Senior Illustrator
CurrentVisual development and final assets for slot machine gaming industry.
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@vgt.net
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12 phones found area 707, 415, and 912
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Michael Stribling is listed as Art Direction - Illustration - Design at VGT, a with 586 employees, based in Nashville Metropolitan Area, United States. AeroLeads shows a work email signal at vgt.net, phone signal with area code 707, 415, 912, and a matched LinkedIn profile for Michael Stribling.
Michael Stribling previously worked as Senior Illustrator at Vgt and Illustrator/Designer at Stribling Illustration. Michael Stribling holds Illustration from Savannah College Of Art And Design.
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I am a traditionally trained illustrator and art director. I enjoy exploring multiple techniques and visual styles, adapting my work to fit any project.Specialties: *2D and 3D computer art: Photoshop, Illustrator, Maya, Zbrush, and more*Traditional drawing and painting techniques*Sequential storytelling: cinematics development (including shot direction and communication with outsourcers); comics; storyboarding.*Art direction and management, both internal and outsourcing.*Asset management, schedule and file tracking*Graphic design...including lettering, logo, and branding development
Listed skills include Storyboarding, Character Animation, Animation, Concept Design, and 41 others.
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Reno, Nevada Area
Visual development and final assets for slot machine gaming industry.
Freelance designer and illustrator for comics, card games, and other media. Clients include: HasbroDC ComicsMarvel Entertainment IDW PublishingMoonstone BooksNiantic LabsLittle PassportsGoogleFearless StudiosFusion ToysSnibbe InteractiveDocker
Interactive content for LeapFrog screen-based game platforms - including: visual design; concepts; management of internal and external art development; user interface and menu art - including font choice and licensing requirements; maintaining visual integrity over multiple licenses (outbound and inbound - Disney, Nickelodeon, etc...); working with internal web, marketing, and sales teams to create promotional materials; Proprietary gaming platforms - wearable tech; various Leapster and LeapPad; iphone apps; e-books; and more. Workload is between 10 to 15 titles of various complexity, at any given time. The gallery below is just a very small sampling of the number of games I was involved with.
*Iron Man *Golden Axe*Thor (game abandoned due to film being postponed)
Provided visual direction for the FANTASTIC FOUR: RISE OF THE SILVER SURFER next-gen console game, to coincide with the release of the 20th Century Fox motion picture. Challenges included: following the visual style set by the film for existing and new characters/environments...all the while, establishing a unique game look and feel compatible to the game design. After pre-production phase my role shifted to managing other aspects of production art, internal and external efforts...including: object creation;FMV cinematics;marketing/promotional artwork creation.http://www.2kgames.com/riseofthesilversurfer/It's interesting to go to the official site (see above), where you can read bios for the heroes and villains...which I wrote. The challenge for most of this game was merging a film-version of the FF, with the traditional elements and storylines of the comic book characters.
During my first several years at Visual Concepts, I created art assets for the NBA "2K" line of games:-pro player likenesses; 3D/2D combination-player art assets; skin and tattoo painting-customizable shoe art-marketing/promotional art
Art Director:Providing character design and settings for a "direct-to-video" children's 3D animated film."A Christmas Adventure: From a Book Called Wisely's Tales"
For several years I freelanced, doing just about every kind of art-related job a small town could offer:Designed and illustrated various print-media jobs, also running the print-job itself(menus, brochures, t-shirts).Mural painting: from bathrooms with monkeys and banana leaves, kitchens with Japanese maple trees, to an entire elementary school's rainforest themed interiors.
In this position I designed the layout of a weekly college newspaper, and handled illustration duties. I also coordinated the efforts of all of the freelance illustrators, handing out assignments and giving direction
I was responsible for the illustration of government spec. technical manuals, to be placed onboard the MHC class minehunter ships being manufactured for the US Navy. Using primarily AutoCAD, I created technical drawings from the ship's design documents and comparisons made with on-site observation.
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Quick answers generated from the profile data available on this page.
Michael Stribling works for VGT.
Michael Stribling is listed as Art Direction - Illustration - Design at VGT.
AeroLeads has found 1 work email signal at @vgt.net for Michael Stribling at VGT.
AeroLeads has found 12 phone signal(s) with area code 707, 415, 912 for Michael Stribling at VGT.
Michael Stribling is based in Nashville Metropolitan Area, United States while working with VGT.
Michael Stribling has worked for Vgt, Stribling Illustration, Leapfrog, Secret Level/Sega, and 2K Games (Take2).
Michael Stribling's colleagues at VGT include Mike Jackson, Dalten Nguyen, Danny Dodson, Mansiur Canada, and Stephanie Foster.
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Michael Stribling holds Illustration from Savannah College Of Art And Design.
Michael Stribling is listed with skills including Storyboarding, Character Animation, Animation, Concept Design, Illustration, Video Games, Maya, and Game Design.
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