Connor Phillips Email & Phone Number
@king.com
1 phone found area 805
LinkedIn matched
Who is Connor Phillips? Overview
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Connor Phillips is listed as Technical Project Manager at Take-Two Interactive, a with 1213 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at king.com, phone signal with area code 805, and a matched LinkedIn profile for Connor Phillips.
Connor Phillips previously worked as Project Manager, Trust & Safety Operations at Meta and Game Designer & Producer at Independent. Connor Phillips holds Certificate Of Achievement, Game Design from Moorpark College.
Email format at Take-Two Interactive
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AeroLeads found 1 current-domain work email signal for Connor Phillips. Compare company email patterns before reaching out.
About Connor Phillips
Production focused professional with 7 years of experience building creative solutions for high-profile tech/gaming initiatives within operations, production, and project management.Passionate designer & storyteller with 10 years of experience independently developing gaming experiences through Virtual Reality, Mobile, PC, and analog platforms. Core skills: Project Management, Operational Development, Process Improvement, Production Planning, Game Design, Storytelling, Expert Communication & Organization.
Listed skills include Game Development, Game Design, Creative Writing, Cinema 4D, and 20 others.
Connor Phillips's current company
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Connor Phillips work experience
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Project Manager, Trust & Safety Operations
Current● Collaborate with cross-functional teams to define and prioritize tooling feature requests based on user feedback and data acquisition. ● Design and improve foundational systems, processes and workflows across various teams leading to a 58% increase in operational efficiency and scalability.● Manage triage, documentation, & resolution of complex developer inquiries related to tooling, policy, content, & technical bugs, leveraging data and policy resources to ensure effective solutions. ● Ensure compliance with developer policies by managing enforcement actions and resolving policy violations efficiently.● Maintain meticulous attention to detail and high level of accuracy while coordinating planning & execution of various privacy and integrity driven projects with fluctuating deadlines. ● Led a pilot project aimed at supporting over 350+ VR developers, resulting in a 32% increase in developer sentiment satisfaction & 27% reduction in compliance related issues. ● Author and maintain comprehensive technical & non-technical documentation to optimize SOPs, processes and workflows, facilitating efficient collaboration across teams. ● Define & tracking project OKRs through established data tracking mechanisms, and conduct quarterly QA audits to ensure production quality and efficiency. ● Manage cross-functional relationships and communication channels to ensure seamless collaboration and foster a productive work environment. ● Develop compelling proposals, flow charts, and case studies to drive stakeholder buy-in and streamline project execution.
Game Designer & Producer
CurrentPortfolio: https://gamesbyconnor.com/Currently focused on tabletop experiences. Established a partnership with Meta as a contributing member in their Oculus Start program, following a successful VR game pitch.Lead production overseeing the entire game development process, from ideation to release, ensuring the timely delivery of high-quality deliverables. Manage sprint planning and task distribution using Jira/Trello, ensuring effective workflow management and timely delivery of project milestones. Lead design sessions focused on gameplay mechanics, systems, levels, and narrative elements, ensuring alignment with the project's vision and goals.Create in-engine and paper prototypes, facilitating efficient testing and iteration of game mechanics and features to maintain production timelines. Developed and maintained comprehensive documentation, including design documents, spreadsheets, and pitch decks, to support the production process and ensure clear communication within the development team.
Production Coordinator, R&D Operations
Worked within the Digital Human Group supporting production efforts across various R&D verticals.Managed day-to-day production schedules of artists & developers across 3 teams, achieving a 30% reduction in project turnaround time.Proposed and iterated on new and existing workflows and operational processes, resulting in 15% increase in production efficiency and output.Led weekly sprint planning, maintenance, and retrospectives, fostering efficient project development and continuous improvement across team projects.Identified and mitigated dependencies, ensuring uninterrupted production processes and timely project delivery.Documented production processes and workflows using Confluence, ensuring clear communication and knowledge sharing within the team.
Project Manager, Loyalty Operations
Worked on the Loyalty & VIP team within Candy Crush Saga, leading the development of a web-based rewards platform for Candy Crush players.Achieved an 51% increase in player retention year-over-year by implementing effective content management strategies.Led production of a dynamic live-ops asset life cycle, ensuring the delivery of over 60+ high-quality graphical and editorial assets monthly.Consistently leveraged Jira and Trello to coordinate cross-functional tasks, resulting in a 89% reduction in project turnaround time and a 92% increase in team productivity.Supervised version control of content through routine QA testing.Designed and managed processes, workflows, and tracking systems, resulting in a 85% improvement in cross-functional communication and coordination.Owned team Confluence page (knowledge source) and wrote technical documentation defining tools, processes, and workflows.
Project Manager, Test Operations
Contracted through Wipro Limited.Led the training and management of two test engineers, resulting in a 42% improvement in testing integrity and a 56% increase in efficiency.Played a pivotal role in driving product development and marketing alignment initiatives by leveraging insights gained from successful data research acquisition, thus enhancing production strategies and outcomes by 84%.Developed operational workflows, QA test cases, and comprehensive documentation tailored to meet quantitative and qualitative data research objectives, ensuring alignment with production goals.
Specialist, Test Operations
Contracted through The Adecco Group.Conducted rigorous cross-functional QA testing on cutting-edge optical hardware valued at 1.8 million USD.Owned our QA lifecycle and its outcomes, aligning closely with team lead directives to maintain high standards throughout the testing process. Moderated a thriving Google Street View forum community comprising 2000+ members, fostering engagement and providing valuable insights for product refinement. Collaborated extensively across various Google workstreams to optimize QA testing outcomes and ensure day-to-day operational success, facilitating seamless operational processes and product enhancement recommendations.
Project Manager, Marketing Operations
Managed operational workflows, project strategy, and social media planning for 9 clients, ensuring seamless execution and delivery of projects within compliance guidelines. Led cross-functional teams through project life cycles, overseeing the distribution and maintaining the quality of over 4000 assets across our client base, using multiple content management systems. Utilized HTML/CSS to create custom web pages, enhancing client projects and delivering tailored solutions to meet their needs effectively.
Co-Founder/ Lead Game Designer
- Led all aspects of game development projects through, production,design, QA, social media, and marketing
Level Designer
Noodle Machine is a faux game development team created for the milestone project for the Moorpark College Game Design Program.My role on the team was level designer. I maintain the core fundamentals of the game through level design as well as system implementation. I fill other roles as needed, including creating 3D assets, narrative design, and code implementation.
Level Designer (Multimedia Club)
The Multimedia Club's sole purpose is to create games for the club members professional portfolios. My roles were system and level design.During the duration of the club, we completed "Hamroll", a 2D sidescroller set in the prehistoric times, made in Unity.
Colleagues at Take-Two Interactive
Other employees you can reach at take2games.com. View company contacts for 1213 employees →
Michael Valle
Colleague at Take-Two InteractiveCedar Grove, New Jersey, United States
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Teodora Varga
Colleague at Take-Two InteractiveNew York City Metropolitan Area, United States
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Tom Baumgart
Colleague at Take-Two InteractiveGreater Barcelona Metropolitan Area, Spain
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Walid Tolba
Colleague at Take-Two InteractiveToulouse, Occitanie, France
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Deepak Sharma
Colleague at Take-Two InteractiveLausanne, Vaud, Switzerland
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Dana G.
Colleague at Take-Two InteractiveNew York, United States
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Akhilesh Sridhar
Colleague at Take-Two InteractiveBengaluru, Karnataka, India
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Lisa Bush
Colleague at Take-Two InteractiveColumbus, Ohio, United States
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Sascha Niederste-Hollenberg
Colleague at Take-Two InteractiveWald-Michelbach, Hesse, Germany
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Cem Uyar
Colleague at Take-Two InteractiveUnited States
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Connor Phillips education
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Moorpark College
Frequently asked questions about Connor Phillips
Quick answers generated from the profile data available on this page.
What company does Connor Phillips work for?
Connor Phillips works for Take-Two Interactive.
What is Connor Phillips's role at Take-Two Interactive?
Connor Phillips is listed as Technical Project Manager at Take-Two Interactive.
What is Connor Phillips's email address?
AeroLeads has found 1 work email signal at @king.com for Connor Phillips at Take-Two Interactive.
What is Connor Phillips's phone number?
AeroLeads has found 1 phone signal(s) with area code 805 for Connor Phillips at Take-Two Interactive.
Where is Connor Phillips based?
Connor Phillips is based in Austin, Texas, United States while working with Take-Two Interactive.
What companies has Connor Phillips worked for?
Connor Phillips has worked for Take-Two Interactive, Meta, Independent, Digital Domain, and King.
Who are Connor Phillips's colleagues at Take-Two Interactive?
Connor Phillips's colleagues at Take-Two Interactive include Michael Valle, Teodora Varga, Tom Baumgart, Walid Tolba, and Deepak Sharma.
How can I contact Connor Phillips?
You can use AeroLeads to view verified contact signals for Connor Phillips at Take-Two Interactive, including work email, phone, and LinkedIn data when available.
What schools did Connor Phillips attend?
Connor Phillips holds Certificate Of Achievement, Game Design from Moorpark College.
What skills is Connor Phillips known for?
Connor Phillips is listed with skills including Game Development, Game Design, Creative Writing, Cinema 4D, Game Maker, Web Design, Unity, and Unreal Engine 4.
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