Big Dreams to make Big Games: Currently working on ‘Project: Haste’. I am programmer who has recently graduated from Vancouver Film School’s game design program where I focused on Network and Gameplay programming along with Systems Design.I have always been a creative person. Throughout my life I have bounced around many creative mediums, such as Charcoal Portraiture, Acting and Musical Theatre, Singing, even Blacksmithing in my backyard. I have always been fueled by creativity, but struggled to balance it with my technical mind. I have always called myself an "Artist trapped in a Mathematicians body."I was bit by the Game Development bug when I was 14 years old, where I made my first in-engine game for a personal project in school. It was... a learning experience... and the final game was not great, but it really scratched the itch for a multidisciplinary project for me. Since then, I have been learning everything I can about game design, and have been enhancing my skills as a developer every single day.Game Development is what I eat and breathe every single day, and I can't wait to see what the future brings as I continue to grow and learn.Skills: Rapid Prototyping, Systems Design, Network Programming , Gameplay Programming, Video game Architecture Design, User Research Analytics, Debugging and Optimization, Documentation, MDA Framework, Critical Analysis, Iterative Design, MVC Pattern for Project Architecture, OCP Principle for Extensible Classes, LSP Principle for Durable Inheritance, Unity / C#, HLSL, Unity Game Services, Godot / GDScript, GLSL, Unreal 5.4 / Blueprints, Git / Source Control, Python, C, Jira, Photoshop, Figma
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ProgrammerProntoVancouver, Bc, Ca -
Technical DesignerProject: Haste (Student Project) Jan 2024 - PresentVancouver, British Columbia, CanadaProject: Haste is a first-person online multiplayer free-for-all shooter based on mastering parkour movement, maintaining high speed, and using your sniper, shotgun, and SMG to eliminate the highest number of opponents by the end of the timer. Players duke it out in the Haste League, using high-tech suits to double jump, wall run, and power slide in hopes of winning the Haste Cup.- Tracked play-tester feedback to identify problem mechanics, vetting cuts through our core pillars, and ultimately fortifying the gameplay loop- Delved into the realm of technical art through VFX and Shaders, utilizing HLSL- Designed and Implemented fully extensible gameplay state management system allowing for multiple game modes in a networked multiplayer shooter ‘Project: Haste’- Utilized Unity Game Services for remote configuration, global leaderboards, and global Peer-to-Peer multiplayer connection- Created high level technical design documents prior to implementation of systems for design of game state flow, character movement patterns, and extensible weapon functionality- Implemented modular programming techniques to separate backend and front end development leading to extensible gameplay systems
Connor Roberts Education Details
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Videogame Design -
Glenlyon Norfolk SchoolIb Course Candidate
Frequently Asked Questions about Connor Roberts
What company does Connor Roberts work for?
Connor Roberts works for Pronto
What is Connor Roberts's role at the current company?
Connor Roberts's current role is Programmer.
What schools did Connor Roberts attend?
Connor Roberts attended Vancouver Film School, Glenlyon Norfolk School.
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Connor Roberts
Curious, Positive, Idealist. Trailblazing From Hockey To Entrepreneurship, Redefining Sustainability And Sparking Positive Change. Passion For Stewardship, Renewable Energy, Eco-Friendly Products. Honesty Guides Me. StfxGlace Bay, Ns
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