Colin S. Moore
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Colin S. Moore Email & Phone Number

Data Scientist, Data Product Manager | Former: NASA, Bandai Namco, Crunchyroll at Access Business Technologies
Location: Meadow Vista, California, United States 15 work roles 6 schools
1 work email found @myabt.com 5 phones found area 408 and 415 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Role
Data Scientist, Data Product Manager | Former: NASA, Bandai Namco, Crunchyroll
Location
Meadow Vista, California, United States

Who is Colin S. Moore? Overview

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Quick answer

Colin S. Moore is listed as Data Scientist, Data Product Manager | Former: NASA, Bandai Namco, Crunchyroll at Access Business Technologies, based in Meadow Vista, California, United States. AeroLeads shows a work email signal at myabt.com, phone signal with area code 408, 415, and a matched LinkedIn profile for Colin S. Moore.

Colin S. Moore previously worked as Business Intelligence Analyst, Project Manager, Product Manager at Access Business Technologies and IT Support Analyst at Sugar Bowl Resort. Colin S. Moore holds Master Of Science - Ms, Data Science from University Of The Pacific.

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Email format at Access Business Technologies

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*@myabt.com
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Profile bio

About Colin S. Moore

Experienced Business Intelligence Analyst with a demonstrated history of working in video game development and the information technology and services industry. Skilled Process Scheduler and Analyst. Strong program and project management professional with a Master of Science - MS focused in Data Science.

Listed skills include Video Games, Mobile Devices, Mobile Applications, Mobile Games, and 46 others.

Current workplace

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Access Business Technologies
Access Business Technologies
Data Scientist, Data Product Manager | Former: NASA, Bandai Namco, Crunchyroll
AeroLeads page
15 roles · 22 years

Colin S. Moore work experience

A career timeline built from the work history available for this profile.

Product Analyst

Culver City, Ca, Us

External Market Researcho Technology Mergers and Acquisitions* Determine acquisition motivations (acqui-hire, technology transfer, market leveraging)o Competitive analysis of streaming video industry* Market size, behavior segmentation, demographic segmentationo Campaign and acquisition analytics* LTV, acquisition costs, campaign spendingo Website and content analytics* Funnel testing, A/B testingProduction Managemento Systems analysis of database architecture* Optimize existing data systems* Architecting new platform database repository* Implementing reporting systems

Oct 2014 - Apr 2015

Ad Operations Specialist

Applifier

Campaign creation and Optimization * Creative Asset optimization* Video production* Competitive analysis Network Optimization and Analytics* eCPM, eCPO* LTV* CPI bid estimates and volume

May 2013 - Oct 2013

Mobile Games And Applications Consultant

Bragg Moore Consulting

Mobile Application Consultant*Working with incubation phase startups in advisor and consultant capacity with business plan authoring, researching market conditions and behaviors, estimating product revenue models.*Investigating partnerships with firms throughout the distribution methods, and marketing channels *Analyze product development and operations costs, researching industry best practices, researching design and production tools

Sep 2010 - Jul 2013

Sourcing Manager

San Francisco, Ca, Us

Business Development* Developer Licensing research* Product revenue modeling and monetization* Competitive analysis * Analyze product development and operations costs

Mar 2013 - May 2013

Business Development Representative

Palo Alto, California, Us

Lead GenerationMarket segment research* Product revenue modeling* Competitive analysis * Analyze product development and operations costs

Jan 2013 - Mar 2013

Mobile Game Business Consultant

Burbank, Ca, Us

Mobile Game Consultant for Mobile/Social Games*Researched and reported on market conditions to provide a strategy for the newly created mobile and social games business division.*Defined the mobile and social game market space and digital distribution methods*Impact of visibility and featuring on sales and ranking, store update frequency and average duration of featuring*Transaction methods, sales reporting, and visibility of user purchase paths*Platform and store discovery and search methods, description and overview requirements*Reported on the market price and purchase methods, free to pay pricing models, analytics based compulsion loops, bundle offerings, gifting, advertising, pay for install, micro-transactions, full download pricing, price elasticity between pricing tiers, and promotional pricing*Evaluated promotional and discovery channels and estimated customer acquisition costs*Internal Cross Promotion evaluations of in-application advertising solutions based on per application engineering costs, customer reach, and conversion rate*Integration with Ad Networks to leverage existing relationships with application developers and publish advertisements in applications*Researched recommendation and Analytics Engines that leverage market data and how the solutions target consumers based on buying history, preferences, and demographic data*Identified distribution platforms to leverage social networking and community engagement to feature, promote, and inform users of new games*Detailed uses for Customer Relationship Management solutions to leverage consumer interaction during targeted post launch activities.*Provided recommendations for cross platform development operations optimization and tools integration*Detailed best practices for internal production techniques and tool chain evaluation*Reported on development tools, engines, asset tool chains, platform inclusion, language, libraries, and product evaluation.

Sep 2011 - Oct 2011

Sales Analyst & Strategist

Namco Networks America, Inc

*Initiated, managed and optimized in game Advertising channels for mobile games using adwhirl, adsense, iad, and additional ad service channels*Created ad support policies to monetize free applications and inject additional revenue into underperforming titles.*Developed free to pay and advertising only product model performance forecasting*Created ad server in conjunction with IT team and integrated with ad networks*Created and maintained weekly trend reporting*Established and maintained monthly financial reporting methodologies*Conducted competitive analysis by genre/publisher/ranking on iPhone, Android*Created data repository for market data*Implemented 3rd party analytic solutions into product line and designed internal analytics solution.*Supported Creation of Customer Service for iPhone, and investigated company wide solutions using right now services. Participated in the hiring of manager.*Designed original model for Online Game Community with extensible and cross platform modules, including design of the initial systems. Participated in the hiring of manager.*Defined Social Media marketing strategies, benchmarks, and promotion strategies for iPhone including web aggregating strategies for consumer and industry social media sites, rankings, and sales channels.*Participated in staffing of Apple Games Group, Online Game Community, Marketing personnel, Customer Service, Engineering, Art, Design, Quality Assurance, and Producers.

Jun 2009 - Aug 2010

Producer

Namco Networks America, Inc

*Pool Pro Online 3 - iPhone\iPod Touch - (Internal Producer) - Created framework for online cross platform multiplayer game, design, and gameplay. Transitioned to Senior Producer as sales responsibilities increased at Alpha milestone.*Mr. Driller - iPhone\iPod Touch - (Internal Producer) - Managed port from PC code. Transitioned the project to new producer for beta and GM milestone to focus on analyst duties.*Worst Case Scenario - iPhone\iPod Touch - (Internal Producer) - Managed platform port and re-design of mobile version with 6 person team. *Tamagotchi: ‘Round the World - iPhone\iPod Touch - (Internal Producer) - Managed platform port as producer and designer. *Tamagotchi: ‘Round the World - iPod - (External Producer) - (launch date - October 2008) - Was transferred onto project as producer one week from Alpha milestone. Responsible for bringing the ship date close to initial schedule, after serious project delays, responsibilities consisted of shoring up design deficiencies, localization planning, and the final shipment of the application. *Star Trigon - PC download - (Designer) - Story writer and level designer*Star Trigon - iPhone\iPod Touch - (Internal Producer) - Managed platform port of title in 25 business days with 3 person production team. *Star Trigon -iPod - (Internal Producer) - Developed all pre-production documentation including design, test, localization, and scheduling. Project estimated at 12 persons, 96 man month development project completed in 84 actual man months.

Sep 2008 - Jun 2009

Associate Producer

Namco Networks America, Inc

Acting Producer (Projects) July 2007 - December 2007*Pool Pro Online II - J2ME - (Acting External Producer) - Managed the J2ME cross platform integration of the client code development with existing BREW server and preceding Pool Pro Online version. *Pool Pro Online II - BREW - (Acting External Producer) - Managed server code revisions to patch client side release issues with server side solutions and to manage backward compatibility and cross-platform compatibility.*Atlantis Sky Patrol - (Acting External Producer) - Responsible for finding external development house to project. Developed multi-carrier, multi-platform development plan. Created pitch documentation and pre-production, including PC to Mobile level design, handset porting considerations, schedule, and developer milestone requirements. Transitioned to producer for Alpha and Beta milestones, was returned to project for the GM milestones and carrier submissions. Associate Producer (Projects) July 2006 - June 2007*Snoopy the Flying Ace - (Associate Internal Producer) - Responsible for managing the design and art requirements for the pre-production phase of development, and managed the testing requirements for the Alpha and Beta phases and Test Planning and test documentation creation.*Super Yum Yum 2 - (Associate Internal Producer) - Responsible for the transition between Producer and Porting Producer, managed the consolidation and finalization of development documentation.*Pool Pro Online II - (Acting External Producer) - BREW - Assisted in the development of the lead platform. Created testing documentation and managed testing cycles and build revisions.

Jul 2007 - Sep 2008

Qa Tester

Electronic Arts
2005 - 2005

Administrative Assistant

Eternal Com Systems

*English language liaison, consultant with international sales and marketing departments.*Contracted with Anritsu electronics with European sales division and Asian marketing department personnel.*Contracted with Mitsubishi Motors as organizational consultant.

Oct 2002 - Sep 2003

Administrative Assistant: Learning Technologies Project, Robotics Education Project

Moffett Field, California, Us

*Coordinated travel itineraries and event planning.*Responsible for monthly, quarterly, and yearly task evaluation reports and financial summaries to NASA headquarters and task contracting agencies for the Project Office encompassing 7 NASA research centers and ten contracted educational agencies.*Expense reporting to contracting agencies.*Worked with agencies investigating new technologies for virtual classrooms*Worked with agencies for Robotics Competitions, game designs, and student mentoring

Aug 2001 - Jul 2002
6 education records

Colin S. Moore education

Master Of Science - Ms, Data Science

University Of The Pacific

California Program For Entrepreneurship 2011 (Cape)

Santa Clara University Leavey School Of Business

Bs, Commerce - Economics

Santa Clara University Leavey School Of Business

Comparative Cultures

Sophia University

Travel Writing, Editorial Techniques, And Publishing

University Of Durham, St John'S College

A.A, Independent Studies

De Anza College
FAQ

Frequently asked questions about Colin S. Moore

Quick answers generated from the profile data available on this page.

What company does Colin S. Moore work for?

Colin S. Moore works for Access Business Technologies.

What is Colin S. Moore's role at Access Business Technologies?

Colin S. Moore is listed as Data Scientist, Data Product Manager | Former: NASA, Bandai Namco, Crunchyroll at Access Business Technologies.

What is Colin S. Moore's email address?

AeroLeads has found 1 work email signal at @myabt.com for Colin S. Moore at Access Business Technologies.

What is Colin S. Moore's phone number?

AeroLeads has found 5 phone signal(s) with area code 408, 415 for Colin S. Moore at Access Business Technologies.

Where is Colin S. Moore based?

Colin S. Moore is based in Meadow Vista, California, United States while working with Access Business Technologies.

What companies has Colin S. Moore worked for?

Colin S. Moore has worked for Access Business Technologies, Sugar Bowl Resort, The Sacramento Bee, Crunchyroll, Inc., and Applifier.

How can I contact Colin S. Moore?

You can use AeroLeads to view verified contact signals for Colin S. Moore at Access Business Technologies, including work email, phone, and LinkedIn data when available.

What schools did Colin S. Moore attend?

Colin S. Moore holds Master Of Science - Ms, Data Science from University Of The Pacific.

What skills is Colin S. Moore known for?

Colin S. Moore is listed with skills including Video Games, Mobile Devices, Mobile Applications, Mobile Games, Game Design, Social Games, Game Development, and Iphone.

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