Conor B.

Conor B. Email and Phone Number

LiveOps Design Manager @ A Thinking Ape
Vancouver, BC, CA
Conor B.'s Location
Greater Vancouver Metropolitan Area, Canada
About Conor B.

For 12 years I've worked in the Gaming Industry within Vancouver, BC, and have worked hard to earn myself both the titles of Live Operations Specialist & Game Designer. In terms of relevant experience, recently, I worked for Kabam Games on Disney Mirrorverse, a team-based action RPG. My main focus when I first joined the project was establishing base monetization features during pre-production alongside one other talented Live Ops Lead. Together, we built up the LO team and created numerous systems that helped bring Mirrorverse its success during its numerous Beta periods as well as its following soft launch. Continuing into the worldwide launch of the game, I provided constant Live Support for the title via creating event content, in-app purchases, in-game storefronts, objectives, daily login calendars, subscriptions, in-game messaging, compensation, and much more. I was also the tool specialist for our Live Operations team spearheading tool improvements, consulting with other disciplines on implementing content, and onboarding new team members on our best practices and workflows. If you're looking for a talented, driven, and passionate Live Ops developer who loves GaaS and is familiar with how live services operate, please reach out and connect with me. I would love to chat about potential opportunities. ------------------------------------------------------------------------------------Game Credits (Sorted Most Recent):|| Shipped ||Disney's Mirrorverse (iOS & Android)TRANSFORMERS: Forged to Fight (iOS & Android)Rage Of The Immortals (iOS & Android)Battle Hackers (Android Only)FIFA 14 HD || GEN 3 (Xbox 360, Xbox One, PS3, PS4 and PC)|| Live Support & Updates ||Slugterra: Slug it Out 2! (iOS & Android)The Walking Dead: Road to Survival (iOS & Android)Knights and Dragons (iOS & Android)------------------------------------------------------------------------------------Specialties: Live Operations, GaaS, Game Design, Monetization Design, and In-house tool improvements.

Conor B.'s Current Company Details
A Thinking Ape

A Thinking Ape

View
LiveOps Design Manager
Vancouver, BC, CA
Website:
athinkingape.com
Employees:
80
Conor B. Work Experience Details
  • A Thinking Ape
    Liveops Design Manager
    A Thinking Ape
    Vancouver, Bc, Ca
  • Nightmarket Games
    Game Designer
    Nightmarket Games Aug 2024 - Present
    Vancouver, British Columbia, Canada
    Working as a Designer contributing to the continued development of Slugterra: Slug it Out! 2Responsibilities:- Translating feature proposals into game design documentation, along with maintaining existing documentation in confluence.- Implementing finalized designs and upcoming content into Unity.- Assisting in overall game and economy balance efforts.
  • Nightmarket Games
    Quality Assurance Tester
    Nightmarket Games Apr 2024 - Aug 2024
    Vancouver, British Columbia, Canada
    Working on testing/verifying the overall daily stability and quality of current and upcoming feature development for Slugterra: Slug it out! 2 (Mobile).Current Achievements:- Helped ship update version 5.3.0, containing the largest amount of post-launch content added to date. That content is as follows: - Artifact Duels (Single-player, Limited-time Mode) - PvP Rework & Multiplayer Leaderboards (Asynchronous Multiplayer) - Gacha (Monetization) - Adaptive Opponent Systems (QoL Difficulty Balancing) - Player Profile (UI Adjustments & Level Unlock Functionality) - Reward Events (Live Ops) - Store Events (Live Ops)Responsibilities:- Consulting on upcoming Live Ops-related features and monetization systems- POC for all QA-related initiatives and planning in terms of testing capacity for SIO2- Updated in-house documentation with relevant TFCs related to new features- Handling day-to-day testing of in-house titles- Discussing and prioritizing bugs via triage with the SIO2 team
  • Iron Fox Games
    Qa Lead
    Iron Fox Games Jan 2024 - Apr 2024
    Worked as a QA Lead, driving the day-to-day operation, direction, and testing initiatives on all projects within Iron Fox Games studio.Responsibilities:- As head of the department, was POC for all QA-related initiatives and planning related to testing capacity and needs from the studio- Established clear guidelines for bug reporting, ensuring a consistent degree of reporting throughout the studio- Created in-house documentation for best testing practices and bug workflow- Performed risk assessment on upcoming features related to testing capacity and intricacy of testing required- Handled day-to-day testing of in-house titles- Handled testing of external contracts with partners/clients
  • Kabam
    Liveops Specialist
    Kabam Aug 2019 - May 2023
    Vancouver, Canada Area
    Worked as a Live Operations Specialist for Kabam, creating and releasing content for Disney Mirrorverse. Helped establish the game during pre-production, and supported the game through to worldwide launch, and post-launch.Awards:- Winner of Pocket Gamer People’s Choice Award 2023- Canadian Game Awards Best Mobile Game 2023- Winner of Best Game Award at Media Excellence Awards 2023Personal Achievements:- Contributed to the design and overall implementation of the 'Choose-Your-Own-Starter' system within the FTUE which saw a 4% increase in D1 retention.- Concepted, designed, implemented, and iterated on core 'Early-User' offers which contributed to 20% of revenue.- Adapted and implemented numerous monetization systems from existing tech for Mirrorverse, which contributed to overall gross revenue.- Handled the creation, coordination, and implementation of our 'Golden Gala' player appreciation event for update 5.0, which was well-received and praised by the community.- Was involved in establishing all pre-production monetization and LO-based systems selected for implementation and inclusion into Mirrorverse.- Was POC and consultant for all LO features and systems proposed and eventually implemented into Mirrorverse due to an extensive knowledge of in-house tools.Responsibilities:- Proposing, designing, and implementing new content, features, systems, and monetization.- Correcting and fixing live issues affecting users- Creating and scheduling in-game compensation and messaging- Reviewing and analyzing data to optimize delivered content and offers for end users- Migrating, and deploying data across test and live environments- Proposing and designing new in-house tools and tool workflow improvements- In-house training for team members on Live Ops tools and workflows- In-house consulting for other disciplines in regards to Live Ops Tools and Workflows- Writing and updating documentation for Live Operations tools and workflows
  • Kabam
    Liveops Qa Analyst
    Kabam Oct 2016 - Aug 2019
    Vancouver, British Columbia, Canada
    Working on testing LiveOps-related content for Transformers: Forged to Fight & Marvel Contest of ChampionsAwards:- (Transformers) Winner of Best Mobile Game & Most Competitive Game from Google Play 2017- (Transformers) Winner of Best Mobile Game from Global Mobile Awards (GLOMO) 2018Responsibilities:- Scheduling and testing LiveOps events through in-house tools.- Writing test scripts and test suites within Testrail.- Day to day quality assurance testing of planned LiveOps content/events.- Investigating live environment issues and working alongside developers to eliminate/prevent them.- Assisting third-party testers by providing test suites and assisting with their testing needs/issues.- Working closeby developers to assist with tasks and issues as needed, including backlog design tasks.- Creating detailed wikis on how to utilize different aspects of our in-house tools.- Localization ‘Point of Contact’: assisting with inquiries related to upcoming LiveOps localization requests and content.- Document and compile weekly progress reports on testing progress of upcoming content/events.
  • Iugo
    Dev Support
    Iugo Oct 2015 - Oct 2016
    Vancouver Bc
    Working on The Walking Dead: Road to Survival (iOS & Android)Responsibilities:- Brainstormed, Documented and helped implement various in-game features - Fully created and implemented 'Scavenger Missions' (idle/passive resource generation) into the game- Skinned UI/UX and assisted in the implementation of in-game UI utilizing in-house development tools- Worked closely alongside the Design Team to help alleviate workflow issues and pipeline constraints- Assisted in Live Support of the game via live bug fixes and testing updates- Managed localization for the Game Team, including imports, updates and corrections to the game's text library- Assisted in on-boarding new QA members and members transitioning out of QA and into Design
  • Iugo
    Game Designer
    Iugo May 2014 - Oct 2015
    Vancouver, British Columbia, Canada
    Working on Knights & Dragons (iOS & Android)Awards:Winner of Google Player's Choice Awards 2013Responsibilities:- Implemented and managed content deployment via OTA updates to live environments- Assisted in the creation of event-related content for in-game monthly events (Armor, Weapons, Raid Bosses, etc.)- Performed data entry-related tasks to balance in-game content for upcoming events- Worked closely with Engineering, UI/UX, and Art to brainstorm and concept new features- Fixed bugs related to gameplay, UI/UX, economy, and other major areas of the game
  • Iugo
    Sr. Quality Assurance Tester
    Iugo Nov 2013 - May 2014
    Vancouver, British Columbia, Canada
    Worked on testing various titles within IUGO Mobile Entertainment.Titles tested:- Knights and Dragons (Winner of Google Player's Choice Awards 2013)- BattleHackers- Rage of the Immortals- Criminal LegacyResponsibilities:- Created test documentation to assist in proper testing workflows and processes- Assisted devs with the fixing of minor to major bugs in order to alleviate capacity concerns- Worked closely with devs in order to correct live issues- Tested content for OTA rollout across multiple platforms and projects- Assisted in the deployment of OTA updates- Proposed and tested in-house tool adjustments and improvements- Helped onboard and ensure that newer team members were properly trained and set up for success
  • Electronic Arts (Ea)
    Qa Tester
    Electronic Arts (Ea) Apr 2013 - Oct 2013
    Burnaby, British Columbia, Canada
    Worked as an embedded QA Tester on FIFA 14, as part of the FOS (FIFA Online Services) team.Awards:- Winner of Best Sports Game at Gamescom 2013- Winner of Best Sports Franchise Game from the NAVGTR Awards 2013- Winner of Best Sports Game at the 2014 BAFTA Awards ShowResponsibilities:- Testing daily builds of the game to ensure stability during Online Play via Soak Testing.- Monitoring and managing testing farms simultaneously participating in Online Play.- Testing in-game features related to Online Multiplayer.- Working directly with Devs to ensure overall stability of features and correct verification environment issues.- Utilizing Bug tracking software to triage and regress currently known issues to ensure feature stability.- Coordinating with engineers to attempt targeted testing for P1 issues on personal dev machines.- Coordinating with multiple teams (Gameplay, FIFA Ultimate Team, Origin, etc) to assist with testing as needed for internal playtests and feedback sessions.

Conor B. Education Details

Frequently Asked Questions about Conor B.

What company does Conor B. work for?

Conor B. works for A Thinking Ape

What is Conor B.'s role at the current company?

Conor B.'s current role is LiveOps Design Manager.

What schools did Conor B. attend?

Conor B. attended Vancouver Film School.

Who are Conor B.'s colleagues?

Conor B.'s colleagues are Melly Aje, Edouard Favier, Jimmy M, Nicole Tagg, Darrell Uy, Akriti Sharma, Neel Pavan.

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