art direction.• Strong understanding of how the design process, user needs, art and technology must come together to produce an integrated, high-quality, polished and immersive product.• Demonstrated leadership abilities; experience managing and mentoring artists in best practices and processes pertaining to art production and development. • Strong team-player with effective interpersonal and communications skills; proven ability to collaborate with other departments/leads to ensure all art content meets product’s goals.• Superior creativity, ruthless attention to detail, and excellent judgment and problem solving abilities; easily meets deadlines with exceptional results.• Constant drive to learn and stay up-to-date with industry trends and adapt to ever-changing technology needs and limitations.• Excels in lighting, color usage, composition, shaders and optimization.Specialties: Team Leading & MentoringArt Direction & ManagementLighting and World BuildingOptimizationMotion GraphicsGraphic DesignUsability
Gunfire Games
View- Website:
- gunfiregames.com
- Employees:
- 126
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Gunfire GamesAustin, Tx, Us -
Principal ArtistGunfire Games Aug 2014 - PresentAustin, Us -
Principal ArtistCrytek Jan 2013 - Aug 2014Frankfurt Am Main, Hessen, DeLead, mentored and managed the environment art team on Hunt: Horrors of the Gilded Age.Developed and polished final look and feel, final lighting and polish, world building methods and rules pertaining to random generation, asset management pipelines, final texture, material, post-process, color grades and world building polish as well as VFX creation and polish. Assessed needs and workflow efficiency and helped develop and push internal tools while working closely with design and programming teams. -
Lead ArtistVigil Games Nov 2010 - Jan 2013Austin, Tx, UsLead, mentor and assist the Darksiders Art teams. Primary focus on environments, world building, lighting, mood, scene composition, visual hierarchy and player guiding through level and lighting design. Oversee overall quality of visuals while working closely with the environment, concept, vfx, and technical art teams to establish and direct the overall vision of the game. Assess our engine and technical art tools needs in order to increase visual quality and artist work efficiency.Games shipped:Darksiders II - PC PS3, Xbox 360 -
Lead Ui ArtistVigil Games Aug 2010 - Nov 2010Austin, Tx, UsWorked on Darksiders II & Dark Millennium Online -
Ui ArtistEpic Games Apr 2010 - Aug 2010Cary, Nc, UsWorked on Gears of War 3 -
Senior Ui ArtistVigil Games Feb 2009 - Apr 2010Austin, Tx, UsWorked on Darksiders & Dark Millennium OnlineGames Shipped:Darksiders - PC, PS3, Xbox 360 -
Senior Ui ArtistMidway Amusement Games, Llc Oct 2005 - Feb 2009• Demonstrated superior design skills by developing multiple styles, designs, and functionality for dynamic user interfaces.• Mentored designers in creative innovation, new technologies and critiqued work to ensure a consistently polished product. • Collaborated with central groups and geographically dispersed game teams to develop concepts, designs, and overall UI elements for multiple platforms and various game engines.• Translated artistic visions into concepts and transformed complex designs into simple, user-friendly interfaces.Games Shipped:Blitz the League II - PS3, Xbox 360TNA Impact - PS3, Xbox 360, Wii, PSP,PS2Ballers: Chosen One - PS3, Xbox 360Game Party – Wii Lord of the Rings Online – PC Blacksite: Area 51 - PC, PS3, Xbox 360Stanglehold – PC, PS3, Xbox 360Ballers: Phenom – PS2, Xbox
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InternBrella Productions Apr 2005 - Oct 2005Evanston, Il, Us• Recorded, edited and composed audio for immense multimedia projects.• Created multiple complex high-quality animations for multiple DVD projects and interfaces.• Designed various Web and application based multimedia projects.• Assisted with assorted IT and computer maintenance projects throughout the office. -
Graphic DesignerEthnicgrocer.Com Mar 2001 - Oct 2001• Designed, implemented and maintained images, buttons and DHTML modules for e-commerce websites.• Interacted with in-house marketing teams under extremely tight deadlines.• Converted and implemented site layouts and images to work with Java based Dynamic HTML format.• Designed and created logos, business cards, stationary, emails, press packets, flyers, and product packages.
Colin Post Skills
Colin Post Education Details
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Illinois Institute Of Art - ShaumburgInteractive Media Design -
American Academy Of ArtIllustration And Fine Art
Frequently Asked Questions about Colin Post
What company does Colin Post work for?
Colin Post works for Gunfire Games
What is Colin Post's role at the current company?
Colin Post's current role is Principal Artist at Gunfire Games.
What is Colin Post's email address?
Colin Post's email address is po****@****ail.com
What is Colin Post's direct phone number?
Colin Post's direct phone number is +151278*****
What schools did Colin Post attend?
Colin Post attended Illinois Institute Of Art - Shaumburg, American Academy Of Art.
What skills is Colin Post known for?
Colin Post has skills like Video Games, Ps3, Xbox 360, Wii, Animation, Game Development, World Building, Game Art, Texturing, Xbox, Unreal Editor, Mmo.
Who are Colin Post's colleagues?
Colin Post's colleagues are Steven Bednarz, Mark Paasche, Shane Tetro, Joshua Hineman, Kenneth Bassham, Shinnosuke Shimochi, Leif Robles.
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