I am a dedicated games design lecturer with a strong proficiency in teaching a wide range of concepts and techniques. My expertise includes 3D modelling, level design, ZBrush, VFX, and academic writing. In my classes, I cover essential skills such as 3D modelling and visualisation, Unreal Engine, Maya, Blender Photoshop, and problem-solving. I stay current with the latest tools and teach using industry standard software to ensure my students acquire relevant, real-world skills.I adapt my teaching style to engage students at all levels, from introductory to advanced courses. I’ve lectured at both FE and undergraduate levels, tailoring my instruction to meet the needs of each group. Beyond technical skills, I emphasise the development of collaboration, communication, and critical thinking abilities in my students.I prioritise inclusive and differentiated instruction to support all students, particularly those with SEND. I design lessons and assignments with accessibility in mind, offering alternative options and formats. By understanding each learner’s unique needs, I adjust my teaching strategies to leverage their strengths. My classroom fosters mutual respect and collaboration among peers. I work closely with additional learning support services to ensure reasonable adjustments are provided. My goal is for every student to gain the knowledge and skills needed to excel in the games industry, regardless of their background or abilities. I enjoy mentoring students one-on-one and watching them grow in confidence.Passionate about the games industry, I bring this enthusiasm into the classroom to positively impact my students. My aim is to equip them with the knowledge and skills for successful careers. I take pride in creating engaging, hands-on learning experiences and love seeing students throw their creativity into projects. With my diverse technical skills and student-focused approach, I excel in teaching across the games design field.