Colton Phillips
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Colton Phillips Email & Phone Number

Game Server Engineer at Blastworks Inc.
Location: Victoria, British Columbia, Canada 8 work roles 1 school
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Current company
Role
Game Server Engineer
Location
Victoria, British Columbia, Canada
Company size

Who is Colton Phillips? Overview

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Quick answer

Colton Phillips is listed as Game Server Engineer at Blastworks Inc., a company with 38 employees, based in Victoria, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Colton Phillips.

Colton Phillips previously worked as Lead Software Engineer at Blastworks Inc. and Software Engineer at Blastworks Inc.. Colton Phillips holds Bachelor Of Software Engineering, Computer Software Engineering from University Of Victoria.

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Email format at Blastworks Inc.

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Blastworks Inc.

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Profile bio

About Colton Phillips

I'm a small-town country boy living my big city dreams in software. With over 6 years as a professional software engineer, I've led a team of four and contributed to multiple successful video game releases.

Current workplace

Colton Phillips's current company

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Blastworks Inc.
Blastworks Inc.
Game Server Engineer
Victoria, BC, CA
Employees
38
AeroLeads page
8 roles

Colton Phillips work experience

A career timeline built from the work history available for this profile.

Lead Software Engineer

Victoria, British Columbia, Canada

  • Planned and delegated timelines for concurrent projects based on business priorities and available staff resources
  • Supported my team members' happiness, performance, and career growth through regular 1-on-1 check-ins
  • Improved requirements engineering processes to deliver more predictable and accurate estimates and deadlines with my team
  • Conducted technical and behavioral interviews, and mentored junior staff to excel as testers and developers
  • Maintained responsibilities… Show more
  • Maintained responsibilities from prior Software Engineering role Show less
Oct 2021 - Sep 2023

Software Engineer

British Columbia, Canada

  • Collaborated to develop profitable slot and bingo video games for web, mobile, and tablet, while creating backlog content
  • Developed client/software features, build & release tools, and test environments for various products
  • Optimized game performance by implementing compression strategies, smarter sprite sheet packing, and enhancing production quality and communication
  • Upkept, maintained, and improved DevOps/build systems for reliable content publication
  • Achieved… Show more
  • Achieved month-over-month successes and all-time high revenue, enabling expansion into new markets and higher quality production Show less
Aug 2018 - Sep 2023

Qa Automation Engineer

Downtown Victoria BC

  • Led end-to-end Quality Assurance processes, ensuring product quality through rigorous testing of new content and client/server updates, and proactively identifying software errors
  • Ensured safe, comprehensive product releases through manual test suites and automated testing (Selenium, Appium)
  • Automated repetitive manual labor with Python, ADB and other tools
  • Resolved critical production errors through investigative testing and communicated results to teams
Jul 2017 - Aug 2018

Website Developer / Book Designer

Laughing Hand Art

Victoria, BC

  • Maintain, update, and improve website features and load time
  • Assembled an art book using Adobe Premiere and Adobe Photoshop entitled "Revolving W and Flying Pigs
Apr 2014 - Mar 2019

C++ Video Game Programmer

Victoria, BC

  • Led development of two children's video games for the Leapfrog game console using their custom C++ SDL engine
  • Met a challenging deadline for a high-quality product with unwavering dedication, clear communication, and persistence
  • Took ownership of some level/animation editing to remove any delays
  • Massively improved code re-usability and game frame-rate
  • Received excellent reviews from parents and children
Jan 2012 - Apr 2012

C++/Python Software Programmer

Victoria BC

  • Developed software updates for a 3D acoustic modeling program and an embedded speaker configuration system using the JUCE cross-platform C++ library
  • Successfully integrated localization for non-English languages
  • Designed and built an ASM-like language and compiler, reducing code by 60%, enabling new features, and allowing for detailed function documentation
May 2011 - Dec 2011

Quality Assurance Analyst

Calgary, Alberta

  • Performed Quality Assurance for file filtering and transformation products used in big data analytics
  • Designed and executed remote tests across a diverse network of Unix, Windows, and Mac systems
  • Investigated C++ program defects, reported issues, supported technical documentation, and ensured quality of releases
Sep 2010 - Dec 2010
Team & coworkers

Colleagues at Blastworks Inc.

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1 education record

Colton Phillips education

FAQ

Frequently asked questions about Colton Phillips

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What company does Colton Phillips work for?

Colton Phillips works for Blastworks Inc..

What is Colton Phillips's role at Blastworks Inc.?

Colton Phillips is listed as Game Server Engineer at Blastworks Inc..

Where is Colton Phillips based?

Colton Phillips is based in Victoria, British Columbia, Canada while working with Blastworks Inc..

What companies has Colton Phillips worked for?

Colton Phillips has worked for Blastworks Inc., Laughing Hand Art, Inlight Entertainment, Loud Technologies Inc., and Autonomy.

Who are Colton Phillips's colleagues at Blastworks Inc.?

Colton Phillips's colleagues at Blastworks Inc. include Lisa Prosser, Adrian Polimeni, Kaiden Rivett, Evan Boerchers, and Brenton Barker.

How can I contact Colton Phillips?

You can use AeroLeads to view verified contact signals for Colton Phillips at Blastworks Inc., including work email, phone, and LinkedIn data when available.

What schools did Colton Phillips attend?

Colton Phillips holds Bachelor Of Software Engineering, Computer Software Engineering from University Of Victoria.

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