Colton Phillips

Colton Phillips Email and Phone Number

Game Server Engineer @ Blastworks Inc.
Victoria, BC, CA
Colton Phillips's Location
Victoria, British Columbia, Canada, Canada
About Colton Phillips

I'm a small-town country boy living my big city dreams in software. With over 6 years as a professional software engineer, I've led a team of four and contributed to multiple successful video game releases.

Colton Phillips's Current Company Details
Blastworks Inc.

Blastworks Inc.

View
Game Server Engineer
Victoria, BC, CA
Employees:
38
Colton Phillips Work Experience Details
  • Blastworks Inc.
    Game Server Engineer
    Blastworks Inc.
    Victoria, Bc, Ca
  • Blastworks Inc.
    Lead Software Engineer
    Blastworks Inc. Oct 2021 - Sep 2023
    Victoria, British Columbia, Canada
    • Planned and delegated timelines for concurrent projects based on business priorities and available staff resources• Supported my team members' happiness, performance, and career growth through regular 1-on-1 check-ins• Improved requirements engineering processes to deliver more predictable and accurate estimates and deadlines with my team• Conducted technical and behavioral interviews, and mentored junior staff to excel as testers and developers• Maintained responsibilities… Show more • Planned and delegated timelines for concurrent projects based on business priorities and available staff resources• Supported my team members' happiness, performance, and career growth through regular 1-on-1 check-ins• Improved requirements engineering processes to deliver more predictable and accurate estimates and deadlines with my team• Conducted technical and behavioral interviews, and mentored junior staff to excel as testers and developers• Maintained responsibilities from prior Software Engineering role Show less
  • Blastworks Inc.
    Software Engineer
    Blastworks Inc. Aug 2018 - Sep 2023
    British Columbia, Canada
    • Collaborated to develop profitable slot and bingo video games for web, mobile, and tablet, while creating backlog content• Developed client/software features, build & release tools, and test environments for various products• Optimized game performance by implementing compression strategies, smarter sprite sheet packing, and enhancing production quality and communication• Upkept, maintained, and improved DevOps/build systems for reliable content publication• Achieved… Show more • Collaborated to develop profitable slot and bingo video games for web, mobile, and tablet, while creating backlog content• Developed client/software features, build & release tools, and test environments for various products• Optimized game performance by implementing compression strategies, smarter sprite sheet packing, and enhancing production quality and communication• Upkept, maintained, and improved DevOps/build systems for reliable content publication• Achieved month-over-month successes and all-time high revenue, enabling expansion into new markets and higher quality production Show less
  • Blastworks Inc.
    Qa Automation Engineer
    Blastworks Inc. Jul 2017 - Aug 2018
    Downtown Victoria Bc
    • Led end-to-end Quality Assurance processes, ensuring product quality through rigorous testing of new content and client/server updates, and proactively identifying software errors• Ensured safe, comprehensive product releases through manual test suites and automated testing (Selenium, Appium)• Automated repetitive manual labor with Python, ADB and other tools• Resolved critical production errors through investigative testing and communicated results to teams
  • Laughing Hand Art
    Website Developer / Book Designer
    Laughing Hand Art Apr 2014 - Mar 2019
    Victoria, Bc
    • Maintain, update, and improve website features and load time • Assembled an art book using Adobe Premiere and Adobe Photoshop entitled "Revolving W and Flying Pigs
  • Inlight Entertainment
    C++ Video Game Programmer
    Inlight Entertainment Jan 2012 - Apr 2012
    Victoria, Bc
    • Led development of two children's video games for the Leapfrog game console using their custom C++ SDL engine• Met a challenging deadline for a high-quality product with unwavering dedication, clear communication, and persistence• Took ownership of some level/animation editing to remove any delays• Massively improved code re-usability and game frame-rate• Received excellent reviews from parents and children
  • Loud Technologies Inc.
    C++/Python Software Programmer
    Loud Technologies Inc. May 2011 - Dec 2011
    Victoria Bc
    • Developed software updates for a 3D acoustic modeling program and an embedded speaker configuration system using the JUCE cross-platform C++ library• Successfully integrated localization for non-English languages• Designed and built an ASM-like language and compiler, reducing code by 60%, enabling new features, and allowing for detailed function documentation
  • Autonomy
    Quality Assurance Analyst
    Autonomy Sep 2010 - Dec 2010
    Calgary, Alberta
    • Performed Quality Assurance for file filtering and transformation products used in big data analytics• Designed and executed remote tests across a diverse network of Unix, Windows, and Mac systems• Investigated C++ program defects, reported issues, supported technical documentation, and ensured quality of releases

Colton Phillips Education Details

Frequently Asked Questions about Colton Phillips

What company does Colton Phillips work for?

Colton Phillips works for Blastworks Inc.

What is Colton Phillips's role at the current company?

Colton Phillips's current role is Game Server Engineer.

What schools did Colton Phillips attend?

Colton Phillips attended University Of Victoria.

Who are Colton Phillips's colleagues?

Colton Phillips's colleagues are Kaiden Rivett, Nicholas Smith, Billy Wright, Alison G., Evan Boerchers, José Arévalo, Adrian Polimeni.

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