Michael Stribling Email and Phone Number
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Michael Stribling personal email
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I am a traditionally trained illustrator and art director. I enjoy exploring multiple techniques and visual styles, adapting my work to fit any project.Specialties: *2D and 3D computer art: Photoshop, Illustrator, Maya, Zbrush, and more*Traditional drawing and painting techniques*Sequential storytelling: cinematics development (including shot direction and communication with outsourcers); comics; storyboarding.*Art direction and management, both internal and outsourcing.*Asset management, schedule and file tracking*Graphic design...including lettering, logo, and branding development
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Senior IllustratorVgt Sep 2016 - PresentReno, Nevada AreaVisual development and final assets for slot machine gaming industry. -
Illustrator/DesignerStribling Illustration Jan 2000 - PresentFreelance designer and illustrator for comics, card games, and other media. Clients include: HasbroDC ComicsMarvel Entertainment IDW PublishingMoonstone BooksNiantic LabsLittle PassportsGoogleFearless StudiosFusion ToysSnibbe InteractiveDocker
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Art Director, Interactive ContentLeapfrog Jun 2008 - Feb 2015Interactive content for LeapFrog screen-based game platforms - including: visual design; concepts; management of internal and external art development; user interface and menu art - including font choice and licensing requirements; maintaining visual integrity over multiple licenses (outbound and inbound - Disney, Nickelodeon, etc...); working with internal web, marketing, and sales teams to create promotional materials; Proprietary gaming platforms - wearable tech; various Leapster and LeapPad; iphone apps; e-books; and more. Workload is between 10 to 15 titles of various complexity, at any given time. The gallery below is just a very small sampling of the number of games I was involved with. -
Concept Artist - Iron ManSecret Level/Sega Jul 2007 - Feb 2008*Iron Man *Golden Axe*Thor (game abandoned due to film being postponed) -
Lead Concept Artist - Fantastic Four: Rise Of The Silver Surfer Game2K Games (Take2) Jan 2006 - Jun 2007Provided visual direction for the FANTASTIC FOUR: RISE OF THE SILVER SURFER next-gen console game, to coincide with the release of the 20th Century Fox motion picture. Challenges included: following the visual style set by the film for existing and new characters/environments...all the while, establishing a unique game look and feel compatible to the game design. After pre-production phase my role shifted to managing other aspects of production art, internal and external efforts...including: object creation;FMV cinematics;marketing/promotional artwork creation.http://www.2kgames.com/riseofthesilversurfer/It's interesting to go to the official site (see above), where you can read bios for the heroes and villains...which I wrote. The challenge for most of this game was merging a film-version of the FF, with the traditional elements and storylines of the comic book characters. -
ArtistVisual Concepts Entertainment Mar 2000 - 2006During my first several years at Visual Concepts, I created art assets for the NBA "2K" line of games:-pro player likenesses; 3D/2D combination-player art assets; skin and tattoo painting-customizable shoe art-marketing/promotional art -
Art DirectorAston Worldwide Animation (Aston Entertainment) 1998 - 2000Art Director:Providing character design and settings for a "direct-to-video" children's 3D animated film."A Christmas Adventure: From a Book Called Wisely's Tales"
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Artist/DesignerSelf Employed Jan 1994 - Aug 1998For several years I freelanced, doing just about every kind of art-related job a small town could offer:Designed and illustrated various print-media jobs, also running the print-job itself(menus, brochures, t-shirts).Mural painting: from bathrooms with monkeys and banana leaves, kitchens with Japanese maple trees, to an entire elementary school's rainforest themed interiors.
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Graphic Designer/IllustratorThe Georgia Guardian Jan 1992 - Jan 1993In this position I designed the layout of a weekly college newspaper, and handled illustration duties. I also coordinated the efforts of all of the freelance illustrators, handing out assignments and giving direction
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Technical IllustratorIntermarine Usa Jan 1990 - Aug 1992I was responsible for the illustration of government spec. technical manuals, to be placed onboard the MHC class minehunter ships being manufactured for the US Navy. Using primarily AutoCAD, I created technical drawings from the ship's design documents and comparisons made with on-site observation.
Michael Stribling Skills
Michael Stribling Education Details
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Illustration
Frequently Asked Questions about Michael Stribling
What company does Michael Stribling work for?
Michael Stribling works for Vgt
What is Michael Stribling's role at the current company?
Michael Stribling's current role is Art Direction - Illustration - Design.
What is Michael Stribling's email address?
Michael Stribling's email address is mi****@****ail.com
What is Michael Stribling's direct phone number?
Michael Stribling's direct phone number is +170751*****
What schools did Michael Stribling attend?
Michael Stribling attended Savannah College Of Art And Design.
What are some of Michael Stribling's interests?
Michael Stribling has interest in Children, My Wife And Children, Politics, Comics, Education, When I'm Not Working, Other Than That, Science And Technology, Collecting Toys, Health.
What skills is Michael Stribling known for?
Michael Stribling has skills like Storyboarding, Character Animation, Animation, Concept Design, Illustration, Video Games, Maya, Game Design, Photoshop, Art Direction, Art, Texturing.
Who are Michael Stribling's colleagues?
Michael Stribling's colleagues are Rameshwar Prasad, Jay Driggars, Darrell Kendrick, Julie Riggs, Matthew Hall, Danny Dodson, Alejandro Merino.
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Michael Stribling
Human Resources | Talent Acquisition | Procurement | Ono | Commercial Driver | ProcurementDallas-Fort Worth Metroplex3army.mil, goarmy.com, goarmy.com -
1comcast.net
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2vlkarchitects.com, sc-arch.com
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